Food: Difference between revisions
From Project Rebearth
No edit summary |
Bot: Migrate wikitable → rb-table with themed frame |
||
| Line 15: | Line 15: | ||
== Production == | == Production == | ||
=== Direct Production === | === Direct Production === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes | ! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes | ||
| Line 33: | Line 34: | ||
| [[Foraging Hut]] || +{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}}/day || +{{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=food}}/day || +{{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=food}}/day || — || Also gathers {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}; {{#expr:0-{{BuildingData|name=foraging_hut|data=balance|resource=population}}}} worker | | [[Foraging Hut]] || +{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}}/day || +{{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=food}}/day || +{{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=food}}/day || — || Also gathers {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}; {{#expr:0-{{BuildingData|name=foraging_hut|data=balance|resource=population}}}} worker | ||
|} | |} | ||
</div></div> | |||
=== Processed Production === | === Processed Production === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! {{Icon|Food}} Output !! Input !! {{Icon|Tools}} Cost !! Workers !! Notes | ! Building !! {{Icon|Food}} Output !! Input !! {{Icon|Tools}} Cost !! Workers !! Notes | ||
| Line 43: | Line 46: | ||
| [[Creamery]] || +{{BuildingData|name=creamery|data=rate|resource=food}}/day || {{BuildingData|name=creamery|data=rate|resource=milk}} {{Icon|Milk}}/day || {{BuildingData|name=creamery|data=rate|resource=tools}}/day || {{#expr:0-{{BuildingData|name=creamery|data=balance|resource=population}}}} || {{Icon|Milk}} to {{Icon|Food}} chain | | [[Creamery]] || +{{BuildingData|name=creamery|data=rate|resource=food}}/day || {{BuildingData|name=creamery|data=rate|resource=milk}} {{Icon|Milk}}/day || {{BuildingData|name=creamery|data=rate|resource=tools}}/day || {{#expr:0-{{BuildingData|name=creamery|data=balance|resource=population}}}} || {{Icon|Milk}} to {{Icon|Food}} chain | ||
|} | |} | ||
</div></div> | |||
[[Field|Fields]] can also grow {{Icon|Grain}} (+{{BuildingData|name=field|data=rate|crop=grain|resource=grain}}/m² for Grain and Maize styles), which is processed by the [[Windmill]] into {{Icon|Flour}} to feed the [[Bakery]]. | [[Field|Fields]] can also grow {{Icon|Grain}} (+{{BuildingData|name=field|data=rate|crop=grain|resource=grain}}/m² for Grain and Maize styles), which is processed by the [[Windmill]] into {{Icon|Flour}} to feed the [[Bakery]]. | ||
| Line 58: | Line 62: | ||
== Consumption == | == Consumption == | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! Rate !! Notes | ! Building !! Rate !! Notes | ||
| Line 80: | Line 85: | ||
| [[Market Stall 1|Market Stalls]] (1-4) || {{BuildingData|name=market_stall_1|data=rate|resource=food}}/day each || Produces {{Icon|Coin}} (+{{BuildingData|name=market_stall_1|data=rate|resource=coin}}/day each) | | [[Market Stall 1|Market Stalls]] (1-4) || {{BuildingData|name=market_stall_1|data=rate|resource=food}}/day each || Produces {{Icon|Coin}} (+{{BuildingData|name=market_stall_1|data=rate|resource=coin}}/day each) | ||
|} | |} | ||
</div></div> | |||
{{Icon|Food}} is also consumed when launching [[Expeditions]] at a rate of 100 {{Icon|Food}} per 1,000 hectares explored. | {{Icon|Food}} is also consumed when launching [[Expeditions]] at a rate of 100 {{Icon|Food}} per 1,000 hectares explored. | ||
== Storage == | == Storage == | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! Volume | ! Building !! Volume | ||
| Line 102: | Line 109: | ||
| [[Foraging Hut]] || {{BuildingData|name=foraging_hut|data=storage|resource=volume}} ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}) | | [[Foraging Hut]] || {{BuildingData|name=foraging_hut|data=storage|resource=volume}} ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}) | ||
|} | |} | ||
</div></div> | |||
== Other Sources == | == Other Sources == | ||
| Line 107: | Line 115: | ||
== Affected By == | == Affected By == | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Effect !! Source !! Multiplier !! Type | ! Effect !! Source !! Multiplier !! Type | ||
| Line 129: | Line 138: | ||
| [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}} || [[Alliances|Alliance type]] | | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}} || [[Alliances|Alliance type]] | ||
|} | |} | ||
</div></div> | |||
Running out of {{Icon|Food}} triggers the [[Food Shortage]] event, which inflicts a -50% [[Happiness]] penalty. This can cascade into [[Strike|strikes]], further reducing production and making recovery more difficult. | Running out of {{Icon|Food}} triggers the [[Food Shortage]] event, which inflicts a -50% [[Happiness]] penalty. This can cascade into [[Strike|strikes]], further reducing production and making recovery more difficult. | ||
Revision as of 16:45, 3 March 2026
Food is the most critical resource in Project Rebearth. Every housing building and the Center consume
Food daily to sustain the population, and running out triggers a Food Shortage event that inflicts a severe -50% Happiness penalty.
Food can be produced directly from fields, fisheries, and foraging huts, or through processing chains using the Bakery and Creamery.
Production
Direct Production
| Building | Wood | Stone | Earth | Arctic | Notes |
|---|---|---|---|---|---|
| Field (Potato) | +0.005/m² | Direct | |||
| Field (Sheep) | +0.005/m² | Also produces | |||
| Field (Goat) | +0.005/m² | Also produces | |||
| Field (Cow) | +0.01/m² | Also produces | |||
| Fishery | +N/A/day | Coastal only; 1 worker | |||
| Boat | +3/day | Child of Fishery/Pier; 1 worker | |||
| Foraging Hut | +5/day | +5/day | +3/day | — | Also gathers |
Processed Production
Fields can also grow
Grain (+0.01/m² for Grain and Maize styles), which is processed by the Windmill into
Flour to feed the Bakery.
Production Chains
Bakery Chain
The Bakery chain is the most productive way to generate
Food from farming. Fields grow
Grain at +0.01/m², the Windmill converts 100
Grain/day into 100
Flour/day (5 workers), and the Bakery converts 50
Flour/day into 100
Food/day (2 workers). This 2:1 conversion ratio at the Bakery makes it extremely efficient.
Creamery Chain
The Creamery chain converts
Milk from animal fields into
Food. Fields with goats produce +0.01
Milk/m² and fields with cows produce +0.005
Milk/m². The Creamery converts 50
Milk/day into 50
Food/day (5 workers). The 1:1 conversion ratio is less efficient than the Bakery chain, but goat fields also produce
Food directly alongside
Milk.
Consumption
| Building | Rate | Notes |
|---|---|---|
| Center | -4/day | Starting building (+10 population) |
| Square | -6/day | Upgraded Center (+20 population) |
| Shack | -1.5/day | Housing upkeep (all biomes) |
| Hut | -1.8/day | Housing upkeep (all biomes) |
| Cabin | -2.2/day | Housing upkeep (all biomes) |
| House | -3/day | Housing upkeep (all biomes) |
| Residence | -3.6/day | Housing upkeep (all biomes) |
| Villa | -4/day | Housing upkeep (all biomes) |
| Market Stalls (1-4) | -1/day each | Produces |
Food is also consumed when launching Expeditions at a rate of 100
Food per 1,000 hectares explored.
Storage
Other Sources
Food can be purchased from other players or NPC orders through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Buying
Food through trade is often the fastest way to recover from a Food Shortage, though it requires
Coin.
Affected By
| Effect | Source | Multiplier | Type |
|---|---|---|---|
| Food production | Vegan Society | 1.2 | Choice |
| Dubious Working Rules | 1.1 | Choice | |
| Worker Safety | 0.9 | Choice | |
| Food consumption | Lavish Rations | 1.2 | Choice |
| Normal Rations | 1 | Choice (default) | |
| Low Rations | 0.8 | Choice | |
| All production | New Town Boost | 2 | Automatic (4 days) |
| Great Federation | 1.1 | Alliance type | |
| Science League | 0.8 | Alliance type |
Running out of
Food triggers the Food Shortage event, which inflicts a -50% Happiness penalty. This can cascade into strikes, further reducing production and making recovery more difficult.