Arctic Biome
From Project Rebearth
The Arctic Biome is one of four biomes in Project Rebearth. It covers the frozen polar regions of the world, representing the harshest environment for settlement. The Arctic biome has no natural resource extraction so the Woodcutter, Quarry, Claypit, Iron Mine, or Foraging Hut buildings can't be built. Settlements must rely entirely on the Fishery for food and on trade for all other resources, making it the most challenging biome to develop.
Overview
[edit]The Arctic biome is associated with frozen tundra and polar landscapes. Unlike other biomes, the Arctic has no primary resource to harvest locally.
Wood is used as the construction material, the same as the Wood Biome, but at significantly higher costs.
Construction
[edit]Buildings in the Arctic biome cost
Wood as their primary resource, at double the rate of the Wood Biome. A Shack costs 70
Wood compared to 35 in the Wood biome, and a Cabin costs 160
Wood compared to 80. The Town Hall costs 1,500
Wood plus 500
Stone, 10
Tools, and 20
Glass. The
Wood cost is 1.5× the Wood biome rather than the usual 2×.
Housing Upkeep
[edit]The Arctic biome has the highest housing upkeep of any biome, with
Wood consumption at double the standard rate. A Shack consumes -2
Wood per day, compared to -1 in the Wood Biome and Stone Biome, or -0.1 in the Earth Biome.
Food consumption remains the same across all biomes.
| Housing | ||||
|---|---|---|---|---|
| Shack | -2 | -1 | -0.1 | -1.5 |
| Hut | -3 | -1.5 | -0.15 | -2 |
| Cabin | -4 | -2 | -0.2 | -2.5 |
| House | -5 | -2.5 | -0.25 | -4 |
| Residence | -6 | -3 | -0.3 | -5 |
| Villa | -7 | -3.5 | -0.35 | -6 |
Resource Production
[edit]The Arctic biome has no resource extraction buildings. The Woodcutter, Quarry, Claypit, Iron Mine, and Foraging Hut cannot be built. This means there is no local production of
Wood,
Stone,
Earth, or
Ore.
The Fishery is the only source of local food production, generating 5
Food per day. Boats can be placed near the Fishery or Pier to add 3
Food per day each. The Fishery requires a coastal placement and 100
Wood to build.
Processing buildings such as the Windmill, Bakery, Brewery, Tailor, Creamery, Refinery, and Tools Workshop are available and operate at the same rates as in other biomes. However, all raw materials for these buildings (
Grain,
Milk,
Wool,
Ore) must be imported through trade.
Strategy
[edit]The Arctic biome is the most challenging biome in the game due to its complete lack of resource extraction. Every
Wood,
Stone,
Earth, and
Ore must be obtained through trade, making the Port and Market essential buildings. The Port should be an early priority to enable large-scale imports.
The Fishery and Boats are the sole local food source. Coastal placement is critical, settlements should be founded near coastlines to maximize Fishery and Boat placement opportunities. A single Fishery produces 5
Food per day, and each Boat adds 3
Food per day, requiring careful scaling to support population growth.
The double
Wood construction cost and double
Wood upkeep create enormous demand for imported
Wood. A Villa costs 560
Wood and consumes -7
Wood per day, compared to 280 and -3.5 in the Wood Biome. Managing
Wood supply through trade is the central challenge of Arctic biome gameplay.
Processing buildings can add value to imported raw materials. For example, importing
Ore and processing it through the Refinery and Tools Workshop into
Tools allows Arctic settlements to export finished goods at a premium, partially offsetting the high cost of resource imports.