Actions

Happiness

From Project Rebearth

Happiness is a settlement-wide stat in Project Rebearth that reflects the overall well-being of a settlement's population. It is modified by choices, alliance types, and game conditions, and directly influences whether a settlement experiences Strikes, Celebrations, or Productivity Booms.

Overview

[edit]

Happiness starts at a base level and is adjusted by percentage modifiers from active choices and conditions. Multiple happiness modifiers stack multiplicatively. For example, Taxation (−30%) combined with Cramped Quarters (−30%) results in a combined −51% penalty, cutting happiness by more than half.

When happiness drops too low, the settlement enters a Strike, reducing productivity. When happiness is high, a Celebration may occur, and sustained high happiness triggers a Productivity Boom that further boosts output. Managing happiness is a central balancing act: many of the most powerful economic choices carry happiness penalties, while the choices that boost happiness tend to reduce production or increase costs.

Modifiers

[edit]

The following choices and conditions affect happiness.

Positive Modifiers

[edit]
Source Happiness Type Notes
Lavish Rations +20% Choice (Rations group) Also increases The Food resource icon on Project Rebearth Food consumption by 20%
Worker Safety +10% Choice (standalone) Also reduces The Food resource icon on Project Rebearth Food and goods production
Science League +10% Alliance type Also reduces all production by 20%

Negative Modifiers

[edit]
Source Happiness Type Notes
Food Shortage −50% Automatic Applied when The Food resource icon on Project Rebearth Food supply runs out
Cramped Quarters −30% Choice (standalone) Boosts population production by 30%
Taxation −30% Choice (standalone) Enables The Coin resource icon on Project Rebearth Coin collection from population
Dubious Working Rules −20% Choice (standalone) Boosts The Food resource icon on Project Rebearth Food and goods production
Low Rations −20% Choice (Rations group) Reduces The Food resource icon on Project Rebearth Food consumption by 20%

Stacking Examples

[edit]
Combination Combined Effect
Lavish Rations (+20%) and Worker Safety (+10%) +32% happiness
Taxation (−30%) and Cramped Quarters (−30%) −51% happiness
Taxation (−30%) and Lavish Rations (+20%) −16% happiness
Taxation (−30%), Dubious Working Rules (−20%), and Low Rations (−20%) −55% happiness
Food Shortage (−50%) and Taxation (−30%) −65% happiness

Events

[edit]

Happiness directly triggers three events:

Event Trigger Effect
Strike Happiness drops too low Reduces settlement productivity
Celebration Happiness is high Positive settlement event
Productivity Boom Sustained high happiness Temporary production boost across all buildings

Maintaining happiness above the strike threshold is critical for uninterrupted production. Settlements that stack multiple negative modifiers risk frequent strikes, which can cripple output far more than the individual choice penalties.

Strategy

[edit]

The most common happiness challenge is balancing economic power against population satisfaction. Taxation and Cramped Quarters are two of the strongest economic choices in the game, but their combined −51% happiness penalty makes strikes very likely without mitigation.

Lavish Rations (+20%) is the strongest single happiness boost available to players, but it increases The Food resource icon on Project Rebearth Food consumption by 20%, requiring a larger food supply chain. Worker Safety (+10%) offers a smaller boost with the trade-off of reduced production rates. The Science League alliance type provides a passive +10% bonus, but its −20% production penalty affects all resources.

For settlements running Taxation, pairing it with Lavish Rations (combined −16%) keeps happiness relatively stable. Adding Worker Safety on top brings the combined penalty to just −8%, though at the cost of reduced The Food resource icon on Project Rebearth Food and goods production.

Avoiding Food Shortage is essential. The −50% penalty is the harshest happiness modifier in the game and stacks devastatingly with other penalties. Players should maintain adequate The Food resource icon on Project Rebearth Food reserves and avoid running out, especially when other negative modifiers are active.

Changelog

[edit]

February 27, 2026

  • QoL Happiness indicators are now percentages instead of numbers.

See also

[edit]