Actions

Strike

From Project Rebearth

Strike
General
Category
Event
Effects
EffectValue
All productionReduced
Special
Automatically triggered when Happiness drops too low; ends when happiness recovers

Strike is an event in Project Rebearth that occurs when a settlement's Happiness drops too low. During a strike, settlement productivity is reduced, slowing resource output across all production buildings.

Trigger

[edit]

A strike is triggered automatically when a settlement's Happiness falls below a critical threshold. The event cannot be manually triggered or dismissed. It ends on its own once happiness recovers above the threshold.

Happiness is reduced by several choices and conditions. The most common causes of strikes are stacking multiple happiness-reducing modifiers:

Source Happiness Type
Food Shortage -50% Automatic
Cramped Quarters -30% Choice
Taxation -30% Choice
Dubious Working Rules -20% Choice
Low Rations -20% Choice

Because happiness modifiers stack multiplicatively, combining several penalties can quickly push happiness below the strike threshold. For example, Taxation (-30%) combined with Cramped Quarters (-30%) results in a combined -51% happiness penalty, which is very likely to trigger a strike.

Effects

[edit]

During a strike, production output across the settlement is reduced. All production buildings generate resources at a lower rate until happiness recovers and the strike ends. This affects The Food resource icon on Project Rebearth Food, The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth, and all other produced resources.

The production reduction is particularly dangerous because it can create a downward spiral. Lower production means less The Food resource icon on Project Rebearth Food output, which can lead to a Food Shortage, which applies an additional -50% happiness penalty, making the strike even harder to recover from.

Strategy

[edit]

Preventing strikes is far easier than recovering from one. Players should monitor their happiness level and avoid stacking too many negative modifiers at the same time.

If a strike occurs, the priority is restoring happiness above the threshold. The fastest options include disabling happiness-reducing choices (switching Low Rations to Normal Rations, turning off Taxation or Cramped Quarters) or enabling happiness-boosting options such as Lavish Rations (+20%) or Worker Safety (+10%). Joining a Science League alliance also provides a passive +10% happiness bonus.

Maintaining a healthy The Food resource icon on Project Rebearth Food surplus is critical during a strike. The reduced production from a strike can cause food output to drop below consumption, leading to a Food Shortage that compounds the happiness crisis. Having The Food resource icon on Project Rebearth Food reserves in storage or importing food through the Market or Port can provide a buffer while the settlement recovers.

The safest approach to happiness management is to pair happiness-reducing choices with counterbalancing boosts. Taxation (-30%) combined with Lavish Rations (+20%) yields a manageable -16% net penalty. Adding Worker Safety (+10%) brings the combined penalty to approximately -8%, keeping the settlement well above the strike threshold.

Changelog

[edit]
No changelog entries for this page yet.

See also

[edit]