Strike
From Project Rebearth
| Effect | Value |
|---|---|
| All production | Reduced |
Strike is an event in Project Rebearth that occurs when a settlement's Happiness drops too low. During a strike, settlement productivity is reduced, slowing resource output across all production buildings.
Trigger
[edit]A strike is triggered automatically when a settlement's Happiness falls below a critical threshold. The event cannot be manually triggered or dismissed. It ends on its own once happiness recovers above the threshold.
Happiness is reduced by several choices and conditions. The most common causes of strikes are stacking multiple happiness-reducing modifiers:
| Source | Happiness | Type |
|---|---|---|
| Food Shortage | -50% | Automatic |
| Cramped Quarters | -30% | Choice |
| Taxation | -30% | Choice |
| Dubious Working Rules | -20% | Choice |
| Low Rations | -20% | Choice |
Because happiness modifiers stack multiplicatively, combining several penalties can quickly push happiness below the strike threshold. For example, Taxation (-30%) combined with Cramped Quarters (-30%) results in a combined -51% happiness penalty, which is very likely to trigger a strike.
Effects
[edit]During a strike, production output across the settlement is reduced. All production buildings generate resources at a lower rate until happiness recovers and the strike ends. This affects
Food,
Wood,
Stone,
Earth, and all other produced resources.
The production reduction is particularly dangerous because it can create a downward spiral. Lower production means less
Food output, which can lead to a Food Shortage, which applies an additional -50% happiness penalty, making the strike even harder to recover from.
Strategy
[edit]Preventing strikes is far easier than recovering from one. Players should monitor their happiness level and avoid stacking too many negative modifiers at the same time.
If a strike occurs, the priority is restoring happiness above the threshold. The fastest options include disabling happiness-reducing choices (switching Low Rations to Normal Rations, turning off Taxation or Cramped Quarters) or enabling happiness-boosting options such as Lavish Rations (+20%) or Worker Safety (+10%). Joining a Science League alliance also provides a passive +10% happiness bonus.
Maintaining a healthy
Food surplus is critical during a strike. The reduced production from a strike can cause food output to drop below consumption, leading to a Food Shortage that compounds the happiness crisis. Having
Food reserves in storage or importing food through the Market or Port can provide a buffer while the settlement recovers.
The safest approach to happiness management is to pair happiness-reducing choices with counterbalancing boosts. Taxation (-30%) combined with Lavish Rations (+20%) yields a manageable -16% net penalty. Adding Worker Safety (+10%) brings the combined penalty to approximately -8%, keeping the settlement well above the strike threshold.