Recent changes
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28 February 2026
| 18:30 | User creation log User account MrSolomonTv talk contribs was created | ||||
| N 00:45 | File:Flour.png diffhist +32 East6 talk contribs (Redirected page to File:FlourIcon.png) | ||||
| 00:44 | Flour diffhist +4,021 East6 talk contribs | ||||
| 00:42 | Earth diffhist +3,278 East6 talk contribs | ||||
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00:39 | Coin 2 changes history +105 [East6 (2×)] | |||
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00:39 (cur | prev) +110 East6 talk contribs | ||||
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00:05 (cur | prev) −5 East6 talk contribs | ||||
| 00:33 | Center diffhist +544 East6 talk contribs | ||||
| 00:32 | Wood diffhist +1,884 East6 talk contribs | ||||
| 00:29 | Food diffhist +2,068 East6 talk contribs | ||||
| 00:26 | Buildings diffhist +7,193 East6 talk contribs | ||||
| N 00:23 | Celebration diffhist +2,061 East6 talk contribs (Created page with "'''Celebration''' is a positive event in Project Rebearth that occurs when a settlement's Happiness is high. During a celebration, the settlement receives a bonus of resources such as {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}}. == Trigger == A celebration is triggered automatically when a settlement's Happiness reaches a high level. The event cannot be manually triggered. Unlike the Productivity Boom, which requires sustained high happine...") | ||||
| N 00:21 | Strike diffhist +3,665 East6 talk contribs (Created page with "{{Choice | name = Strike | category = Event | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>All production</td><td class="rb-ib-nerf">Reduced</td></tr></table> | special = Automatically triggered when Happiness drops too low; ends when happiness recovers }} '''Strike''' is an event in Project Rebearth that occurs when a settlement's Happiness drops too low. During a strike, settlement productivity is...") | ||||
| N 00:18 | Effects diffhist +6,236 East6 talk contribs (Created page with "'''Effects''' are multiplier-based modifiers applied by Choices, alliance types, and game events in Project Rebearth. Each effect targets a specific aspect of a settlement's economy or conditions, scaling the base values up or down. Multiple effects of the same type from different sources stack multiplicatively. == Effect types == There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. {| clas...") | ||||
| N 00:17 | Food Shortage diffhist +2,566 East6 talk contribs (Created page with "{{Choice | name = Food Shortage | category = Event | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-50%</td></tr></table> | special = Automatically applied when {{Icon|Food}} supply runs out; removed when food is restored }} '''Food Shortage''' is an automatic penalty that is applied when a settlement's {{Icon|Food}} supply runs out. It inflicts a severe -50% happiness penalty that...") | ||||
| N 00:16 | New Town Boost diffhist +2,455 East6 talk contribs (Created page with "{{Choice | name = New Town Boost | category = Event | duration = 4 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Raid risk</td><td class="rb-ib-buff">×0.5</td></tr><tr><td>All production</td><td class="rb-ib-buff">×2.0</td></tr></table> | special = Automatically applied to new settlements; cannot be manually activated or disabled }} '''New Town Boost''' is a temporary buff that is automatically applied to newly...") | ||||
| N 00:16 | Lavish Rations diffhist +2,567 East6 talk contribs (Created page with "{{Choice | name = Lavish Rations | category = Choice | lock = 1 day | exclusive = Low Rations, Normal Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>Happiness</td><td class="rb-ib-buff">+20%</td></tr></table> }} '''Lavish Rations''' is a choice that increases {{Icon|Food}} consumption by 20% in exchange for a +2...") | ||||
| N 00:16 | Normal Rations diffhist +1,921 East6 talk contribs (Created page with "{{Choice | name = Normal Rations | category = Choice | lock = 1 day | default = Yes | exclusive = Low Rations, Lavish Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td>×1.0</td></tr></table> }} '''Normal Rations''' is the default ration policy for all settlements. It applies no modifiers to {{Icon|Food}} consumption, maintaining baseline food usage. It is o...") | ||||
| N 00:16 | Low Rations diffhist +2,416 East6 talk contribs (Created page with "{{Choice | name = Low Rations | category = Choice | lock = 1 day | exclusive = Normal Rations, Lavish Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td class="rb-ib-buff">×0.8</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-20%</td></tr></table> }} '''Low Rations''' is a choice that reduces {{Icon|Food}} consumption by 20% at the cost of -20% happi...") | ||||
| N 00:16 | Import Focus diffhist +2,610 East6 talk contribs (Created page with "{{Choice | name = Import Focus | category = Choice | lock = 14 days | exclusive = Export Focus, Neutral Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>Import cost</td><td class="rb-ib-buff">×0.85</td></tr></table> }} '''Import Focus''' is a choice that reduces import costs by 15% while increasing export costs by 20%. It is one of...") | ||||
| N 00:15 | Neutral Focus diffhist +2,186 East6 talk contribs (Created page with "{{Choice | name = Neutral Focus | category = Choice | lock = 14 days | default = Yes | exclusive = Export Focus, Import Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td>×1.0</td></tr><tr><td>Import cost</td><td>×1.0</td></tr></table> }} '''Neutral Focus''' is the default trade focus policy for all settlements. It applies no modifiers to export or import costs, maintainin...") | ||||
| N 00:15 | Export Focus diffhist +2,590 East6 talk contribs (Created page with "{{Choice | name = Export Focus | category = Choice | lock = 14 days | exclusive = Neutral Focus, Import Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td class="rb-ib-buff">×0.85</td></tr><tr><td>Import cost</td><td class="rb-ib-nerf">×1.2</td></tr></table> }} '''Export Focus''' is a choice that reduces export costs by 15% while increasing import costs by 20%. It is one of...") | ||||
| N 00:15 | Cramped Quarters diffhist +2,632 East6 talk contribs (Created page with "{{Choice | name = Cramped Quarters | category = Choice | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Population growth</td><td class="rb-ib-buff">×1.3</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-30%</td></tr></table> }} '''Cramped Quarters''' is a choice that increases population growth by 30% at the cost of a significant -30% happiness penalty. It allows settlements to...") | ||||
| 00:14 | Science League diffhist +709 East6 talk contribs | ||||
| 00:14 | Great Federation diffhist +559 East6 talk contribs | ||||
| 00:14 | Trade Alliance diffhist +49 East6 talk contribs | ||||
| N 00:05 | Intensive Farming diffhist +2,717 East6 talk contribs (Created page with "{{Choice | name = Intensive Farming | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = Permanent | special = Cannot be disabled once enacted | flags = Allows feeding {{Icon|Grain}} to animals, increasing animal product output }} '''Intensive Farming''' is a choice that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no di...") | ||||
| N 00:01 | Dubious Working Rules diffhist +3,138 East6 talk contribs (Created page with "{{Choice | name = Dubious Working Rules | category = Choice | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>Accident rate</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.1</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-buff">×1.2</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-20...") | ||||
| 00:00 | Worker Safety diffhist +12 East6 talk contribs | ||||
27 February 2026
| N 23:59 | Worker Safety diffhist +3,222 East6 talk contribs (Created page with "{{Choice | name = Worker Safety | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>Accident rate</td><td class="rb-ib-buff">×0.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-nerf">×0.9</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-nerf">×0.8</td></tr><tr><td>Happiness</...") | ||||
| N 22:28 | Trade diffhist +5,611 East6 talk contribs (Created page with "'''Trade''' is a core system in ''Project Rebearth'' that allows players to buy and sell resources with each other. Through the trade menu, players can create their own orders or browse the global market to complete orders placed by others. Trade requires at least one trade building, either a Market or a Port, and all trades are subject to distance-based transport costs. == Overview == The trade system becomes available once a player constructs a Market...") | ||||
| N 22:18 | Expeditions diffhist +2,592 East6 talk contribs (Created page with "'''Expeditions''' are missions in ''Project Rebearth'' that allow players to explore unclaimed territory on the map. Each expedition covers a player-selected area and costs {{Icon|Food}}, {{Icon|Knowledge}}, and population based on the size of the area. Upon completion, expeditions yield {{Icon|Scrap}} and a random basic resource ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}}). == Costs == Expedition costs scale linearly with the area selected. Th...") | ||||
| 22:04 | Tower diffhist +1,410 East6 talk contribs | ||||
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22:03 | (Upload log) [East6 (3×)] | |||
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22:03 East6 talk contribs uploaded File:TowerClay.png | ||||
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22:03 East6 talk contribs uploaded File:TowerStone.png | ||||
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22:03 East6 talk contribs uploaded File:TowerWood.png | ||||
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22:01 | MediaWiki:Common.css 2 changes history +308 [East6 (2×)] | |||
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22:01 (cur | prev) +247 East6 talk contribs | ||||
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21:54 (cur | prev) +61 East6 talk contribs | ||||
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N 21:56 | Vegan Society 2 changes history +3,597 [East6 (2×)] | |||
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21:56 (cur | prev) +38 East6 talk contribs | ||||
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21:24 (cur | prev) +3,559 East6 talk contribs (Created page with "{{Choice | name = Vegan Society | category = Choice | lock = 7 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.2</td></tr></table> | flags = Enables vegan mode (disables animal Field types) }} '''Vegan Society''' is a choice in Project Rebearth that boosts {{Icon|Food}} production by 20% while disabling all animal Field t...") | |||
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N 21:55 | Choices 2 changes history +5,915 [East6 (2×)] | |||
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21:55 (cur | prev) +73 East6 talk contribs | ||||
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21:31 (cur | prev) +5,842 East6 talk contribs (Created page with "'''Choices''' are policies and modifiers that players can enact in ''Project Rebearth'' to adjust their settlement's economy, production, and living conditions. Each choice applies one or more multiplier effects that alter game mechanics such as production rates, happiness, trade costs, and events probabilities. Some choices are standalone toggles, while others belong to exclusive groups where only one option can be active at a time. Most choices hav...") | |||
| 21:52 | Taxation diffhist +76 East6 talk contribs | ||||
| N 21:51 | Happiness diffhist +4,836 East6 talk contribs (Created page with "'''Happiness''' is a settlement-wide stat in Project Rebearth that reflects the overall well-being of a settlement's population. It is modified by choices, alliance types, and game conditions, and directly influences whether a settlement experiences Strikes, Celebrations, or Productivity Booms. == Overview == Happiness starts at a base level and is adjusted by percentage modifiers from active choices and conditions. Mu...") | ||||
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11:53 | Coin 2 changes history +5,574 [East6 (2×)] | |||
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11:53 (cur | prev) −4 East6 talk contribs | ||||
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11:53 (cur | prev) +5,578 East6 talk contribs | ||||
| N 11:52 | Template:Code/styles.css diffhist +346 East6 talk contribs (Created page with ".rb-code { display: inline; padding: 2px 6px; border-radius: 4px; font-family: "Cascadia Code", "Fira Code", "JetBrains Mono", "Consolas", monospace; font-size: 0.88em; line-height: 1.5; background-color: #f0f1f3; border: 1px solid #d1d5db; color: #3e2318; white-space: nowrap; word-break: break-all; }") | ||||
| N 11:52 | Template:Code diffhist +1,289 East6 talk contribs (Created page with "<includeonly><templatestyles src="Code/styles.css" /><code class="rb-code">{{{1}}}</code></includeonly><noinclude> == Code == Renders inline text in a styled monospace box, used for config keys, flag names, variable names, and other technical identifiers. == Usage == <pre> {{Code|taxation}} {{Code|intensiveFarming}} {{Code|house_1}} </pre> == Parameters == {| class="wikitable" |- ! Parameter !! Required !! Description |- | <code>1</code> || Yes || The text to display a...") | ||||
| N 11:47 | File:Coin.png diffhist +31 East6 talk contribs (Redirected page to File:CoinIcon.png) | ||||
| N 11:45 | Coins diffhist +18 East6 talk contribs (Redirected page to Coin) | ||||
| 11:42 | Grain diffhist 0 East6 talk contribs | ||||