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Show new changes starting from 17:29, 1 March 2026
 
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28 February 2026

     00:44  Flour diffhist +4,021 East6 talk contribs
     00:42  Earth diffhist +3,278 East6 talk contribs
     00:39  Coin 2 changes history +105 [East6 (2×)]
     
00:39 (cur | prev) +110 East6 talk contribs
     
00:05 (cur | prev) −5 East6 talk contribs
     00:33  Center diffhist +544 East6 talk contribs
     00:32  Wood diffhist +1,884 East6 talk contribs
     00:29  Food diffhist +2,068 East6 talk contribs
     00:26  Buildings diffhist +7,193 East6 talk contribs
N    00:21  Strike diffhist +3,665 East6 talk contribs (Created page with "{{Choice | name = Strike | category = Event | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>All production</td><td class="rb-ib-nerf">Reduced</td></tr></table> | special = Automatically triggered when Happiness drops too low; ends when happiness recovers }} '''Strike''' is an event in Project Rebearth that occurs when a settlement's Happiness drops too low. During a strike, settlement productivity is...")
N    00:18  Effects diffhist +6,236 East6 talk contribs (Created page with "'''Effects''' are multiplier-based modifiers applied by Choices, alliance types, and game events in Project Rebearth. Each effect targets a specific aspect of a settlement's economy or conditions, scaling the base values up or down. Multiple effects of the same type from different sources stack multiplicatively. == Effect types == There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. {| clas...")
N    00:17  Food Shortage diffhist +2,566 East6 talk contribs (Created page with "{{Choice | name = Food Shortage | category = Event | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-50%</td></tr></table> | special = Automatically applied when {{Icon|Food}} supply runs out; removed when food is restored }} '''Food Shortage''' is an automatic penalty that is applied when a settlement's {{Icon|Food}} supply runs out. It inflicts a severe -50% happiness penalty that...")
N    00:16  New Town Boost diffhist +2,455 East6 talk contribs (Created page with "{{Choice | name = New Town Boost | category = Event | duration = 4 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Raid risk</td><td class="rb-ib-buff">×0.5</td></tr><tr><td>All production</td><td class="rb-ib-buff">×2.0</td></tr></table> | special = Automatically applied to new settlements; cannot be manually activated or disabled }} '''New Town Boost''' is a temporary buff that is automatically applied to newly...")
N    00:16  Lavish Rations diffhist +2,567 East6 talk contribs (Created page with "{{Choice | name = Lavish Rations | category = Choice | lock = 1 day | exclusive = Low Rations, Normal Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>Happiness</td><td class="rb-ib-buff">+20%</td></tr></table> }} '''Lavish Rations''' is a choice that increases {{Icon|Food}} consumption by 20% in exchange for a +2...")
N    00:16  Normal Rations diffhist +1,921 East6 talk contribs (Created page with "{{Choice | name = Normal Rations | category = Choice | lock = 1 day | default = Yes | exclusive = Low Rations, Lavish Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td>×1.0</td></tr></table> }} '''Normal Rations''' is the default ration policy for all settlements. It applies no modifiers to {{Icon|Food}} consumption, maintaining baseline food usage. It is o...")
N    00:16  Low Rations diffhist +2,416 East6 talk contribs (Created page with "{{Choice | name = Low Rations | category = Choice | lock = 1 day | exclusive = Normal Rations, Lavish Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td class="rb-ib-buff">×0.8</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-20%</td></tr></table> }} '''Low Rations''' is a choice that reduces {{Icon|Food}} consumption by 20% at the cost of -20% happi...")
     00:14  Science League diffhist +709 East6 talk contribs
     00:14  Great Federation diffhist +559 East6 talk contribs
N    00:01  Dubious Working Rules diffhist +3,138 East6 talk contribs (Created page with "{{Choice | name = Dubious Working Rules | category = Choice | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>Accident rate</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.1</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-buff">×1.2</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-20...")
     00:00  Worker Safety diffhist +12 East6 talk contribs

27 February 2026

N    23:59  Worker Safety diffhist +3,222 East6 talk contribs (Created page with "{{Choice | name = Worker Safety | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>Accident rate</td><td class="rb-ib-buff">×0.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-nerf">×0.9</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-nerf">×0.8</td></tr><tr><td>Happiness</...")
N    22:28  Trade diffhist +5,611 East6 talk contribs (Created page with "'''Trade''' is a core system in ''Project Rebearth'' that allows players to buy and sell resources with each other. Through the trade menu, players can create their own orders or browse the global market to complete orders placed by others. Trade requires at least one trade building, either a Market or a Port, and all trades are subject to distance-based transport costs. == Overview == The trade system becomes available once a player constructs a Market...")
N    22:18  Expeditions diffhist +2,592 East6 talk contribs (Created page with "'''Expeditions''' are missions in ''Project Rebearth'' that allow players to explore unclaimed territory on the map. Each expedition covers a player-selected area and costs {{Icon|Food}}, {{Icon|Knowledge}}, and population based on the size of the area. Upon completion, expeditions yield {{Icon|Scrap}} and a random basic resource ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}}). == Costs == Expedition costs scale linearly with the area selected. Th...")
     22:04  Tower diffhist +1,410 East6 talk contribs
N    21:56  Vegan Society 2 changes history +3,597 [East6 (2×)]
     
21:56 (cur | prev) +38 East6 talk contribs
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21:24 (cur | prev) +3,559 East6 talk contribs (Created page with "{{Choice | name = Vegan Society | category = Choice | lock = 7 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.2</td></tr></table> | flags = Enables vegan mode (disables animal Field types) }} '''Vegan Society''' is a choice in Project Rebearth that boosts {{Icon|Food}} production by 20% while disabling all animal Field t...")
N    21:55  Choices 2 changes history +5,915 [East6 (2×)]
     
21:55 (cur | prev) +73 East6 talk contribs
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21:31 (cur | prev) +5,842 East6 talk contribs (Created page with "'''Choices''' are policies and modifiers that players can enact in ''Project Rebearth'' to adjust their settlement's economy, production, and living conditions. Each choice applies one or more multiplier effects that alter game mechanics such as production rates, happiness, trade costs, and events probabilities. Some choices are standalone toggles, while others belong to exclusive groups where only one option can be active at a time. Most choices hav...")
N    21:51  Happiness diffhist +4,836 East6 talk contribs (Created page with "'''Happiness''' is a settlement-wide stat in Project Rebearth that reflects the overall well-being of a settlement's population. It is modified by choices, alliance types, and game conditions, and directly influences whether a settlement experiences Strikes, Celebrations, or Productivity Booms. == Overview == Happiness starts at a base level and is adjusted by percentage modifiers from active choices and conditions. Mu...")
     11:53  Coin 2 changes history +5,574 [East6 (2×)]
     
11:53 (cur | prev) −4 East6 talk contribs
     
11:53 (cur | prev) +5,578 East6 talk contribs
     11:42  Grain diffhist 0 East6 talk contribs
     11:30  Module:Changelog/data diffhist +401 East6 talk contribs

26 February 2026

N    19:43  Module:Changelog/data 3 changes history +14,797 [East6 (3×)]
     
19:43 (cur | prev) +1 East6 talk contribs
     
19:38 (cur | prev) +1,106 East6 talk contribs
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19:18 (cur | prev) +13,690 East6 talk contribs (Created page with "-- Module:Changelog/data -- Single source of truth for all changelog entries. -- Entry IDs use DDMMYY# format (e.g. "2502261" = first entry of Feb 25, 2026). -- Ordered newest-first. return { -- === February 26, 2026 === { id = "2602261", date = "2026-02-26", tag = "New", text = "Added the Production Overview panel, a dashboard that lets players control all buildings {{C|can be viewed via the Center/Square}}", }, {...")
     19:42  Iron Mine diffhist +1,790 East6 talk contribs
     19:38  Stone Crane diffhist +1,022 East6 talk contribs
N    19:27  Module:Changelog 4 changes history +5,389 [East6 (4×)]
     
19:27 (cur | prev) +8 East6 talk contribs
     
19:26 (cur | prev) +96 East6 talk contribs
     
19:21 (cur | prev) −36 East6 talk contribs
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19:18 (cur | prev) +5,321 East6 talk contribs (Created page with "-- Module:Changelog -- Renders changelog entries from Module:Changelog/data. -- Public: p.all(frame), p.forPage(frame) local p = {} local VALID_TAGS = { New = true, Balance = true, Fix = true, QoL = true, Performance = true, } local MONTH_NAMES = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December", } --- Format "YYYY-MM-DD" → "February 14, 2026" local function formatD...")
     19:20  Field 4 changes history +349 [East6 (4×)]
     
19:20 (cur | prev) +4 East6 talk contribs
     
19:20 (cur | prev) +31 East6 talk contribs
     
18:34 (cur | prev) +150 East6 talk contribs
     
18:19 (cur | prev) +164 East6 talk contribs
     19:19  Project Rebearth 2 changes history −6,863 [East6 (2×)]
     
19:19 (cur | prev) −7,253 East6 talk contribs
     
18:24 (cur | prev) +390 East6 talk contribs
N    19:19  Template:Changelog diffhist +894 East6 talk contribs (Created page with "<includeonly><templatestyles src="Changelog/styles.css" /><templatestyles src="Tag/styles.css" />{{#invoke:Changelog|forPage |page={{{1|{{PAGENAME}}}}} |limit={{{limit|5}}} }}</includeonly><noinclude> == Changelog == Displays recent changelog entries relevant to a wiki page. Entries are auto-detected from <nowiki>wikilinks</nowiki> and {{tl|Icon}} references in the changelog data module. == Usage == <pre> {{Changelog}} — entries for the current page (d...")
N    19:18  Template:Changelog/styles.css diffhist +177 East6 talk contribs (Created page with ".rb-changelog { margin-top: 0.5em; } .rb-changelog-empty { font-style: italic; color: #666; } .rb-changelog-more { font-style: italic; margin-top: 0.5em; } .rb-changelog-all { }")
N    19:17  Module:Aliases/data diffhist +883 East6 talk contribs (Created page with "-- Module:Aliases/data -- Shared alias/redirect map: variant names → canonical wiki page names. -- Used by Module:Changelog for auto-detection and potentially other modules. -- -- Only include UNAMBIGUOUS mappings here. -- Ambiguous names (e.g. "Wood" = resource or biome?) should use manual -- `pages` tagging in changelog entries instead. return { -- Plurals ["Quarries"] = "Quarry", ["Claypits"] = "Claypit", ["Fields"] = "Field", ["Tower...")