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[[Food]] is the most critical resource in the game. Your population consumes food daily, and running out triggers a [[Food Shortage]] event that causes theft and work stoppages. [[Food]] can be produced directly from [[Field|fields]], [[Fishery|fisheries]], [[Foraging Hut|foraging]], or through processing chains ([[Flour]] → [[Bakery]], [[Milk]] → [[Creamery]]).
{{Resource
| name          = Food
| image        = food.png
| category      = Basic Needs
| produced_by  = [[Field]], [[Fishery]], [[Boat]], [[Foraging Hut]], [[Bakery]], [[Creamery]]
| obtained_from = [[Trade]], [[Market]], [[Port]]
| consumed_by  = Housing (upkeep), [[Center]], [[Square]], [[Market Stall 1|Market Stalls]], [[Expeditions]]
| construction  = No
| stored_in    = [[Center]], [[Square]], [[Warehouse]], [[Fishery]], [[Bakery]], [[Creamery]], [[Foraging Hut]]
| chain        = [[Field]] / [[Fishery]] → {{Icon|Food}} direct; {{Icon|Grain}} → [[Windmill]] → {{Icon|Flour}} → [[Bakery]] → {{Icon|Food}}; {{Icon|Milk}} → [[Creamery]] → {{Icon|Food}}
| affected_by  = Food production, food consumption, and all production [[Effects]]
}}
'''Food''' is the most critical [[Resources|resource]] in [[Main Page|Project Rebearth]]. Every housing building and the [[Center]] consume {{Icon|Food}} daily to sustain the population, and running out triggers a [[Food Shortage]] event that inflicts a severe -50% [[Happiness]] penalty. {{Icon|Food}} can be produced directly from [[Field|fields]], [[Fishery|fisheries]], and [[Foraging Hut|foraging huts]], or through processing chains using the [[Bakery]] and [[Creamery]].


== Production ==
== Production ==
 
=== Direct Production ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes
|-
| [[Field]] (Potato) || colspan="4" style="text-align:center;" | +0.005/m² || Direct {{Icon|Food}} from farming
|-
|-
| [[Field]] (Potato) || colspan="4" style="text-align:center;" | +0.005/m² || Direct food from farming
| [[Field]] (Sheep) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces {{Icon|Wool}} (+0.005/m²)
|-
|-
| [[Field]] (Sheep) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces [[Wool]]
| [[Field]] (Goat) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces {{Icon|Milk}} (+0.01/m²)
|-
|-
| [[Field]] (Goat) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces [[Milk]]
| [[Field]] (Cow) || colspan="4" style="text-align:center;" | +0.01/m² || Also produces {{Icon|Milk}} (+0.005/m²)
|-
|-
| [[Field]] (Cow) || colspan="4" style="text-align:center;" | +0.01/m² || Also produces [[Milk]]
| [[Fishery]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=fishery|data=rate|resource=food}} || Coastal only; 1 worker
|-
|-
| [[Fishery]] || colspan="4" style="text-align:center;" | +5 || Must be on the coast
| [[Boat]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=boat|data=rate|resource=food}} || Child of [[Fishery]]/[[Pier]]; 1 worker
|-
|-
| [[Boat]] || colspan="4" style="text-align:center;" | +3 || Sub-building of [[Fishery]]/[[Pier]]
| [[Foraging Hut]] || +{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}} || +{{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=food}} || +{{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=food}} || — || Also gathers {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}; 1 worker
|}
 
=== Processed Production ===
{| class="wikitable"
|-
|-
| [[Bakery]] || colspan="4" style="text-align:center;" | +50 || Converts [[Flour]] to [[Food]]
! Building !! {{Icon|Food}} Output !! Input !! {{Icon|Tools}} Cost !! Workers !! Notes
|-
|-
| [[Creamery]] || colspan="4" style="text-align:center;" | +50 || Converts [[Milk]] to [[Food]]
| [[Bakery]] || +{{BuildingData|name=bakery|data=rate|resource=food}}/day || {{BuildingData|name=bakery|data=rate|resource=flour}} {{Icon|Flour}}/day || {{BuildingData|name=bakery|data=rate|resource=tools}}/day || 2 || {{Icon|Flour}} → {{Icon|Food}} chain
|-
|-
| [[Foraging Hut]] || +5 || +5 || +3 || || Also gathers other basic resources
| [[Creamery]] || +{{BuildingData|name=creamery|data=rate|resource=food}}/day || {{BuildingData|name=creamery|data=rate|resource=milk}} {{Icon|Milk}}/day || {{BuildingData|name=creamery|data=rate|resource=tools}}/day || 5 || {{Icon|Milk}} → {{Icon|Food}} chain
|}
|}
[[Field|Fields]] can also grow {{Icon|Grain}} (+0.01/m² for Grain and Maize styles), which is processed by the [[Windmill]] into {{Icon|Flour}} to feed the [[Bakery]].
== Production Chains ==
=== Bakery Chain ===
{{Chain|Grain|Field|Grain|Windmill|Flour|Bakery|Food|title=Bakery Chain}}
The Bakery chain is the most productive way to generate {{Icon|Food}} from farming. [[Field|Fields]] grow {{Icon|Grain}} at +0.01/m², the [[Windmill]] converts 100 {{Icon|Grain}}/day into 100 {{Icon|Flour}}/day (5 workers), and the [[Bakery]] converts 50 {{Icon|Flour}}/day into 100 {{Icon|Food}}/day (2 workers). This 2:1 conversion ratio at the Bakery makes it extremely efficient.
=== Creamery Chain ===
{{Chain|Milk|Field|Milk|Creamery|Food|title=Creamery Chain}}
The Creamery chain converts {{Icon|Milk}} from animal fields into {{Icon|Food}}. [[Field|Fields]] with goats produce +0.01 {{Icon|Milk}}/m² and fields with cows produce +0.005 {{Icon|Milk}}/m². The [[Creamery]] converts 50 {{Icon|Milk}}/day into 50 {{Icon|Food}}/day (5 workers). The 1:1 conversion ratio is less efficient than the Bakery chain, but goat fields also produce {{Icon|Food}} directly alongside {{Icon|Milk}}.


== Consumption ==
== Consumption ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes
! Building !! Rate !! Notes
|-
| [[Center]] || colspan="4" style="text-align:center;" | -4 || Starting building
|-
| [[Shack]] || colspan="4" style="text-align:center;" | -1.5 || All biomes
|-
|-
| [[Hut]] || colspan="4" style="text-align:center;" | -2.0 || All biomes
| [[Center]] || {{BuildingData|name=center|data=rate|resource=food}}/day || Starting building (+10 population)
|-
|-
| [[Cabin]] || colspan="4" style="text-align:center;" | -2.5 || All biomes
| [[Square]] || {{BuildingData|name=square|data=rate|resource=food}}/day || Upgraded [[Center]] (+20 population)
|-
|-
| [[House]] || colspan="4" style="text-align:center;" | -4.0 || All biomes
| [[Shack]] || {{BuildingData|name=house_1|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes)
|-
|-
| [[Residence]] || colspan="4" style="text-align:center;" | -5.0 || All biomes
| [[Hut]] || {{BuildingData|name=house_2|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes)
|-
|-
| [[Villa]] || colspan="4" style="text-align:center;" | -6.0 || All biomes
| [[Cabin]] || {{BuildingData|name=house_3|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes)
|-
|-
| [[Meat Stall]] || colspan="4" style="text-align:center;" | -1 || Produces [[Coins]]
| [[House]] || {{BuildingData|name=house_4|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes)
|-
|-
| [[Fish Stall]] || colspan="4" style="text-align:center;" | -1 || Produces [[Coins]]
| [[Residence]] || {{BuildingData|name=house_5|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes)
|-
|-
| [[Bread Stall]] || colspan="4" style="text-align:center;" | -1 || Produces [[Coins]]
| [[Villa]] || {{BuildingData|name=house_6|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes)
|-
|-
| [[Vegetable Stall]] || colspan="4" style="text-align:center;" | -1 || Produces [[Coins]]
| [[Market Stall 1]]–[[Market Stall 4|4]] || {{BuildingData|name=market_stall_1|data=rate|resource=food}}/day each || Produces {{Icon|Coin}} (+{{BuildingData|name=market_stall_1|data=rate|resource=coin}}/day each)
|}
|}


[[Food]] is also consumed when launching '''[[Expeditions]]''' (100 food per 1,000 hectares explored).
{{Icon|Food}} is also consumed when launching [[Expeditions]] at a rate of 100 {{Icon|Food}} per 1,000 hectares explored.


== Storage ==
== Storage ==
{| class="wikitable"
{| class="wikitable"
|-
|-
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| [[Warehouse]] || 5,000 (shared with all resources)
| [[Warehouse]] || 5,000 (shared with all resources)
|-
|-
| [[Fishery]] || 100 ([[Food]] only)
| [[Fishery]] || 100 ({{Icon|Food}} only)
|-
|-
| [[Bakery]] || 100 ([[Food]] only)
| [[Bakery]] || 100 ({{Icon|Food}} and {{Icon|Flour}})
|-
|-
| [[Creamery]] || 100 ([[Food]] only)
| [[Creamery]] || 100 ({{Icon|Food}} only)
|-
|-
| [[Foraging Hut]] || 100 ([[Food]], {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}})
| [[Foraging Hut]] || 100 ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}})
|}
|}
== Other Sources ==
{{Icon|Food}} can be purchased from other players or NPC orders through the [[Market]] (up to 1,000 capacity) or the [[Port]] (up to 5,000 capacity). Buying {{Icon|Food}} through trade is often the fastest way to recover from a [[Food Shortage]], though it requires {{Icon|Coin}}.


== Affected By ==
== Affected By ==
* '''[[Food Production]]''' modifier (from Choices: [[Vegan Society]] ×1.2, [[Worker Safety]] ×0.9, [[Dubious Working Rules]] ×1.1)
{| class="wikitable"
* '''[[Food Consumption]]''' modifier (from Choices: [[Low Rations]] ×0.8, [[Normal Rations]] ×1.0, [[Lavish Rations]] ×1.2)
|-
* '''[[All Production]]''' modifier (from Choices/Alliances)
! Effect !! Source !! Multiplier !! Type
* '''[[Food Shortage]]''' event — Triggered when food runs out; reduces [[Happiness]] by 50%.
|-
| rowspan="3" | Food production || [[Vegan Society]] || ×1.2 || [[Choices|Choice]]
|-
| [[Dubious Working Rules]] || ×1.1 || [[Choices|Choice]]
|-
| [[Worker Safety]] || ×0.9 || [[Choices|Choice]]
|-
| rowspan="3" | Food consumption || [[Lavish Rations]] || ×1.2 || [[Choices|Choice]]
|-
| [[Normal Rations]] || ×1.0 || [[Choices|Choice]] (default)
|-
| [[Low Rations]] || ×0.8 || [[Choices|Choice]]
|-
| rowspan="3" | All production || [[New Town Boost]] || ×2.0 || Automatic (4 days)
|-
| [[Great Federation]] || ×1.1 || [[Alliances|Alliance type]]
|-
| [[Science League]] || ×0.8 || [[Alliances|Alliance type]]
|}
 
Running out of {{Icon|Food}} triggers the [[Food Shortage]] event, which inflicts a -50% [[Happiness]] penalty. This can cascade into [[Strike|strikes]], further reducing production and making recovery more difficult.
 
== Changelog ==
{{Changelog}}
 
== See also ==
* {{Icon|Grain}}
* {{Icon|Flour}}
* {{Icon|Milk}}
* {{Icon|Wool}}
* [[Resources]]
* [[Effects]]
* [[Food Shortage]]
 
{{Navbox}}
 
[[Category:Resources]]

Latest revision as of 00:29, 28 February 2026

Food
General
Category
Basic Needs
Sources
Obtained from
Usage
Consumed by
Housing (upkeep), Center, Square, Market Stalls, Expeditions
Construction
No
Storage
Production Chain
Field / FisheryThe Food resource icon on Project Rebearth Food direct; The Grain resource icon on Project Rebearth GrainWindmillThe Flour resource icon on Project Rebearth FlourBakeryThe Food resource icon on Project Rebearth Food; The Milk resource icon on Project Rebearth MilkCreameryThe Food resource icon on Project Rebearth Food
Modifiers
Food production, food consumption, and all production Effects

Food is the most critical resource in Project Rebearth. Every housing building and the Center consume The Food resource icon on Project Rebearth Food daily to sustain the population, and running out triggers a Food Shortage event that inflicts a severe -50% Happiness penalty. The Food resource icon on Project Rebearth Food can be produced directly from fields, fisheries, and foraging huts, or through processing chains using the Bakery and Creamery.

Production

[edit]

Direct Production

[edit]
Building Wood Stone Earth Arctic Notes
Field (Potato) +0.005/m² Direct The Food resource icon on Project Rebearth Food from farming
Field (Sheep) +0.005/m² Also produces The Wool resource icon on Project Rebearth Wool (+0.005/m²)
Field (Goat) +0.005/m² Also produces The Milk resource icon on Project Rebearth Milk (+0.01/m²)
Field (Cow) +0.01/m² Also produces The Milk resource icon on Project Rebearth Milk (+0.005/m²)
Fishery +5 Coastal only; 1 worker
Boat +3 Child of Fishery/Pier; 1 worker
Foraging Hut +5 +5 +3 Also gathers The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth; 1 worker

Processed Production

[edit]
Building The Food resource icon on Project Rebearth Food Output Input The Tools resource icon on Project Rebearth Tools Cost Workers Notes
Bakery +100/day -50 The Flour resource icon on Project Rebearth Flour/day -0.1/day 2 The Flour resource icon on Project Rebearth FlourThe Food resource icon on Project Rebearth Food chain
Creamery +50/day -50 The Milk resource icon on Project Rebearth Milk/day -0.1/day 5 The Milk resource icon on Project Rebearth MilkThe Food resource icon on Project Rebearth Food chain

Fields can also grow The Grain resource icon on Project Rebearth Grain (+0.01/m² for Grain and Maize styles), which is processed by the Windmill into The Flour resource icon on Project Rebearth Flour to feed the Bakery.

Production Chains

[edit]

Bakery Chain

[edit]
Bakery Chain

The Bakery chain is the most productive way to generate The Food resource icon on Project Rebearth Food from farming. Fields grow The Grain resource icon on Project Rebearth Grain at +0.01/m², the Windmill converts 100 The Grain resource icon on Project Rebearth Grain/day into 100 The Flour resource icon on Project Rebearth Flour/day (5 workers), and the Bakery converts 50 The Flour resource icon on Project Rebearth Flour/day into 100 The Food resource icon on Project Rebearth Food/day (2 workers). This 2:1 conversion ratio at the Bakery makes it extremely efficient.

Creamery Chain

[edit]
Creamery Chain

The Creamery chain converts The Milk resource icon on Project Rebearth Milk from animal fields into The Food resource icon on Project Rebearth Food. Fields with goats produce +0.01 The Milk resource icon on Project Rebearth Milk/m² and fields with cows produce +0.005 The Milk resource icon on Project Rebearth Milk/m². The Creamery converts 50 The Milk resource icon on Project Rebearth Milk/day into 50 The Food resource icon on Project Rebearth Food/day (5 workers). The 1:1 conversion ratio is less efficient than the Bakery chain, but goat fields also produce The Food resource icon on Project Rebearth Food directly alongside The Milk resource icon on Project Rebearth Milk.

Consumption

[edit]
Building Rate Notes
Center -4/day Starting building (+10 population)
Square -6/day Upgraded Center (+20 population)
Shack -1.5/day Housing upkeep (all biomes)
Hut -2/day Housing upkeep (all biomes)
Cabin -2.5/day Housing upkeep (all biomes)
House -4/day Housing upkeep (all biomes)
Residence -5/day Housing upkeep (all biomes)
Villa -6/day Housing upkeep (all biomes)
Market Stall 14 -1/day each Produces The Coin resource icon on Project Rebearth Coin (+0.05/day each)

The Food resource icon on Project Rebearth Food is also consumed when launching Expeditions at a rate of 100 The Food resource icon on Project Rebearth Food per 1,000 hectares explored.

Storage

[edit]
Building Volume
Center 5,000 (shared with all resources)
Square 10,000 (shared with all resources)
Warehouse 5,000 (shared with all resources)
Fishery 100 (The Food resource icon on Project Rebearth Food only)
Bakery 100 (The Food resource icon on Project Rebearth Food and The Flour resource icon on Project Rebearth Flour)
Creamery 100 (The Food resource icon on Project Rebearth Food only)
Foraging Hut 100 (The Food resource icon on Project Rebearth Food, The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth)

Other Sources

[edit]

The Food resource icon on Project Rebearth Food can be purchased from other players or NPC orders through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Buying The Food resource icon on Project Rebearth Food through trade is often the fastest way to recover from a Food Shortage, though it requires The Coin resource icon on Project Rebearth Coin.

Affected By

[edit]
Effect Source Multiplier Type
Food production Vegan Society ×1.2 Choice
Dubious Working Rules ×1.1 Choice
Worker Safety ×0.9 Choice
Food consumption Lavish Rations ×1.2 Choice
Normal Rations ×1.0 Choice (default)
Low Rations ×0.8 Choice
All production New Town Boost ×2.0 Automatic (4 days)
Great Federation ×1.1 Alliance type
Science League ×0.8 Alliance type

Running out of The Food resource icon on Project Rebearth Food triggers the Food Shortage event, which inflicts a -50% Happiness penalty. This can cascade into strikes, further reducing production and making recovery more difficult.

Changelog

[edit]

February 13, 2026

  • Balance Buffed the bread production chain: reduced the population requirement for Windmills and boosted The Food resource icon on Project Rebearth Food output of the Bakery.

See also

[edit]