Food: Difference between revisions
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| affected_by = Food production, food consumption, and all production [[Effects]] | | affected_by = Food production, food consumption, and all production [[Effects]] | ||
}} | }} | ||
'''Food''' is the most critical [[Resources|resource]] in [[Main Page|Project Rebearth]]. Every housing building and the [[Center]] consume {{Icon|Food}} daily to sustain the population, and running out triggers a [[Food Shortage]] event that inflicts a severe - | '''Food''' is the most critical [[Resources|resource]] in [[Main Page|Project Rebearth]]. Every housing building and the [[Center]] consume {{Icon|Food}} daily to sustain the population, and running out triggers a [[Food Shortage]] event that inflicts a severe {{#expr:({{BuildingData|section=choices|name=foodShortage|data=effects|resource=happiness}}-1)*100 round 0}}% [[Happiness]] penalty. {{Icon|Food}} can be produced directly from [[Field|fields]], [[Fishery|fisheries]], and [[Foraging Hut|foraging huts]], or through processing chains using the [[Bakery]] and [[Creamery]]. | ||
== Production == | == Production == | ||
=== Direct | === Direct production === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes | ! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes | ||
|- | |- | ||
| [[Field]] (Potato) || colspan="4" style="text-align:center;" | | | [[Field]] (Potato) || colspan="4" style="text-align:center;" | {{BuildingData|name=field|data=rate|crop=potato|resource=food|color=yes}}/m² || Direct {{Icon|Food}} from farming | ||
|- | |- | ||
| [[Field]] (Sheep) || colspan="4" style="text-align:center;" | | | [[Field]] (Sheep) || colspan="4" style="text-align:center;" | {{BuildingData|name=field|data=rate|crop=sheep|resource=food|color=yes}}/m² || Also produces {{Icon|Wool}} ({{BuildingData|name=field|data=rate|crop=sheep|resource=wool|color=yes}}/m²) | ||
|- | |- | ||
| [[Field]] (Goat) || colspan="4" style="text-align:center;" | | | [[Field]] (Goat) || colspan="4" style="text-align:center;" | {{BuildingData|name=field|data=rate|crop=goat|resource=food|color=yes}}/m² || Also produces {{Icon|Milk}} ({{BuildingData|name=field|data=rate|crop=goat|resource=milk|color=yes}}/m²) | ||
|- | |- | ||
| [[Field]] (Cow) || colspan="4" style="text-align:center;" | | | [[Field]] (Cow) || colspan="4" style="text-align:center;" | {{BuildingData|name=field|data=rate|crop=cow|resource=food|color=yes}}/m² || Also produces {{Icon|Milk}} ({{BuildingData|name=field|data=rate|crop=cow|resource=milk|color=yes}}/m²) | ||
|- | |- | ||
| [[Fishery]] || colspan="4" style="text-align:center;" | | | [[Fishery]] || colspan="4" style="text-align:center;" | {{BuildingData|name=fishery|data=rate|resource=food|color=yes}}/day || Coastal only; {{#expr:0-{{BuildingData|name=fishery|data=balance|resource=population}}}} worker | ||
|- | |- | ||
| [[Boat]] || colspan="4" style="text-align:center;" | | | [[Boat]] || colspan="4" style="text-align:center;" | {{BuildingData|name=boat|data=rate|resource=food|color=yes}}/day || Child of [[Fishery]]/[[Pier]]; {{#expr:0-{{BuildingData|name=boat|data=balance|resource=population}}}} worker | ||
|- | |- | ||
| [[Foraging Hut]] || | | [[Foraging Hut]] || {{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food|color=yes}}/day || {{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=food|color=yes}}/day || {{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=food|color=yes}}/day || — || Also gathers {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}; {{#expr:0-{{BuildingData|name=foraging_hut|data=balance|resource=population}}}} worker | ||
|} | |} | ||
</div></div> | |||
=== Processed | === Processed production === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! {{Icon|Food}} Output !! Input !! {{Icon|Tools}} Cost !! Workers !! Notes | ! Building !! {{Icon|Food}} Output !! Input !! {{Icon|Tools}} Cost !! Workers !! Notes | ||
|- | |- | ||
| [[Bakery]] || | | [[Bakery]] || {{BuildingData|name=bakery|data=rate|resource=food|color=yes}}/day || {{BuildingData|name=bakery|data=rate|resource=flour|color=yes}} {{Icon|Flour}}/day || {{BuildingData|name=bakery|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=bakery|data=balance|resource=population}}}} || {{Icon|Flour}} to {{Icon|Food}} chain | ||
|- | |- | ||
| [[Creamery]] || | | [[Creamery]] || {{BuildingData|name=creamery|data=rate|resource=food|color=yes}}/day || {{BuildingData|name=creamery|data=rate|resource=milk|color=yes}} {{Icon|Milk}}/day || {{BuildingData|name=creamery|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=creamery|data=balance|resource=population}}}} || {{Icon|Milk}} to {{Icon|Food}} chain | ||
|} | |} | ||
</div></div> | |||
[[Field|Fields]] can also grow {{Icon|Grain}} ( | [[Field|Fields]] can also grow {{Icon|Grain}} ({{BuildingData|name=field|data=rate|crop=grain|resource=grain|color=yes}}/m² for Grain and Maize styles), which is processed by the [[Windmill]] into {{Icon|Flour}} to feed the [[Bakery]]. | ||
== Production | == Production chains == | ||
=== Bakery | === Bakery chain === | ||
{{Chain|Grain|Field|Grain|Windmill|Flour|Bakery|Food|title=Bakery Chain}} | {{Chain|Grain|Field|Grain|Windmill|Flour|Bakery|Food|title=Bakery Chain}} | ||
The Bakery chain is the most productive way to generate {{Icon|Food}} from farming. [[Field|Fields]] grow {{Icon|Grain}} at | The Bakery chain is the most productive way to generate {{Icon|Food}} from farming. [[Field|Fields]] grow {{Icon|Grain}} at {{BuildingData|name=field|data=rate|crop=grain|resource=grain|color=yes}}/m², the [[Windmill]] converts {{#expr:0-{{BuildingData|name=windmill|data=rate|resource=grain}}}} {{Icon|Grain}}/day into {{BuildingData|name=windmill|data=rate|resource=flour}} {{Icon|Flour}}/day ({{#expr:0-{{BuildingData|name=windmill|data=balance|resource=population}}}} workers), and the [[Bakery]] converts {{#expr:0-{{BuildingData|name=bakery|data=rate|resource=flour}}}} {{Icon|Flour}}/day into {{BuildingData|name=bakery|data=rate|resource=food}} {{Icon|Food}}/day ({{#expr:0-{{BuildingData|name=bakery|data=balance|resource=population}}}} workers). This 2:1 conversion ratio at the Bakery makes it extremely efficient. | ||
=== Creamery | === Creamery chain === | ||
{{Chain|Milk|Field|Milk|Creamery|Food|title=Creamery Chain}} | {{Chain|Milk|Field|Milk|Creamery|Food|title=Creamery Chain}} | ||
The Creamery chain converts {{Icon|Milk}} from animal fields into {{Icon|Food}}. [[Field|Fields]] with goats produce | The Creamery chain converts {{Icon|Milk}} from animal fields into {{Icon|Food}}. [[Field|Fields]] with goats produce {{BuildingData|name=field|data=rate|crop=goat|resource=milk|color=yes}} {{Icon|Milk}}/m² and fields with cows produce {{BuildingData|name=field|data=rate|crop=cow|resource=milk|color=yes}} {{Icon|Milk}}/m². The [[Creamery]] converts {{#expr:0-{{BuildingData|name=creamery|data=rate|resource=milk}}}} {{Icon|Milk}}/day into {{BuildingData|name=creamery|data=rate|resource=food}} {{Icon|Food}}/day ({{#expr:0-{{BuildingData|name=creamery|data=balance|resource=population}}}} workers). The 1:1 conversion ratio is less efficient than the Bakery chain, but goat fields also produce {{Icon|Food}} directly alongside {{Icon|Milk}}. | ||
== Consumption == | == Consumption == | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! Rate !! Notes | ! Building !! Rate !! Notes | ||
|- | |- | ||
| [[Center]] || {{BuildingData|name=center|data=rate|resource=food}}/day || Starting building (+{{BuildingData|name=center|data=balance|resource=population}} population) | | [[Center]] || {{BuildingData|name=center|data=rate|resource=food|color=yes}}/day || Starting building (+{{BuildingData|name=center|data=balance|resource=population}} population) | ||
|- | |- | ||
| [[Square]] || {{BuildingData|name=square|data=rate|resource=food}}/day || Upgraded [[Center]] (+{{BuildingData|name=square|data=balance|resource=population}} population) | | [[Square]] || {{BuildingData|name=square|data=rate|resource=food|color=yes}}/day || Upgraded [[Center]] (+{{BuildingData|name=square|data=balance|resource=population}} population) | ||
|- | |- | ||
| [[Shack]] || {{BuildingData|name=house_1|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) | | [[Shack]] || {{BuildingData|name=house_1|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes) | ||
|- | |- | ||
| [[Hut]] || {{BuildingData|name=house_2|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) | | [[Hut]] || {{BuildingData|name=house_2|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes) | ||
|- | |- | ||
| [[Cabin]] || {{BuildingData|name=house_3|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) | | [[Cabin]] || {{BuildingData|name=house_3|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes) | ||
|- | |- | ||
| [[House]] || {{BuildingData|name=house_4|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) | | [[House]] || {{BuildingData|name=house_4|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes) | ||
|- | |- | ||
| [[Residence]] || {{BuildingData|name=house_5|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) | | [[Residence]] || {{BuildingData|name=house_5|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes) | ||
|- | |- | ||
| [[Villa]] || {{BuildingData|name=house_6|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) | | [[Villa]] || {{BuildingData|name=house_6|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes) | ||
|- | |- | ||
| [[Market Stall 1|Market Stalls]] (1-4) || {{BuildingData|name=market_stall_1|data=rate|resource=food}}/day each || Produces {{Icon|Coin}} ( | | [[Market Stall 1|Market Stalls]] (1-4) || {{BuildingData|name=market_stall_1|data=rate|resource=food|color=yes}}/day each || Produces {{Icon|Coin}} ({{BuildingData|name=market_stall_1|data=rate|resource=coin|color=yes}}/day each) | ||
|} | |} | ||
</div></div> | |||
{{Icon|Food}} is also consumed when launching [[Expeditions]] at a rate of 100 {{Icon|Food}} per 1,000 hectares explored. | {{Icon|Food}} is also consumed when launching [[Expeditions]] at a rate of 100 {{Icon|Food}} per 1,000 hectares explored. | ||
== Storage == | == Storage == | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! Volume | ! Building !! Volume | ||
| Line 102: | Line 109: | ||
| [[Foraging Hut]] || {{BuildingData|name=foraging_hut|data=storage|resource=volume}} ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}) | | [[Foraging Hut]] || {{BuildingData|name=foraging_hut|data=storage|resource=volume}} ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}) | ||
|} | |} | ||
</div></div> | |||
== Other | == Other sources == | ||
{{Icon|Food}} can be purchased from other players | {{Icon|Food}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Buying {{Icon|Food}} through trade is often the fastest way to recover from a [[Food Shortage]], though it requires {{Icon|Coin}}. | ||
== Affected | == Affected by == | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Effect !! Source !! Multiplier !! Type | ! Effect !! Source !! Multiplier !! Type | ||
|- | |- | ||
| rowspan="3" | Food production || [[Vegan Society]] || {{BuildingData|section=choices|name=veganSociety|data=effects|resource=foodProduction}} || [[Choices|Choice]] | | rowspan="3" | Food production || [[Vegan Society]] || {{BuildingData|section=choices|name=veganSociety|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Choice]] | ||
|- | |- | ||
| [[Dubious Working Rules]] || {{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction}} || [[Choices|Choice]] | | [[Dubious Working Rules]] || {{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Choice]] | ||
|- | |- | ||
| [[Worker Safety]] || {{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction}} || [[Choices|Choice]] | | [[Worker Safety]] || {{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Choice]] | ||
|- | |- | ||
| rowspan="3" | Food consumption || [[Lavish Rations]] || {{BuildingData|section=choices|name=lavishRations|data=effects|resource=foodConsumption}} || [[Choices|Choice]] | | rowspan="3" | Food consumption || [[Lavish Rations]] || {{BuildingData|section=choices|name=lavishRations|data=effects|resource=foodConsumption|color=yes|mode=imult}} || [[Choices|Choice]] | ||
|- | |- | ||
| [[Normal Rations]] || {{BuildingData|section=choices|name=normalRations|data=effects|resource=foodConsumption}} || [[Choices|Choice]] (default) | | [[Normal Rations]] || {{BuildingData|section=choices|name=normalRations|data=effects|resource=foodConsumption|color=yes|mode=imult}} || [[Choices|Choice]] (default) | ||
|- | |- | ||
| [[Low Rations]] || {{BuildingData|section=choices|name=lowRations|data=effects|resource=foodConsumption}} || [[Choices|Choice]] | | [[Low Rations]] || {{BuildingData|section=choices|name=lowRations|data=effects|resource=foodConsumption|color=yes|mode=imult}} || [[Choices|Choice]] | ||
|- | |- | ||
| rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction}} || Automatic ( | | rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days) | ||
|- | |- | ||
| [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction}} || [[Alliances|Alliance type]] | | [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] | ||
|- | |- | ||
| [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}} || [[Alliances|Alliance type]] | | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] | ||
|} | |} | ||
</div></div> | |||
Running out of {{Icon|Food}} triggers the [[Food Shortage]] event, which inflicts a - | Running out of {{Icon|Food}} triggers the [[Food Shortage]] event, which inflicts a {{#expr:({{BuildingData|section=choices|name=foodShortage|data=effects|resource=happiness}}-1)*100 round 0}}% [[Happiness]] penalty. This can cascade into [[Strike|strikes]], further reducing production and making recovery more difficult. | ||
== Changelog == | == Changelog == | ||
Latest revision as of 05:58, 10 March 2026
Food is the most critical resource in Project Rebearth. Every housing building and the Center consume
Food daily to sustain the population, and running out triggers a Food Shortage event that inflicts a severe -50% Happiness penalty.
Food can be produced directly from fields, fisheries, and foraging huts, or through processing chains using the Bakery and Creamery.
Production
[edit]Direct production
[edit]| Building | Wood | Stone | Earth | Arctic | Notes |
|---|---|---|---|---|---|
| Field (Potato) | +0.005/m² | Direct | |||
| Field (Sheep) | +0.005/m² | Also produces | |||
| Field (Goat) | +0.005/m² | Also produces | |||
| Field (Cow) | +0.01/m² | Also produces | |||
| Fishery | N/A/day | Coastal only; 1 worker | |||
| Boat | +3/day | Child of Fishery/Pier; 1 worker | |||
| Foraging Hut | +5/day | +5/day | +3/day | — | Also gathers |
Processed production
[edit]Fields can also grow
Grain (+0.01/m² for Grain and Maize styles), which is processed by the Windmill into
Flour to feed the Bakery.
Production chains
[edit]Bakery chain
[edit]The Bakery chain is the most productive way to generate
Food from farming. Fields grow
Grain at +0.01/m², the Windmill converts 100
Grain/day into 100
Flour/day (5 workers), and the Bakery converts 50
Flour/day into 100
Food/day (2 workers). This 2:1 conversion ratio at the Bakery makes it extremely efficient.
Creamery chain
[edit]The Creamery chain converts
Milk from animal fields into
Food. Fields with goats produce +0.01
Milk/m² and fields with cows produce +0.005
Milk/m². The Creamery converts 50
Milk/day into 50
Food/day (5 workers). The 1:1 conversion ratio is less efficient than the Bakery chain, but goat fields also produce
Food directly alongside
Milk.
Consumption
[edit]| Building | Rate | Notes |
|---|---|---|
| Center | -4/day | Starting building (+10 population) |
| Square | -6/day | Upgraded Center (+20 population) |
| Shack | -1.5/day | Housing upkeep (all biomes) |
| Hut | -1.8/day | Housing upkeep (all biomes) |
| Cabin | -2.2/day | Housing upkeep (all biomes) |
| House | -3/day | Housing upkeep (all biomes) |
| Residence | -3.6/day | Housing upkeep (all biomes) |
| Villa | -4/day | Housing upkeep (all biomes) |
| Market Stalls (1-4) | -1/day each | Produces |
Food is also consumed when launching Expeditions at a rate of 100
Food per 1,000 hectares explored.
Storage
[edit]Other sources
[edit]
Food can be purchased from other players through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Buying
Food through trade is often the fastest way to recover from a Food Shortage, though it requires
Coin.
Affected by
[edit]| Effect | Source | Multiplier | Type |
|---|---|---|---|
| Food production | Vegan Society | 1.2 | Choice |
| Dubious Working Rules | 1.1 | Choice | |
| Worker Safety | 0.9 | Choice | |
| Food consumption | Lavish Rations | 1.2 | Choice |
| Normal Rations | 1 | Choice (default) | |
| Low Rations | 0.8 | Choice | |
| All production | New Town Boost | 2 | Automatic (4 days) |
| Great Federation | 1.1 | Alliance type | |
| Science League | 0.8 | Alliance type |
Running out of
Food triggers the Food Shortage event, which inflicts a -50% Happiness penalty. This can cascade into strikes, further reducing production and making recovery more difficult.