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Project Rebearth

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Revision as of 20:47, 23 February 2026 by East6 (talk | contribs)
Project Rebearth
Details
Developer
Publisher
Program Sam
Release date
January 30, 2026
Platforms
Windows, macOS, Linux
Genre
Casual, Indie, Massively Multiplayer, Strategy
Modes
Single-player, Multiplayer, MMO
Engine
Custom
Languages
28 languages
English
French
Italian
German
Spanish (Spain)
Spanish (Latin America)
Bulgarian
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Indonesian
Japanese
Korean
Norwegian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Romanian
Russian
Simplified Chinese
Swedish
Thai
Turkish
Ukrainian
Vietnamese
Links

Project Rebearth is a massively multiplayer online city-building strategy game developed and published by Program Sam. Set 1,000 years after an unknown catastrophe wiped out civilization, players rebuild society on a shared 1:1 replica of planet Earth. The game operates in real time, with one in-game day lasting one real-world day, making it an experience played over days and weeks rather than finished in a single session.

Project Rebearth was released on January 30, 2026 for Windows, macOS, and Linux via Steam.

Setting

A thousand years into the future, an unknown event has wiped out all traces of civilization. Nothing on the surface remained. Centuries have passed, and people are now emerging to the surface once more. Players enter this world to rebuild, founding settlements on the ruins of the old world, trading with other survivors, and uncovering the lost history of a suspiciously empty planet.

The game world is a full 1:1 replica of Earth, divided into Biomes based on real-world climate data from the WWF terrestrial ecoregions. Players can choose any location on the globe to start their settlement.

Gameplay

Core gameplay revolves around managing Resources, growing Population, constructing Buildings, and navigating the challenges of the environment. As a settlement grows from a small Center into a thriving town, new features and mechanics unlock progressively. No single settlement can be fully self-sufficient. Players must trade with others, launch Expeditions to recover lost technology, and make strategic Choices that shape the future of their town.

Biomes

The world is divided into four Biomes based on real-world climate data: Wood, Stone, Earth, and Arctic. Each biome determines which resources are locally abundant, what materials buildings cost, and how efficiently production operates. The Wood biome favors The Wood resource icon on Project Rebearth Wood production, Stone excels at The Stone resource icon on Project Rebearth Stone and The Ore resource icon on Project Rebearth Ore extraction, Earth leads in The Earth resource icon on Project Rebearth Earth output and The Glass resource icon on Project Rebearth Glass production chains, and the Arctic offers no raw resource extraction, serving as a challenge mode with doubled housing costs.

Buildings

Over 70 building types span 10 categories: Housing, Food, Resources, Refined & Manufactured, Town, Storage, Research, Infrastructure, Defense, and Decorative. Buildings range from simple Shacks and Fields to advanced structures like the University, Port, and Iron Mine. Many buildings have biome-specific construction costs and production rates.

Resources and Production Chains

The game features 17 resource types: The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth, The Food resource icon on Project Rebearth Food, The Grain resource icon on Project Rebearth Grain, The Flour resource icon on Project Rebearth Flour, The Milk resource icon on Project Rebearth Milk, The Wool resource icon on Project Rebearth Wool, The Drinks resource icon on Project Rebearth Drinks, The Clothes resource icon on Project Rebearth Clothes, The Scrap resource icon on Project Rebearth Scrap, The Tools resource icon on Project Rebearth Tools, The Glass resource icon on Project Rebearth Glass, The Ore resource icon on Project Rebearth Ore, The Metal resource icon on Project Rebearth Metal, The Coin resource icon on Project Rebearth Coin, and The Knowledge resource icon on Project Rebearth Knowledge. Resources are produced, consumed, stored, and traded across interconnected Production Chains. For example, The Grain resource icon on Project Rebearth Grain from Fields is milled into The Flour resource icon on Project Rebearth Flour at a Windmill, then baked into The Food resource icon on Project Rebearth Food at a Bakery.

Trade

No biome produces every resource efficiently, making trade essential. The Market provides The Coin resource icon on Project Rebearth Coin-based trading with a capacity of 1,000, while the Port expands trade capacity to 5,000. Trade costs are influenced by Choices such as Export Focus, Neutral Focus, and Import Focus.

Choices and Policies

Players can enact Choices that modify their settlement's behaviour. These range from labour policies like Worker Safety and Dubious Working Rules, to dietary rules like Vegan Society, to trade strategies and ration levels. Most choices have lock periods preventing frequent switching, and some are permanent once enacted. Players who form Alliances choose from 3 alliance types: Trade Alliance, Great Federation, or Science League, each granting different bonuses to all members.

Events

Events are triggered by game conditions. A food shortage occurs when The Food resource icon on Project Rebearth Food runs out. Low happiness causes Strikes, while high happiness triggers Celebrations and Productivity Booms. Full storage attracts Raids, and workplace Accidents can occur randomly.

Expeditions

Expeditions are area-based exploration missions that cost The Food resource icon on Project Rebearth Food, The Knowledge resource icon on Project Rebearth Knowledge, and population. They yield The Scrap resource icon on Project Rebearth Scrap and basic resources (The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth, or The Glass resource icon on Project Rebearth Glass). Expedition duration and cost scale with the area explored, with a bonus for distance from the settlement's center.

System Requirements

Minimum (Windows) Minimum (macOS) Minimum (Linux)
OS Windows 10/11 64-bit macOS Linux
CPU Quad Core >2 GHz Intel Core i3 Quad Core >2 GHz
RAM 8 GB 8 GB 8 GB
GPU DirectX 11, 1 GB VRAM DirectX 11, 1 GB VRAM
Storage 2 GB 2 GB 2 GB
Network Broadband Broadband Broadband

See also