New pages
9 February 2026
- 08:3508:35, 9 February 2026 Tavern (hist | edit) [2,464 bytes] Program Sam (talk | contribs) (Created page with "= Tavern = The tavern is a place for your citizens to meet and drink. At least you can profit from people's bad decisions. {| class="wikitable" |- ! colspan="2" | Tavern |- | '''Category''' || Town |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 ...")
- 08:3408:34, 9 February 2026 Town Hall (hist | edit) [4,315 bytes] Program Sam (talk | contribs) (Created page with "= Town Hall = Very important people can keep track of some very important numbers here. Also, it looks nice. {| class="wikitable" |- ! colspan="2" | Town Hall |- | '''Category''' || Town |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 500 || — || 20 || 50 |- | Stone || 500 || 1,000 || — || 20 || 50 |- | [[Earth Biome|Earth]...")
- 08:3408:34, 9 February 2026 Water Tower (hist | edit) [571 bytes] Program Sam (talk | contribs) (Created page with "= Water Tower = Our territory is as far as we can see. If we can see further, our territory increases further. {| class="wikitable" |- ! colspan="2" | Water Tower |- | '''Category''' || Territory |- | '''Type''' || Point |- | '''Restriction''' || Water |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 100 Wood |- | Stone || 100 Stone |- | Earth || 100 Earth |- | Arctic || 1...")
- 08:3408:34, 9 February 2026 Tower (hist | edit) [1,933 bytes] Program Sam (talk | contribs) (Created page with "= Tower = Our land is as far as we can see. If we can see further, our land increases further. {| class="wikitable" |- ! colspan="2" | Tower |- | '''Category''' || Territory |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''Rate''' || Coins: -5/day |- | '...")
- 08:3408:34, 9 February 2026 Large Ship (hist | edit) [497 bytes] Program Sam (talk | contribs) (Created page with "= Large Ship = I don't think they can get any bigger than this. Look at this! No really, everyone, look at this! This must halve transport costs even more. {| class="wikitable" |- ! colspan="2" | Large Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 300m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 8,000 Wood, 100 Scrap |- | '''Rate''' ||...")
- 08:3308:33, 9 February 2026 Medium Ship (hist | edit) [455 bytes] Program Sam (talk | contribs) (Created page with "= Medium Ship = Now that's a neat ship. Not too big, not too small. just neat. slashes transport costs another 25%. {| class="wikitable" |- ! colspan="2" | Medium Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 200m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 4,000 Wood, 10 Scrap |- | '''Rate''' || Drinks: -5/day |}")
- 08:3308:33, 9 February 2026 Small Ship (hist | edit) [469 bytes] Program Sam (talk | contribs) (Created page with "= Small Ship = A small ship for small trips. And look! This one even floats. we could probably make transport costs just a bit lower with this. {| class="wikitable" |- ! colspan="2" | Small Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 100m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 1,000 Wood |- | '''Rate''' || Drinks: -1/day |}")
- 08:3308:33, 9 February 2026 Dock (hist | edit) [364 bytes] Program Sam (talk | contribs) (Created page with "= Dock = Expand your port! Make more space for port buildings and ships. {| class="wikitable" |- ! colspan="2" | Dock |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or another Dock |- | '''Placement''' || Within 20m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 20 Wood |}")
- 08:3208:32, 9 February 2026 Port (hist | edit) [4,165 bytes] Program Sam (talk | contribs) (Created page with "= Port = The port lets you trade with other towns and cities. It is a lot more efficient than trading over land and transport costs will be halved. {| class="wikitable" |- ! colspan="2" | Port |- | '''Category''' || Infrastructure |- | '''Type''' || Point |- | '''Restriction''' || Coast |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 1,000 || 500 || — || 50 |- | Stone ||...")
- 08:3208:32, 9 February 2026 Tools Workshop (hist | edit) [650 bytes] Program Sam (talk | contribs) (Created page with "= Tools Workshop = With a tools workshop you can produce tools that are essential for some people's jobs. {| class="wikitable" |- ! colspan="2" | Tools Workshop |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Woo...")
- 08:3108:31, 9 February 2026 Glassworks (hist | edit) [753 bytes] Program Sam (talk | contribs) (Created page with "= Glassworks = Glassworks allows you to produce glass from sand, which can be used for various advanced applications. {| class="wikitable" |- ! colspan="2" | Glassworks |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Main !! Metal !! Tools |- | Wood || 100 Wood || 10 || 10 |- | Stone || 100 Stone || 10 || 10 |- | Earth Biome|Eart...")
- 08:3108:31, 9 February 2026 Refinery (hist | edit) [710 bytes] Program Sam (talk | contribs) (Created page with "= Refinery = The refinery is used to refine weird rocks into shiny malleable rocks. {| class="wikitable" |- ! colspan="2" | Refinery |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 100 || 200 || — || 10 |- | Stone || 50 || 300 || — || 10 |- | Earth || — || 100 || 20...")
- 08:3108:31, 9 February 2026 Brewery (hist | edit) [654 bytes] Program Sam (talk | contribs) (Created page with "= Brewery = Someone left their soggy grains out for too long and now it's all the rage! Lets make more of that. {| class="wikitable" |- ! colspan="2" | Brewery |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood...")
- 08:3008:30, 9 February 2026 Tailor (hist | edit) [642 bytes] Program Sam (talk | contribs) (Created page with "= Tailor = Being naked only gets you so far. Have a tailor make you some clothes to keep you warm. {| class="wikitable" |- ! colspan="2" | Tailor |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''...")
- 08:3008:30, 9 February 2026 Improved Iron Mine (hist | edit) [585 bytes] Program Sam (talk | contribs) (Created page with "= Improved Iron Mine = With these weird materials we find, I'm sure we can get more shiny rocks out of the ground faster! {| class="wikitable" |- ! colspan="2" | Improved Iron Mine |- | '''Category''' || Resources (Upgrade) |- | '''Type''' || Point |- | '''Upgraded From''' || Iron Mine |- | '''Cost''' || 100 Scrap |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Ore !! Tools |- | Wood || +80 || -1 |- | Stone || +200 ||...")
- 08:3008:30, 9 February 2026 Iron Mine (hist | edit) [2,775 bytes] Program Sam (talk | contribs) (Created page with "= Iron Mine = We made a deep pit, because we found some weird rocks. Let's send all of our people in there to go get them. Whats the worse that can happen. {| class="wikitable" |- ! colspan="2" | Iron Mine |- | '''Category''' || Resources |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Upgrades To''' || Improved Iron Mine |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost !! Tools |- | Wood || 1,000 Wood || 20 |- | Ston...")
- 08:2708:27, 9 February 2026 Improved Clay Crane (hist | edit) [622 bytes] Program Sam (talk | contribs) (Created page with "= Improved Clay Crane = With these weird materials we find, I'm sure we can make this crane work even better! {| class="wikitable" |- ! colspan="2" | Improved Clay Crane |- | '''Category''' || Resources (Upgrade) |- | '''Type''' || Point |- | '''Parent''' || Clay Pit |- | '''Placement''' || Within 20m of Clay Pit |- | '''Upgraded From''' || Clay Crane |- | '''Cost''' || 100 Scrap |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Earth !! [[Tools]...")
- 08:2708:27, 9 February 2026 Clay Crane (hist | edit) [669 bytes] Program Sam (talk | contribs) (Created page with "= Clay Crane = The crane, one of the greatest back saving inventions! No longer haul all this clay out of the pit, just use the crane. {| class="wikitable" |- ! colspan="2" | Clay Crane |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Clay Pit |- | '''Placement''' || Within 20m of Clay Pit |- | '''Upgrades To''' || Improved Clay Crane |- | '''Cost''' || 100 Wood |- | '''Rate''' | {| class="wikitable" |- ! Bio...")
- 08:2708:27, 9 February 2026 Claypit (hist | edit) [803 bytes] Program Sam (talk | contribs) (Created page with "= Clay Pit = Its a simple pit in the ground. But if we dry the earth we get here, it gets quite hard! It is a labor intensive job, and leaves quite an ugly scar in the landscape. {| class="wikitable" |- ! colspan="2" | Clay Pit |- | '''Category''' || Resources |- | '''Type''' || Polygon |- | '''Production''' || Yes |- | '''Cost (per m²)''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 0.01 Wood |- | Stone || 0.01 Wood |-...")
- 08:2708:27, 9 February 2026 Improved Stone Crane (hist | edit) [622 bytes] Program Sam (talk | contribs) (Created page with "= Improved Stone Crane = With these weird materials we find, I'm sure we can make this crane work even better! {| class="wikitable" |- ! colspan="2" | Improved Stone Crane |- | '''Category''' || Resources (Upgrade) |- | '''Type''' || Point |- | '''Parent''' || Quarry |- | '''Placement''' || Within 20m of Quarry |- | '''Upgraded From''' || Stone Crane |- | '''Cost''' || 100 Scrap |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Stone !! Tools...")
- 08:2708:27, 9 February 2026 Stone Crane (hist | edit) [1,695 bytes] Program Sam (talk | contribs) (Created page with "= Stone Crane = The crane, one of the greatest back saving inventions! No longer haul all this stone out of the quarry, just use the crane. {| class="wikitable" |- ! colspan="2" | Stone Crane |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Quarry |- | '''Placement''' || Within 20m of Quarry |- | '''Upgrades To''' || Improved Stone Crane |- | '''Cost''' || 100 Wood |- | '''Rate''' | {| class="wikitable" |- !...")
- 08:2608:26, 9 February 2026 Quarry (hist | edit) [776 bytes] Program Sam (talk | contribs) (Created page with "= Quarry = In quarries you extract the stones from the earth. Its an intensive job, but rocks are forever! They do leave a big scar in the landscape. {| class="wikitable" |- ! colspan="2" | Quarry |- | '''Category''' || Resources |- | '''Type''' || Polygon |- | '''Production''' || Yes |- | '''Cost (per m²)''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 0.01 Wood |- | Stone || 0.01 Wood |- | Earth || 0.0...")
- 08:2608:26, 9 February 2026 Foraging Hut (hist | edit) [1,049 bytes] Program Sam (talk | contribs) (Created page with "= Foraging Hut = Who needs fancy food when you can just eat anything that grows in the wild? The foraging hut collects various materials, but it needs a lot of open space to do so. {| class="wikitable" |- ! colspan="2" | Foraging Hut |- | '''Category''' || Resources |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Eart...")
- 08:2508:25, 9 February 2026 Tent (hist | edit) [594 bytes] Program Sam (talk | contribs) (Created page with "= Tent = How to get more woods out of the forest? Put more people in the forest. How do we put more people in the forest? Put more tents in the forest. {| class="wikitable" |- ! colspan="2" | Tent |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 5 Wood |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Wood |- | Wood Biome|Wood...")
- 08:2508:25, 9 February 2026 Nursery (hist | edit) [546 bytes] Program Sam (talk | contribs) (Created page with "= Tree Nursery = Why let the woodcutter go to the trees when we can bring the trees to the woodcutter. {| class="wikitable" |- ! colspan="2" | Tree Nursery |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 10 Wood |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Wood |- | Wood || +5 |- | Stone || +...")
- 08:2408:24, 9 February 2026 Sawmill (hist | edit) [440 bytes] Program Sam (talk | contribs) (Created page with "= Saw = Progress! With some fancy tools we can make processing wood a breeze. {| class="wikitable" |- ! colspan="2" | Saw |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 50 Wood, 5 Tools |- | '''Rate''' || Wood: +20/day, Tools: -0.5/day |- | '''Population''' || -3 |}") originally created as "Saw"
- 08:2208:22, 9 February 2026 Woodcutter (hist | edit) [1,014 bytes] Program Sam (talk | contribs) (Created page with "= Woodcutter = The woodcutter will cut wood. How much wood? as much as a woodcutter could. {| class="wikitable" |- ! colspan="2" | Woodcutter |- | '''Category''' || Resources |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Wood |- | Earth || 50 Wood |} |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Wood...")
- 08:2108:21, 9 February 2026 Creamery (hist | edit) [666 bytes] Program Sam (talk | contribs) (Created page with "= Creamery = Someone left their fresh milk out for too long and now it's... solid? At least we can sell it as food now. {| class="wikitable" |- ! colspan="2" | Creamery |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic ||...")
- 08:2108:21, 9 February 2026 Bakery (hist | edit) [733 bytes] Program Sam (talk | contribs) (Created page with "= Bakery = Nothing beats the smell of fresh bread, made with the freshest flower and the occasional cockroach. {| class="wikitable" |- ! colspan="2" | Bakery |- | '''Category''' || Food |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 100 || 50 || — || 5 |- | Stone || 50 || 100 || — || 5 |- | Earth ||...")
- 08:2008:20, 9 February 2026 Improved Windmill (hist | edit) [633 bytes] Program Sam (talk | contribs) (Created page with "= Improved Windmill = With these weird materials we find, I'm sure we can make this windmill work even faster. The more moving parts the better, right? {| class="wikitable" |- ! colspan="2" | Improved Windmill |- | '''Category''' || Food (Upgrade) |- | '''Type''' || Point |- | '''Upgraded From''' || Windmill |- | '''Cost''' || 100 Scrap |- | '''Rate''' || Grain: -80/day, Flour: +100/day |- | '''Storage''' || 100 (Flour) |- | '''Exclusion Zone''' ||...")
- 08:2008:20, 9 February 2026 Windmill (hist | edit) [912 bytes] Program Sam (talk | contribs) (Created page with "= Windmill = Crazy how someone was able to turn the wind into food. Its the only feasible way to turn those hard plant rocks into flour for our soft delicious bread. {| class="wikitable" |- ! colspan="2" | Windmill |- | '''Category''' || Food |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Upgrades To''' || Improved Windmill |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood ||...")
- 08:2008:20, 9 February 2026 Pier (hist | edit) [577 bytes] Program Sam (talk | contribs) (Created page with "= Pier = People swear the bigger fish are in the deeper waters. Let's see how deep we can go. {| class="wikitable" |- ! colspan="2" | Pier |- | '''Category''' || Food (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Fishery |- | '''Placement''' || Within 10m of Fishery |- | '''Restriction''' || Water |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 10 Wood |- | Stone || 10 Stone |- | Ear...")
- 08:1908:19, 9 February 2026 Boat (hist | edit) [441 bytes] Program Sam (talk | contribs) (Created page with "= Boat = The boat is great for fishing in deeper waters, or the occasional kissing young couple {| class="wikitable" |- ! colspan="2" | Boat |- | '''Category''' || Food (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Fishery or Pier |- | '''Placement''' || Within 50m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: +3/day |- | '''Population''' || -1 |}")
- 08:1908:19, 9 February 2026 Fishery (hist | edit) [692 bytes] Program Sam (talk | contribs) (Created page with "= Fishery = Nothing is more idyllic than a small fishery on the shore. It produces relatively fresh fish for your town. {| class="wikitable" |- ! colspan="2" | Fishery |- | '''Category''' || Food |- | '''Type''' || Point |- | '''Restriction''' || Coast |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 100 Wood |- | Stone || 100 Stone |- | Earth || 100 Earth |- |...")
- 08:1908:19, 9 February 2026 Field (hist | edit) [4,233 bytes] Program Sam (talk | contribs) (Created page with "= Field = When we clear out a field, we can grow plants there. some we can eat. {| class="wikitable" |- ! colspan="2" | Field |- | '''Category''' || Food |- | '''Type''' || Polygon |- | '''Production''' || Yes |- | '''Cost (per m²)''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 0.01 Wood |- | Stone || 0.01 Stone |- | Earth || 0.01 Earth |} |- | '''Crop Rates (per m²/day)''' | {| class="wikitable" |...")
- 08:1808:18, 9 February 2026 Bridge (hist | edit) [2,292 bytes] Program Sam (talk | contribs) (Created page with "= Bridge = It's a bridge. what do you expect. it gets you from A to B. {| class="wikitable" |- ! colspan="2" | Bridge |- | '''Category''' || Infrastructure |- | '''Type''' || LineString |- | '''Restriction''' || Water + Coast |- | '''Cost (per meter)''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 0.1 Wood |- | Stone || 0.1 Stone |- | Earth || 0.1 Wood |- | Arctic || 0.1 Wood |} |}")
- 08:1808:18, 9 February 2026 Road (hist | edit) [1,156 bytes] Program Sam (talk | contribs) (Created page with "= Road = Roads give structure to your village. they are not required for your buildings but look more fancy than paths. {| class="wikitable" |- ! colspan="2" | Road |- | '''Category''' || Infrastructure |- | '''Type''' || LineString |- | '''Upgraded From''' || Path |- | '''Cost''' || 0.1 Stone per meter |}")
- 08:1808:18, 9 February 2026 Path (hist | edit) [878 bytes] Program Sam (talk | contribs) (Created page with "= Path = A simple dirt path. It just gets the job done. Altough buildings will work just fine without them. {| class="wikitable" |- ! colspan="2" | Path |- | '''Category''' || Infrastructure |- | '''Type''' || LineString |- | '''Upgrades To''' || Road |- | '''Cost''' || Free |}")
- 08:1708:17, 9 February 2026 Villa (hist | edit) [3,427 bytes] Program Sam (talk | contribs) (Created page with "= Villa = Everybody needs a place to live. This luxurious house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Villa |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 280 Wood |- | Stone || 280 Stone |- | Earth || 280 Ea...")
- 08:1708:17, 9 February 2026 Residence (hist | edit) [3,453 bytes] Program Sam (talk | contribs) (Created page with "= Residence = Everybody needs a place to live. This ellaborate house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Residence |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 200 Wood |- | Stone || 200 Stone |- | Earth ||...")
- 08:1608:16, 9 February 2026 Cabin (hist | edit) [3,250 bytes] Program Sam (talk | contribs) (Created page with "= Cabin = Everybody needs a place to live. This house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Cabin |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 80 Wood |- | Stone || 80 Stone |- | Earth || 80 Earth |- | ...")
- 08:1608:16, 9 February 2026 House (hist | edit) [3,701 bytes] Program Sam (talk | contribs) (Created page with "= Cabin = Everybody needs a place to live. This house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Cabin |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 80 Wood |- | Stone || 80 Stone |- | Earth || 80 Earth |- | ...")
- 08:1508:15, 9 February 2026 Hut (hist | edit) [3,289 bytes] Program Sam (talk | contribs) (Created page with "= Hut = Everybody needs a place to live. This small house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Hut |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 55 Wood |- | Stone || 55 Stone |- | Earth || 55 Earth |- |...")
- 08:1408:14, 9 February 2026 Shack (hist | edit) [3,166 bytes] Program Sam (talk | contribs) (Created page with "= Shack = Everybody needs a place to live. This small house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Shack |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 35 Wood |- | Stone || 35 Stone |- | Earth || 35 Earth |...")
- 08:1308:13, 9 February 2026 Market (hist | edit) [3,178 bytes] Program Sam (talk | contribs) (Created page with "= Market = The market will allow you to trade with other towns and cities. Houses like to be close to this. {| class="wikitable" |- ! colspan="2" | Market |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth |- | Wood || 500 || 100 || 50 |- | Stone || 100 || 500 || 50 |- | Earth || 100 || 50 || 500 |- | Arctic || 500...")
- 07:3507:35, 9 February 2026 Square (hist | edit) [3,355 bytes] Program Sam (talk | contribs) (Created page with "= Square = {| class="wikitable" |- ! colspan="2" | Square |- | '''Category''' || Starting Building (Upgrade) |- | '''Type''' || Point |- | '''Upgraded From''' || Center |- | '''Description''' || A proper town center! This square looks fancier than the basic center. |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth |- | Wood || 500 || 100 || 50 |- | Stone || 100 || 500 || 50 |- | Earth|| 100 || 5...")
- 07:3207:32, 9 February 2026 Center (hist | edit) [2,009 bytes] Program Sam (talk | contribs) (Created page with "= Center = {| class="wikitable" |- ! colspan="2" | Center |- | '''Category''' || Starting Building |- | '''Type''' || Point |- | '''Upgrades To''' || Square |- | '''Description''' || The heart of your town. This is where it all begins. It houses a few people and stores the essentials. It can be upgraded to a square that looks a bit more permanent. |- | '''Cost''' || Free (starting building) |- | '''Rate''' || Food: -4/day |- | '''Population''' || +10 |- | ''...")
8 February 2026
- 15:2715:27, 8 February 2026 Biomes (hist | edit) [3,442 bytes] Program Sam (talk | contribs) (Created page with "= Biomes = In '''Project Rebearth''', the world is divided into large-scale '''biomes''' that determine which resources can be produced in a given location. Biomes are derived from real-world climate data and are consistent across the full 1:1 replica of Earth. Where you build directly affects what your buildings can produce and how efficiently your settlement can grow. Each biome contains multiple climate zones, representing more specific ecological regions wi...")
- 11:2311:23, 8 February 2026 Buildings (hist | edit) [8,597 bytes] Program Sam (talk | contribs) (Created page with "= Buildings in Project Rebearth = This page serves as an index of all buildings and structures available in *Project Rebearth*. Click a building name to go to its dedicated page for detailed info. == Town & Core == * Center * Square * Market * Town Hall * Plaza * Tavern == Housing == * Hut * House * House 1 * House 2 * House 3 * House 4 * House 5 * House 6 == Infrastructure == * Path * Road * [...")
- 11:1911:19, 8 February 2026 Resources (hist | edit) [989 bytes] Program Sam (talk | contribs) (Created page with "= Resources in Project Rebearth = This page serves as an index of all known resource categories and individual resources in ''Project Rebearth''. == Major Resource Categories == === Raw Materials === These are raw environmental resources gathered directly from the landscape. The efficiency of gathering these resources depend on the biome you are in. They serve as inputs for nearly all production chains in the game. * Wood * Stone * Clay * Or...")