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{{Chain|Grain|Brewery|Drinks|Tavern|Coin|title=Coins Chain}}
{{Chain|Grain|Brewery|Drinks|Tavern|Coin|title=Coin Chain}}
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{{Chain|Wool|Tailor|Clothes|title=Clothes Chain}}
{{Chain|Wool|Tailor|Clothes|title=Clothes Chain}}

Revision as of 14:03, 26 February 2026

Project Rebearth
Details
Developer
Publisher
Program Sam
Release date
January 30, 2026
Platforms
Windows, macOS, Linux
Genre
Casual, Indie, Massively Multiplayer, Strategy
Modes
Single-player, Multiplayer, MMO
Engine
Custom
Languages
28 languages
English
French
Italian
German
Spanish (Spain)
Spanish (Latin America)
Bulgarian
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Indonesian
Japanese
Korean
Norwegian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Romanian
Russian
Simplified Chinese
Swedish
Thai
Turkish
Ukrainian
Vietnamese
Links

Project Rebearth is a massively multiplayer online city-building strategy game developed and published by Program Sam. Set 1,000 years after an unknown catastrophe wiped out civilization, players rebuild society on a shared 1:1 replica of planet Earth. The game operates in real time, with one in-game day lasting one real-world day, making it an experience played over days and weeks rather than finished in a single session.

Project Rebearth was released on January 30, 2026 for Windows, macOS, and Linux via Steam.

Setting

A thousand years into the future, an unknown event has wiped out all traces of civilization. Nothing on the surface remained. Centuries have passed, and people are now emerging to the surface once more. Players enter this world to rebuild, founding settlements on the ruins of the old world, trading with other survivors, and uncovering the lost history of a suspiciously empty planet.

The game world is a full 1:1 replica of Earth, divided into Biomes based on real-world climate data from the WWF terrestrial ecoregions. Players can choose any location on the globe to start their settlement.

Gameplay

Core gameplay revolves around managing Resources, growing Population, constructing Buildings, and navigating the challenges of the environment. As a settlement grows from a small Center into a thriving town, new features and mechanics unlock progressively. No single settlement can be fully self-sufficient. Players must trade with others, launch Expeditions to recover lost technology, and make strategic Choices that shape the future of their town.

Biomes

The world is divided into four Biomes based on real-world climate data: Wood, Stone, Earth, and Arctic. Each biome determines which resources are locally abundant, what materials buildings cost, and how efficiently production operates. The Wood biome favors The Wood resource icon on Project Rebearth Wood production, Stone excels at The Stone resource icon on Project Rebearth Stone and The Ore resource icon on Project Rebearth Ore extraction, Earth leads in The Earth resource icon on Project Rebearth Earth output and The Glass resource icon on Project Rebearth Glass production chains, and the Arctic offers no raw resource extraction, serving as a challenge mode with doubled housing costs.

Buildings

Over 70 building types span 10 categories: Housing, Food, Resources, Refined & Manufactured, Town, Storage, Research, Infrastructure, Defense, and Decorative. Buildings range from simple Shacks and Fields to advanced structures like the University, Port, and Iron Mine. Many buildings have biome-specific construction costs and production rates.

Resources and Production Chains

The game features 17 resource types: The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth, The Food resource icon on Project Rebearth Food, The Grain resource icon on Project Rebearth Grain, The Flour resource icon on Project Rebearth Flour, The Milk resource icon on Project Rebearth Milk, The Wool resource icon on Project Rebearth Wool, The Drinks resource icon on Project Rebearth Drinks, The Clothes resource icon on Project Rebearth Clothes, The Scrap resource icon on Project Rebearth Scrap, The Tools resource icon on Project Rebearth Tools, The Glass resource icon on Project Rebearth Glass, The Ore resource icon on Project Rebearth Ore, The Metal resource icon on Project Rebearth Metal, The Coin resource icon on Project Rebearth Coin, and The Knowledge resource icon on Project Rebearth Knowledge. Resources are produced, consumed, stored, and traded across interconnected Production Chains:

Bread Chain
Drinks Chain
Coin Chain
Dairy Chain
Clothes Chain
Tools Chain
Glass Chain

Trade

No biome produces every resource efficiently, making trade essential. The Market provides The Coin resource icon on Project Rebearth Coin-based trading with a capacity of 1,000, while the Port expands trade capacity to 5,000. Trade costs are influenced by Choices such as Export Focus, Neutral Focus, and Import Focus.

Choices and Policies

Players can enact Choices that modify their settlement's behaviour. These range from labour policies like Worker Safety and Dubious Working Rules, to dietary rules like Vegan Society, to trade strategies and ration levels. Most choices have lock periods preventing frequent switching, and some are permanent once enacted. Players who form Alliances choose from 3 alliance types: Trade Alliance, Great Federation, or Science League, each granting different bonuses to all members.

Events

Events are triggered by game conditions. A food shortage occurs when The Food resource icon on Project Rebearth Food runs out. Low happiness causes Strikes, while high happiness triggers Celebrations and Productivity Booms. Full storage attracts Raids, and workplace Accidents can occur randomly.

Expeditions

Expeditions are area-based exploration missions that cost The Food resource icon on Project Rebearth Food, The Knowledge resource icon on Project Rebearth Knowledge, and population. They yield The Scrap resource icon on Project Rebearth Scrap and basic resources (The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth, or The Glass resource icon on Project Rebearth Glass). Expedition duration and cost scale with the area explored, with a bonus for distance from the settlement's center.

System Requirements

Minimum (Windows) Minimum (macOS) Minimum (Linux)
OS Windows 10/11 64-bit macOS Linux
CPU Quad Core >2 GHz Intel Core i3 Quad Core >2 GHz
RAM 8 GB 8 GB 8 GB
GPU DirectX 11, 1 GB VRAM DirectX 11, 1 GB VRAM
Storage 2 GB 2 GB 2 GB
Network Broadband Broadband Broadband

Changelogs

February 25, 2026

  • QoL The Market now displays town names instead of usernames for immersion, with a button to fly to the town.
  • QoL The Esc key now closes popups and windows.

February 24, 2026

  • Balance Towers and Sea Towers now have scaling upkeep: the first costs 5 The Coin resource icon on Project Rebearth Coin/day, the second 10, the third 15, and so on.
  • Balance Reduced upkeep for more expensive houses. They remain costlier up front, but their lower upkeep pays back sooner.

February 23, 2026

  • New Added a user guideline limiting multiple accounts to prevent exploitation.
  • Fix Objects are now always drawn with the oldest at the bottom (previously could change when moving objects).
  • QoL Added an indicator showing crop yields for different crops as a Field is being placed.
  • QoL Changed the default territory colour to grey so custom colours in the Town Hall stand out more.
  • QoL Separated settings into tabs for easier navigation.
  • Balance Reduced the construction cost of the Iron Mine from 20 to 10 The Tools resource icon on Project Rebearth Tools.
  • Balance Trade modifiers now stack additively: −10% + 20% = +10%, instead of the previous multiplicative calculation.

February 21, 2026

  • QoL Added finer rotation increments with Ctrl: default rotation moves by 15°, fine rotation by 3°.
  • Balance Removed the The Tools resource icon on Project Rebearth Tools requirement for the Iron Mine, making the tools production chain more profitable.

February 19, 2026

  • New Added user guidelines to the multiplayer world.
  • QoL Added a high-contrast colour mode.
  • QoL Reversed the order in which events are displayed (now old-to-new).

February 18, 2026

  • Balance Added a 3-hour cooldown after deleting a slot to prevent exploiting starter resources.
  • QoL Improved the UI to show which buildings are throttled due to lacking resources.
  • QoL Improved the upgrading UI to show the change in rates rather than the rates of the new building.
  • New The dirt texture can now be upgraded to the plaza texture.
  • Fix The Square now correctly provides +10 population compared to the Center, matching the popup description.
  • Fix Fixed a game freeze when building a Center for the first time.
  • Fix Fixed white caps appearing at the north and south poles.

February 17, 2026

  • Fix Fixed a bug that prevented events from coming through.
  • Balance Woodcutters and Tents in the Wood Biome now require a small amount of The Tools resource icon on Project Rebearth Tools (−0.05/day), balancing exponential growth in the Wood Biome and increasing demand for the Stone Biome's tool production. The Nursery is unaffected. The Tools resource icon on Project Rebearth Tools consumption of the Saw was also lowered.
  • QoL Buttons are now disabled after being clicked to prevent accidental double actions.
  • QoL Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity.

February 15, 2026

  • Performance Center icons are now hidden for settlements with fewer than 30 population (performance improvement).
  • QoL A larger icon is shown on the map at the threshold of 100 inhabitants.

February 14, 2026

  • Balance Increased the maximum price for Market orders from 10 to 20 The Coin resource icon on Project Rebearth Coin.
  • Performance Lowered the starting zoom level to reduce initial loading.
  • Fix Fixed missing icons on the map.
  • Fix Fixed an issue where typing messages triggered keyboard shortcuts.
  • QoL The game now announces in-game when connection to the server is lost, and reconnects automatically.
  • Balance Dropped clay production from 0.05 to 0.04 per square metre for balancing.
  • Balance Added more restrictions to reduce Field / Claypit / Quarry stacking.
  • Fix Fixed fences causing buildings to disappear.

February 13, 2026

  • New Added line fences. Players can now place individual fences, draw polygons, and draw fence lines.
  • New Added the dirt texture. Like the plaza texture, dirt can now be drawn freely and is free to place. Dirt is more efficient than Roads and reduces tile loading.
  • Balance Buffed the bread production chain: reduced the population requirement for Windmills and boosted The Food resource icon on Project Rebearth Food output of the Bakery.
  • Balance Reduced the cost of the Town Hall (halved the The Tools resource icon on Project Rebearth Tools and The Glass resource icon on Project Rebearth Glass requirements).
  • Fix Fixed an incorrect biome startup message.
  • QoL Roads now snap to other road nodes.
  • QoL Slots now show how many people live in each slot.
  • New Introduced the message system. Players can send one-way messengers to other towns for a small The Coin resource icon on Project Rebearth Coin cost.

February 12, 2026

  • QoL Added help buttons on the resource bar, Market panel, order panel, storage management, and object popup.
  • Performance Improved tile rendering performance.
  • QoL Made the Market list smaller for better readability, only the top listing is usable.

February 11, 2026

  • QoL Removed the Discord popup from the screen; links to the Discord and wiki are now in the minimap menu.

February 10, 2026

  • QoL The Coin resource icon on Project Rebearth Coin values below 10 now display two decimal places.
  • QoL Re-added the Discord link in-game and updated the server-offline message.

February 9, 2026

  • New Added the official wiki at https://projectrebearth.com/.
  • Fix Swapped assets for the Tools Workshop between the Stone and Earth biomes to correct a display issue.
  • QoL The demolish tooltip now shows how many resources are returned.

February 7, 2026

  • QoL The stats panel in the top-right corner now opens by default.
  • QoL Added a timer behind bonuses and effects with an expiration date in the stats panel.
  • Balance The Iron Mine placement restrictions were reworked. It is now easier to place relative to other buildings, but cannot be placed within 1.5 km of another Iron Mine.
  • Fix Towers can no longer be moved, as they could previously be moved into their own territory.
  • New Added trade events to notify players when someone fulfils their order.
  • Balance The Iron Mine has been rebalanced: maximum daily production is now 100 / 60 / 40 (The Stone resource icon on Project Rebearth Stone / The Wood resource icon on Project Rebearth Wood / The Earth resource icon on Project Rebearth Earth biomes). Production in the Wood Biome and Earth Biome is now feasible, though the Stone Biome remains most favourable.
  • Fix Fixed the stats count in the top-right corner and the population count on the main screen.
  • Fix Daily cleanup now removes refunded players' dead centers from the world.
  • QoL Steam display names now update periodically.

See Also