Effects: Difference between revisions
From Project Rebearth
Created page with "'''Effects''' are multiplier-based modifiers applied by Choices, alliance types, and game events in Project Rebearth. Each effect targets a specific aspect of a settlement's economy or conditions, scaling the base values up or down. Multiple effects of the same type from different sources stack multiplicatively. == Effect types == There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. {| clas..." |
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There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. | There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table sortable" | |||
|- | |- | ||
! Effect !! What it modifies !! Affected resources | ! Effect !! What it modifies !! Affected resources | ||
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| Accident rate || Probability of [[Accident]] events || — | | Accident rate || Probability of [[Accident]] events || — | ||
|} | |} | ||
</div></div> | |||
== Sources == | == Sources == | ||
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=== Population growth === | === Population growth === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Cramped Quarters]] || ×1.3 || [[Choices|Choice]] | | [[Cramped Quarters]] || ×1.3 || [[Choices|Choice]] | ||
|} | |} | ||
</div></div> | |||
=== Food production === | === Food production === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Worker Safety]] || ×0.9 || [[Choices|Choice]] | | [[Worker Safety]] || ×0.9 || [[Choices|Choice]] | ||
|} | |} | ||
</div></div> | |||
=== Food consumption === | === Food consumption === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Low Rations]] || ×0.8 || [[Choices|Choice]] | | [[Low Rations]] || ×0.8 || [[Choices|Choice]] | ||
|} | |} | ||
</div></div> | |||
=== Goods production === | === Goods production === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Worker Safety]] || ×0.8 || [[Choices|Choice]] | | [[Worker Safety]] || ×0.8 || [[Choices|Choice]] | ||
|} | |} | ||
</div></div> | |||
=== All production === | === All production === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Science League]] || ×0.8 || [[Alliances|Alliance type]] | | [[Science League]] || ×0.8 || [[Alliances|Alliance type]] | ||
|} | |} | ||
</div></div> | |||
=== Happiness === | === Happiness === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Value !! Type | ! Source !! Value !! Type | ||
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| [[Food Shortage]] || -50% || Automatic | | [[Food Shortage]] || -50% || Automatic | ||
|} | |} | ||
</div></div> | |||
=== Raid risk === | === Raid risk === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[New Town Boost]] || ×0.5 || Automatic (4 days) | | [[New Town Boost]] || ×0.5 || Automatic (4 days) | ||
|} | |} | ||
</div></div> | |||
=== Taxation === | === Taxation === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Great Federation]] || ×0.8 || [[Alliances|Alliance type]] | | [[Great Federation]] || ×0.8 || [[Alliances|Alliance type]] | ||
|} | |} | ||
</div></div> | |||
=== Export cost === | === Export cost === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Export Focus]] || ×0.85 || [[Choices|Choice]] | | [[Export Focus]] || ×0.85 || [[Choices|Choice]] | ||
|} | |} | ||
</div></div> | |||
=== Import cost === | === Import cost === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Import Focus]] || ×0.85 || [[Choices|Choice]] | | [[Import Focus]] || ×0.85 || [[Choices|Choice]] | ||
|} | |} | ||
</div></div> | |||
=== Research speed === | === Research speed === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Science League]] || ×1.2 || [[Alliances|Alliance type]] | | [[Science League]] || ×1.2 || [[Alliances|Alliance type]] | ||
|} | |} | ||
</div></div> | |||
=== Expedition cost === | === Expedition cost === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Science League]] || ×0.8 || [[Alliances|Alliance type]] | | [[Science League]] || ×0.8 || [[Alliances|Alliance type]] | ||
|} | |} | ||
</div></div> | |||
=== Construction cost === | === Construction cost === | ||
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=== Accident rate === | === Accident rate === | ||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Source !! Multiplier !! Type | ! Source !! Multiplier !! Type | ||
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| [[Worker Safety]] || ×0.2 || [[Choices|Choice]] | | [[Worker Safety]] || ×0.2 || [[Choices|Choice]] | ||
|} | |} | ||
</div></div> | |||
== How effects work == | == How effects work == | ||
Latest revision as of 16:45, 3 March 2026
Effects are multiplier-based modifiers applied by Choices, alliance types, and game events in Project Rebearth. Each effect targets a specific aspect of a settlement's economy or conditions, scaling the base values up or down. Multiple effects of the same type from different sources stack multiplicatively.
Effect types
[edit]There are 14 effect types in the game. Each one modifies a different aspect of settlement operation.
| Effect | What it modifies | Affected resources |
|---|---|---|
| Population growth | Rate at which new residents move into housing | Population |
| Food production | Output of all buildings that produce |
|
| Food consumption | ||
| Goods production | Output of buildings that produce raw materials | |
| All production | Output of every production building | All resources |
| Happiness | Settlement happiness level | — |
| Raid risk | Probability of Raid events | — |
| Taxation | ||
| Export cost | Cost of selling goods through the Market or Port | — |
| Import cost | Cost of buying goods through the Market or Port | — |
| Research speed | Rate of |
|
| Expedition cost | ||
| Construction cost | Cost of constructing buildings | — |
| Accident rate | Probability of Accident events | — |
Sources
[edit]Effects are applied by Choices, alliance types, and automatic game events. The following table lists every source of effects in the game.
Population growth
[edit]| Source | Multiplier | Type |
|---|---|---|
| Cramped Quarters | ×1.3 | Choice |
Food production
[edit]| Source | Multiplier | Type |
|---|---|---|
| Vegan Society | ×1.2 | Choice |
| Dubious Working Rules | ×1.1 | Choice |
| Worker Safety | ×0.9 | Choice |
Food consumption
[edit]| Source | Multiplier | Type |
|---|---|---|
| Lavish Rations | ×1.2 | Choice |
| Normal Rations | ×1.0 | Choice (default) |
| Low Rations | ×0.8 | Choice |
Goods production
[edit]| Source | Multiplier | Type |
|---|---|---|
| Dubious Working Rules | ×1.2 | Choice |
| Worker Safety | ×0.8 | Choice |
All production
[edit]| Source | Multiplier | Type |
|---|---|---|
| New Town Boost | ×2.0 | Automatic (4 days) |
| Great Federation | ×1.1 | Alliance type |
| Science League | ×0.8 | Alliance type |
Happiness
[edit]| Source | Value | Type |
|---|---|---|
| Lavish Rations | +20% | Choice |
| Worker Safety | +10% | Choice |
| Science League | +10% | Alliance type |
| Dubious Working Rules | -20% | Choice |
| Low Rations | -20% | Choice |
| Cramped Quarters | -30% | Choice |
| Taxation | -30% | Choice |
| Food Shortage | -50% | Automatic |
Raid risk
[edit]| Source | Multiplier | Type |
|---|---|---|
| Trade Alliance | ×1.2 | Alliance type |
| Great Federation | ×0.8 | Alliance type |
| New Town Boost | ×0.5 | Automatic (4 days) |
Taxation
[edit]| Source | Multiplier | Type |
|---|---|---|
| Trade Alliance | ×1.1 | Alliance type |
| Great Federation | ×0.8 | Alliance type |
Export cost
[edit]| Source | Multiplier | Type |
|---|---|---|
| Import Focus | ×1.2 | Choice |
| Neutral Focus | ×1.0 | Choice (default) |
| Trade Alliance | ×0.9 | Alliance type |
| Export Focus | ×0.85 | Choice |
Import cost
[edit]| Source | Multiplier | Type |
|---|---|---|
| Export Focus | ×1.2 | Choice |
| Neutral Focus | ×1.0 | Choice (default) |
| Trade Alliance | ×0.9 | Alliance type |
| Import Focus | ×0.85 | Choice |
Research speed
[edit]| Source | Multiplier | Type |
|---|---|---|
| Science League | ×1.2 | Alliance type |
Expedition cost
[edit]| Source | Multiplier | Type |
|---|---|---|
| Science League | ×0.8 | Alliance type |
Construction cost
[edit]No choices or alliance types currently modify construction cost.
Accident rate
[edit]| Source | Multiplier | Type |
|---|---|---|
| Dubious Working Rules | ×1.2 | Choice |
| Worker Safety | ×0.2 | Choice |
How effects work
[edit]Effects are expressed as multipliers applied to a base value. A multiplier of ×1.0 means no change, values above ×1.0 increase the stat, and values below ×1.0 decrease it. For example, Worker Safety applies a ×0.2 accident rate multiplier, reducing workplace accidents to 20% of their base frequency.
When multiple effects of the same type are active (for example, from a choice and an alliance type), they stack multiplicatively. If a settlement has both Vegan Society (×1.2 food production) and Dubious Working Rules (×1.1 food production) active, the combined food production multiplier is ×1.32 (1.2 × 1.1).
For cost-reducing effects like export cost and import cost, lower multipliers are better. A ×0.85 export cost multiplier means exports cost only 85% of the base price, saving the player 15% on every trade.