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Food: Difference between revisions

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{{Icon|Food}} is the most critical resource in the game. Your population consumes food daily, and running out triggers a [[Food Shortage]] event that causes theft and work stoppages. {{Icon|Food}} can be produced directly from [[Field|fields]], [[Fishery|fisheries]], [[Foraging Hut|foraging]], or through processing chains ([[Flour]] → [[Bakery]], [[Milk]] → [[Creamery]]).
{{Resource
| name          = Food
| image        = food.png
| category      = Basic Needs
| produced_by  = [[Field]], [[Fishery]], [[Boat]], [[Foraging Hut]], [[Bakery]], [[Creamery]]
| consumed_by  = Housing (upkeep), [[Center]], [[Square]], [[Market Stall 1|Market Stalls]]
| construction  = No
| stored_in    = [[Center]], [[Square]], [[Warehouse]], [[Fishery]], [[Bakery]], [[Creamery]], [[Foraging Hut]]
| chain        = [[Field]] → direct {{Icon|Food}} / [[Windmill]] ({{Icon|Grain}} → {{Icon|Flour}}) → [[Bakery]] ({{Icon|Flour}} → {{Icon|Food}}) / [[Creamery]] ({{Icon|Milk}} → {{Icon|Food}})
| affected_by  = [[Food Production]], [[Food Consumption]], [[All Production]]
}}
'''Food''' is the most critical [[Resources|resource]] in the game. Population consumes {{Icon|Food}} daily, and running out triggers a [[Food Shortage]] event that causes theft and work stoppages. {{Icon|Food}} can be produced directly from [[Field|fields]], [[Fishery|fisheries]], and [[Foraging Hut|foraging]], or through processing chains ({{Icon|Flour}} → [[Bakery]], {{Icon|Milk}} → [[Creamery]]).


== Production ==
== Production ==
=== Direct Food Production ===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes
|-
|-
| [[Field]] (Potato) || colspan="4" style="text-align:center;" | +0.005/m² || Direct food from farming
| [[Field]] (Potato) || colspan="4" style="text-align:center;" | +0.005/m² || Direct {{Icon|Food}} from farming
|-
|-
| [[Field]] (Sheep) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces [[Wool]]
| [[Field]] (Sheep) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces {{Icon|Wool}} (+0.005/m²)
|-
|-
| [[Field]] (Goat) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces [[Milk]]
| [[Field]] (Goat) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces {{Icon|Milk}} (+0.01/m²)
|-
|-
| [[Field]] (Cow) || colspan="4" style="text-align:center;" | +0.01/m² || Also produces [[Milk]]
| [[Field]] (Cow) || colspan="4" style="text-align:center;" | +0.01/m² || Also produces {{Icon|Milk}} (+0.005/m²)
|-
|-
| [[Fishery]] || colspan="4" style="text-align:center;" | +5 || Must be on the coast
| [[Fishery]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=fishery|data=rate|resource=food}} || Coastal only
|-
|-
| [[Boat]] || colspan="4" style="text-align:center;" | +3 || Sub-building of [[Fishery]]/[[Pier]]
| [[Boat]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=boat|data=rate|resource=food}} || Sub-building of [[Fishery]]/[[Pier]]
|-
| [[Foraging Hut]] || +{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}} || +{{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=food}} || +{{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=food}} || — || Also gathers {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}
|}
 
=== Processed Food ===
 
{| class="wikitable"
|-
|-
| [[Bakery]] || colspan="4" style="text-align:center;" | +50 || Converts [[Flour]] to {{Icon|Food}}
! Building !! {{Icon|Food}} Output !! Input !! {{Icon|Tools}} Cost !! Notes
|-
|-
| [[Creamery]] || colspan="4" style="text-align:center;" | +50 || Converts [[Milk]] to {{Icon|Food}}
| [[Bakery]] || +{{BuildingData|name=bakery|data=rate|resource=food}} || {{BuildingData|name=bakery|data=rate|resource=flour}} {{Icon|Flour}}/day || {{BuildingData|name=bakery|data=rate|resource=tools}}/day || {{Icon|Flour}} → {{Icon|Food}} chain
|-
|-
| [[Foraging Hut]] || +5 || +5 || +3 || || Also gathers other basic resources
| [[Creamery]] || +{{BuildingData|name=creamery|data=rate|resource=food}} || {{BuildingData|name=creamery|data=rate|resource=milk}} {{Icon|Milk}}/day || {{BuildingData|name=creamery|data=rate|resource=tools}}/day || {{Icon|Milk}} → {{Icon|Food}} chain
|}
|}
[[Field|Fields]] can also grow {{Icon|Grain}} (+0.01/m² for Grain and Maize styles), which is processed by the [[Windmill]] into {{Icon|Flour}} to feed the [[Bakery]].


== Consumption ==
== Consumption ==
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes
! Building !! Rate !! Notes
|-
| [[Center]] || colspan="4" style="text-align:center;" | -4 || Starting building
|-
| [[Shack]] || colspan="4" style="text-align:center;" | -1.5 || All biomes
|-
|-
| [[Hut]] || colspan="4" style="text-align:center;" | -2.0 || All biomes
| [[Center]] || {{BuildingData|name=center|data=rate|resource=food}} || Starting building (+10 population)
|-
|-
| [[Cabin]] || colspan="4" style="text-align:center;" | -2.5 || All biomes
| [[Square]] || {{BuildingData|name=square|data=rate|resource=food}} || Upgraded [[Center]] (+20 population)
|-
|-
| [[House]] || colspan="4" style="text-align:center;" | -4.0 || All biomes
| [[Shack]] || {{BuildingData|name=house_1|data=rate|biome=wood|resource=food}} || Housing upkeep (all biomes)
|-
|-
| [[Residence]] || colspan="4" style="text-align:center;" | -5.0 || All biomes
| [[Hut]] || {{BuildingData|name=house_2|data=rate|biome=wood|resource=food}} || Housing upkeep (all biomes)
|-
|-
| [[Villa]] || colspan="4" style="text-align:center;" | -6.0 || All biomes
| [[Cabin]] || {{BuildingData|name=house_3|data=rate|biome=wood|resource=food}} || Housing upkeep (all biomes)
|-
|-
| [[Meat Stall]] || colspan="4" style="text-align:center;" | -1 || Produces [[Coins]]
| [[House]] || {{BuildingData|name=house_4|data=rate|biome=wood|resource=food}} || Housing upkeep (all biomes)
|-
|-
| [[Fish Stall]] || colspan="4" style="text-align:center;" | -1 || Produces [[Coins]]
| [[Residence]] || {{BuildingData|name=house_5|data=rate|biome=wood|resource=food}} || Housing upkeep (all biomes)
|-
|-
| [[Bread Stall]] || colspan="4" style="text-align:center;" | -1 || Produces [[Coins]]
| [[Villa]] || {{BuildingData|name=house_6|data=rate|biome=wood|resource=food}} || Housing upkeep (all biomes)
|-
|-
| [[Vegetable Stall]] || colspan="4" style="text-align:center;" | -1 || Produces [[Coins]]
| [[Market Stall 1]]–[[Market Stall 4|4]] || {{BuildingData|name=market_stall_1|data=rate|resource=food}} each || Produces {{Icon|Coin}} (+{{BuildingData|name=market_stall_1|data=rate|resource=coin}}/day each)
|}
|}


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| [[Fishery]] || 100 ({{Icon|Food}} only)
| [[Fishery]] || 100 ({{Icon|Food}} only)
|-
|-
| [[Bakery]] || 100 ({{Icon|Food}} only)
| [[Bakery]] || 100 ({{Icon|Food}} and {{Icon|Flour}})
|-
|-
| [[Creamery]] || 100 ({{Icon|Food}} only)
| [[Creamery]] || 100 ({{Icon|Food}} only)
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* '''[[Food Consumption]]''' modifier (from Choices: [[Low Rations]] ×0.8, [[Normal Rations]] ×1.0, [[Lavish Rations]] ×1.2)
* '''[[Food Consumption]]''' modifier (from Choices: [[Low Rations]] ×0.8, [[Normal Rations]] ×1.0, [[Lavish Rations]] ×1.2)
* '''[[All Production]]''' modifier (from Choices/Alliances)
* '''[[All Production]]''' modifier (from Choices/Alliances)
* '''[[Food Shortage]]''' event Triggered when food runs out; reduces [[Happiness]] by 50%.
* '''[[Food Shortage]]''' event - Triggered when food runs out; reduces [[Happiness]] by 50%.
 
== See also ==
* {{Icon|Grain}}
* {{Icon|Flour}}
* {{Icon|Milk}}
* {{Icon|Wool}}
* [[Resources]]
* [[Production Chains]]
 
{{Navbox}}
{{Navbox}}
[[Category:Resources]]
[[Category:Basic Needs]]

Revision as of 16:54, 19 February 2026

Food
General
Category
Basic Needs
Sources
Usage
Consumed by
Housing (upkeep), Center, Square, Market Stalls
Construction
No
Storage
Production Chain
Field → direct The Food resource icon on Project Rebearth Food / Windmill (The Grain resource icon on Project Rebearth GrainThe Flour resource icon on Project Rebearth Flour) → Bakery (The Flour resource icon on Project Rebearth FlourThe Food resource icon on Project Rebearth Food) / Creamery (The Milk resource icon on Project Rebearth MilkThe Food resource icon on Project Rebearth Food)
Modifiers

Food is the most critical resource in the game. Population consumes The Food resource icon on Project Rebearth Food daily, and running out triggers a Food Shortage event that causes theft and work stoppages. The Food resource icon on Project Rebearth Food can be produced directly from fields, fisheries, and foraging, or through processing chains (The Flour resource icon on Project Rebearth FlourBakery, The Milk resource icon on Project Rebearth MilkCreamery).

Production

Direct Food Production

Building Wood Stone Earth Arctic Notes
Field (Potato) +0.005/m² Direct The Food resource icon on Project Rebearth Food from farming
Field (Sheep) +0.005/m² Also produces The Wool resource icon on Project Rebearth Wool (+0.005/m²)
Field (Goat) +0.005/m² Also produces The Milk resource icon on Project Rebearth Milk (+0.01/m²)
Field (Cow) +0.01/m² Also produces The Milk resource icon on Project Rebearth Milk (+0.005/m²)
Fishery +5 Coastal only
Boat +3 Sub-building of Fishery/Pier
Foraging Hut +5 +5 +3 Also gathers The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth

Processed Food

Building The Food resource icon on Project Rebearth Food Output Input The Tools resource icon on Project Rebearth Tools Cost Notes
Bakery +100 -50 The Flour resource icon on Project Rebearth Flour/day -0.1/day The Flour resource icon on Project Rebearth FlourThe Food resource icon on Project Rebearth Food chain
Creamery +50 -50 The Milk resource icon on Project Rebearth Milk/day -0.1/day The Milk resource icon on Project Rebearth MilkThe Food resource icon on Project Rebearth Food chain

Fields can also grow The Grain resource icon on Project Rebearth Grain (+0.01/m² for Grain and Maize styles), which is processed by the Windmill into The Flour resource icon on Project Rebearth Flour to feed the Bakery.

Consumption

Building Rate Notes
Center -4 Starting building (+10 population)
Square -6 Upgraded Center (+20 population)
Shack -1.5 Housing upkeep (all biomes)
Hut -2 Housing upkeep (all biomes)
Cabin -2.5 Housing upkeep (all biomes)
House -4 Housing upkeep (all biomes)
Residence -5 Housing upkeep (all biomes)
Villa -6 Housing upkeep (all biomes)
Market Stall 14 -1 each Produces The Coin resource icon on Project Rebearth Coin (+0.05/day each)

The Food resource icon on Project Rebearth Food is also consumed when launching Expeditions (100 food per 1,000 hectares explored).

Storage

Building Volume
Center 5,000 (shared with all resources)
Square 10,000 (shared with all resources)
Warehouse 5,000 (shared with all resources)
Fishery 100 (The Food resource icon on Project Rebearth Food only)
Bakery 100 (The Food resource icon on Project Rebearth Food and The Flour resource icon on Project Rebearth Flour)
Creamery 100 (The Food resource icon on Project Rebearth Food only)
Foraging Hut 100 (The Food resource icon on Project Rebearth Food, The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth)

Affected By

See also