Alliances
From Project Rebearth
Alliances are a multiplayer feature in Project Rebearth that allow players to get together. When creating an alliance, the founder selects an alliance type that determines passive bonuses for all members.
Alliance Types
[edit]There are three alliance types. Each provides a distinct set of bonuses and drawbacks that apply to every member of the alliance.
| Alliance Type | Focus | Effects |
|---|---|---|
| Trade Alliance | Commerce | Export cost x0.9, import cost x0.9, taxation x1.1, raid risk x1.2 |
| Great Federation | Production & Safety | All production x1.1, raid risk x0.8, taxation x0.8 |
| Science League | Research & Exploration | Research speed x1.2, expedition cost x0.8, happiness x1.1, all production x0.8 |
The Trade Alliance reduces export and import costs by 10% each and increases taxation income by 10%, making it ideal for commerce-heavy settlements with a Market or Port. The downside is a 20% increase in raid probability.
The Great Federation provides a 10% boost to all production and a 20% reduction in raid risk, offering the most balanced and defensive option. The trade-off is a 20% reduction in
Coin income from Taxation.
The Science League increases research speed by 20%, reduces expedition costs by 20%, and raises Happiness by 10%. However, all production is reduced by 20%, requiring larger supply chains to compensate.
Choosing an Alliance Type
[edit]The alliance type is selected at creation and determines the strategic identity of the group. Players should consider their settlement's strengths when joining or founding an alliance. Trade-focused towns benefit most from the Trade Alliance, production-oriented settlements from the Great Federation, and research-driven expansionists from the Science League.
Alliance bonuses have no enactment cost and no lock duration. They apply passively to all members for as long as they remain in the alliance.