Actions

Knowledge

From Project Rebearth

Revision as of 18:29, 18 February 2026 by East6 (talk | contribs) (Text replacement - "{{Navigation}}" to "{{Navbox}}")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Knowledge is generated by research buildings and is spent on unlocking Choices and launching Expeditions. It is essential for progressing to advanced game features and expanding your explored territory.

Production

[edit]
Building Rate Notes
University +10 Consumes 10 Coins and 5 Glass per day; 50 population
Museum +5 Consumes 10 Coins per day; 10 population

Consumption

[edit]

Knowledge is consumed for:

Usage Cost Notes
Expeditions 10 per 1,000 hectares For exploring the map
Worker Safety (Choice) 100 One-time unlock cost
Intensive Farming (Choice) 100 One-time unlock cost; permanent
Taxation (Choice) 100,000 One-time unlock cost

Special Properties

[edit]
  • Knowledge is not a standard storable resource — it accumulates as a special counter.
  • Required to build a University first to start generating Knowledge.