New pages
27 February 2026
- 21:3121:31, 27 February 2026 Choices (hist | edit) [5,915 bytes] East6 (talk | contribs) (Created page with "'''Choices''' are policies and modifiers that players can enact in ''Project Rebearth'' to adjust their settlement's economy, production, and living conditions. Each choice applies one or more multiplier effects that alter game mechanics such as production rates, happiness, trade costs, and events probabilities. Some choices are standalone toggles, while others belong to exclusive groups where only one option can be active at a time. Most choices hav...")
- 21:2421:24, 27 February 2026 Vegan Society (hist | edit) [3,597 bytes] East6 (talk | contribs) (Created page with "{{Choice | name = Vegan Society | category = Choice | lock = 7 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.2</td></tr></table> | flags = Enables vegan mode (disables animal Field types) }} '''Vegan Society''' is a choice in Project Rebearth that boosts {{Icon|Food}} production by 20% while disabling all animal Field t...")
23 February 2026
- 20:5520:55, 23 February 2026 Taxation (hist | edit) [3,519 bytes] East6 (talk | contribs) (Created page with "'''Taxation''' is a choice in Project Rebearth that enables the taxation system for a settlement. When active, the settlement collects {{Icon|Coin}} income from its population, but at the cost of significantly reduced happiness. Taxation requires a large {{Icon|Knowledge}} investment to enact and can be toggled on or off with a 1-day lock period. == Effects == {| class="wikitable" ! Effect !! Multiplier !! Description |- | Happiness || ×0.7 ||...")
- 20:3720:37, 23 February 2026 Project Rebearth (hist | edit) [6,822 bytes] East6 (talk | contribs) (Created page with "{{Game | name = Project Rebearth | image = ProjectRebearth.png | developer = Program Sam | publisher = Program Sam | release_date = January 30, 2026 | platforms = Windows, macOS, Linux | genre = Casual, Indie, Massively Multiplayer, Strategy | modes = Single-player, Multiplayer, MMO | engine = Custom | languages = 28 | steam = https://store.steampowered.com/app/2871870/Project_Rebearth/ }} '''''Project Rebearth'''...")
- 20:2120:21, 23 February 2026 Goat (hist | edit) [4,594 bytes] East6 (talk | contribs) (Created page with "'''Goat''' fields are one of three animal types that can be raised on a Field in Project Rebearth. Goat fields produce both {{Icon|Food}} and {{Icon|Milk}}, and are the most worker-efficient animal type with the highest {{Icon|Milk}} output. <gallery mode="packed"> File:MaleGoat.png|A male goat File:FemaleGoat.png|A female goat </gallery> <center>{{C|they caught feelings for each other <3}}</center> == Overview == A goat field produces '''0.005''' {{...")
- 20:1620:16, 23 February 2026 Cow (hist | edit) [4,181 bytes] East6 (talk | contribs) (Created page with "'''Cow''' fields are one of three animal types that can be raised on a Field in Project Rebearth. Cow fields produce both {{Icon|Food}} and {{Icon|Milk}}, and have the highest {{Icon|Food}} output of any animal type. <gallery mode="packed"> File:MaleCow.png|A male cow File:FemaleCow.png|A female cow </gallery> <center>{{C|they are made for each other <3}}</center> == Overview == A cow field produces '''0.01''' {{Icon|Food}} and '''0.005''' {{Icon|Mil...")
- 20:0820:08, 23 February 2026 Sheep (hist | edit) [3,515 bytes] East6 (talk | contribs) (Created page with "'''Sheep''' are one of three animal types that can be raised on a Field in Project Rebearth. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain. == Overview == A sheep field produces '''0.005''' {{Icon|Food}} and '''0.005''' {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''50''' {{Icon|Food}} and '''50''' {{Icon|Wool}} per day. Sheep fields require '''0....")
20 February 2026
- 15:3615:36, 20 February 2026 Alliances (hist | edit) [2,261 bytes] East6 (talk | contribs) (Created page with "'''Alliances''' are a multiplayer feature in Project Rebearth that allow players to get together. When creating an alliance, the founder selects an alliance type that determines passive bonuses for all members. == Alliance Types == There are three alliance types. Each provides a distinct set of bonuses and drawbacks that apply to every member of the alliance. {| class="wikitable" |- ! Alliance Type !! Focus !! Effects |- | Trade Alliance || Commerce |...")
- 15:3215:32, 20 February 2026 Great Federation (hist | edit) [3,365 bytes] East6 (talk | contribs) (Created page with "The '''Great Federation''' is one of three alliance types available when creating an alliance in Project Rebearth. It focuses on production and security, boosting all resource production and reducing raid risk, at the expense of lower taxation income. == Effects == All members of a Great Federation receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | Raid risk || x0.8 || Reduces the probability of...")
- 15:3115:31, 20 February 2026 Science League (hist | edit) [3,980 bytes] East6 (talk | contribs) (Created page with "The '''Science League''' is one of three alliance types available when creating an alliance in Project Rebearth. It focuses on research and exploration, boosting research speed and reducing expedition costs while also raising happiness, at the expense of reduced overall production. == Effects == All members of a Science League receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | Research speed ||...")
- 15:2715:27, 20 February 2026 Trade Alliance (hist | edit) [3,261 bytes] East6 (talk | contribs) (Created page with "The '''Trade Alliance''' is one of three alliance types available when creating an alliance in Project Rebearth. It focuses on economic benefits, reducing both export and import trade costs while increasing taxation income for all alliance members, at the expense of a higher risk of raids. == Effects == All members of a Trade Alliance receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | E...")
19 February 2026
- 16:3416:34, 19 February 2026 Arctic Biome (hist | edit) [7,686 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Arctic Biome | primary_resource = {{Icon|Wood}} (imported) | construction = {{Icon|Wood}} (2× cost) | wood_upkeep = ×2.0 (double) | cost_modifier = 2× housing cost | woodcutter = Not available | quarry = Not available | claypit = Not available | iron_mine = Not available | foraging_hut = Not available }} The '''Arctic Biome''' is one of four biomes in Project Rebearth...")
- 16:2616:26, 19 February 2026 Stone Biome (hist | edit) [8,428 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Stone Biome | image = StoneBiome.png | primary_resource = {{Icon|Stone}} | construction = {{Icon|Stone}} (primary resource) | wood_upkeep = ×1.0 (standard) | cost_modifier = Standard | woodcutter = +{{BuildingData|name=woodcutter|data=rate|biome=stone|resource=wood}} {{Icon|Wood}}/day | quarry = +{{BuildingData|name=quarry|data=rate|biome=stone|resource=stone}} {{Icon|Stone}}/m²/day | claypit...")
- 16:2116:21, 19 February 2026 Wood Biome (hist | edit) [8,020 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Wood Biome | image = WoodBiome.png | primary_resource = {{Icon|Wood}} | construction = {{Icon|Wood}} (primary resource) | wood_upkeep = ×1.0 (standard) | cost_modifier = Standard | woodcutter = +{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}} {{Icon|Wood}}/day | quarry = +{{BuildingData|name=quarry|data=rate|biome=wood|resource=stone}} {{Icon|Stone}}/m²/day | claypit = +{{B...")
15 February 2026
- 16:5316:53, 15 February 2026 Earth Biome (hist | edit) [7,348 bytes] East6 (talk | contribs) (Created page with "The '''Earth Biome''' is one of four biomes in Project Rebearth. It covers arid, grassland, and dry regions of the world, where {{Icon|Earth}} is the dominant resource. Settlements in the Earth biome benefit from exceptionally low {{Icon|Wood}} upkeep on housing and excel at {{Icon|Glass}} production through abundant {{Icon|Earth}} supply. == Overview == The Earth biome is associated with dry and open landscapes. {{Icon|Earth}} serves as both th...")
9 February 2026
- 18:5418:54, 9 February 2026 Main page/Game details (hist | edit) [659 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/styles.css" /> <div class="rb-modal-box-alt"> <div class="rb-modal-border-alt rb-scooped-corners"> <div class="rb-modal-content-alt rb-scooped-corners"> <div class="rb-title-row"> <span class="rb-server-name-alt">Game details</span> </div> <table class="rb-info-table"> <tr><td class="rb-info-label">Developer</td><td>Program Sam</td></tr> <tr><td class="rb-info-label">Publisher</td><td>Program Sam</td></tr> <tr><td class="rb-info-label">Plat...")
- 18:5018:50, 9 February 2026 Main page/Start (hist | edit) [1,670 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/styles.css" /> <div class="rb-modal-box-alt"> <div class="rb-modal-border-alt rb-scooped-corners"> <div class="rb-modal-content-alt rb-scooped-corners"> <div class="rb-title-row"> <span class="rb-server-name-alt">Start your adventure</span> </div> <div class="rb-steps-row"> <div class="rb-step-card"> <div class="rb-step-number">1</div> <span class="rb-step-text">Choose any spot on Earth to start your settlement</span> </div> <div class="rb-...")
- 18:1618:16, 9 February 2026 Main page/About (hist | edit) [1,023 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/styles.css" /> <div class="rb-modal-box"> <div class="rb-modal-border rb-scooped-corners"> <div class="rb-modal-content rb-scooped-corners"> <div class="rb-title-row"> <span class="rb-server-name">About the game</span> </div> <span class="rb-description"> In '''Project Rebearth''', you rebuild the world together with other players. The game is set a thousand years into the future, after an unknown event wiped out civilization nothing on t...")
- 18:0018:00, 9 February 2026 Main page/Navigation (hist | edit) [404 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/Navigation/styles.css" /> <div class="mp-button-row"> {{SimpleButton|link=Biomes|Biomes}} {{SimpleButton|link=Resources|Resources}} {{SimpleButton|link=Buildings|Buildings}} {{SimpleButton|link=Production Chains|Production Chains}} </div><noinclude>Category:Main page templates</noinclude>")
- 17:4117:41, 9 February 2026 Main page/Welcome (hist | edit) [1,006 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/styles.css" /> <div class="rb-modal-box"> <div class="rb-modal-border rb-scooped-corners"> <div class="rb-modal-content rb-scooped-corners"> <span class="rb-welcome-text">Welcome, reader!</span> <div class="rb-title-row"> <span class="rb-server-name">Project Rebearth Wiki</span> </div> <div class="rb-stats-row"> <div class="rb-stat-item"> <span>{{NUMBEROFARTICLES}} articles</span> </div>• <div class="rb-stat-item"> <span>{{NUMBEROFACTIVEU...")
- 08:5508:55, 9 February 2026 Population (hist | edit) [4,034 bytes] Program Sam (talk | contribs) (Created page with "= Population = Population is not a traditional resource but a balance between housing capacity and worker demand. Housing provides positive population, while production buildings consume (require) population as workers. If your available population reaches zero, you cannot build new production buildings. The warning "Not enough volunteers" appears when production buildings require more people than are available. == Provides Population (Housing) == {| class="wikita...")
- 08:5508:55, 9 February 2026 Knowledge (hist | edit) [1,091 bytes] Program Sam (talk | contribs) (Created page with "= Knowledge = Knowledge is generated by research buildings and is spent on unlocking Choices and launching Expeditions. It is essential for progressing to advanced game features and expanding your explored territory. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | University || +10 || Consumes 10 Coins and 5 Glass per day; 50 population |- | Museum || +5 || Consumes 10 Coins per day; 10 Population|...")
- 08:5408:54, 9 February 2026 Coin (hist | edit) [7,584 bytes] Program Sam (talk | contribs) (Created page with "= Coin = Coins are the currency of Project Rebearth. They are generated by town buildings, market stalls, and the Taxation choice. Coins are consumed as upkeep for Towers (territory expansion) and research buildings. Running out of Coins triggers the Bankruptcy event, causing Towers to deteriorate. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Square || +1 || Upgraded town center...")
- 08:5308:53, 9 February 2026 Scrap (hist | edit) [5,234 bytes] Program Sam (talk | contribs) (Created page with "= Scrap = Scrap is a rare and special resource that '''cannot be produced''' by any building. It can only be obtained through Expeditions and trading. Scrap is used exclusively to upgrade buildings to their improved versions, unlocking more efficient production. == Production == Scrap is '''not produced''' by any building. It can only be obtained through: * '''Expeditions''' — Exploring new territory may yield Scrap as a discovery....")
- 08:5308:53, 9 February 2026 Glass (hist | edit) [1,251 bytes] Program Sam (talk | contribs) (Created page with "= Glass = Glass is an advanced material produced at the Glassworks from Earth. It is consumed by the University for research and is required as a construction material for several high-tier buildings. Glass production is not available in the Arctic biome. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Glassworks || +5 || Consumes 50 Earth and 0.5 Tools per day; not available in Arctic Biome|...")
- 08:5308:53, 9 February 2026 Tools (hist | edit) [2,243 bytes] Program Sam (talk | contribs) (Created page with "= Tools = Tools are essential for the operation of many advanced buildings. They are produced from Metal and Wood at the Tools Workshop. Running out of tools will halt production at many buildings simultaneously, so maintaining a steady supply is critical. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tools Workshop || +2 || Consumes 4 Metal and 5 Wood per day |} == Consumption == {| class="wikitable...")
- 08:5308:53, 9 February 2026 Metal (hist | edit) [1,148 bytes] Program Sam (talk | contribs) (Created page with "= Metal = Metal is refined from Ore at the Refinery. It is the key input for the Tools Workshop and is used as a construction material for the Glassworks. The conversion ratio is 5:1 (50 Ore → 10 Metal). == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Refinery || +10 || Consumes 50 Ore and 0.2 Tools per day |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tools Worksho...")
- 08:5208:52, 9 February 2026 Ore (hist | edit) [6,797 bytes] Program Sam (talk | contribs) (Created page with "= Ore = Ore is extracted from Iron Mines and refined at the Refinery into Metal. Stone biomes have the highest Ore yield. Iron Mines must be placed at least 1,500m apart from each other. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Iron Mine || +40 || +100 || +60 || — || Consumes Tools (-1/day); not avai...")
- 08:5208:52, 9 February 2026 Clothes (hist | edit) [922 bytes] Program Sam (talk | contribs) (Created page with "= Clothes = Clothes are produced by the Tailor from Wool. They can be sold at Goods Stalls for a higher Coin rate than food stalls, making them a premium trade good. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tailor || +50 || Consumes 50 Wool, 0.1 Tools per day |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Goods Stall || -1 || Produces 0.5 Coins (...")
- 08:5208:52, 9 February 2026 Drinks (hist | edit) [1,059 bytes] Program Sam (talk | contribs) (Created page with "= Drinks = Drinks are brewed from Grain at the Brewery. They are consumed at the Tavern to generate Coins, and are required as upkeep for Ships. Having a steady supply of drinks is essential for maintaining a fleet and generating coin income. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Brewery || +50 || Consumes 50 Grain, 0.1 Tools per day |} == Consumption == {| class="wikitable" |- ! Building...")
- 08:5108:51, 9 February 2026 Flour (hist | edit) [8,118 bytes] Program Sam (talk | contribs) (Created page with "= Flour = Flour is an intermediate resource produced by grinding Grain at a Windmill. It is then baked into Food at a Bakery. This is one of the most important production chains for feeding large populations. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Windmill || +100 || Consumes 100 Grain, 0.1 Tools per day |- | Improved Windmill || +100 || Consumes only 80 Grain, no Tools |} == Consumption =...")
- 08:5108:51, 9 February 2026 Milk (hist | edit) [1,237 bytes] Program Sam (talk | contribs) (Created page with "= Milk = Milk is produced by raising Goats or Cows on fields. It is processed at the Creamery into Food. Cows produce more Food but less Milk per m², while Goats produce more Milk but less Food. The Vegan Society choice prevents Milk production entirely. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Goat) || +0.01/m² || Also produces Food (+0.005/m²) |- | Field (Cow) || +0....")
- 08:5108:51, 9 February 2026 Wool (hist | edit) [937 bytes] Program Sam (talk | contribs) (Created page with "= Wool = Wool is produced by raising Sheep on fields. It is the raw material for the Tailor, who turns it into Clothes. The Vegan Society choice prevents Wool production entirely. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Sheep) || +0.005/m² || Also produces Food (+0.005/m²) |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tailor || -50 || Converts to Cl...")
- 08:5108:51, 9 February 2026 Grain (hist | edit) [1,145 bytes] Program Sam (talk | contribs) (Created page with "= Grain = Grain is an intermediate resource harvested from fields. It cannot be eaten directly but is processed into Flour (via the Windmill) or Drinks (via the Brewery). Grain and Maize fields both produce Grain. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Grain) || +0.01/m² || Crop type: Grain |- | Field (Maize) || +0.01/m² || Crop type: Maize |} == Consumption == {| class="wikitable"...")
- 08:5008:50, 9 February 2026 Food (hist | edit) [7,648 bytes] Program Sam (talk | contribs) (Created page with "= Food = Food is the most critical resource in the game. Your population consumes food daily, and running out triggers a Food Shortage event that causes theft and work stoppages. Food can be produced directly from fields, fisheries, foraging, or through processing chains (Flour → Bakery, Milk → Creamery). == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! ...")
- 08:5008:50, 9 February 2026 Earth (hist | edit) [9,188 bytes] Program Sam (talk | contribs) (Created page with "= Earth = Earth (clay) is the primary resource in arid and desert biomes. It is extracted from clay pits and is a crucial input for the Glassworks. In Earth biomes, housing upkeep consumes very little Wood compared to other biomes. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | claypit || +0.01/m² || +0.01/m² || +0.05/m² || —...")
- 08:4908:49, 9 February 2026 Stone (hist | edit) [6,335 bytes] Program Sam (talk | contribs) (Created page with "= Stone = Stone is the primary resource in mountain biomes. It is extracted from quarries and used as a building material. Unlike Wood, Stone is not consumed as upkeep by housing. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Quarry || +0.01/m² || +0.03/m² || +0.01/m² || — || Polygon building; rate scales with area |- | Stone Crane || +20...")
- 08:4908:49, 9 February 2026 Wood (hist | edit) [9,724 bytes] Program Sam (talk | contribs) (Created page with "= Wood = Wood is one of the three primary resources and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel/upkeep by housing, and is an input for the Tools Workshop. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Woodcutter || +30 || +15 || +5 || — || Main wood producer; not available in Arctic Biome|A...")
- 08:4008:40, 9 February 2026 Production Chains (hist | edit) [645 bytes] Program Sam (talk | contribs) (Created page with "== Production Chains == This section illustrates the main production chains in the game. === Bread Chain === Field (Grain) → Windmill (Flour) → Bakery (Food) === Dairy Chain === Field (Goat/Cow → Milk) → Creamery (Food) === Clothing Chain === Field (Sheep → Wool) → Tailor (Clothes) === Drinks Chain === Field (Grain) → Brewery (Drinks) → Tavern (Coins) === Metal Chain ===...")
- 08:3908:39, 9 February 2026 Decorative (hist | edit) [3,939 bytes] Program Sam (talk | contribs) (Created page with "== Decoration == === Table === It is nicer to eat at a table than on the floor. Unless you like the occasional crunchy bug in your hands or in your pants. {| class="wikitable" |- ! colspan="2" | Table |- | '''Category''' || Decoration |- | '''Type''' || Point |- | '''Cost''' || 10 Wood |} ---- === Well === Altough standing in the rain with your mouth open is fun, it is a bit more tricky when you have a bathtub to fill. A well will suit your town better. {| cla...")
- 08:3808:38, 9 February 2026 Logpile (hist | edit) [349 bytes] Program Sam (talk | contribs) (Created page with "= Log Pile = Best way to store wood? Just chug it in a pile. {| class="wikitable" |- ! colspan="2" | Log Pile |- | '''Category''' || Storage (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 10 Wood |- | '''Storage''' || 100 (Wood) |}")
- 08:3808:38, 9 February 2026 Warehouse (hist | edit) [524 bytes] Program Sam (talk | contribs) (Created page with "= Warehouse === A warehouse can store all kinds of resources. Just give them the space to do it. {| class="wikitable" |- ! colspan="2" | Warehouse |- | '''Category''' || Storage |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''Population''' || -1 |- | '''Sto...")
- 08:3708:37, 9 February 2026 Museum (hist | edit) [708 bytes] Program Sam (talk | contribs) (Created page with "= Museum = Let everyone look at the cool things we found! Lets put them in the fanciest building we can make. {| class="wikitable" |- ! colspan="2" | Museum |- | '''Category''' || Research |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100 || 500 |- | Stone || 1,000 || 1,000 || — || 100 || 500 |- | Earth Bi...")
- 08:3708:37, 9 February 2026 University (hist | edit) [4,595 bytes] Program Sam (talk | contribs) (Created page with "= University = A place where you can put all of your smart people to do smart things. And with all of their spare time, you could even send them on Expeditions! {| class="wikitable" |- ! colspan="2" | University |- | '''Category''' || Research |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100...")
- 08:3708:37, 9 February 2026 Market Stall Goods (hist | edit) [300 bytes] Program Sam (talk | contribs) (Created page with "= Goods Stall = A stall selling various goods. {| class="wikitable" |- ! colspan="2" | Goods Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Clothes: -1/day, Coins: +0.5/day |}")
- 08:3608:36, 9 February 2026 Market Stall Vegetable (hist | edit) [312 bytes] Program Sam (talk | contribs) (Created page with "= Vegetable Stall (market_stall_4) = A stall selling vegetable products. {| class="wikitable" |- ! colspan="2" | Vegetable Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
- 08:3608:36, 9 February 2026 Market Stall Bread (hist | edit) [304 bytes] Program Sam (talk | contribs) (Created page with "= Bread Stall (market_stall_3) = A stall selling bread products. {| class="wikitable" |- ! colspan="2" | Bread Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
- 08:3608:36, 9 February 2026 Market Stall Fish (hist | edit) [302 bytes] Program Sam (talk | contribs) (Created page with "= Fish Stall = A stall selling fish products. {| class="wikitable" |- ! colspan="2" | Fish Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
- 08:3508:35, 9 February 2026 Market Stall Meat (hist | edit) [302 bytes] Program Sam (talk | contribs) (Created page with "= Meat Stall (market_stall_1) = A stall selling meat products. {| class="wikitable" |- ! colspan="2" | Meat Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
- 08:3508:35, 9 February 2026 Plaza (hist | edit) [1,259 bytes] Program Sam (talk | contribs) (Created page with "= Plaza = Pretty tiles for your pretty town. Great for marketplaces, decoration, or just showing off your wealth. {| class="wikitable" |- ! colspan="2" | Plaza |- | '''Category''' || Town |- | '''Type''' || Polygon |- | '''Cost''' || 0.1 Stone per m² |}")