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27 February 2026

  • 21:3121:31, 27 February 2026 Choices (hist | edit) [5,915 bytes] East6 (talk | contribs) (Created page with "'''Choices''' are policies and modifiers that players can enact in ''Project Rebearth'' to adjust their settlement's economy, production, and living conditions. Each choice applies one or more multiplier effects that alter game mechanics such as production rates, happiness, trade costs, and events probabilities. Some choices are standalone toggles, while others belong to exclusive groups where only one option can be active at a time. Most choices hav...")
  • 21:2421:24, 27 February 2026 Vegan Society (hist | edit) [3,597 bytes] East6 (talk | contribs) (Created page with "{{Choice | name = Vegan Society | category = Choice | lock = 7 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.2</td></tr></table> | flags = Enables vegan mode (disables animal Field types) }} '''Vegan Society''' is a choice in Project Rebearth that boosts {{Icon|Food}} production by 20% while disabling all animal Field t...")

23 February 2026

  • 20:5520:55, 23 February 2026 Taxation (hist | edit) [3,519 bytes] East6 (talk | contribs) (Created page with "'''Taxation''' is a choice in Project Rebearth that enables the taxation system for a settlement. When active, the settlement collects {{Icon|Coin}} income from its population, but at the cost of significantly reduced happiness. Taxation requires a large {{Icon|Knowledge}} investment to enact and can be toggled on or off with a 1-day lock period. == Effects == {| class="wikitable" ! Effect !! Multiplier !! Description |- | Happiness || ×0.7 ||...")
  • 20:3720:37, 23 February 2026 Project Rebearth (hist | edit) [6,822 bytes] East6 (talk | contribs) (Created page with "{{Game | name = Project Rebearth | image = ProjectRebearth.png | developer = Program Sam | publisher = Program Sam | release_date = January 30, 2026 | platforms = Windows, macOS, Linux | genre = Casual, Indie, Massively Multiplayer, Strategy | modes = Single-player, Multiplayer, MMO | engine = Custom | languages = 28 | steam = https://store.steampowered.com/app/2871870/Project_Rebearth/ }} '''''Project Rebearth'''...")
  • 20:2120:21, 23 February 2026 Goat (hist | edit) [4,594 bytes] East6 (talk | contribs) (Created page with "'''Goat''' fields are one of three animal types that can be raised on a Field in Project Rebearth. Goat fields produce both {{Icon|Food}} and {{Icon|Milk}}, and are the most worker-efficient animal type with the highest {{Icon|Milk}} output. <gallery mode="packed"> File:MaleGoat.png|A male goat File:FemaleGoat.png|A female goat </gallery> <center>{{C|they caught feelings for each other <3}}</center> == Overview == A goat field produces '''0.005''' {{...")
  • 20:1620:16, 23 February 2026 Cow (hist | edit) [4,181 bytes] East6 (talk | contribs) (Created page with "'''Cow''' fields are one of three animal types that can be raised on a Field in Project Rebearth. Cow fields produce both {{Icon|Food}} and {{Icon|Milk}}, and have the highest {{Icon|Food}} output of any animal type. <gallery mode="packed"> File:MaleCow.png|A male cow File:FemaleCow.png|A female cow </gallery> <center>{{C|they are made for each other <3}}</center> == Overview == A cow field produces '''0.01''' {{Icon|Food}} and '''0.005''' {{Icon|Mil...")
  • 20:0820:08, 23 February 2026 Sheep (hist | edit) [3,515 bytes] East6 (talk | contribs) (Created page with "'''Sheep''' are one of three animal types that can be raised on a Field in Project Rebearth. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain. == Overview == A sheep field produces '''0.005''' {{Icon|Food}} and '''0.005''' {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''50''' {{Icon|Food}} and '''50''' {{Icon|Wool}} per day. Sheep fields require '''0....")

20 February 2026

  • 15:3615:36, 20 February 2026 Alliances (hist | edit) [2,261 bytes] East6 (talk | contribs) (Created page with "'''Alliances''' are a multiplayer feature in Project Rebearth that allow players to get together. When creating an alliance, the founder selects an alliance type that determines passive bonuses for all members. == Alliance Types == There are three alliance types. Each provides a distinct set of bonuses and drawbacks that apply to every member of the alliance. {| class="wikitable" |- ! Alliance Type !! Focus !! Effects |- | Trade Alliance || Commerce |...")
  • 15:3215:32, 20 February 2026 Great Federation (hist | edit) [3,365 bytes] East6 (talk | contribs) (Created page with "The '''Great Federation''' is one of three alliance types available when creating an alliance in Project Rebearth. It focuses on production and security, boosting all resource production and reducing raid risk, at the expense of lower taxation income. == Effects == All members of a Great Federation receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | Raid risk || x0.8 || Reduces the probability of...")
  • 15:3115:31, 20 February 2026 Science League (hist | edit) [3,980 bytes] East6 (talk | contribs) (Created page with "The '''Science League''' is one of three alliance types available when creating an alliance in Project Rebearth. It focuses on research and exploration, boosting research speed and reducing expedition costs while also raising happiness, at the expense of reduced overall production. == Effects == All members of a Science League receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | Research speed ||...")
  • 15:2715:27, 20 February 2026 Trade Alliance (hist | edit) [3,261 bytes] East6 (talk | contribs) (Created page with "The '''Trade Alliance''' is one of three alliance types available when creating an alliance in Project Rebearth. It focuses on economic benefits, reducing both export and import trade costs while increasing taxation income for all alliance members, at the expense of a higher risk of raids. == Effects == All members of a Trade Alliance receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | E...")

19 February 2026

  • 16:3416:34, 19 February 2026 Arctic Biome (hist | edit) [7,686 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Arctic Biome | primary_resource = {{Icon|Wood}} (imported) | construction = {{Icon|Wood}} (2× cost) | wood_upkeep = ×2.0 (double) | cost_modifier = 2× housing cost | woodcutter = Not available | quarry = Not available | claypit = Not available | iron_mine = Not available | foraging_hut = Not available }} The '''Arctic Biome''' is one of four biomes in Project Rebearth...")
  • 16:2616:26, 19 February 2026 Stone Biome (hist | edit) [8,428 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Stone Biome | image = StoneBiome.png | primary_resource = {{Icon|Stone}} | construction = {{Icon|Stone}} (primary resource) | wood_upkeep = ×1.0 (standard) | cost_modifier = Standard | woodcutter = +{{BuildingData|name=woodcutter|data=rate|biome=stone|resource=wood}} {{Icon|Wood}}/day | quarry = +{{BuildingData|name=quarry|data=rate|biome=stone|resource=stone}} {{Icon|Stone}}/m²/day | claypit...")
  • 16:2116:21, 19 February 2026 Wood Biome (hist | edit) [8,020 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Wood Biome | image = WoodBiome.png | primary_resource = {{Icon|Wood}} | construction = {{Icon|Wood}} (primary resource) | wood_upkeep = ×1.0 (standard) | cost_modifier = Standard | woodcutter = +{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}} {{Icon|Wood}}/day | quarry = +{{BuildingData|name=quarry|data=rate|biome=wood|resource=stone}} {{Icon|Stone}}/m²/day | claypit = +{{B...")

15 February 2026

  • 16:5316:53, 15 February 2026 Earth Biome (hist | edit) [7,348 bytes] East6 (talk | contribs) (Created page with "The '''Earth Biome''' is one of four biomes in Project Rebearth. It covers arid, grassland, and dry regions of the world, where {{Icon|Earth}} is the dominant resource. Settlements in the Earth biome benefit from exceptionally low {{Icon|Wood}} upkeep on housing and excel at {{Icon|Glass}} production through abundant {{Icon|Earth}} supply. == Overview == The Earth biome is associated with dry and open landscapes. {{Icon|Earth}} serves as both th...")

9 February 2026

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