Food: Difference between revisions
From Project Rebearth
m Text replacement - "Stone" to "{{Icon|Stone}}" |
m Text replacement - "Food" to "{{Icon|Food}}" |
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{{Icon|Food}} is the most critical resource in the game. Your population consumes food daily, and running out triggers a [[Food Shortage]] event that causes theft and work stoppages. {{Icon|Food}} can be produced directly from [[Field|fields]], [[Fishery|fisheries]], [[Foraging Hut|foraging]], or through processing chains ([[Flour]] → [[Bakery]], [[Milk]] → [[Creamery]]). | |||
== Production == | == Production == | ||
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| [[Boat]] || colspan="4" style="text-align:center;" | +3 || Sub-building of [[Fishery]]/[[Pier]] | | [[Boat]] || colspan="4" style="text-align:center;" | +3 || Sub-building of [[Fishery]]/[[Pier]] | ||
|- | |- | ||
| [[Bakery]] || colspan="4" style="text-align:center;" | +50 || Converts [[Flour]] to | | [[Bakery]] || colspan="4" style="text-align:center;" | +50 || Converts [[Flour]] to {{Icon|Food}} | ||
|- | |- | ||
| [[Creamery]] || colspan="4" style="text-align:center;" | +50 || Converts [[Milk]] to | | [[Creamery]] || colspan="4" style="text-align:center;" | +50 || Converts [[Milk]] to {{Icon|Food}} | ||
|- | |- | ||
| [[Foraging Hut]] || +5 || +5 || +3 || — || Also gathers other basic resources | | [[Foraging Hut]] || +5 || +5 || +3 || — || Also gathers other basic resources | ||
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|} | |} | ||
{{Icon|Food}} is also consumed when launching '''[[Expeditions]]''' (100 food per 1,000 hectares explored). | |||
== Storage == | == Storage == | ||
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| [[Warehouse]] || 5,000 (shared with all resources) | | [[Warehouse]] || 5,000 (shared with all resources) | ||
|- | |- | ||
| [[Fishery]] || 100 ( | | [[Fishery]] || 100 ({{Icon|Food}} only) | ||
|- | |- | ||
| [[Bakery]] || 100 ( | | [[Bakery]] || 100 ({{Icon|Food}} only) | ||
|- | |- | ||
| [[Creamery]] || 100 ( | | [[Creamery]] || 100 ({{Icon|Food}} only) | ||
|- | |- | ||
| [[Foraging Hut]] || 100 ( | | [[Foraging Hut]] || 100 ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}) | ||
|} | |} | ||
Revision as of 21:43, 17 February 2026
Food is the most critical resource in the game. Your population consumes food daily, and running out triggers a Food Shortage event that causes theft and work stoppages.
Food can be produced directly from fields, fisheries, foraging, or through processing chains (Flour → Bakery, Milk → Creamery).
Production
| Building | Wood Biome | Stone Biome | Earth Biome | Arctic Biome | Notes |
|---|---|---|---|---|---|
| Field (Potato) | +0.005/m² | Direct food from farming | |||
| Field (Sheep) | +0.005/m² | Also produces Wool | |||
| Field (Goat) | +0.005/m² | Also produces Milk | |||
| Field (Cow) | +0.01/m² | Also produces Milk | |||
| Fishery | +5 | Must be on the coast | |||
| Boat | +3 | Sub-building of Fishery/Pier | |||
| Bakery | +50 | Converts Flour to | |||
| Creamery | +50 | Converts Milk to | |||
| Foraging Hut | +5 | +5 | +3 | — | Also gathers other basic resources |
Consumption
| Building | Wood Biome | Stone Biome | Earth Biome | Arctic Biome | Notes |
|---|---|---|---|---|---|
| Center | -4 | Starting building | |||
| Shack | -1.5 | All biomes | |||
| Hut | -2.0 | All biomes | |||
| Cabin | -2.5 | All biomes | |||
| House | -4.0 | All biomes | |||
| Residence | -5.0 | All biomes | |||
| Villa | -6.0 | All biomes | |||
| Meat Stall | -1 | Produces Coins | |||
| Fish Stall | -1 | Produces Coins | |||
| Bread Stall | -1 | Produces Coins | |||
| Vegetable Stall | -1 | Produces Coins | |||
Food is also consumed when launching Expeditions (100 food per 1,000 hectares explored).
Storage
| Building | Volume |
|---|---|
| Center | 5,000 (shared with all resources) |
| Square | 10,000 (shared with all resources) |
| Warehouse | 5,000 (shared with all resources) |
| Fishery | 100 ( |
| Bakery | 100 ( |
| Creamery | 100 ( |
| Foraging Hut | 100 ( |
Affected By
- Food Production modifier (from Choices: Vegan Society ×1.2, Worker Safety ×0.9, Dubious Working Rules ×1.1)
- Food Consumption modifier (from Choices: Low Rations ×0.8, Normal Rations ×1.0, Lavish Rations ×1.2)
- All Production modifier (from Choices/Alliances)
- Food Shortage event — Triggered when food runs out; reduces Happiness by 50%.