Knowledge: Difference between revisions
From Project Rebearth
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== Production == | == Production == | ||
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! Building !! Rate !! Notes | ! Building !! Rate !! Notes | ||
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| [[Museum]] || +5 || Consumes 10 [[Coins]] per day; 10 [[Population|population]] | | [[Museum]] || +5 || Consumes 10 [[Coins]] per day; 10 [[Population|population]] | ||
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== Consumption == | == Consumption == | ||
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[[Knowledge]] is consumed for: | [[Knowledge]] is consumed for: | ||
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| '''[[Taxation]]''' (Choice) || 100,000 || One-time unlock cost | | '''[[Taxation]]''' (Choice) || 100,000 || One-time unlock cost | ||
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== Special Properties == | == Special Properties == | ||
Revision as of 16:46, 3 March 2026
Knowledge is generated by research buildings and is spent on unlocking Choices and launching Expeditions. It is essential for progressing to advanced game features and expanding your explored territory.
Production
| Building | Rate | Notes |
|---|---|---|
| University | +10 | Consumes 10 Coins and 5 Glass per day; 50 population |
| Museum | +5 | Consumes 10 Coins per day; 10 population |
Consumption
Knowledge is consumed for:
| Usage | Cost | Notes |
|---|---|---|
| Expeditions | 10 per 1,000 hectares | For exploring the map |
| Worker Safety (Choice) | 100 | One-time unlock cost |
| Intensive Farming (Choice) | 100 | One-time unlock cost; permanent |
| Taxation (Choice) | 100,000 | One-time unlock cost |
Special Properties
- Knowledge is not a standard storable resource — it accumulates as a special counter.
- Required to build a University first to start generating Knowledge.