Science League: Difference between revisions
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Created page with "The '''Science League''' is one of three alliance types available when creating an alliance in Project Rebearth. It focuses on research and exploration, boosting research speed and reducing expedition costs while also raising happiness, at the expense of reduced overall production. == Effects == All members of a Science League receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | Research speed ||..." |
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{{Alliance | |||
| name = Science League | |||
| focus = Research & Exploration | |||
| bonuses = <div class="rb-ia-effect rb-ia-bonus"><div class="rb-ia-effect-name">Research speed</div><div class="rb-ia-effect-value">×1.2</div></div><div class="rb-ia-effect rb-ia-bonus"><div class="rb-ia-effect-name">Expedition cost</div><div class="rb-ia-effect-value">×0.8</div></div><div class="rb-ia-effect rb-ia-bonus"><div class="rb-ia-effect-name">Happiness</div><div class="rb-ia-effect-value">+10%</div></div> | |||
| drawbacks = <div class="rb-ia-effect rb-ia-drawback"><div class="rb-ia-effect-name">All production</div><div class="rb-ia-effect-value">×0.8</div></div> | |||
}} | |||
The '''Science League''' is one of three [[Alliances|alliance types]] available when creating an alliance in [[Main Page|Project Rebearth]]. It focuses on research and exploration, boosting research speed and reducing expedition costs while also raising happiness, at the expense of reduced overall production. | The '''Science League''' is one of three [[Alliances|alliance types]] available when creating an alliance in [[Main Page|Project Rebearth]]. It focuses on research and exploration, boosting research speed and reducing expedition costs while also raising happiness, at the expense of reduced overall production. | ||
== Effects == | == Effects == | ||
All members of a Science League receive the following bonuses: | All members of a Science League receive the following bonuses: | ||
| Line 9: | Line 14: | ||
! Effect !! Multiplier !! Description | ! Effect !! Multiplier !! Description | ||
|- | |- | ||
| Research speed || | | Research speed || ×1.2 || Increases [[University]] research speed by 20% | ||
|- | |- | ||
| Expedition cost || | | Expedition cost || ×0.8 || Reduces {{Icon|Food}}, {{Icon|Knowledge}}, and [[Population]] costs of [[Expeditions]] by 20% | ||
|- | |- | ||
| Happiness || | | [[Happiness]] || +10% || Increases [[Happiness]] by 10% | ||
|- | |- | ||
| All production || | | All production || ×0.8 || Reduces output of all production buildings by 20% | ||
|} | |} | ||
== Details == | == Details == | ||
When a player creates an alliance, they choose one of three alliance types: [[Trade Alliance]], [[Great Federation]], or Science League. The chosen type determines the passive bonuses applied to all members of the alliance. Science League has no enactment cost and no lock duration. | When a player creates an alliance, they choose one of three alliance types: [[Trade Alliance]], [[Great Federation]], or Science League. The chosen type determines the passive bonuses applied to all members of the alliance. Science League has no enactment cost and no lock duration. | ||
The Science League is built around accelerating research and exploration. {{Icon|Knowledge}} generation at [[University|Universities]] is 20% faster, and [[Expeditions]] cost 20% less in {{Icon|Food}}, {{Icon|Knowledge}}, and [[Population]], making it significantly cheaper to explore new territory and recover {{Icon|Scrap}}. Alliance members also enjoy a 10% happiness boost, which reduces the risk of [[Strike|strikes]] and helps trigger [[Celebration|celebrations]] and [[Productivity Boom|productivity booms]]. | The Science League is built around accelerating research and exploration. {{Icon|Knowledge}} generation at [[University|Universities]] is 20% faster, and [[Expeditions]] cost 20% less in {{Icon|Food}}, {{Icon|Knowledge}}, and [[Population]], making it significantly cheaper to explore new territory and recover {{Icon|Scrap}}. Alliance members also enjoy a +10% happiness boost, which reduces the risk of [[Strike|strikes]] and helps trigger [[Celebration|celebrations]] and [[Productivity Boom|productivity booms]]. | ||
The major drawback is a blanket 20% reduction to all production. Every building that produces resources | The major drawback is a blanket 20% reduction to all production. Every building that produces resources, from [[Woodcutter|Woodcutters]] and [[Fishery|Fisheries]] to [[Bakery|Bakeries]] and [[Refinery|Refineries]], operates at only 80% of its normal output. This makes the Science League less suited for settlements that need high raw throughput, and more appropriate for mature towns with established supply chains that can absorb the production penalty. | ||
== Strategy == | == Strategy == | ||
Science League is the best choice for players who prioritize expansion through [[Expeditions]] and long-term {{Icon|Knowledge}} accumulation. The 20% reduction in expedition costs compounds over many expeditions, yielding more {{Icon|Scrap}} and basic resources per unit of investment. Faster research also means earlier access to advanced upgrades and technologies. | Science League is the best choice for players who prioritize expansion through [[Expeditions]] and long-term {{Icon|Knowledge}} accumulation. The 20% reduction in expedition costs compounds over many expeditions, yielding more {{Icon|Scrap}} and basic resources per unit of investment. Faster research also means earlier access to advanced upgrades and technologies. | ||
The happiness bonus provides a passive quality-of-life benefit, reducing the need for happiness-boosting [[Choices]] like [[Lavish Rations]] and freeing up policy slots for other options. However, the 20% production penalty is steep. Settlements in the Science League should plan for larger production capacity to compensate | The happiness bonus provides a passive quality-of-life benefit, reducing the need for happiness-boosting [[Choices]] like [[Lavish Rations]] and freeing up policy slots for other options. However, the 20% production penalty is steep. Settlements in the Science League should plan for larger production capacity to compensate, with more [[Field|Fields]], more [[Woodcutter|Woodcutters]], and more processing buildings than would otherwise be needed. | ||
Compared to the [[Trade Alliance]], which boosts commerce, or the [[Great Federation]], which offers balanced production and safety, the Science League rewards a more exploratory and research-driven play style. | Compared to the [[Trade Alliance]], which boosts commerce, or the [[Great Federation]], which offers balanced production and safety, the Science League rewards a more exploratory and research-driven play style. | ||
== Changelog == | |||
{{Changelog}} | |||
== See also == | == See also == | ||
| Line 41: | Line 47: | ||
* [[Expeditions]] | * [[Expeditions]] | ||
* [[Happiness]] | * [[Happiness]] | ||
{{Navbox}} | |||
[[Category:Alliance types]] | [[Category:Alliance types]] | ||
Latest revision as of 00:14, 28 February 2026
The Science League is one of three alliance types available when creating an alliance in Project Rebearth. It focuses on research and exploration, boosting research speed and reducing expedition costs while also raising happiness, at the expense of reduced overall production.
Effects
[edit]All members of a Science League receive the following bonuses:
| Effect | Multiplier | Description |
|---|---|---|
| Research speed | ×1.2 | Increases University research speed by 20% |
| Expedition cost | ×0.8 | Reduces |
| Happiness | +10% | Increases Happiness by 10% |
| All production | ×0.8 | Reduces output of all production buildings by 20% |
Details
[edit]When a player creates an alliance, they choose one of three alliance types: Trade Alliance, Great Federation, or Science League. The chosen type determines the passive bonuses applied to all members of the alliance. Science League has no enactment cost and no lock duration.
The Science League is built around accelerating research and exploration.
Knowledge generation at Universities is 20% faster, and Expeditions cost 20% less in
Food,
Knowledge, and Population, making it significantly cheaper to explore new territory and recover
Scrap. Alliance members also enjoy a +10% happiness boost, which reduces the risk of strikes and helps trigger celebrations and productivity booms.
The major drawback is a blanket 20% reduction to all production. Every building that produces resources, from Woodcutters and Fisheries to Bakeries and Refineries, operates at only 80% of its normal output. This makes the Science League less suited for settlements that need high raw throughput, and more appropriate for mature towns with established supply chains that can absorb the production penalty.
Strategy
[edit]Science League is the best choice for players who prioritize expansion through Expeditions and long-term
Knowledge accumulation. The 20% reduction in expedition costs compounds over many expeditions, yielding more
Scrap and basic resources per unit of investment. Faster research also means earlier access to advanced upgrades and technologies.
The happiness bonus provides a passive quality-of-life benefit, reducing the need for happiness-boosting Choices like Lavish Rations and freeing up policy slots for other options. However, the 20% production penalty is steep. Settlements in the Science League should plan for larger production capacity to compensate, with more Fields, more Woodcutters, and more processing buildings than would otherwise be needed.
Compared to the Trade Alliance, which boosts commerce, or the Great Federation, which offers balanced production and safety, the Science League rewards a more exploratory and research-driven play style.