Main public logs
Combined display of all available logs of Project Rebearth. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:50, 19 February 2026 Program Sam talk contribs created page User:Program Sam (Created page with "The one and only Sam Program. Uhm, yeah.")
- 17:42, 15 February 2026 Program Sam talk contribs changed group membership for East6: granted administrator; kept interface administrator unchanged
- 15:58, 15 February 2026 Program Sam talk contribs changed group membership for East6: granted interface administrator
- 08:55, 9 February 2026 Program Sam talk contribs created page Population (Created page with "= Population = Population is not a traditional resource but a balance between housing capacity and worker demand. Housing provides positive population, while production buildings consume (require) population as workers. If your available population reaches zero, you cannot build new production buildings. The warning "Not enough volunteers" appears when production buildings require more people than are available. == Provides Population (Housing) == {| class="wikita...")
- 08:55, 9 February 2026 Program Sam talk contribs created page Knowledge (Created page with "= Knowledge = Knowledge is generated by research buildings and is spent on unlocking Choices and launching Expeditions. It is essential for progressing to advanced game features and expanding your explored territory. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | University || +10 || Consumes 10 Coins and 5 Glass per day; 50 population |- | Museum || +5 || Consumes 10 Coins per day; 10 Population|...")
- 08:54, 9 February 2026 Program Sam talk contribs created page Coin (Created page with "= Coin = Coins are the currency of Project Rebearth. They are generated by town buildings, market stalls, and the Taxation choice. Coins are consumed as upkeep for Towers (territory expansion) and research buildings. Running out of Coins triggers the Bankruptcy event, causing Towers to deteriorate. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Square || +1 || Upgraded town center...")
- 08:53, 9 February 2026 Program Sam talk contribs created page Scrap (Created page with "= Scrap = Scrap is a rare and special resource that '''cannot be produced''' by any building. It can only be obtained through Expeditions and trading. Scrap is used exclusively to upgrade buildings to their improved versions, unlocking more efficient production. == Production == Scrap is '''not produced''' by any building. It can only be obtained through: * '''Expeditions''' — Exploring new territory may yield Scrap as a discovery....")
- 08:53, 9 February 2026 Program Sam talk contribs created page Glass (Created page with "= Glass = Glass is an advanced material produced at the Glassworks from Earth. It is consumed by the University for research and is required as a construction material for several high-tier buildings. Glass production is not available in the Arctic biome. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Glassworks || +5 || Consumes 50 Earth and 0.5 Tools per day; not available in Arctic Biome|...")
- 08:53, 9 February 2026 Program Sam talk contribs created page Tools (Created page with "= Tools = Tools are essential for the operation of many advanced buildings. They are produced from Metal and Wood at the Tools Workshop. Running out of tools will halt production at many buildings simultaneously, so maintaining a steady supply is critical. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tools Workshop || +2 || Consumes 4 Metal and 5 Wood per day |} == Consumption == {| class="wikitable...")
- 08:53, 9 February 2026 Program Sam talk contribs created page Metal (Created page with "= Metal = Metal is refined from Ore at the Refinery. It is the key input for the Tools Workshop and is used as a construction material for the Glassworks. The conversion ratio is 5:1 (50 Ore → 10 Metal). == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Refinery || +10 || Consumes 50 Ore and 0.2 Tools per day |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tools Worksho...")
- 08:52, 9 February 2026 Program Sam talk contribs created page Ore (Created page with "= Ore = Ore is extracted from Iron Mines and refined at the Refinery into Metal. Stone biomes have the highest Ore yield. Iron Mines must be placed at least 1,500m apart from each other. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Iron Mine || +40 || +100 || +60 || — || Consumes Tools (-1/day); not avai...")
- 08:52, 9 February 2026 Program Sam talk contribs created page Clothes (Created page with "= Clothes = Clothes are produced by the Tailor from Wool. They can be sold at Goods Stalls for a higher Coin rate than food stalls, making them a premium trade good. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tailor || +50 || Consumes 50 Wool, 0.1 Tools per day |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Goods Stall || -1 || Produces 0.5 Coins (...")
- 08:52, 9 February 2026 Program Sam talk contribs created page Drinks (Created page with "= Drinks = Drinks are brewed from Grain at the Brewery. They are consumed at the Tavern to generate Coins, and are required as upkeep for Ships. Having a steady supply of drinks is essential for maintaining a fleet and generating coin income. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Brewery || +50 || Consumes 50 Grain, 0.1 Tools per day |} == Consumption == {| class="wikitable" |- ! Building...")
- 08:51, 9 February 2026 Program Sam talk contribs created page Flour (Created page with "= Flour = Flour is an intermediate resource produced by grinding Grain at a Windmill. It is then baked into Food at a Bakery. This is one of the most important production chains for feeding large populations. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Windmill || +100 || Consumes 100 Grain, 0.1 Tools per day |- | Improved Windmill || +100 || Consumes only 80 Grain, no Tools |} == Consumption =...")
- 08:51, 9 February 2026 Program Sam talk contribs created page Milk (Created page with "= Milk = Milk is produced by raising Goats or Cows on fields. It is processed at the Creamery into Food. Cows produce more Food but less Milk per m², while Goats produce more Milk but less Food. The Vegan Society choice prevents Milk production entirely. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Goat) || +0.01/m² || Also produces Food (+0.005/m²) |- | Field (Cow) || +0....")
- 08:51, 9 February 2026 Program Sam talk contribs created page Wool (Created page with "= Wool = Wool is produced by raising Sheep on fields. It is the raw material for the Tailor, who turns it into Clothes. The Vegan Society choice prevents Wool production entirely. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Sheep) || +0.005/m² || Also produces Food (+0.005/m²) |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tailor || -50 || Converts to Cl...")
- 08:51, 9 February 2026 Program Sam talk contribs created page Grain (Created page with "= Grain = Grain is an intermediate resource harvested from fields. It cannot be eaten directly but is processed into Flour (via the Windmill) or Drinks (via the Brewery). Grain and Maize fields both produce Grain. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Grain) || +0.01/m² || Crop type: Grain |- | Field (Maize) || +0.01/m² || Crop type: Maize |} == Consumption == {| class="wikitable"...")
- 08:50, 9 February 2026 Program Sam talk contribs created page Food (Created page with "= Food = Food is the most critical resource in the game. Your population consumes food daily, and running out triggers a Food Shortage event that causes theft and work stoppages. Food can be produced directly from fields, fisheries, foraging, or through processing chains (Flour → Bakery, Milk → Creamery). == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! ...")
- 08:50, 9 February 2026 Program Sam talk contribs created page Earth (Created page with "= Earth = Earth (clay) is the primary resource in arid and desert biomes. It is extracted from clay pits and is a crucial input for the Glassworks. In Earth biomes, housing upkeep consumes very little Wood compared to other biomes. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | claypit || +0.01/m² || +0.01/m² || +0.05/m² || —...")
- 08:49, 9 February 2026 Program Sam talk contribs created page Stone (Created page with "= Stone = Stone is the primary resource in mountain biomes. It is extracted from quarries and used as a building material. Unlike Wood, Stone is not consumed as upkeep by housing. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Quarry || +0.01/m² || +0.03/m² || +0.01/m² || — || Polygon building; rate scales with area |- | Stone Crane || +20...")
- 08:49, 9 February 2026 Program Sam talk contribs created page Wood (Created page with "= Wood = Wood is one of the three primary resources and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel/upkeep by housing, and is an input for the Tools Workshop. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Woodcutter || +30 || +15 || +5 || — || Main wood producer; not available in Arctic Biome|A...")
- 08:40, 9 February 2026 Program Sam talk contribs created page Production Chains (Created page with "== Production Chains == This section illustrates the main production chains in the game. === Bread Chain === Field (Grain) → Windmill (Flour) → Bakery (Food) === Dairy Chain === Field (Goat/Cow → Milk) → Creamery (Food) === Clothing Chain === Field (Sheep → Wool) → Tailor (Clothes) === Drinks Chain === Field (Grain) → Brewery (Drinks) → Tavern (Coins) === Metal Chain ===...")
- 08:39, 9 February 2026 Program Sam talk contribs created page Decorative (Created page with "== Decoration == === Table === It is nicer to eat at a table than on the floor. Unless you like the occasional crunchy bug in your hands or in your pants. {| class="wikitable" |- ! colspan="2" | Table |- | '''Category''' || Decoration |- | '''Type''' || Point |- | '''Cost''' || 10 Wood |} ---- === Well === Altough standing in the rain with your mouth open is fun, it is a bit more tricky when you have a bathtub to fill. A well will suit your town better. {| cla...")
- 08:38, 9 February 2026 Program Sam talk contribs created page Logpile (Created page with "= Log Pile = Best way to store wood? Just chug it in a pile. {| class="wikitable" |- ! colspan="2" | Log Pile |- | '''Category''' || Storage (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 10 Wood |- | '''Storage''' || 100 (Wood) |}")
- 08:38, 9 February 2026 Program Sam talk contribs created page Warehouse (Created page with "= Warehouse === A warehouse can store all kinds of resources. Just give them the space to do it. {| class="wikitable" |- ! colspan="2" | Warehouse |- | '''Category''' || Storage |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''Population''' || -1 |- | '''Sto...")
- 08:37, 9 February 2026 Program Sam talk contribs created page Museum (Created page with "= Museum = Let everyone look at the cool things we found! Lets put them in the fanciest building we can make. {| class="wikitable" |- ! colspan="2" | Museum |- | '''Category''' || Research |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100 || 500 |- | Stone || 1,000 || 1,000 || — || 100 || 500 |- | Earth Bi...")
- 08:37, 9 February 2026 Program Sam talk contribs created page University (Created page with "= University = A place where you can put all of your smart people to do smart things. And with all of their spare time, you could even send them on Expeditions! {| class="wikitable" |- ! colspan="2" | University |- | '''Category''' || Research |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100...")
- 08:37, 9 February 2026 Program Sam talk contribs created page Market Stall Goods (Created page with "= Goods Stall = A stall selling various goods. {| class="wikitable" |- ! colspan="2" | Goods Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Clothes: -1/day, Coins: +0.5/day |}")
- 08:36, 9 February 2026 Program Sam talk contribs created page Market Stall Vegetable (Created page with "= Vegetable Stall (market_stall_4) = A stall selling vegetable products. {| class="wikitable" |- ! colspan="2" | Vegetable Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
- 08:36, 9 February 2026 Program Sam talk contribs created page Market Stall Bread (Created page with "= Bread Stall (market_stall_3) = A stall selling bread products. {| class="wikitable" |- ! colspan="2" | Bread Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
- 08:36, 9 February 2026 Program Sam talk contribs created page Market Stall Fish (Created page with "= Fish Stall = A stall selling fish products. {| class="wikitable" |- ! colspan="2" | Fish Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
- 08:35, 9 February 2026 Program Sam talk contribs created page Market Stall Meat (Created page with "= Meat Stall (market_stall_1) = A stall selling meat products. {| class="wikitable" |- ! colspan="2" | Meat Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
- 08:35, 9 February 2026 Program Sam talk contribs created page Plaza (Created page with "= Plaza = Pretty tiles for your pretty town. Great for marketplaces, decoration, or just showing off your wealth. {| class="wikitable" |- ! colspan="2" | Plaza |- | '''Category''' || Town |- | '''Type''' || Polygon |- | '''Cost''' || 0.1 Stone per m² |}")
- 08:35, 9 February 2026 Program Sam talk contribs created page Tavern (Created page with "= Tavern = The tavern is a place for your citizens to meet and drink. At least you can profit from people's bad decisions. {| class="wikitable" |- ! colspan="2" | Tavern |- | '''Category''' || Town |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 ...")
- 08:34, 9 February 2026 Program Sam talk contribs created page Town Hall (Created page with "= Town Hall = Very important people can keep track of some very important numbers here. Also, it looks nice. {| class="wikitable" |- ! colspan="2" | Town Hall |- | '''Category''' || Town |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 500 || — || 20 || 50 |- | Stone || 500 || 1,000 || — || 20 || 50 |- | [[Earth Biome|Earth]...")
- 08:34, 9 February 2026 Program Sam talk contribs created page Water Tower (Created page with "= Water Tower = Our territory is as far as we can see. If we can see further, our territory increases further. {| class="wikitable" |- ! colspan="2" | Water Tower |- | '''Category''' || Territory |- | '''Type''' || Point |- | '''Restriction''' || Water |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 100 Wood |- | Stone || 100 Stone |- | Earth || 100 Earth |- | Arctic || 1...")
- 08:34, 9 February 2026 Program Sam talk contribs created page Tower (Created page with "= Tower = Our land is as far as we can see. If we can see further, our land increases further. {| class="wikitable" |- ! colspan="2" | Tower |- | '''Category''' || Territory |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''Rate''' || Coins: -5/day |- | '...")
- 08:34, 9 February 2026 Program Sam talk contribs created page Large Ship (Created page with "= Large Ship = I don't think they can get any bigger than this. Look at this! No really, everyone, look at this! This must halve transport costs even more. {| class="wikitable" |- ! colspan="2" | Large Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 300m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 8,000 Wood, 100 Scrap |- | '''Rate''' ||...")
- 08:33, 9 February 2026 Program Sam talk contribs created page Medium Ship (Created page with "= Medium Ship = Now that's a neat ship. Not too big, not too small. just neat. slashes transport costs another 25%. {| class="wikitable" |- ! colspan="2" | Medium Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 200m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 4,000 Wood, 10 Scrap |- | '''Rate''' || Drinks: -5/day |}")
- 08:33, 9 February 2026 Program Sam talk contribs created page Small Ship (Created page with "= Small Ship = A small ship for small trips. And look! This one even floats. we could probably make transport costs just a bit lower with this. {| class="wikitable" |- ! colspan="2" | Small Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 100m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 1,000 Wood |- | '''Rate''' || Drinks: -1/day |}")
- 08:33, 9 February 2026 Program Sam talk contribs created page Dock (Created page with "= Dock = Expand your port! Make more space for port buildings and ships. {| class="wikitable" |- ! colspan="2" | Dock |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or another Dock |- | '''Placement''' || Within 20m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 20 Wood |}")
- 08:32, 9 February 2026 Program Sam talk contribs created page Port (Created page with "= Port = The port lets you trade with other towns and cities. It is a lot more efficient than trading over land and transport costs will be halved. {| class="wikitable" |- ! colspan="2" | Port |- | '''Category''' || Infrastructure |- | '''Type''' || Point |- | '''Restriction''' || Coast |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 1,000 || 500 || — || 50 |- | Stone ||...")
- 08:32, 9 February 2026 Program Sam talk contribs created page Tools Workshop (Created page with "= Tools Workshop = With a tools workshop you can produce tools that are essential for some people's jobs. {| class="wikitable" |- ! colspan="2" | Tools Workshop |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Woo...")
- 08:31, 9 February 2026 Program Sam talk contribs created page Glassworks (Created page with "= Glassworks = Glassworks allows you to produce glass from sand, which can be used for various advanced applications. {| class="wikitable" |- ! colspan="2" | Glassworks |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Main !! Metal !! Tools |- | Wood || 100 Wood || 10 || 10 |- | Stone || 100 Stone || 10 || 10 |- | Earth Biome|Eart...")
- 08:31, 9 February 2026 Program Sam talk contribs created page Refinery (Created page with "= Refinery = The refinery is used to refine weird rocks into shiny malleable rocks. {| class="wikitable" |- ! colspan="2" | Refinery |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 100 || 200 || — || 10 |- | Stone || 50 || 300 || — || 10 |- | Earth || — || 100 || 20...")
- 08:31, 9 February 2026 Program Sam talk contribs created page Brewery (Created page with "= Brewery = Someone left their soggy grains out for too long and now it's all the rage! Lets make more of that. {| class="wikitable" |- ! colspan="2" | Brewery |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood...")
- 08:30, 9 February 2026 Program Sam talk contribs created page Tailor (Created page with "= Tailor = Being naked only gets you so far. Have a tailor make you some clothes to keep you warm. {| class="wikitable" |- ! colspan="2" | Tailor |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''...")
- 08:30, 9 February 2026 Program Sam talk contribs created page Improved Iron Mine (Created page with "= Improved Iron Mine = With these weird materials we find, I'm sure we can get more shiny rocks out of the ground faster! {| class="wikitable" |- ! colspan="2" | Improved Iron Mine |- | '''Category''' || Resources (Upgrade) |- | '''Type''' || Point |- | '''Upgraded From''' || Iron Mine |- | '''Cost''' || 100 Scrap |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Ore !! Tools |- | Wood || +80 || -1 |- | Stone || +200 ||...")
- 08:30, 9 February 2026 Program Sam talk contribs created page Iron Mine (Created page with "= Iron Mine = We made a deep pit, because we found some weird rocks. Let's send all of our people in there to go get them. Whats the worse that can happen. {| class="wikitable" |- ! colspan="2" | Iron Mine |- | '''Category''' || Resources |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Upgrades To''' || Improved Iron Mine |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost !! Tools |- | Wood || 1,000 Wood || 20 |- | Ston...")
- 08:27, 9 February 2026 Program Sam talk contribs created page Improved Clay Crane (Created page with "= Improved Clay Crane = With these weird materials we find, I'm sure we can make this crane work even better! {| class="wikitable" |- ! colspan="2" | Improved Clay Crane |- | '''Category''' || Resources (Upgrade) |- | '''Type''' || Point |- | '''Parent''' || Clay Pit |- | '''Placement''' || Within 20m of Clay Pit |- | '''Upgraded From''' || Clay Crane |- | '''Cost''' || 100 Scrap |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Earth !! [[Tools]...")