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A user with 827 edits. Account created on 9 February 2026.
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1 March 2026

28 February 2026

  • 00:4500:45, 28 February 2026 diff hist +32 N File:Flour.png Redirected page to File:FlourIcon.png current Tag: New redirect
  • 00:4400:44, 28 February 2026 diff hist +4,021 Flour No edit summary
  • 00:4200:42, 28 February 2026 diff hist +3,278 Earth No edit summary current
  • 00:3900:39, 28 February 2026 diff hist +110 Coin No edit summary current
  • 00:3300:33, 28 February 2026 diff hist +544 Center No edit summary current
  • 00:3200:32, 28 February 2026 diff hist +1,884 Wood No edit summary current
  • 00:2900:29, 28 February 2026 diff hist +2,068 Food No edit summary current
  • 00:2600:26, 28 February 2026 diff hist +7,193 Buildings No edit summary current
  • 00:2300:23, 28 February 2026 diff hist +2,061 N Celebration Created page with "'''Celebration''' is a positive event in Project Rebearth that occurs when a settlement's Happiness is high. During a celebration, the settlement receives a bonus of resources such as {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}}. == Trigger == A celebration is triggered automatically when a settlement's Happiness reaches a high level. The event cannot be manually triggered. Unlike the Productivity Boom, which requires sustained high happine..." current
  • 00:2100:21, 28 February 2026 diff hist +3,665 N Strike Created page with "{{Choice | name = Strike | category = Event | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>All production</td><td class="rb-ib-nerf">Reduced</td></tr></table> | special = Automatically triggered when Happiness drops too low; ends when happiness recovers }} '''Strike''' is an event in Project Rebearth that occurs when a settlement's Happiness drops too low. During a strike, settlement productivity is..." current
  • 00:1800:18, 28 February 2026 diff hist +6,236 N Effects Created page with "'''Effects''' are multiplier-based modifiers applied by Choices, alliance types, and game events in Project Rebearth. Each effect targets a specific aspect of a settlement's economy or conditions, scaling the base values up or down. Multiple effects of the same type from different sources stack multiplicatively. == Effect types == There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. {| clas..." current
  • 00:1700:17, 28 February 2026 diff hist +2,566 N Food Shortage Created page with "{{Choice | name = Food Shortage | category = Event | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-50%</td></tr></table> | special = Automatically applied when {{Icon|Food}} supply runs out; removed when food is restored }} '''Food Shortage''' is an automatic penalty that is applied when a settlement's {{Icon|Food}} supply runs out. It inflicts a severe -50% happiness penalty that..." current
  • 00:1600:16, 28 February 2026 diff hist +2,455 N New Town Boost Created page with "{{Choice | name = New Town Boost | category = Event | duration = 4 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Raid risk</td><td class="rb-ib-buff">×0.5</td></tr><tr><td>All production</td><td class="rb-ib-buff">×2.0</td></tr></table> | special = Automatically applied to new settlements; cannot be manually activated or disabled }} '''New Town Boost''' is a temporary buff that is automatically applied to newly..." current
  • 00:1600:16, 28 February 2026 diff hist +2,567 N Lavish Rations Created page with "{{Choice | name = Lavish Rations | category = Choice | lock = 1 day | exclusive = Low Rations, Normal Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>Happiness</td><td class="rb-ib-buff">+20%</td></tr></table> }} '''Lavish Rations''' is a choice that increases {{Icon|Food}} consumption by 20% in exchange for a +2..." current
  • 00:1600:16, 28 February 2026 diff hist +1,921 N Normal Rations Created page with "{{Choice | name = Normal Rations | category = Choice | lock = 1 day | default = Yes | exclusive = Low Rations, Lavish Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td>×1.0</td></tr></table> }} '''Normal Rations''' is the default ration policy for all settlements. It applies no modifiers to {{Icon|Food}} consumption, maintaining baseline food usage. It is o..." current
  • 00:1600:16, 28 February 2026 diff hist +2,416 N Low Rations Created page with "{{Choice | name = Low Rations | category = Choice | lock = 1 day | exclusive = Normal Rations, Lavish Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td class="rb-ib-buff">×0.8</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-20%</td></tr></table> }} '''Low Rations''' is a choice that reduces {{Icon|Food}} consumption by 20% at the cost of -20% happi..." current
  • 00:1600:16, 28 February 2026 diff hist +2,610 N Import Focus Created page with "{{Choice | name = Import Focus | category = Choice | lock = 14 days | exclusive = Export Focus, Neutral Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>Import cost</td><td class="rb-ib-buff">×0.85</td></tr></table> }} '''Import Focus''' is a choice that reduces import costs by 15% while increasing export costs by 20%. It is one of..." current
  • 00:1500:15, 28 February 2026 diff hist +2,186 N Neutral Focus Created page with "{{Choice | name = Neutral Focus | category = Choice | lock = 14 days | default = Yes | exclusive = Export Focus, Import Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td>×1.0</td></tr><tr><td>Import cost</td><td>×1.0</td></tr></table> }} '''Neutral Focus''' is the default trade focus policy for all settlements. It applies no modifiers to export or import costs, maintainin..." current
  • 00:1500:15, 28 February 2026 diff hist +2,590 N Export Focus Created page with "{{Choice | name = Export Focus | category = Choice | lock = 14 days | exclusive = Neutral Focus, Import Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td class="rb-ib-buff">×0.85</td></tr><tr><td>Import cost</td><td class="rb-ib-nerf">×1.2</td></tr></table> }} '''Export Focus''' is a choice that reduces export costs by 15% while increasing import costs by 20%. It is one of..." current
  • 00:1500:15, 28 February 2026 diff hist +2,632 N Cramped Quarters Created page with "{{Choice | name = Cramped Quarters | category = Choice | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Population growth</td><td class="rb-ib-buff">×1.3</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-30%</td></tr></table> }} '''Cramped Quarters''' is a choice that increases population growth by 30% at the cost of a significant -30% happiness penalty. It allows settlements to..." current
  • 00:1400:14, 28 February 2026 diff hist +709 Science League No edit summary current
  • 00:1400:14, 28 February 2026 diff hist +559 Great Federation No edit summary current
  • 00:1400:14, 28 February 2026 diff hist +49 Trade Alliance No edit summary current
  • 00:0500:05, 28 February 2026 diff hist −5 Coin No edit summary
  • 00:0500:05, 28 February 2026 diff hist +2,717 N Intensive Farming Created page with "{{Choice | name = Intensive Farming | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = Permanent | special = Cannot be disabled once enacted | flags = Allows feeding {{Icon|Grain}} to animals, increasing animal product output }} '''Intensive Farming''' is a choice that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no di..." current
  • 00:0100:01, 28 February 2026 diff hist +3,138 N Dubious Working Rules Created page with "{{Choice | name = Dubious Working Rules | category = Choice | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>Accident rate</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.1</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-buff">×1.2</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-20..." current
  • 00:0000:00, 28 February 2026 diff hist +12 Worker Safety No edit summary current

27 February 2026

  • 23:5923:59, 27 February 2026 diff hist +3,222 N Worker Safety Created page with "{{Choice | name = Worker Safety | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>Accident rate</td><td class="rb-ib-buff">×0.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-nerf">×0.9</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-nerf">×0.8</td></tr><tr><td>Happiness</..."
  • 22:2822:28, 27 February 2026 diff hist +5,611 N Trade Created page with "'''Trade''' is a core system in ''Project Rebearth'' that allows players to buy and sell resources with each other. Through the trade menu, players can create their own orders or browse the global market to complete orders placed by others. Trade requires at least one trade building, either a Market or a Port, and all trades are subject to distance-based transport costs. == Overview == The trade system becomes available once a player constructs a Market..." current
  • 22:1822:18, 27 February 2026 diff hist +2,592 N Expeditions Created page with "'''Expeditions''' are missions in ''Project Rebearth'' that allow players to explore unclaimed territory on the map. Each expedition covers a player-selected area and costs {{Icon|Food}}, {{Icon|Knowledge}}, and population based on the size of the area. Upon completion, expeditions yield {{Icon|Scrap}} and a random basic resource ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}}). == Costs == Expedition costs scale linearly with the area selected. Th..." current
  • 22:0422:04, 27 February 2026 diff hist +1,410 Tower No edit summary current
  • 22:0322:03, 27 February 2026 diff hist 0 N File:TowerClay.png No edit summary current
  • 22:0322:03, 27 February 2026 diff hist 0 N File:TowerStone.png No edit summary current
  • 22:0322:03, 27 February 2026 diff hist 0 N File:TowerWood.png No edit summary current
  • 22:0122:01, 27 February 2026 diff hist +247 MediaWiki:Common.css No edit summary current
  • 21:5621:56, 27 February 2026 diff hist +38 Vegan Society No edit summary current
  • 21:5521:55, 27 February 2026 diff hist +73 Choices No edit summary current
  • 21:5421:54, 27 February 2026 diff hist +61 MediaWiki:Common.css No edit summary
  • 21:5221:52, 27 February 2026 diff hist +76 Taxation No edit summary current
  • 21:5121:51, 27 February 2026 diff hist +4,836 N Happiness Created page with "'''Happiness''' is a settlement-wide stat in Project Rebearth that reflects the overall well-being of a settlement's population. It is modified by choices, alliance types, and game conditions, and directly influences whether a settlement experiences Strikes, Celebrations, or Productivity Booms. == Overview == Happiness starts at a base level and is adjusted by percentage modifiers from active choices and conditions. Mu..." current
  • 21:3121:31, 27 February 2026 diff hist +5,842 N Choices Created page with "'''Choices''' are policies and modifiers that players can enact in ''Project Rebearth'' to adjust their settlement's economy, production, and living conditions. Each choice applies one or more multiplier effects that alter game mechanics such as production rates, happiness, trade costs, and events probabilities. Some choices are standalone toggles, while others belong to exclusive groups where only one option can be active at a time. Most choices hav..."
  • 21:2421:24, 27 February 2026 diff hist +3,559 N Vegan Society Created page with "{{Choice | name = Vegan Society | category = Choice | lock = 7 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.2</td></tr></table> | flags = Enables vegan mode (disables animal Field types) }} '''Vegan Society''' is a choice in Project Rebearth that boosts {{Icon|Food}} production by 20% while disabling all animal Field t..."
  • 11:5311:53, 27 February 2026 diff hist −4 Coin No edit summary
  • 11:5311:53, 27 February 2026 diff hist +5,578 Coin No edit summary
  • 11:5211:52, 27 February 2026 diff hist +346 N Template:Code/styles.css Created page with ".rb-code { display: inline; padding: 2px 6px; border-radius: 4px; font-family: "Cascadia Code", "Fira Code", "JetBrains Mono", "Consolas", monospace; font-size: 0.88em; line-height: 1.5; background-color: #f0f1f3; border: 1px solid #d1d5db; color: #3e2318; white-space: nowrap; word-break: break-all; }" current
  • 11:5211:52, 27 February 2026 diff hist +1,289 N Template:Code Created page with "<includeonly><templatestyles src="Code/styles.css" /><code class="rb-code">{{{1}}}</code></includeonly><noinclude> == Code == Renders inline text in a styled monospace box, used for config keys, flag names, variable names, and other technical identifiers. == Usage == <pre> {{Code|taxation}} {{Code|intensiveFarming}} {{Code|house_1}} </pre> == Parameters == {| class="wikitable" |- ! Parameter !! Required !! Description |- | <code>1</code> || Yes || The text to display a..." current
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