Actions

Special

New pages

New pages
Hide registered users | Hide bots | Hide redirects
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

19 February 2026

  • 16:3416:34, 19 February 2026 Arctic Biome (hist | edit) [7,755 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Arctic Biome | primary_resource = {{Icon|Wood}} (imported) | construction = {{Icon|Wood}} (2× cost) | wood_upkeep = ×2.0 (double) | cost_modifier = 2× housing cost | woodcutter = Not available | quarry = Not available | claypit = Not available | iron_mine = Not available | foraging_hut = Not available }} The '''Arctic Biome''' is one of four biomes in Project Rebearth...")
  • 16:2616:26, 19 February 2026 Stone Biome (hist | edit) [8,497 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Stone Biome | image = StoneBiome.png | primary_resource = {{Icon|Stone}} | construction = {{Icon|Stone}} (primary resource) | wood_upkeep = ×1.0 (standard) | cost_modifier = Standard | woodcutter = +{{BuildingData|name=woodcutter|data=rate|biome=stone|resource=wood}} {{Icon|Wood}}/day | quarry = +{{BuildingData|name=quarry|data=rate|biome=stone|resource=stone}} {{Icon|Stone}}/m²/day | claypit...")
  • 16:2116:21, 19 February 2026 Wood Biome (hist | edit) [8,089 bytes] East6 (talk | contribs) (Created page with "{{Biome | name = Wood Biome | image = WoodBiome.png | primary_resource = {{Icon|Wood}} | construction = {{Icon|Wood}} (primary resource) | wood_upkeep = ×1.0 (standard) | cost_modifier = Standard | woodcutter = +{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}} {{Icon|Wood}}/day | quarry = +{{BuildingData|name=quarry|data=rate|biome=wood|resource=stone}} {{Icon|Stone}}/m²/day | claypit = +{{B...")

15 February 2026

  • 16:5316:53, 15 February 2026 Earth Biome (hist | edit) [7,417 bytes] East6 (talk | contribs) (Created page with "The '''Earth Biome''' is one of four biomes in Project Rebearth. It covers arid, grassland, and dry regions of the world, where {{Icon|Earth}} is the dominant resource. Settlements in the Earth biome benefit from exceptionally low {{Icon|Wood}} upkeep on housing and excel at {{Icon|Glass}} production through abundant {{Icon|Earth}} supply. == Overview == The Earth biome is associated with dry and open landscapes. {{Icon|Earth}} serves as both th...")

9 February 2026

  • 18:5418:54, 9 February 2026 Main page/Game details (hist | edit) [659 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/styles.css" /> <div class="rb-modal-box-alt"> <div class="rb-modal-border-alt rb-scooped-corners"> <div class="rb-modal-content-alt rb-scooped-corners"> <div class="rb-title-row"> <span class="rb-server-name-alt">Game details</span> </div> <table class="rb-info-table"> <tr><td class="rb-info-label">Developer</td><td>Program Sam</td></tr> <tr><td class="rb-info-label">Publisher</td><td>Program Sam</td></tr> <tr><td class="rb-info-label">Plat...")
  • 18:5018:50, 9 February 2026 Main page/Start (hist | edit) [1,670 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/styles.css" /> <div class="rb-modal-box-alt"> <div class="rb-modal-border-alt rb-scooped-corners"> <div class="rb-modal-content-alt rb-scooped-corners"> <div class="rb-title-row"> <span class="rb-server-name-alt">Start your adventure</span> </div> <div class="rb-steps-row"> <div class="rb-step-card"> <div class="rb-step-number">1</div> <span class="rb-step-text">Choose any spot on Earth to start your settlement</span> </div> <div class="rb-...")
  • 18:1618:16, 9 February 2026 Main page/About (hist | edit) [1,023 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/styles.css" /> <div class="rb-modal-box"> <div class="rb-modal-border rb-scooped-corners"> <div class="rb-modal-content rb-scooped-corners"> <div class="rb-title-row"> <span class="rb-server-name">About the game</span> </div> <span class="rb-description"> In '''Project Rebearth''', you rebuild the world together with other players. The game is set a thousand years into the future, after an unknown event wiped out civilization nothing on t...")
  • 18:0018:00, 9 February 2026 Main page/Navigation (hist | edit) [404 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/Navigation/styles.css" /> <div class="mp-button-row"> {{SimpleButton|link=Biomes|Biomes}} {{SimpleButton|link=Resources|Resources}} {{SimpleButton|link=Buildings|Buildings}} {{SimpleButton|link=Production Chains|Production Chains}} </div><noinclude>Category:Main page templates</noinclude>")
  • 17:4117:41, 9 February 2026 Main page/Welcome (hist | edit) [1,006 bytes] East6 (talk | contribs) (Created page with "<templatestyles src="Main page/styles.css" /> <div class="rb-modal-box"> <div class="rb-modal-border rb-scooped-corners"> <div class="rb-modal-content rb-scooped-corners"> <span class="rb-welcome-text">Welcome, reader!</span> <div class="rb-title-row"> <span class="rb-server-name">Project Rebearth Wiki</span> </div> <div class="rb-stats-row"> <div class="rb-stat-item"> <span>{{NUMBEROFARTICLES}} articles</span> </div>• <div class="rb-stat-item"> <span>{{NUMBEROFACTIVEU...")
  • 08:5508:55, 9 February 2026 Population (hist | edit) [4,493 bytes] Program Sam (talk | contribs) (Created page with "= Population = Population is not a traditional resource but a balance between housing capacity and worker demand. Housing provides positive population, while production buildings consume (require) population as workers. If your available population reaches zero, you cannot build new production buildings. The warning "Not enough volunteers" appears when production buildings require more people than are available. == Provides Population (Housing) == {| class="wikita...")
  • 08:5508:55, 9 February 2026 Knowledge (hist | edit) [1,229 bytes] Program Sam (talk | contribs) (Created page with "= Knowledge = Knowledge is generated by research buildings and is spent on unlocking Choices and launching Expeditions. It is essential for progressing to advanced game features and expanding your explored territory. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | University || +10 || Consumes 10 Coins and 5 Glass per day; 50 population |- | Museum || +5 || Consumes 10 Coins per day; 10 Population|...")
  • 08:5408:54, 9 February 2026 Coin (hist | edit) [7,929 bytes] Program Sam (talk | contribs) (Created page with "= Coin = Coins are the currency of Project Rebearth. They are generated by town buildings, market stalls, and the Taxation choice. Coins are consumed as upkeep for Towers (territory expansion) and research buildings. Running out of Coins triggers the Bankruptcy event, causing Towers to deteriorate. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Square || +1 || Upgraded town center...")
  • 08:5308:53, 9 February 2026 Scrap (hist | edit) [5,510 bytes] Program Sam (talk | contribs) (Created page with "= Scrap = Scrap is a rare and special resource that '''cannot be produced''' by any building. It can only be obtained through Expeditions and trading. Scrap is used exclusively to upgrade buildings to their improved versions, unlocking more efficient production. == Production == Scrap is '''not produced''' by any building. It can only be obtained through: * '''Expeditions''' — Exploring new territory may yield Scrap as a discovery....")
  • 08:5308:53, 9 February 2026 Glass (hist | edit) [9,270 bytes] Program Sam (talk | contribs) (Created page with "= Glass = Glass is an advanced material produced at the Glassworks from Earth. It is consumed by the University for research and is required as a construction material for several high-tier buildings. Glass production is not available in the Arctic biome. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Glassworks || +5 || Consumes 50 Earth and 0.5 Tools per day; not available in Arctic Biome|...")
  • 08:5308:53, 9 February 2026 Tools (hist | edit) [9,832 bytes] Program Sam (talk | contribs) (Created page with "= Tools = Tools are essential for the operation of many advanced buildings. They are produced from Metal and Wood at the Tools Workshop. Running out of tools will halt production at many buildings simultaneously, so maintaining a steady supply is critical. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tools Workshop || +2 || Consumes 4 Metal and 5 Wood per day |} == Consumption == {| class="wikitable...")
  • 08:5308:53, 9 February 2026 Metal (hist | edit) [7,978 bytes] Program Sam (talk | contribs) (Created page with "= Metal = Metal is refined from Ore at the Refinery. It is the key input for the Tools Workshop and is used as a construction material for the Glassworks. The conversion ratio is 5:1 (50 Ore → 10 Metal). == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Refinery || +10 || Consumes 50 Ore and 0.2 Tools per day |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tools Worksho...")
  • 08:5208:52, 9 February 2026 Ore (hist | edit) [7,073 bytes] Program Sam (talk | contribs) (Created page with "= Ore = Ore is extracted from Iron Mines and refined at the Refinery into Metal. Stone biomes have the highest Ore yield. Iron Mines must be placed at least 1,500m apart from each other. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Iron Mine || +40 || +100 || +60 || — || Consumes Tools (-1/day); not avai...")
  • 08:5208:52, 9 February 2026 Clothes (hist | edit) [6,629 bytes] Program Sam (talk | contribs) (Created page with "= Clothes = Clothes are produced by the Tailor from Wool. They can be sold at Goods Stalls for a higher Coin rate than food stalls, making them a premium trade good. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tailor || +50 || Consumes 50 Wool, 0.1 Tools per day |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Goods Stall || -1 || Produces 0.5 Coins (...")
  • 08:5208:52, 9 February 2026 Drinks (hist | edit) [7,548 bytes] Program Sam (talk | contribs) (Created page with "= Drinks = Drinks are brewed from Grain at the Brewery. They are consumed at the Tavern to generate Coins, and are required as upkeep for Ships. Having a steady supply of drinks is essential for maintaining a fleet and generating coin income. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Brewery || +50 || Consumes 50 Grain, 0.1 Tools per day |} == Consumption == {| class="wikitable" |- ! Building...")
  • 08:5108:51, 9 February 2026 Flour (hist | edit) [8,622 bytes] Program Sam (talk | contribs) (Created page with "= Flour = Flour is an intermediate resource produced by grinding Grain at a Windmill. It is then baked into Food at a Bakery. This is one of the most important production chains for feeding large populations. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Windmill || +100 || Consumes 100 Grain, 0.1 Tools per day |- | Improved Windmill || +100 || Consumes only 80 Grain, no Tools |} == Consumption =...")
  • 08:5108:51, 9 February 2026 Milk (hist | edit) [8,924 bytes] Program Sam (talk | contribs) (Created page with "= Milk = Milk is produced by raising Goats or Cows on fields. It is processed at the Creamery into Food. Cows produce more Food but less Milk per m², while Goats produce more Milk but less Food. The Vegan Society choice prevents Milk production entirely. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Goat) || +0.01/m² || Also produces Food (+0.005/m²) |- | Field (Cow) || +0....")
  • 08:5108:51, 9 February 2026 Wool (hist | edit) [6,457 bytes] Program Sam (talk | contribs) (Created page with "= Wool = Wool is produced by raising Sheep on fields. It is the raw material for the Tailor, who turns it into Clothes. The Vegan Society choice prevents Wool production entirely. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Sheep) || +0.005/m² || Also produces Food (+0.005/m²) |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tailor || -50 || Converts to Cl...")
  • 08:5108:51, 9 February 2026 Grain (hist | edit) [6,613 bytes] Program Sam (talk | contribs) (Created page with "= Grain = Grain is an intermediate resource harvested from fields. It cannot be eaten directly but is processed into Flour (via the Windmill) or Drinks (via the Brewery). Grain and Maize fields both produce Grain. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Grain) || +0.01/m² || Crop type: Grain |- | Field (Maize) || +0.01/m² || Crop type: Maize |} == Consumption == {| class="wikitable"...")
  • 08:5008:50, 9 February 2026 Food (hist | edit) [11,676 bytes] Program Sam (talk | contribs) (Created page with "= Food = Food is the most critical resource in the game. Your population consumes food daily, and running out triggers a Food Shortage event that causes theft and work stoppages. Food can be produced directly from fields, fisheries, foraging, or through processing chains (FlourBakery, MilkCreamery). == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! ...")
  • 08:5008:50, 9 February 2026 Earth (hist | edit) [9,464 bytes] Program Sam (talk | contribs) (Created page with "= Earth = Earth (clay) is the primary resource in arid and desert biomes. It is extracted from clay pits and is a crucial input for the Glassworks. In Earth biomes, housing upkeep consumes very little Wood compared to other biomes. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | claypit || +0.01/m² || +0.01/m² || +0.05/m² || —...")
  • 08:4908:49, 9 February 2026 Stone (hist | edit) [6,542 bytes] Program Sam (talk | contribs) (Created page with "= Stone = Stone is the primary resource in mountain biomes. It is extracted from quarries and used as a building material. Unlike Wood, Stone is not consumed as upkeep by housing. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Quarry || +0.01/m² || +0.03/m² || +0.01/m² || — || Polygon building; rate scales with area |- | Stone Crane || +20...")
  • 08:4908:49, 9 February 2026 Wood (hist | edit) [10,000 bytes] Program Sam (talk | contribs) (Created page with "= Wood = Wood is one of the three primary resources and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel/upkeep by housing, and is an input for the Tools Workshop. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Woodcutter || +30 || +15 || +5 || — || Main wood producer; not available in Arctic Biome|A...")
  • 08:4008:40, 9 February 2026 Production Chains (hist | edit) [7,415 bytes] Program Sam (talk | contribs) (Created page with "== Production Chains == This section illustrates the main production chains in the game. === Bread Chain === Field (Grain) → Windmill (Flour) → Bakery (Food) === Dairy Chain === Field (Goat/Cow → Milk) → Creamery (Food) === Clothing Chain === Field (Sheep → Wool) → Tailor (Clothes) === Drinks Chain === Field (Grain) → Brewery (Drinks) → Tavern (Coins) === Metal Chain ===...")
  • 08:3908:39, 9 February 2026 Decorative (hist | edit) [4,830 bytes] Program Sam (talk | contribs) (Created page with "== Decoration == === Table === It is nicer to eat at a table than on the floor. Unless you like the occasional crunchy bug in your hands or in your pants. {| class="wikitable" |- ! colspan="2" | Table |- | '''Category''' || Decoration |- | '''Type''' || Point |- | '''Cost''' || 10 Wood |} ---- === Well === Altough standing in the rain with your mouth open is fun, it is a bit more tricky when you have a bathtub to fill. A well will suit your town better. {| cla...")
  • 08:3808:38, 9 February 2026 Logpile (hist | edit) [418 bytes] Program Sam (talk | contribs) (Created page with "= Log Pile = Best way to store wood? Just chug it in a pile. {| class="wikitable" |- ! colspan="2" | Log Pile |- | '''Category''' || Storage (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 10 Wood |- | '''Storage''' || 100 (Wood) |}")
  • 08:3808:38, 9 February 2026 Warehouse (hist | edit) [593 bytes] Program Sam (talk | contribs) (Created page with "= Warehouse === A warehouse can store all kinds of resources. Just give them the space to do it. {| class="wikitable" |- ! colspan="2" | Warehouse |- | '''Category''' || Storage |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''Population''' || -1 |- | '''Sto...")
  • 08:3708:37, 9 February 2026 Museum (hist | edit) [777 bytes] Program Sam (talk | contribs) (Created page with "= Museum = Let everyone look at the cool things we found! Lets put them in the fanciest building we can make. {| class="wikitable" |- ! colspan="2" | Museum |- | '''Category''' || Research |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100 || 500 |- | Stone || 1,000 || 1,000 || — || 100 || 500 |- | Earth Bi...")
  • 08:3708:37, 9 February 2026 University (hist | edit) [4,776 bytes] Program Sam (talk | contribs) (Created page with "= University = A place where you can put all of your smart people to do smart things. And with all of their spare time, you could even send them on Expeditions! {| class="wikitable" |- ! colspan="2" | University |- | '''Category''' || Research |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100...")
  • 08:3708:37, 9 February 2026 Market Stall Goods (hist | edit) [369 bytes] Program Sam (talk | contribs) (Created page with "= Goods Stall = A stall selling various goods. {| class="wikitable" |- ! colspan="2" | Goods Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Clothes: -1/day, Coins: +0.5/day |}")
  • 08:3608:36, 9 February 2026 Market Stall Vegetable (hist | edit) [381 bytes] Program Sam (talk | contribs) (Created page with "= Vegetable Stall (market_stall_4) = A stall selling vegetable products. {| class="wikitable" |- ! colspan="2" | Vegetable Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
  • 08:3608:36, 9 February 2026 Market Stall Bread (hist | edit) [373 bytes] Program Sam (talk | contribs) (Created page with "= Bread Stall (market_stall_3) = A stall selling bread products. {| class="wikitable" |- ! colspan="2" | Bread Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
  • 08:3608:36, 9 February 2026 Market Stall Fish (hist | edit) [371 bytes] Program Sam (talk | contribs) (Created page with "= Fish Stall = A stall selling fish products. {| class="wikitable" |- ! colspan="2" | Fish Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
  • 08:3508:35, 9 February 2026 Market Stall Meat (hist | edit) [371 bytes] Program Sam (talk | contribs) (Created page with "= Meat Stall (market_stall_1) = A stall selling meat products. {| class="wikitable" |- ! colspan="2" | Meat Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
  • 08:3508:35, 9 February 2026 Plaza (hist | edit) [1,259 bytes] Program Sam (talk | contribs) (Created page with "= Plaza = Pretty tiles for your pretty town. Great for marketplaces, decoration, or just showing off your wealth. {| class="wikitable" |- ! colspan="2" | Plaza |- | '''Category''' || Town |- | '''Type''' || Polygon |- | '''Cost''' || 0.1 Stone per m² |}")
  • 08:3508:35, 9 February 2026 Tavern (hist | edit) [2,464 bytes] Program Sam (talk | contribs) (Created page with "= Tavern = The tavern is a place for your citizens to meet and drink. At least you can profit from people's bad decisions. {| class="wikitable" |- ! colspan="2" | Tavern |- | '''Category''' || Town |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 ...")
  • 08:3408:34, 9 February 2026 Town Hall (hist | edit) [4,315 bytes] Program Sam (talk | contribs) (Created page with "= Town Hall = Very important people can keep track of some very important numbers here. Also, it looks nice. {| class="wikitable" |- ! colspan="2" | Town Hall |- | '''Category''' || Town |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 500 || — || 20 || 50 |- | Stone || 500 || 1,000 || — || 20 || 50 |- | [[Earth Biome|Earth]...")
  • 08:3408:34, 9 February 2026 Water Tower (hist | edit) [640 bytes] Program Sam (talk | contribs) (Created page with "= Water Tower = Our territory is as far as we can see. If we can see further, our territory increases further. {| class="wikitable" |- ! colspan="2" | Water Tower |- | '''Category''' || Territory |- | '''Type''' || Point |- | '''Restriction''' || Water |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 100 Wood |- | Stone || 100 Stone |- | Earth || 100 Earth |- | Arctic || 1...")
  • 08:3408:34, 9 February 2026 Tower (hist | edit) [1,933 bytes] Program Sam (talk | contribs) (Created page with "= Tower = Our land is as far as we can see. If we can see further, our land increases further. {| class="wikitable" |- ! colspan="2" | Tower |- | '''Category''' || Territory |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''Rate''' || Coins: -5/day |- | '...")
  • 08:3408:34, 9 February 2026 Large Ship (hist | edit) [3,152 bytes] Program Sam (talk | contribs) (Created page with "= Large Ship = I don't think they can get any bigger than this. Look at this! No really, everyone, look at this! This must halve transport costs even more. {| class="wikitable" |- ! colspan="2" | Large Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 300m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 8,000 Wood, 100 Scrap |- | '''Rate''' ||...")
  • 08:3308:33, 9 February 2026 Medium Ship (hist | edit) [3,070 bytes] Program Sam (talk | contribs) (Created page with "= Medium Ship = Now that's a neat ship. Not too big, not too small. just neat. slashes transport costs another 25%. {| class="wikitable" |- ! colspan="2" | Medium Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 200m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 4,000 Wood, 10 Scrap |- | '''Rate''' || Drinks: -5/day |}")
  • 08:3308:33, 9 February 2026 Small Ship (hist | edit) [2,970 bytes] Program Sam (talk | contribs) (Created page with "= Small Ship = A small ship for small trips. And look! This one even floats. we could probably make transport costs just a bit lower with this. {| class="wikitable" |- ! colspan="2" | Small Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 100m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 1,000 Wood |- | '''Rate''' || Drinks: -1/day |}")
  • 08:3308:33, 9 February 2026 Dock (hist | edit) [1,878 bytes] Program Sam (talk | contribs) (Created page with "= Dock = Expand your port! Make more space for port buildings and ships. {| class="wikitable" |- ! colspan="2" | Dock |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or another Dock |- | '''Placement''' || Within 20m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 20 Wood |}")
  • 08:3208:32, 9 February 2026 Port (hist | edit) [4,338 bytes] Program Sam (talk | contribs) (Created page with "= Port = The port lets you trade with other towns and cities. It is a lot more efficient than trading over land and transport costs will be halved. {| class="wikitable" |- ! colspan="2" | Port |- | '''Category''' || Infrastructure |- | '''Type''' || Point |- | '''Restriction''' || Coast |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 1,000 || 500 || — || 50 |- | Stone ||...")
  • 08:3208:32, 9 February 2026 Tools Workshop (hist | edit) [719 bytes] Program Sam (talk | contribs) (Created page with "= Tools Workshop = With a tools workshop you can produce tools that are essential for some people's jobs. {| class="wikitable" |- ! colspan="2" | Tools Workshop |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Woo...")
  • 08:3108:31, 9 February 2026 Glassworks (hist | edit) [822 bytes] Program Sam (talk | contribs) (Created page with "= Glassworks = Glassworks allows you to produce glass from sand, which can be used for various advanced applications. {| class="wikitable" |- ! colspan="2" | Glassworks |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Main !! Metal !! Tools |- | Wood || 100 Wood || 10 || 10 |- | Stone || 100 Stone || 10 || 10 |- | Earth Biome|Eart...")
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)