Actions

Population

From Project Rebearth

Revision as of 20:50, 9 February 2026 by East6 (talk | contribs)

Population is not a traditional resource but a balance between housing capacity and worker demand. Housing provides positive population, while production buildings consume (require) population as workers. If your available population reaches zero, you cannot build new production buildings. The warning "Not enough volunteers" appears when production buildings require more people than are available.

Provides Population (Housing)

Building Population
Center +10
Square +10
Shack +2
Hut +3
Cabin +4
House +6
Residence +8
Villa +10

Requires Population (Workers)

Building Workers Notes
Market -5 Trade
Fishery -1 Food
Boat -1 Food
Woodcutter -4 Resources
Sawmill -3 Resources
Tree Nursery -1 Resources
Tent -1 Resources
Foraging Hut -1 Resources
Stone Crane -5 Resources
Improved Stone Crane -5 Resources
Clay Crane -5 Resources
Improved Clay Crane -5 Resources
Iron Mine -50 Resources
Improved Iron Mine -100 Resources
Windmill -10 Food processing
Bakery -5 Food processing
Creamery -5 Production
Tailor -10 Production
Brewery -10 Production
Refinery -20 Production
Glassworks -10 Production
Tools Workshop -10 Production
Tower -3 Territory
Water Tower -3 Territory
Tavern -5 Town
Town Hall -20 Town
Port -20 Infrastructure
University -50 Research
Museum -10 Research
Warehouse -1 Storage

Fields and polygon buildings also require population per m²:

Building / Crop Pop per m²
Field (Empty) -0.0002
Field (Potato) -0.001
Field (Grain) -0.001
Field (Maize) -0.001
Field (Sheep) -0.0006
Field (Goat) -0.0004
Field (Cow) -0.0006
Quarry -0.01
claypit -0.01

Population is also consumed when launching Expeditions (3 people per 100,000 hectares explored).

Affected By


Happiness

Happiness is a hidden modifier that affects your town's prosperity. It is not produced or consumed by buildings, but is influenced by your Choices. High happiness triggers positive events (Celebration, Productivity Boom), while low happiness triggers negative events (Strikes — buildings shut down).

Effects

Happiness Level Event Effect
Very Low Strike Buildings shut down; workers stop producing
Low Food Shortage -50% Happiness when food runs out
High Celebration Bonus resources granted by citizens
Very High Productivity Boom Temporary boost to all production

Modifiers

Source Happiness Modifier
Worker Safety (Choice) ×1.1 (+10%)
Dubious Working Rules (Choice) ×0.8 (-20%)
Cramped Quarters (Choice) ×0.8 (-20%)
Lavish Rations (Choice) ×1.2 (+20%)
Low Rations (Choice) ×0.8 (-20%)
Taxation (Choice) ×0.7 (-30%)
Food Shortage (Event) ×0.5 (-50%)
Science League (Alliance) ×1.1 (+10%)