Intensive Farming: Difference between revisions
Project Rebearth wiki
Created page with "{{Choice | name = Intensive Farming | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = Permanent | special = Cannot be disabled once enacted | flags = Allows feeding {{Icon|Grain}} to animals, increasing animal product output }} '''Intensive Farming''' is a choice that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no di..." |
Program Sam (talk | contribs) removed permanence of the choice |
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| flags = Allows feeding {{Icon|Grain}} to animals, increasing animal product output | | flags = Allows feeding {{Icon|Grain}} to animals, increasing animal product output | ||
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'''Intensive Farming''' is a [[Choices|choice]] that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce | '''Intensive Farming''' is a [[Choices|choice]] that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce at the cost of consuming more grains. | ||
== Effects == | == Effects == | ||
Intensive Farming | Intensive Farming allows players to feed their animals {{Icon|Grain}} to boost the output of animal products such as {{Icon|Milk}} and {{Icon|Wool}}. | ||
== Details == | == Details == | ||
Intensive Farming costs '''100''' {{Icon|Knowledge}} to enact | Intensive Farming costs '''100''' {{Icon|Knowledge}} to enact. The policy is not part of any exclusive group, so it can be active alongside any other [[Choices|choice]]. It is not a default choice and must be actively selected by the player. | ||
The policy is not part of any exclusive group, so it can be active alongside any other [[Choices|choice]]. It is not a default choice and must be actively selected by the player | |||
== Strategy == | == Strategy == | ||
Intensive Farming is a one-time investment of '''100''' {{Icon|Knowledge}} that | Intensive Farming is a one-time investment of '''100''' {{Icon|Knowledge}} that expands a town's animal farming capabilities. Since it has no negative effects (no happiness penalty, no production reductions), the main consideration is whether the player has a {{Icon|Grain}} supply available to take advantage of the new feeding mechanic. | ||
Towns with established [[Field|fields]] producing surplus {{Icon|Grain}} benefit the most, as the extra grain can be redirected to animals for increased {{Icon|Milk}} and {{Icon|Wool}} output. For towns that rely heavily on animal products for their economy (through [[Creamery|creameries]], [[Tailor|tailors]], or trade) | Towns with established [[Field|fields]] producing surplus {{Icon|Grain}} benefit the most, as the extra grain can be redirected to animals for increased {{Icon|Milk}} and {{Icon|Wool}} output. For towns that rely heavily on animal products for their economy (through [[Creamery|creameries]], [[Tailor|tailors]], or trade). | ||
Unlike choices such as [[Worker Safety]] or [[Dubious Working Rules]] that involve ongoing trade-offs, Intensive Farming is a simple unlock. There is little reason to delay enacting it once a player has the {{Icon|Knowledge}} and an animal farming operation in place. | Unlike choices such as [[Worker Safety]] or [[Dubious Working Rules]] that involve ongoing trade-offs, Intensive Farming is a simple unlock. There is little reason to delay enacting it once a player has the {{Icon|Knowledge}} and an animal farming operation in place. | ||
Latest revision as of 05:43, 9 May 2026
Intensive Farming is a choice that permanently unlocks the ability to feed
Grain to animals, increasing the amount of animal products a town can produce at the cost of consuming more grains.
Effects
[edit]Intensive Farming allows players to feed their animals
Grain to boost the output of animal products such as
Milk and
Wool.
Details
[edit]Intensive Farming costs 100
Knowledge to enact. The policy is not part of any exclusive group, so it can be active alongside any other choice. It is not a default choice and must be actively selected by the player.
Strategy
[edit]Intensive Farming is a one-time investment of 100
Knowledge that expands a town's animal farming capabilities. Since it has no negative effects (no happiness penalty, no production reductions), the main consideration is whether the player has a
Grain supply available to take advantage of the new feeding mechanic.
Towns with established fields producing surplus
Grain benefit the most, as the extra grain can be redirected to animals for increased
Milk and
Wool output. For towns that rely heavily on animal products for their economy (through creameries, tailors, or trade).
Unlike choices such as Worker Safety or Dubious Working Rules that involve ongoing trade-offs, Intensive Farming is a simple unlock. There is little reason to delay enacting it once a player has the
Knowledge and an animal farming operation in place.