Wool: Difference between revisions
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[[Wool]] is | {{Resource | ||
| name = Wool | |||
| image = wool.png | |||
| category = Food & Agriculture | |||
| produced_by = [[Field]] ([[Sheep]]) | |||
| obtained_from = [[Trade]] | |||
| consumed_by = [[Tailor]] | |||
| construction = No | |||
| stored_in = [[Center]], [[Square]], [[Warehouse]] | |||
| chain = {{Icon|Wool}} → [[Tailor]] → {{Icon|Clothes}} | |||
| affected_by = [[Vegan Society]] (disables animal products), [[Worker Safety]], [[Dubious Working Rules]], [[New Town Boost]], [[Great Federation]], [[Science League]] | |||
| special = Requires [[Sheep]] to be unlocked (10 ha explored area) | |||
}} | |||
'''Wool''' is an animal product obtained by raising [[Sheep]] on [[Field|fields]]. It serves as the sole raw material for the [[Tailor]], which converts it into {{Icon|Clothes}}. As an animal-derived resource, {{Icon|Wool}} production is disabled when the [[Vegan Society]] policy is active. | |||
== Production == | == Production == | ||
{{Icon|Wool}} is produced exclusively by [[Field|fields]] with [[Sheep]] assigned as the crop type. Sheep fields produce both {{Icon|Wool}} and {{Icon|Food}} simultaneously. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Building !! Rate !! Notes | ! Building !! Type !! {{Icon|Wool}} Rate !! {{Icon|Food}} Rate !! Workers !! Notes | ||
|- | |- | ||
| [[Field]] | | [[Field]] || Sheep || +{{BuildingData|name=field|data=rate|crop=sheep|resource=wool}}/m²/day || +{{BuildingData|name=field|data=rate|crop=sheep|resource=food}}/m²/day || {{BuildingData|name=field|data=balance|crop=sheep|resource=population}}/m² || Also produces {{Icon|Food}} | ||
|} | |} | ||
{{Icon|Wool}} cannot be produced by any other building. [[Sheep]] must be unlocked by exploring at least 10 hectares of total area before {{Icon|Wool}} production becomes available. | |||
== Production Chains == | |||
=== Clothing Chain === | |||
{{Chain|Wool|Tailor|Clothes|title=Clothing Chain}} | |||
The [[Tailor]] converts {{BuildingData|name=tailor|data=rate|resource=wool}} {{Icon|Wool}}/day into {{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day, requiring {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} workers and consuming {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=tools}}}} {{Icon|Tools}}/day. | |||
=== Full Clothing Economy === | |||
{{Chain|Food|Field|Wool|Tailor|Clothes|title=Full Clothing Economy}} | |||
Since Sheep fields also produce {{Icon|Food}}, the full chain begins at the [[Field]] level with Sheep assigned, yielding both {{Icon|Wool}} for the [[Tailor]] and {{Icon|Food}} as a secondary product. | |||
== Consumption == | == Consumption == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Building !! Rate !! Notes | ! Building !! {{Icon|Wool}} Rate !! Output !! Workers !! Notes | ||
|- | |- | ||
| [[Tailor]] || - | | [[Tailor]] || {{BuildingData|name=tailor|data=rate|resource=wool}}/day || +{{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day || {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} || Also consumes {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=tools}}}} {{Icon|Tools}}/day | ||
|} | |} | ||
The [[Tailor]] is the only building that consumes {{Icon|Wool}}. It converts {{Icon|Wool}} into {{Icon|Clothes}} at a 1:1 ratio. | |||
== Storage == | == Storage == | ||
{{Icon|Wool}} is stored in general-purpose storage buildings alongside other resources. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Building !! Volume | ! Building !! Volume !! Notes | ||
|- | |- | ||
| [[Center]] || | | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources | ||
|- | |- | ||
| [[Square]] || | | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources; upgrade from [[Center]] | ||
|- | |- | ||
| [[Warehouse]] || | | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources | ||
|} | |} | ||
== | == Other Sources == | ||
{{Icon|Wool}} can be acquired through [[Trade]] by importing it via the [[Market]] or [[Port]]. There is no other way to obtain {{Icon|Wool}} besides Sheep farming and trade. | |||
== Affected By == | == Affected By == | ||
{{Icon|Wool}} production from [[Field|fields]] is indirectly affected by several effects. The {{Icon|Wool}} production rate on Sheep fields is classified as food production for effect purposes, while the [[Tailor]] is affected by the all production effect. | |||
{| class="wikitable" | |||
|- | |||
! Choice/Alliance !! Effect !! Impact on {{Icon|Wool}} | |||
|- | |||
| [[Vegan Society]] || Disables animal products || Prevents all {{Icon|Wool}} production from Sheep fields entirely | |||
|- | |||
| [[Worker Safety]] || Food production x{{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction}} || Reduces Sheep field {{Icon|Wool}} output by {{#expr:(1-{{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction}})*100 round 0}}% | |||
|- | |||
| [[Dubious Working Rules]] || Food production x{{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction}} || Increases Sheep field {{Icon|Wool}} output by {{#expr:({{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction}}-1)*100 round 0}}% | |||
|- | |||
| [[Choices|New Town Boost]] || All production x{{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction}} || Doubles all {{Icon|Wool}} production temporarily | |||
|- | |||
| [[Alliances|Great Federation]] || All production x{{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction}} || Increases all {{Icon|Wool}} production by {{#expr:({{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction}}-1)*100 round 0}}% | |||
|- | |||
| [[Alliances|Science League]] || All production x{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}} || Reduces all {{Icon|Wool}} production by {{#expr:(1-{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}})*100 round 0}}% | |||
|} | |||
== Changelog == | |||
{{Changelog}} | |||
== See also == | |||
* {{Icon|Clothes}} | |||
* [[Sheep]] | |||
* [[Field]] | |||
* [[Tailor]] | |||
* [[Vegan Society]] | |||
* [[Resources]] | |||
* [[Production Chains]] | |||
{{Navbox}} | {{Navbox}} | ||
[[Category:Resources]] | |||
Revision as of 16:39, 2 March 2026
Wool is an animal product obtained by raising Sheep on fields. It serves as the sole raw material for the Tailor, which converts it into
Clothes. As an animal-derived resource,
Wool production is disabled when the Vegan Society policy is active.
Production
Wool is produced exclusively by fields with Sheep assigned as the crop type. Sheep fields produce both
Wool and
Food simultaneously.
| Building | Type | Workers | Notes | ||
|---|---|---|---|---|---|
| Field | Sheep | +0.005/m²/day | +0.005/m²/day | -0.0006/m² | Also produces |
Wool cannot be produced by any other building. Sheep must be unlocked by exploring at least 10 hectares of total area before
Wool production becomes available.
Production Chains
Clothing Chain
The Tailor converts -50
Wool/day into 50
Clothes/day, requiring 10 workers and consuming 0.1
Tools/day.
Full Clothing Economy
Since Sheep fields also produce
Food, the full chain begins at the Field level with Sheep assigned, yielding both
Wool for the Tailor and
Food as a secondary product.
Consumption
| Building | Output | Workers | Notes | |
|---|---|---|---|---|
| Tailor | -50/day | +50 |
10 | Also consumes 0.1 |
The Tailor is the only building that consumes
Wool. It converts
Wool into
Clothes at a 1:1 ratio.
Storage
Wool is stored in general-purpose storage buildings alongside other resources.
| Building | Volume | Notes |
|---|---|---|
| Center | 5,000 | Shared with all resources |
| Square | 10,000 | Shared with all resources; upgrade from Center |
| Warehouse | 5,000 | Shared with all resources |
Other Sources
Wool can be acquired through Trade by importing it via the Market or Port. There is no other way to obtain
Wool besides Sheep farming and trade.
Affected By
Wool production from fields is indirectly affected by several effects. The
Wool production rate on Sheep fields is classified as food production for effect purposes, while the Tailor is affected by the all production effect.
| Choice/Alliance | Effect | Impact on |
|---|---|---|
| Vegan Society | Disables animal products | Prevents all |
| Worker Safety | Food production x0.9 | Reduces Sheep field |
| Dubious Working Rules | Food production x1.1 | Increases Sheep field |
| New Town Boost | All production x2 | Doubles all |
| Great Federation | All production x1.1 | Increases all |
| Science League | All production x0.8 | Reduces all |