Wood: Difference between revisions
From Project Rebearth
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! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Workers !! Notes | ! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Workers !! Notes | ||
|- | |- | ||
| [[Woodcutter]] || +{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=woodcutter|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=woodcutter|data=rate|biome=earth|resource=wood}} || — || | | [[Woodcutter]] || +{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=woodcutter|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=woodcutter|data=rate|biome=earth|resource=wood}} || — || {{#expr:0-{{BuildingData|name=woodcutter|data=balance|resource=population}}}} || Main producer; {{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}} {{Icon|Tools}}/day in [[Wood Biome]] only | ||
|- | |- | ||
| [[Saw]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=saw|data=rate|resource=wood}} || | | [[Saw]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=saw|data=rate|resource=wood}} || {{#expr:0-{{BuildingData|name=saw|data=balance|resource=population}}}} || Child of [[Woodcutter]]; requires {{Icon|Tools}} ({{BuildingData|name=saw|data=rate|resource=tools}}/day) | ||
|- | |- | ||
| [[Nursery]] || +{{BuildingData|name=nursery|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=nursery|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=nursery|data=rate|biome=earth|resource=wood}} || — || | | [[Nursery]] || +{{BuildingData|name=nursery|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=nursery|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=nursery|data=rate|biome=earth|resource=wood}} || — || {{#expr:0-{{BuildingData|name=nursery|data=balance|resource=population}}}} || Child of [[Woodcutter]] | ||
|- | |- | ||
| [[Tent]] || +{{BuildingData|name=tent|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=tent|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=tent|data=rate|biome=earth|resource=wood}} || — || | | [[Tent]] || +{{BuildingData|name=tent|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=tent|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=tent|data=rate|biome=earth|resource=wood}} || — || {{#expr:0-{{BuildingData|name=tent|data=balance|resource=population}}}} || Child of [[Woodcutter]]; {{BuildingData|name=tent|data=rate|biome=wood|resource=tools}} {{Icon|Tools}}/day in [[Wood Biome]] only | ||
|- | |- | ||
| [[Foraging Hut]] || — || +{{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=wood}} || — || | | [[Foraging Hut]] || — || +{{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=wood}} || — || {{#expr:0-{{BuildingData|name=foraging_hut|data=balance|resource=population}}}} || Also produces {{Icon|Food}}, {{Icon|Stone}}/{{Icon|Earth}} | ||
|} | |} | ||
The [[Woodcutter]] is the primary source of {{Icon|Wood}} and has the highest output in the [[Wood Biome]] (+ | The [[Woodcutter]] is the primary source of {{Icon|Wood}} and has the highest output in the [[Wood Biome]] (+{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}}/day). Output is lower in the [[Stone Biome]] (+{{BuildingData|name=woodcutter|data=rate|biome=stone|resource=wood}}/day) and [[Earth Biome]] (+{{BuildingData|name=woodcutter|data=rate|biome=earth|resource=wood}}/day). The [[Saw]] provides a flat +{{BuildingData|name=saw|data=rate|resource=wood}}/day bonus regardless of biome but requires a steady supply of {{Icon|Tools}}. The [[Woodcutter]] is not available in the [[Arctic Biome]]. | ||
== Production Chains == | == Production Chains == | ||
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{{Chain|Wood|Tools Workshop|Tools|title=Tools Chain}} | {{Chain|Wood|Tools Workshop|Tools|title=Tools Chain}} | ||
{{Icon|Wood}} is a key input for the [[Tools Workshop]], which consumes | {{Icon|Wood}} is a key input for the [[Tools Workshop]], which consumes {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day and {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day to produce {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day ({{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} workers). {{Icon|Tools}} are required by many advanced production buildings including the [[Saw]], [[Windmill]], [[Bakery]], [[Brewery]], [[Glassworks]], and [[Refinery]]. | ||
== Consumption == | == Consumption == | ||
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|} | |} | ||
Housing {{Icon|Wood}} upkeep varies significantly by biome. The [[Earth Biome]] consumes roughly 1/10th the {{Icon|Wood}} of other biomes (e.g. a [[Shack]] uses | Housing {{Icon|Wood}} upkeep varies significantly by biome. The [[Earth Biome]] consumes roughly 1/10th the {{Icon|Wood}} of other biomes (e.g. a [[Shack]] uses {{BuildingData|name=house_1|data=rate|biome=earth|resource=wood}}/day instead of {{BuildingData|name=house_1|data=rate|biome=wood|resource=wood}}/day). The [[Arctic Biome]] consumes double the normal rate (e.g. a [[Shack]] uses {{BuildingData|name=house_1|data=rate|biome=arctic|resource=wood}}/day). | ||
== Storage == | == Storage == | ||
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! Building !! Volume | ! Building !! Volume | ||
|- | |- | ||
| [[Center]] || | | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} (shared with all resources) | ||
|- | |- | ||
| [[Square]] || | | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} (shared with all resources) | ||
|- | |- | ||
| [[Warehouse]] || | | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} (shared with all resources) | ||
|- | |- | ||
| [[Woodcutter]] || | | [[Woodcutter]] || {{BuildingData|name=woodcutter|data=storage|resource=volume}} ({{Icon|Wood}} only) | ||
|- | |- | ||
| [[Logpile]] || | | [[Logpile]] || {{BuildingData|name=logpile|data=storage|resource=volume}} ({{Icon|Wood}} only) | ||
|- | |- | ||
| [[Foraging Hut]] || | | [[Foraging Hut]] || {{BuildingData|name=foraging_hut|data=storage|resource=volume}} ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}) | ||
|} | |} | ||
== Other Sources == | == Other Sources == | ||
* '''[[Trade]]''' can be used to buy and sell {{Icon|Wood}} on the [[Market]] ( | * '''[[Trade]]''' can be used to buy and sell {{Icon|Wood}} on the [[Market]] ({{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or [[Port]] ({{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). | ||
* '''[[Expeditions]]''' yield | * '''[[Expeditions]]''' yield random basic resources ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}}) per area explored. | ||
* '''[[Celebration]]''' events can grant bonus {{Icon|Wood}}. | * '''[[Celebration]]''' events can grant bonus {{Icon|Wood}}. | ||
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! Effect !! Source !! Multiplier !! Type | ! Effect !! Source !! Multiplier !! Type | ||
|- | |- | ||
| rowspan="2" | Goods production || [[Dubious Working Rules]] || | | rowspan="2" | Goods production || [[Dubious Working Rules]] || ×{{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=goodsProduction}} || [[Choices|Policy]] | ||
|- | |- | ||
| [[Worker Safety]] || | | [[Worker Safety]] || ×{{BuildingData|section=choices|name=workerSafety|data=effects|resource=goodsProduction}} || [[Choices|Policy]] | ||
|- | |- | ||
| rowspan="3" | All production || [[New Town Boost]] || | | rowspan="3" | All production || [[New Town Boost]] || ×{{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days) | ||
|- | |- | ||
| [[Great Federation]] || | | [[Great Federation]] || ×{{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction}} || [[Alliances|Alliance type]] | ||
|- | |- | ||
| [[Science League]] || | | [[Science League]] || ×{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}} || [[Alliances|Alliance type]] | ||
|} | |} | ||
Latest revision as of 19:25, 1 March 2026
Wood is one of the three primary resources in Project Rebearth and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel and upkeep by all housing buildings, and is an input for the Tools Workshop.
Wood is produced primarily by the Woodcutter and its sub-buildings.
Production
[edit]| Building | Wood | Stone | Earth | Arctic | Workers | Notes |
|---|---|---|---|---|---|---|
| Woodcutter | +30 | +15 | +5 | — | 4 | Main producer; -0.05 |
| Saw | +20 | 3 | Child of Woodcutter; requires | |||
| Nursery | +5 | +2 | +1 | — | 1 | Child of Woodcutter |
| Tent | +5 | +3 | +1 | — | 1 | Child of Woodcutter; -0.025 |
| Foraging Hut | — | +1 | +1 | — | 1 | Also produces |
The Woodcutter is the primary source of
Wood and has the highest output in the Wood Biome (+30/day). Output is lower in the Stone Biome (+15/day) and Earth Biome (+5/day). The Saw provides a flat +20/day bonus regardless of biome but requires a steady supply of
Tools. The Woodcutter is not available in the Arctic Biome.
Production Chains
[edit]Tools Chain
[edit]
Wood is a key input for the Tools Workshop, which consumes 5
Wood/day and 4
Metal/day to produce 2
Tools/day (10 workers).
Tools are required by many advanced production buildings including the Saw, Windmill, Bakery, Brewery, Glassworks, and Refinery.
Consumption
[edit]| Building | Wood | Stone | Earth | Arctic | Notes |
|---|---|---|---|---|---|
| Shack | -1 | -1 | -0.1 | -2 | Housing upkeep |
| Hut | -1.5 | -1.5 | -0.15 | -3 | Housing upkeep |
| Cabin | -2 | -2 | -0.2 | -4 | Housing upkeep |
| House | -2.5 | -2.5 | -0.25 | -5 | Housing upkeep |
| Residence | -3 | -3 | -0.3 | -6 | Housing upkeep |
| Villa | -3.5 | -3.5 | -0.35 | -7 | Housing upkeep |
| Tools Workshop | -5 | Input for | |||
Housing
Wood upkeep varies significantly by biome. The Earth Biome consumes roughly 1/10th the
Wood of other biomes (e.g. a Shack uses -0.1/day instead of -1/day). The Arctic Biome consumes double the normal rate (e.g. a Shack uses -2/day).
Storage
[edit]| Building | Volume |
|---|---|
| Center | 5,000 (shared with all resources) |
| Square | 10,000 (shared with all resources) |
| Warehouse | 5,000 (shared with all resources) |
| Woodcutter | 100 ( |
| Logpile | 100 ( |
| Foraging Hut | 100 ( |
Other Sources
[edit]- Trade can be used to buy and sell
Wood on the Market (1,000 capacity) or Port (5,000 capacity). - Expeditions yield random basic resources (
Wood,
Stone,
Earth, or
Glass) per area explored. - Celebration events can grant bonus
Wood.
Affected By
[edit]| Effect | Source | Multiplier | Type |
|---|---|---|---|
| Goods production | Dubious Working Rules | ×1.2 | Policy |
| Worker Safety | ×0.8 | Policy | |
| All production | New Town Boost | ×2 | Automatic (4 days) |
| Great Federation | ×1.1 | Alliance type | |
| Science League | ×0.8 | Alliance type |
The goods production effect specifically targets
Wood,
Stone, and
Earth production. The all production effect affects every production building in the settlement.
Changelog
[edit]February 7, 2026
- Balance The Iron Mine has been rebalanced: maximum daily production is now 100 / 60 / 40 (
Stone /
Wood /
Earth biomes). Production in the Wood Biome and Earth Biome is now feasible, though the Stone Biome remains most favourable.