Tower: Difference between revisions
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{{Building | |||
| image_wood = TowerWood.png | |||
| image_stone = TowerStone.png | |||
| image_earth = TowerClay.png | |||
| name = Tower | |||
| category = Defense | |||
| type = Point | |||
| cost = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>50 {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>50 {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>50 {{Icon|Earth}}</td></tr><tr><td>[[Arctic Biome|Arctic]]</td><td>50 {{Icon|Wood}}</td></tr></table> | |||
| rate = {{Icon|Coin}}: -5/day | |||
| population = -3 | |||
}} | |||
'''Tower''' is a [[Buildings|defense building]] in ''[[Project Rebearth]]'' that extends a settlement's territorial vision. It consumes {{Icon|Coin}} and requires workers to maintain, but allows the settlement to see and claim a larger area of the surrounding land. | |||
== Overview == | |||
The Tower costs '''50''' of the [[Biomes|biome's]] primary resource to construct: {{Icon|Wood}} in the [[Wood Biome]] and [[Arctic Biome]], {{Icon|Stone}} in the [[Stone Biome]], or {{Icon|Earth}} in the [[Earth Biome]]. It requires '''3''' workers to operate and consumes '''5''' {{Icon|Coin}} per day. | |||
Because the Tower has an ongoing {{Icon|Coin}} cost, settlements need a reliable income source before building one. The [[Tavern]] (+10 {{Icon|Coin}}/day from {{Icon|Drinks}}) and [[Taxation]] ({{Icon|Coin}} from population) are the primary ways to generate {{Icon|Coin}}. A single Tavern can sustain two Towers with income to spare. [[Market Stall]]s and the [[Market]] provide smaller amounts of {{Icon|Coin}} that can supplement Tower upkeep. | |||
The Tower does not produce any resources and has no storage capacity. Its purpose is purely strategic, expanding the settlement's visible territory and providing defense coverage. | |||
== Changelog == | |||
{{Changelog}} | |||
== See also == | |||
* [[Water Tower]] | |||
* [[Tavern]] | |||
* [[Coin]] | |||
* [[Buildings]] | |||
{{Navbox}} | {{Navbox}} | ||
[[Category:Buildings]] | |||
Latest revision as of 22:04, 27 February 2026
Tower is a defense building in Project Rebearth that extends a settlement's territorial vision. It consumes
Coin and requires workers to maintain, but allows the settlement to see and claim a larger area of the surrounding land.
Overview
[edit]The Tower costs 50 of the biome's primary resource to construct:
Wood in the Wood Biome and Arctic Biome,
Stone in the Stone Biome, or
Earth in the Earth Biome. It requires 3 workers to operate and consumes 5
Coin per day.
Because the Tower has an ongoing
Coin cost, settlements need a reliable income source before building one. The Tavern (+10
Coin/day from
Drinks) and Taxation (
Coin from population) are the primary ways to generate
Coin. A single Tavern can sustain two Towers with income to spare. Market Stalls and the Market provide smaller amounts of
Coin that can supplement Tower upkeep.
The Tower does not produce any resources and has no storage capacity. Its purpose is purely strategic, expanding the settlement's visible territory and providing defense coverage.
Changelog
[edit]February 24, 2026
- Balance Towers and Sea Towers now have scaling upkeep: the first costs 5
Coin/day, the second 10, the third 15, and so on.
February 7, 2026
- Fix Towers can no longer be moved, as they could previously be moved into their own territory.