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[[Wool]] is produced by raising Sheep on [[Field|fields]]. It is the raw material for the [[Tailor]], who turns it into [[Clothes]]. The [[Vegan Society]] choice prevents [[Wool]] production entirely.
{{Resource
| name        = Wool
| image      = wool.png
| category    = Food & Agriculture
| produced_by = [[Field]] ([[Sheep]])
| obtained_from = [[Trade]]
| consumed_by = [[Tailor]]
| construction = No
| stored_in  = [[Center]], [[Square]], [[Warehouse]]
| chain      = {{Icon|Wool}} → [[Tailor]] → {{Icon|Clothes}}
| affected_by = [[Vegan Society]] (disables animal products), [[Worker Safety]], [[Dubious Working Rules]], [[New Town Boost]], [[Great Federation]], [[Science League]]
| special    = Requires [[Sheep]] to be unlocked (10 ha explored area)
}}
'''Wool''' is an animal product obtained by raising [[Sheep]] on [[Field|fields]]. It serves as the sole raw material for the [[Tailor]], which converts it into {{Icon|Clothes}}. As an animal-derived resource, {{Icon|Wool}} production is disabled when the [[Vegan Society]] policy is active.


== Production ==
== Production ==
{{Icon|Wool}} is produced exclusively by [[Field|fields]] with [[Sheep]] assigned as the crop type. Sheep fields produce both {{Icon|Wool}} and {{Icon|Food}} simultaneously.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! Rate !! Notes
! Building !! Type !! {{Icon|Wool}} Rate !! {{Icon|Food}} Rate !! Workers !! Notes
|-
|-
| [[Field]] (Sheep) || +0.005/m² || Also produces {{Icon|Food}} (+0.005/m²)
| [[Field]] || Sheep || +{{BuildingData|name=field|data=rate|crop=sheep|resource=wool}}/m²/day || +{{BuildingData|name=field|data=rate|crop=sheep|resource=food}}/m²/day || {{BuildingData|name=field|data=balance|crop=sheep|resource=population}}/m² || Also produces {{Icon|Food}}
|}
|}
{{Icon|Wool}} cannot be produced by any other building. [[Sheep]] must be unlocked by exploring at least 10 hectares of total area before {{Icon|Wool}} production becomes available.
== Production Chains ==
=== Clothing Chain ===
{{Chain|Wool|Tailor|Clothes|title=Clothing Chain}}
The [[Tailor]] converts {{BuildingData|name=tailor|data=rate|resource=wool}} {{Icon|Wool}}/day into {{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day, requiring {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} workers and consuming {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=tools}}}} {{Icon|Tools}}/day.
=== Full Clothing Economy ===
{{Chain|Food|Field|Wool|Tailor|Clothes|title=Full Clothing Economy}}
Since Sheep fields also produce {{Icon|Food}}, the full chain begins at the [[Field]] level with Sheep assigned, yielding both {{Icon|Wool}} for the [[Tailor]] and {{Icon|Food}} as a secondary product.


== Consumption ==
== Consumption ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! Rate !! Notes
! Building !! {{Icon|Wool}} Rate !! Output !! Workers !! Notes
|-
|-
| [[Tailor]] || -50 || Converts to [[Clothes]]
| [[Tailor]] || {{BuildingData|name=tailor|data=rate|resource=wool}}/day || +{{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day || {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} || Also consumes {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=tools}}}} {{Icon|Tools}}/day
|}
|}
The [[Tailor]] is the only building that consumes {{Icon|Wool}}. It converts {{Icon|Wool}} into {{Icon|Clothes}} at a 1:1 ratio.


== Storage ==
== Storage ==
{{Icon|Wool}} is stored in general-purpose storage buildings alongside other resources.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! Volume
! Building !! Volume !! Notes
|-
|-
| [[Center]] || 5,000 (shared with all resources)
| [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources
|-
|-
| [[Square]] || 10,000 (shared with all resources)
| [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources; upgrade from [[Center]]
|-
|-
| [[Warehouse]] || 5,000 (shared with all resources)
| [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources
|}
|}


== Production Chain ==
== Other Sources ==
* '''Clothing:''' [[Field]] (Sheep → [[Wool]]) → [[Tailor]] ([[Clothes]])
{{Icon|Wool}} can be acquired through [[Trade]] by importing it via the [[Market]] or [[Port]]. There is no other way to obtain {{Icon|Wool}} besides Sheep farming and trade.


== Affected By ==
== Affected By ==
* '''[[Vegan Society]]''' choice — Disables all animal products, including [[Wool]] production.
{{Icon|Wool}} production from [[Field|fields]] is indirectly affected by several effects. The {{Icon|Wool}} production rate on Sheep fields is classified as food production for effect purposes, while the [[Tailor]] is affected by the all production effect.
 
{| class="wikitable"
|-
! Choice/Alliance !! Effect !! Impact on {{Icon|Wool}}
|-
| [[Vegan Society]] || Disables animal products || Prevents all {{Icon|Wool}} production from Sheep fields entirely
|-
| [[Worker Safety]] || Food production x{{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction}} || Reduces Sheep field {{Icon|Wool}} output by {{#expr:(1-{{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction}})*100 round 0}}%
|-
| [[Dubious Working Rules]] || Food production x{{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction}} || Increases Sheep field {{Icon|Wool}} output by {{#expr:({{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction}}-1)*100 round 0}}%
|-
| [[Choices|New Town Boost]] || All production x{{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction}} || Doubles all {{Icon|Wool}} production temporarily
|-
| [[Alliances|Great Federation]] || All production x{{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction}} || Increases all {{Icon|Wool}} production by {{#expr:({{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction}}-1)*100 round 0}}%
|-
| [[Alliances|Science League]] || All production x{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}} || Reduces all {{Icon|Wool}} production by {{#expr:(1-{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}})*100 round 0}}%
|}
 
== Changelog ==
{{Changelog}}
 
== See also ==
* {{Icon|Clothes}}
* [[Sheep]]
* [[Field]]
* [[Tailor]]
* [[Vegan Society]]
* [[Resources]]
* [[Production Chains]]
 
{{Navbox}}
{{Navbox}}
[[Category:Resources]]

Revision as of 16:39, 2 March 2026

Wool
General
Category
Food & Agriculture
Sources
Produced by
Obtained from
Usage
Consumed by
Construction
No
Storage
Production Chain
Modifiers
Special
Requires Sheep to be unlocked (10 ha explored area)

Wool is an animal product obtained by raising Sheep on fields. It serves as the sole raw material for the Tailor, which converts it into The Clothes resource icon on Project Rebearth Clothes. As an animal-derived resource, The Wool resource icon on Project Rebearth Wool production is disabled when the Vegan Society policy is active.

Production

The Wool resource icon on Project Rebearth Wool is produced exclusively by fields with Sheep assigned as the crop type. Sheep fields produce both The Wool resource icon on Project Rebearth Wool and The Food resource icon on Project Rebearth Food simultaneously.

Building Type The Wool resource icon on Project Rebearth Wool Rate The Food resource icon on Project Rebearth Food Rate Workers Notes
Field Sheep +0.005/m²/day +0.005/m²/day -0.0006/m² Also produces The Food resource icon on Project Rebearth Food

The Wool resource icon on Project Rebearth Wool cannot be produced by any other building. Sheep must be unlocked by exploring at least 10 hectares of total area before The Wool resource icon on Project Rebearth Wool production becomes available.

Production Chains

Clothing Chain

Clothing Chain

The Tailor converts -50 The Wool resource icon on Project Rebearth Wool/day into 50 The Clothes resource icon on Project Rebearth Clothes/day, requiring 10 workers and consuming 0.1 The Tools resource icon on Project Rebearth Tools/day.

Full Clothing Economy

Full Clothing Economy

Since Sheep fields also produce The Food resource icon on Project Rebearth Food, the full chain begins at the Field level with Sheep assigned, yielding both The Wool resource icon on Project Rebearth Wool for the Tailor and The Food resource icon on Project Rebearth Food as a secondary product.

Consumption

Building The Wool resource icon on Project Rebearth Wool Rate Output Workers Notes
Tailor -50/day +50 The Clothes resource icon on Project Rebearth Clothes/day 10 Also consumes 0.1 The Tools resource icon on Project Rebearth Tools/day

The Tailor is the only building that consumes The Wool resource icon on Project Rebearth Wool. It converts The Wool resource icon on Project Rebearth Wool into The Clothes resource icon on Project Rebearth Clothes at a 1:1 ratio.

Storage

The Wool resource icon on Project Rebearth Wool is stored in general-purpose storage buildings alongside other resources.

Building Volume Notes
Center 5,000 Shared with all resources
Square 10,000 Shared with all resources; upgrade from Center
Warehouse 5,000 Shared with all resources

Other Sources

The Wool resource icon on Project Rebearth Wool can be acquired through Trade by importing it via the Market or Port. There is no other way to obtain The Wool resource icon on Project Rebearth Wool besides Sheep farming and trade.

Affected By

The Wool resource icon on Project Rebearth Wool production from fields is indirectly affected by several effects. The The Wool resource icon on Project Rebearth Wool production rate on Sheep fields is classified as food production for effect purposes, while the Tailor is affected by the all production effect.

Choice/Alliance Effect Impact on The Wool resource icon on Project Rebearth Wool
Vegan Society Disables animal products Prevents all The Wool resource icon on Project Rebearth Wool production from Sheep fields entirely
Worker Safety Food production x0.9 Reduces Sheep field The Wool resource icon on Project Rebearth Wool output by 10%
Dubious Working Rules Food production x1.1 Increases Sheep field The Wool resource icon on Project Rebearth Wool output by 10%
New Town Boost All production x2 Doubles all The Wool resource icon on Project Rebearth Wool production temporarily
Great Federation All production x1.1 Increases all The Wool resource icon on Project Rebearth Wool production by 10%
Science League All production x0.8 Reduces all The Wool resource icon on Project Rebearth Wool production by 20%

Changelog

No changelog entries for this page yet.

See also