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Intensive Farming: Difference between revisions

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Created page with "{{Choice | name = Intensive Farming | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = Permanent | special = Cannot be disabled once enacted | flags = Allows feeding {{Icon|Grain}} to animals, increasing animal product output }} '''Intensive Farming''' is a choice that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no di..."
 
removed permanence of the choice
 
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| flags    = Allows feeding {{Icon|Grain}} to animals, increasing animal product output
| flags    = Allows feeding {{Icon|Grain}} to animals, increasing animal product output
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'''Intensive Farming''' is a [[Choices|choice]] that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no direct multiplier effects and cannot be reversed once enacted.
'''Intensive Farming''' is a [[Choices|choice]] that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce at the cost of consuming more grains.


== Effects ==
== Effects ==
Intensive Farming has no direct production or consumption multipliers. Instead, it unlocks intensive farming for the town, allowing players to feed their animals {{Icon|Grain}} to boost the output of animal products such as {{Icon|Milk}} and {{Icon|Wool}}. This is a permanent unlock that changes how animal farming operates going forward.
Intensive Farming allows players to feed their animals {{Icon|Grain}} to boost the output of animal products such as {{Icon|Milk}} and {{Icon|Wool}}.


== Details ==
== Details ==
Intensive Farming costs '''100''' {{Icon|Knowledge}} to enact and is '''permanent''', meaning it cannot be disabled once chosen. This makes it one of the few irreversible decisions in the game.
Intensive Farming costs '''100''' {{Icon|Knowledge}} to enact. The policy is not part of any exclusive group, so it can be active alongside any other [[Choices|choice]]. It is not a default choice and must be actively selected by the player.
 
The policy is not part of any exclusive group, so it can be active alongside any other [[Choices|choice]]. It is not a default choice and must be actively selected by the player.
 
Because Intensive Farming is permanent, players should consider carefully before enacting it. The 100 {{Icon|Knowledge}} cost is relatively low, but the inability to reverse the decision means the gameplay changes it introduces are permanent for that town.


== Strategy ==
== Strategy ==
Intensive Farming is a one-time investment of '''100''' {{Icon|Knowledge}} that permanently expands a town's animal farming capabilities. Since it has no negative effects (no happiness penalty, no production reductions), the main consideration is whether the player has a {{Icon|Grain}} supply available to take advantage of the new feeding mechanic.
Intensive Farming is a one-time investment of '''100''' {{Icon|Knowledge}} that expands a town's animal farming capabilities. Since it has no negative effects (no happiness penalty, no production reductions), the main consideration is whether the player has a {{Icon|Grain}} supply available to take advantage of the new feeding mechanic.


Towns with established [[Field|fields]] producing surplus {{Icon|Grain}} benefit the most, as the extra grain can be redirected to animals for increased {{Icon|Milk}} and {{Icon|Wool}} output. For towns that rely heavily on animal products for their economy (through [[Creamery|creameries]], [[Tailor|tailors]], or trade), this choice is a straightforward upgrade with no downsides.
Towns with established [[Field|fields]] producing surplus {{Icon|Grain}} benefit the most, as the extra grain can be redirected to animals for increased {{Icon|Milk}} and {{Icon|Wool}} output. For towns that rely heavily on animal products for their economy (through [[Creamery|creameries]], [[Tailor|tailors]], or trade).


Unlike choices such as [[Worker Safety]] or [[Dubious Working Rules]] that involve ongoing trade-offs, Intensive Farming is a simple unlock. There is little reason to delay enacting it once a player has the {{Icon|Knowledge}} and an animal farming operation in place.
Unlike choices such as [[Worker Safety]] or [[Dubious Working Rules]] that involve ongoing trade-offs, Intensive Farming is a simple unlock. There is little reason to delay enacting it once a player has the {{Icon|Knowledge}} and an animal farming operation in place.

Latest revision as of 05:43, 9 May 2026

Intensive Farming
General
Category
Choice
Cost
Lock
Permanent
Flags
Allows feeding The Grain resource icon on Project Rebearth Grain to animals, increasing animal product output
Special
Cannot be disabled once enacted

Intensive Farming is a choice that permanently unlocks the ability to feed The Grain resource icon on Project Rebearth Grain to animals, increasing the amount of animal products a town can produce at the cost of consuming more grains.

Effects

[edit]

Intensive Farming allows players to feed their animals The Grain resource icon on Project Rebearth Grain to boost the output of animal products such as The Milk resource icon on Project Rebearth Milk and The Wool resource icon on Project Rebearth Wool.

Details

[edit]

Intensive Farming costs 100 The Knowledge resource icon on Project Rebearth Knowledge to enact. The policy is not part of any exclusive group, so it can be active alongside any other choice. It is not a default choice and must be actively selected by the player.

Strategy

[edit]

Intensive Farming is a one-time investment of 100 The Knowledge resource icon on Project Rebearth Knowledge that expands a town's animal farming capabilities. Since it has no negative effects (no happiness penalty, no production reductions), the main consideration is whether the player has a The Grain resource icon on Project Rebearth Grain supply available to take advantage of the new feeding mechanic.

Towns with established fields producing surplus The Grain resource icon on Project Rebearth Grain benefit the most, as the extra grain can be redirected to animals for increased The Milk resource icon on Project Rebearth Milk and The Wool resource icon on Project Rebearth Wool output. For towns that rely heavily on animal products for their economy (through creameries, tailors, or trade).

Unlike choices such as Worker Safety or Dubious Working Rules that involve ongoing trade-offs, Intensive Farming is a simple unlock. There is little reason to delay enacting it once a player has the The Knowledge resource icon on Project Rebearth Knowledge and an animal farming operation in place.

Changelog

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No changelog entries for this page yet.

See also

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