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Wood Biome: Difference between revisions

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Created page with "{{Biome | name = Wood Biome | image = WoodBiome.png | primary_resource = {{Icon|Wood}} | construction = {{Icon|Wood}} (primary resource) | wood_upkeep = ×1.0 (standard) | cost_modifier = Standard | woodcutter = +{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}} {{Icon|Wood}}/day | quarry = +{{BuildingData|name=quarry|data=rate|biome=wood|resource=stone}} {{Icon|Stone}}/m²/day | claypit = +{{B..."
 
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The [[Woodcutter]] produces '''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}}''' {{Icon|Wood}} per day in the Wood biome, the highest of any biome and double the [[Stone Biome]]'s rate. However, the [[Woodcutter]] also consumes '''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}}''' {{Icon|Tools}} per day in the Wood biome, a cost that does not apply in other biomes. Similarly, the [[Tent]] produces '''{{BuildingData|name=tent|data=rate|biome=wood|resource=wood}}''' {{Icon|Wood}} per day but consumes '''{{BuildingData|name=tent|data=rate|biome=wood|resource=tools}}''' {{Icon|Tools}} per day only in the Wood biome.
The [[Woodcutter]] produces '''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}}''' {{Icon|Wood}} per day in the Wood biome, the highest of any biome and double the [[Stone Biome]]'s rate. However, the [[Woodcutter]] also consumes '''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}}''' {{Icon|Tools}} per day in the Wood biome, a cost that does not apply in other biomes. Similarly, the [[Tent]] produces '''{{BuildingData|name=tent|data=rate|biome=wood|resource=wood}}''' {{Icon|Wood}} per day but consumes '''{{BuildingData|name=tent|data=rate|biome=wood|resource=tools}}''' {{Icon|Tools}} per day only in the Wood biome.


The [[Foraging Hut]] produces '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}}''' {{Icon|Food}}, '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=stone}}''' {{Icon|Stone}}, and '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=earth}}''' {{Icon|Earth}} per day. The {{Icon|Food}} output of '''5''' per day is the highest among all biomes, making the [[Foraging Hut]] particularly valuable for sustaining early settlements.
The [[Foraging Hut]] produces '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}}''' {{Icon|Food}}, '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=stone}}''' {{Icon|Stone}}, and '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=earth}}''' {{Icon|Earth}} per day. The {{Icon|Food}} output of '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}}''' per day is tied with the [[Stone Biome]] for the highest among all biomes, making the [[Foraging Hut]] particularly valuable for sustaining early settlements.


The [[Iron Mine]] produces '''{{BuildingData|name=iron_mine|data=rate|biome=wood|resource=ore}}''' {{Icon|Ore}} per day, the lowest of any biome. Settlements that require large quantities of {{Icon|Ore}} for {{Icon|Metal}} and {{Icon|Tools}} production may need to supplement through [[Trade|trade]] or multiple [[Iron Mine|mines]].
The [[Iron Mine]] produces '''{{BuildingData|name=iron_mine|data=rate|biome=wood|resource=ore}}''' {{Icon|Ore}} per day, the lowest of any biome. Settlements that require large quantities of {{Icon|Ore}} for {{Icon|Metal}} and {{Icon|Tools}} production may need to supplement through [[Trade|trade]] or multiple [[Iron Mine|mines]].
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The unique {{Icon|Tools}} cost on the [[Woodcutter]] and [[Tent]] in the Wood biome is a trade-off for the higher {{Icon|Wood}} output. While the per-unit cost is small ('''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}}''' and '''{{BuildingData|name=tent|data=rate|biome=wood|resource=tools}}''' per day respectively), it adds up with multiple buildings and should be factored into {{Icon|Tools}} supply planning.
The unique {{Icon|Tools}} cost on the [[Woodcutter]] and [[Tent]] in the Wood biome is a trade-off for the higher {{Icon|Wood}} output. While the per-unit cost is small ('''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}}''' and '''{{BuildingData|name=tent|data=rate|biome=wood|resource=tools}}''' per day respectively), it adds up with multiple buildings and should be factored into {{Icon|Tools}} supply planning.
==Changelog==
{{Changelog}}


== See also ==
== See also ==

Latest revision as of 19:19, 1 March 2026

Wood Biome
General
Primary resource
Construction
The Wood resource icon on Project Rebearth Wood (primary resource)
Housing
The Wood resource icon on Project Rebearth Wood upkeep
×1.0 (standard)
Cost modifier
Standard
Production Rates
+0.01 The Stone resource icon on Project Rebearth Stone/m²/day
+0.01 The Earth resource icon on Project Rebearth Earth/m²/day
+40 The Ore resource icon on Project Rebearth Ore/day

The Wood Biome is one of four biomes in Project Rebearth. It covers the forested regions of the world, where The Wood resource icon on Project Rebearth Wood is the dominant resource. Settlements in the Wood biome benefit from the highest The Wood resource icon on Project Rebearth Wood production rates in the game and strong The Food resource icon on Project Rebearth Food output from the Foraging Hut, making it an excellent biome for early expansion and self-sufficient growth.

Overview

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The Wood biome is associated with forested and tropical landscapes. The Wood resource icon on Project Rebearth Wood serves as both the primary resource and the construction material for all buildings in this biome.

Construction

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Buildings in the Wood biome cost The Wood resource icon on Project Rebearth Wood as their primary resource. For example, a Shack costs 35 The Wood resource icon on Project Rebearth Wood, a Cabin costs 80 The Wood resource icon on Project Rebearth Wood, and a Town Hall costs 1,000 The Wood resource icon on Project Rebearth Wood plus 500 The Stone resource icon on Project Rebearth Stone, 10 The Tools resource icon on Project Rebearth Tools, and 20 The Glass resource icon on Project Rebearth Glass.

Housing Upkeep

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The Wood biome has standard housing upkeep, serving as the baseline for comparison with other biomes. A Shack consumes -1 The Wood resource icon on Project Rebearth Wood per day, which is the same as the Stone Biome, roughly ten times higher than the Earth Biome (-0.1), and half the rate of the Arctic Biome (-2). The Food resource icon on Project Rebearth Food consumption remains the same across all biomes.

Housing The Wood resource icon on Project Rebearth Wood/day (Wood) The Wood resource icon on Project Rebearth Wood/day (Earth) The Wood resource icon on Project Rebearth Wood/day (Arctic) The Food resource icon on Project Rebearth Food/day
Shack -1 -0.1 -2 -1.5
Hut -1.5 -0.15 -3 -2
Cabin -2 -0.2 -4 -2.5
House -2.5 -0.25 -5 -4
Residence -3 -0.3 -6 -5
Villa -3.5 -0.35 -7 -6

Resource Production

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All biomes have different production rates and the table below compares key building output across all. Values in bold indicate the highest rate for that building in the Wood Biome.

Building Resource Wood Biome Stone Biome Earth Biome Unit
Woodcutter The Wood resource icon on Project Rebearth Wood 30 15 5 /day
Nursery The Wood resource icon on Project Rebearth Wood 5 2 1 /day
Tent The Wood resource icon on Project Rebearth Wood 5 3 1 /day
Saw The Wood resource icon on Project Rebearth Wood 20 20 20 /day
Quarry The Stone resource icon on Project Rebearth Stone 0.01 0.03 0.01 /m²/day
Stone Crane The Stone resource icon on Project Rebearth Stone 20 30 10 /day
Claypit The Earth resource icon on Project Rebearth Earth 0.01 0.01 0.04 /m²/day
Clay Crane The Earth resource icon on Project Rebearth Earth 20 10 30 /day
Iron Mine The Ore resource icon on Project Rebearth Ore 40 100 60 /day
Foraging Hut The Food resource icon on Project Rebearth Food 5 5 3 /day

The Woodcutter produces 30 The Wood resource icon on Project Rebearth Wood per day in the Wood biome, the highest of any biome and double the Stone Biome's rate. However, the Woodcutter also consumes -0.05 The Tools resource icon on Project Rebearth Tools per day in the Wood biome, a cost that does not apply in other biomes. Similarly, the Tent produces 5 The Wood resource icon on Project Rebearth Wood per day but consumes -0.025 The Tools resource icon on Project Rebearth Tools per day only in the Wood biome.

The Foraging Hut produces 5 The Food resource icon on Project Rebearth Food, 1 The Stone resource icon on Project Rebearth Stone, and 1 The Earth resource icon on Project Rebearth Earth per day. The The Food resource icon on Project Rebearth Food output of 5 per day is tied with the Stone Biome for the highest among all biomes, making the Foraging Hut particularly valuable for sustaining early settlements.

The Iron Mine produces 40 The Ore resource icon on Project Rebearth Ore per day, the lowest of any biome. Settlements that require large quantities of The Ore resource icon on Project Rebearth Ore for The Metal resource icon on Project Rebearth Metal and The Tools resource icon on Project Rebearth Tools production may need to supplement through trade or multiple mines.

Strategy

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The Wood biome is the most straightforward biome for new players due to its high The Wood resource icon on Project Rebearth Wood production and strong The Food resource icon on Project Rebearth Food output. The Woodcutter alone can sustain most early-game construction, and the Foraging Hut provides a reliable food base alongside secondary The Stone resource icon on Project Rebearth Stone and The Earth resource icon on Project Rebearth Earth.

The primary weakness of the Wood biome is its low The Ore resource icon on Project Rebearth Ore production. With the Iron Mine producing only 40 The Ore resource icon on Project Rebearth Ore per day compared to 100 in the Stone Biome, advanced production chains involving The Metal resource icon on Project Rebearth Metal and The Tools resource icon on Project Rebearth Tools require either multiple mines or trade partnerships with Stone biome settlements.

The unique The Tools resource icon on Project Rebearth Tools cost on the Woodcutter and Tent in the Wood biome is a trade-off for the higher The Wood resource icon on Project Rebearth Wood output. While the per-unit cost is small (-0.05 and -0.025 per day respectively), it adds up with multiple buildings and should be factored into The Tools resource icon on Project Rebearth Tools supply planning.

Changelog

[edit]

February 17, 2026

February 7, 2026

See also

[edit]