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[[Wool]] is produced by raising Sheep on [[Field|fields]]. It is the raw material for the [[Tailor]], who turns it into [[Clothes]]. The [[Vegan Society]] choice prevents [[Wool]] production entirely.
{{Resource
| name          = Wool
| image        = wool.png
| category      = Food & Agriculture
| produced_by  = [[Field]] ([[Sheep]])
| obtained_from = [[Trade]], [[Market]], [[Port]]
| consumed_by  = [[Tailor]]
| construction  = No
| stored_in    = [[Center]], [[Square]], [[Warehouse]]
| chain        = {{Icon|Wool}} → [[Tailor]] → {{Icon|Clothes}}
| affected_by  = [[Vegan Society]], [[Intensive Farming]], all production and food production [[Effects]]
| special      = Requires [[Sheep]] to be unlocked (10 ha explored area)
}}
'''Wool''' is an animal product obtained by raising [[Sheep]] on [[Field|fields]]. It serves as the sole raw material for the [[Tailor]], which converts it into {{Icon|Clothes}}. As an animal-derived resource, {{Icon|Wool}} production is disabled when the [[Vegan Society]] policy is active.


== Production ==
== Production ==
{{Icon|Wool}} is produced exclusively by [[Field|fields]] with [[Sheep]] assigned as the crop type. Sheep fields produce both {{Icon|Wool}} and {{Icon|Food}} simultaneously.


{| class="wikitable"
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
|-
! Building !! Rate !! Notes
! Building !! {{Icon|Wool}} Rate !! {{Icon|Food}} Rate !! Workers !! Notes
|-
|-
| [[Field]] (Sheep) || +0.005/m² || Also produces {{Icon|Food}} (+0.005/m²)
| [[Field]] ([[Sheep]]) || {{BuildingData|name=field|data=rate|crop=sheep|resource=wool|color=yes}}/m² || {{BuildingData|name=field|data=rate|crop=sheep|resource=food|color=yes}}/m² || {{#expr:0-{{BuildingData|name=field|data=balance|crop=sheep|resource=population}}}}/m² || Area-based; also produces {{Icon|Food}}
|}
|}
</div></div>
{{Icon|Wool}} cannot be produced by any other building. [[Sheep]] must be unlocked by exploring at least 10 hectares of total area before {{Icon|Wool}} production becomes available.
== Production chains ==
=== Clothing chain ===
{{Chain|Wool|Field|Wool|Tailor|Clothes|title=Clothing Chain}}
[[Sheep]] [[Field|fields]] produce {{BuildingData|name=field|data=rate|crop=sheep|resource=wool}} {{Icon|Wool}}/m², which the [[Tailor]] converts into {{Icon|Clothes}}. The Tailor consumes {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=wool}}}} {{Icon|Wool}}/day and produces {{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day at a 1:1 ratio, requiring {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} workers and {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=tools}}}} {{Icon|Tools}}/day. Since Sheep fields also produce {{BuildingData|name=field|data=rate|crop=sheep|resource=food}} {{Icon|Food}}/m², the clothing chain doubles as a {{Icon|Food}} source.


== Consumption ==
== Consumption ==
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
! Building !! {{Icon|Wool}} Rate !! Output !! {{Icon|Tools}} Cost !! Workers !! Notes
|-
| [[Tailor]] || {{BuildingData|name=tailor|data=rate|resource=wool|color=yes}}/day || {{BuildingData|name=tailor|data=rate|resource=clothes|color=yes}} {{Icon|Clothes}}/day || {{BuildingData|name=tailor|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} || 1:1 {{Icon|Wool}}-to-{{Icon|Clothes}} ratio
|}
</div></div>


{| class="wikitable"
The [[Tailor]] is the only building that consumes {{Icon|Wool}}. It converts {{Icon|Wool}} into {{Icon|Clothes}} at a 1:1 ratio.
 
== Storage ==
{{Icon|Wool}} is stored in general-purpose storage buildings alongside other resources. The [[Tailor]] stores {{Icon|Clothes}} but not {{Icon|Wool}}, so sufficient general storage capacity is needed near Sheep fields to avoid overflow.
 
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
! Building !! Volume !! Notes
|-
| [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources
|-
|-
! Building !! Rate !! Notes
| [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources
|-
|-
| [[Tailor]] || -50 || Converts to [[Clothes]]
| [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources
|}
|}
</div></div>


== Storage ==
== Other sources ==
{{Icon|Wool}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Wool}} can be useful when Sheep farming is not yet established or when field space is limited.
 
== Affected by ==
{{Icon|Wool}} production from [[Field|fields]] is affected by the food production modifier since Fields are food-category buildings. Beyond production multipliers, the [[Vegan Society]] policy completely disables animal products including {{Icon|Wool}}, while [[Intensive Farming]] unlocks the ability to feed animals {{Icon|Grain}} to boost their output.


{| class="wikitable"
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
! Effect !! Source !! Multiplier !! Type
|-
| rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days)
|-
| [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]
|-
|-
! Building !! Volume
| [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]
|-
|-
| [[Center]] || 5,000 (shared with all resources)
| rowspan="3" | Food production || [[Worker Safety]] || {{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Policy]]
|-
|-
| [[Square]] || 10,000 (shared with all resources)
| [[Dubious Working Rules]] || {{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Policy]]
|-
|-
| [[Warehouse]] || 5,000 (shared with all resources)
| [[Vegan Society]] || {{BuildingData|section=choices|name=veganSociety|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Policy]]
|-
| Vegan restriction || [[Vegan Society]] || — || [[Choices|Policy]]; disables all animal products including {{Icon|Wool}}
|-
| Intensive farming || [[Intensive Farming]] || — || [[Choices|Policy]]; allows feeding animals {{Icon|Grain}} to increase output
|}
|}
</div></div>


== Production Chain ==
== Changelog ==
* '''Clothing:''' [[Field]] (Sheep → [[Wool]]) → [[Tailor]] ([[Clothes]])
{{Changelog}}
 
== See also ==
* {{Icon|Clothes}}
* {{Icon|Food}}
* [[Sheep]]
* [[Field]]
* [[Tailor]]
* [[Vegan Society]]
* [[Resources]]


== Affected By ==
* '''[[Vegan Society]]''' choice — Disables all animal products, including [[Wool]] production.
{{Navbox}}
{{Navbox}}
[[Category:Resources]]

Latest revision as of 06:00, 10 March 2026

Wool
General
Category
Food & Agriculture
Sources
Produced by
Obtained from
Usage
Consumed by
Construction
No
Storage
Production Chain
Modifiers
Vegan Society, Intensive Farming, all production and food production Effects
Special
Requires Sheep to be unlocked (10 ha explored area)

Wool is an animal product obtained by raising Sheep on fields. It serves as the sole raw material for the Tailor, which converts it into The Clothes resource icon on Project Rebearth Clothes. As an animal-derived resource, The Wool resource icon on Project Rebearth Wool production is disabled when the Vegan Society policy is active.

Production

[edit]

The Wool resource icon on Project Rebearth Wool is produced exclusively by fields with Sheep assigned as the crop type. Sheep fields produce both The Wool resource icon on Project Rebearth Wool and The Food resource icon on Project Rebearth Food simultaneously.

Building The Wool resource icon on Project Rebearth Wool Rate The Food resource icon on Project Rebearth Food Rate Workers Notes
Field (Sheep) +0.005/m² +0.005/m² 0.0006/m² Area-based; also produces The Food resource icon on Project Rebearth Food

The Wool resource icon on Project Rebearth Wool cannot be produced by any other building. Sheep must be unlocked by exploring at least 10 hectares of total area before The Wool resource icon on Project Rebearth Wool production becomes available.

Production chains

[edit]

Clothing chain

[edit]
Clothing Chain

Sheep fields produce 0.005 The Wool resource icon on Project Rebearth Wool/m², which the Tailor converts into The Clothes resource icon on Project Rebearth Clothes. The Tailor consumes 50 The Wool resource icon on Project Rebearth Wool/day and produces 50 The Clothes resource icon on Project Rebearth Clothes/day at a 1:1 ratio, requiring 10 workers and 0.1 The Tools resource icon on Project Rebearth Tools/day. Since Sheep fields also produce 0.005 The Food resource icon on Project Rebearth Food/m², the clothing chain doubles as a The Food resource icon on Project Rebearth Food source.

Consumption

[edit]
Building The Wool resource icon on Project Rebearth Wool Rate Output The Tools resource icon on Project Rebearth Tools Cost Workers Notes
Tailor -50/day +50 The Clothes resource icon on Project Rebearth Clothes/day -0.1/day 10 1:1 The Wool resource icon on Project Rebearth Wool-to-The Clothes resource icon on Project Rebearth Clothes ratio

The Tailor is the only building that consumes The Wool resource icon on Project Rebearth Wool. It converts The Wool resource icon on Project Rebearth Wool into The Clothes resource icon on Project Rebearth Clothes at a 1:1 ratio.

Storage

[edit]

The Wool resource icon on Project Rebearth Wool is stored in general-purpose storage buildings alongside other resources. The Tailor stores The Clothes resource icon on Project Rebearth Clothes but not The Wool resource icon on Project Rebearth Wool, so sufficient general storage capacity is needed near Sheep fields to avoid overflow.

Building Volume Notes
Center 5,000 Shared with all resources
Square 10,000 Shared with all resources
Warehouse 5,000 Shared with all resources

Other sources

[edit]

The Wool resource icon on Project Rebearth Wool can be purchased from other players through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Trading for The Wool resource icon on Project Rebearth Wool can be useful when Sheep farming is not yet established or when field space is limited.

Affected by

[edit]

The Wool resource icon on Project Rebearth Wool production from fields is affected by the food production modifier since Fields are food-category buildings. Beyond production multipliers, the Vegan Society policy completely disables animal products including The Wool resource icon on Project Rebearth Wool, while Intensive Farming unlocks the ability to feed animals The Grain resource icon on Project Rebearth Grain to boost their output.

Effect Source Multiplier Type
All production New Town Boost 2 Automatic (4 days)
Great Federation 1.1 Alliance type
Science League 0.8 Alliance type
Food production Worker Safety 0.9 Policy
Dubious Working Rules 1.1 Policy
Vegan Society 1.2 Policy
Vegan restriction Vegan Society Policy; disables all animal products including The Wool resource icon on Project Rebearth Wool
Intensive farming Intensive Farming Policy; allows feeding animals The Grain resource icon on Project Rebearth Grain to increase output

Changelog

[edit]
No changelog entries for this page yet.

See also

[edit]