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{{MessageBox|text=This article is about the '''Wood resource'''. You might be looking for the [[Wood Biome]].}}
{{Resource
{{Resource
| name          = Wood
| name          = Wood
| image        = wood.png
| image        = wood.png
| category      = Raw Materials
| category      = Raw Materials
| produced_by  = [[Woodcutter]], [[Sawmill]], [[Tree Nursery]], [[Tent]], [[Foraging Hut]]
| produced_by  = [[Woodcutter]], [[Saw]], [[Nursery]], [[Tent]], [[Foraging Hut]]
| consumed_by  = Housing (upkeep), [[Tools Workshop]]
| obtained_from = [[Trade]], [[Expeditions]], [[Celebration]]s
| construction  = Yes - primary material in [[Wood Biome|Wood]] and [[Arctic Biome|Arctic]]
| consumed_by  = Housing (upkeep), [[Tools Workshop]], construction
| stored_in    = [[Center]], [[Square]], [[Warehouse]], [[Woodcutter]], [[Log Pile]], [[Foraging Hut]]
| construction  = Yes, primary material in [[Wood Biome]] and [[Arctic Biome]]
| chain        = [[Woodcutter]] > Housing upkeep / [[Tools Workshop]]
| stored_in    = [[Center]], [[Square]], [[Warehouse]], [[Woodcutter]], [[Logpile]], [[Foraging Hut]]
| affected_by  = [[Goods Production]], [[All Production]]
| chain        = [[Woodcutter]] → {{Icon|Wood}} → [[Tools Workshop]] (with {{Icon|Metal}}) → {{Icon|Tools}}
| affected_by  = Goods production, all production [[Effects]]
}}
}}
'''Wood''' is one of the three primary [[Resources|resources]] and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel and upkeep by housing, and is an input for the [[Tools Workshop]].
'''Wood''' is one of the three primary [[Resources|resources]] in [[Main Page|Project Rebearth]] and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel and upkeep by all housing buildings, and is an input for the [[Tools Workshop]]. {{Icon|Wood}} is produced primarily by the [[Woodcutter]] and its sub-buildings.


== Production ==
== Production ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Workers !! Notes
|-
|-
| [[Woodcutter]] || +30 || +15 || +5 || - || Main wood producer; not available in [[Arctic Biome|Arctic]]
| [[Woodcutter]] || +{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=woodcutter|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=woodcutter|data=rate|biome=earth|resource=wood}} || — || 4 || Main producer; {{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}} {{Icon|Tools}}/day in [[Wood Biome]] only
|-
|-
| [[Sawmill]] || colspan="4" style="text-align:center;" | +20 || Requires {{Icon|Tools}} (-0.5/day)
| [[Saw]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=saw|data=rate|resource=wood}} || 3 || Child of [[Woodcutter]]; requires {{Icon|Tools}} ({{BuildingData|name=saw|data=rate|resource=tools}}/day)
|-
|-
| [[Tree Nursery]] || +5 || +2 || +1 || - || Sub-building of [[Woodcutter]]
| [[Nursery]] || +{{BuildingData|name=nursery|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=nursery|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=nursery|data=rate|biome=earth|resource=wood}} || — || 1 || Child of [[Woodcutter]]
|-
|-
| [[Tent]] || +5 || +3 || +1 || - || Sub-building of [[Woodcutter]]
| [[Tent]] || +{{BuildingData|name=tent|data=rate|biome=wood|resource=wood}} || +{{BuildingData|name=tent|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=tent|data=rate|biome=earth|resource=wood}} || — || 1 || Child of [[Woodcutter]]; {{BuildingData|name=tent|data=rate|biome=wood|resource=tools}} {{Icon|Tools}}/day in [[Wood Biome]] only
|-
|-
| [[Foraging Hut]] || - || +1 || +1 || - || Also produces {{Icon|Food}}, {{Icon|Stone}}/{{Icon|Earth}}
| [[Foraging Hut]] || || +{{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=wood}} || +{{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=wood}} || — || 1 || Also produces {{Icon|Food}}, {{Icon|Stone}}/{{Icon|Earth}}
|}
|}
The [[Woodcutter]] is the primary source of {{Icon|Wood}} and has the highest output in the [[Wood Biome]] (+30/day). Output is lower in the [[Stone Biome]] (+15/day) and [[Earth Biome]] (+5/day). The [[Saw]] provides a flat +20/day bonus regardless of biome but requires a steady supply of {{Icon|Tools}}. The [[Woodcutter]] is not available in the [[Arctic Biome]].
== Production Chains ==
=== Tools Chain ===
{{Chain|Wood|Tools Workshop|Tools|title=Tools Chain}}
{{Icon|Wood}} is a key input for the [[Tools Workshop]], which consumes 5 {{Icon|Wood}}/day and 4 {{Icon|Metal}}/day to produce 2 {{Icon|Tools}}/day (10 workers). {{Icon|Tools}} are required by many advanced production buildings including the [[Saw]], [[Windmill]], [[Bakery]], [[Brewery]], [[Glassworks]], and [[Refinery]].


== Consumption ==
== Consumption ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes
|-
|-
| [[Shack]] || -1.0 || -1.0 || -0.1 || -2.0 || Housing upkeep
| [[Shack]] || {{BuildingData|name=house_1|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_1|data=rate|biome=stone|resource=wood}} || {{BuildingData|name=house_1|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_1|data=rate|biome=arctic|resource=wood}} || Housing upkeep
|-
|-
| [[Hut]] || -1.5 || -1.5 || -0.15 || -3.0 || Housing upkeep
| [[Hut]] || {{BuildingData|name=house_2|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_2|data=rate|biome=stone|resource=wood}} || {{BuildingData|name=house_2|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_2|data=rate|biome=arctic|resource=wood}} || Housing upkeep
|-
|-
| [[Cabin]] || -2.0 || -2.0 || -0.2 || -4.0 || Housing upkeep
| [[Cabin]] || {{BuildingData|name=house_3|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_3|data=rate|biome=stone|resource=wood}} || {{BuildingData|name=house_3|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_3|data=rate|biome=arctic|resource=wood}} || Housing upkeep
|-
|-
| [[House]] || -2.5 || -2.5 || -0.25 || -5.0 || Housing upkeep
| [[House]] || {{BuildingData|name=house_4|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_4|data=rate|biome=stone|resource=wood}} || {{BuildingData|name=house_4|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_4|data=rate|biome=arctic|resource=wood}} || Housing upkeep
|-
|-
| [[Residence]] || -3.0 || -3.0 || -0.3 || -6.0 || Housing upkeep
| [[Residence]] || {{BuildingData|name=house_5|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_5|data=rate|biome=stone|resource=wood}} || {{BuildingData|name=house_5|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_5|data=rate|biome=arctic|resource=wood}} || Housing upkeep
|-
|-
| [[Villa]] || -3.5 || -3.5 || -0.35 || -7.0 || Housing upkeep
| [[Villa]] || {{BuildingData|name=house_6|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_6|data=rate|biome=stone|resource=wood}} || {{BuildingData|name=house_6|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_6|data=rate|biome=arctic|resource=wood}} || Housing upkeep
|-
|-
| [[Tools Workshop]] || colspan="4" style="text-align:center;" | -5 || Input for [[Tools|tool]] production
| [[Tools Workshop]] || colspan="4" style="text-align:center;" | {{BuildingData|name=tools_workshop|data=rate|resource=wood}} || Input for {{Icon|Tools}} production
|}
|}
Housing {{Icon|Wood}} upkeep varies significantly by biome. The [[Earth Biome]] consumes roughly 1/10th the {{Icon|Wood}} of other biomes (e.g. a [[Shack]] uses -0.1/day instead of -1.0/day). The [[Arctic Biome]] consumes double the normal rate (e.g. a [[Shack]] uses -2.0/day).


== Storage ==
== Storage ==
{| class="wikitable"
{| class="wikitable"
|-
|-
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| [[Woodcutter]] || 100 ({{Icon|Wood}} only)
| [[Woodcutter]] || 100 ({{Icon|Wood}} only)
|-
|-
| [[Log Pile]] || 100 ({{Icon|Wood}} only)
| [[Logpile]] || 100 ({{Icon|Wood}} only)
|-
|-
| [[Foraging Hut]] || 100 ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}})
| [[Foraging Hut]] || 100 ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}})
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== Other Sources ==
== Other Sources ==
* '''[[Trade|Trading]]''' - Can be bought and sold on the [[Market]] or [[Port]].
* '''[[Trade]]''' can be used to buy and sell {{Icon|Wood}} on the [[Market]] (1,000 capacity) or [[Port]] (5,000 capacity).
* '''[[Celebration]]''' event - Can grant bonus {{Icon|Wood}}.
* '''[[Expeditions]]''' yield 15 random basic resources ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}}) per 1,000 hectares explored.
* '''[[Productivity Boom]]''' - High [[Happiness|happiness]] can cause a productivity boom that increases all production temporarily.
* '''[[Celebration]]''' events can grant bonus {{Icon|Wood}}.


== Affected By ==
== Affected By ==
* '''[[Goods Production]]''' modifier (from Choices: [[Worker Safety]] x0.8, [[Dubious Working Rules]] x1.2)
{| class="wikitable"
* '''[[All Production]]''' modifier (from Choices/Alliances)
|-
! Effect !! Source !! Multiplier !! Type
|-
| rowspan="2" | Goods production || [[Dubious Working Rules]] || ×1.2 || [[Choices|Choice]]
|-
| [[Worker Safety]] || ×0.8 || [[Choices|Choice]]
|-
| rowspan="3" | All production || [[New Town Boost]] || ×2.0 || Automatic (4 days)
|-
| [[Great Federation]] || ×1.1 || [[Alliances|Alliance type]]
|-
| [[Science League]] || ×0.8 || [[Alliances|Alliance type]]
|}
 
The goods production effect specifically targets {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}} production. The all production effect affects every production building in the settlement.
 
== Changelog ==
{{Changelog}}


== See also ==
== See also ==
* {{Icon|Stone}}
* {{Icon|Stone}}
* {{Icon|Earth}}
* {{Icon|Earth}}
* [[Ore]]
* {{Icon|Tools}}
* [[Wood Biome]]
* [[Resources]]
* [[Resources]]
* [[Production Chains]]
* [[Effects]]
 
{{Navbox}}


{{Navigation}}
[[Category:Resources]]
[[Category:Resources]]

Revision as of 00:32, 28 February 2026

This article is about the Wood resource. You might be looking for the Wood Biome.
Wood
General
Category
Raw Materials
Sources
Usage
Consumed by
Housing (upkeep), Tools Workshop, construction
Construction
Yes, primary material in Wood Biome and Arctic Biome
Storage
Production Chain
Modifiers
Goods production, all production Effects

Wood is one of the three primary resources in Project Rebearth and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel and upkeep by all housing buildings, and is an input for the Tools Workshop. The Wood resource icon on Project Rebearth Wood is produced primarily by the Woodcutter and its sub-buildings.

Production

Building Wood Stone Earth Arctic Workers Notes
Woodcutter +30 +15 +5 4 Main producer; -0.05 The Tools resource icon on Project Rebearth Tools/day in Wood Biome only
Saw +20 3 Child of Woodcutter; requires The Tools resource icon on Project Rebearth Tools (-0.2/day)
Nursery +5 +2 +1 1 Child of Woodcutter
Tent +5 +3 +1 1 Child of Woodcutter; -0.025 The Tools resource icon on Project Rebearth Tools/day in Wood Biome only
Foraging Hut +1 +1 1 Also produces The Food resource icon on Project Rebearth Food, The Stone resource icon on Project Rebearth Stone/The Earth resource icon on Project Rebearth Earth

The Woodcutter is the primary source of The Wood resource icon on Project Rebearth Wood and has the highest output in the Wood Biome (+30/day). Output is lower in the Stone Biome (+15/day) and Earth Biome (+5/day). The Saw provides a flat +20/day bonus regardless of biome but requires a steady supply of The Tools resource icon on Project Rebearth Tools. The Woodcutter is not available in the Arctic Biome.

Production Chains

Tools Chain

Tools Chain

The Wood resource icon on Project Rebearth Wood is a key input for the Tools Workshop, which consumes 5 The Wood resource icon on Project Rebearth Wood/day and 4 The Metal resource icon on Project Rebearth Metal/day to produce 2 The Tools resource icon on Project Rebearth Tools/day (10 workers). The Tools resource icon on Project Rebearth Tools are required by many advanced production buildings including the Saw, Windmill, Bakery, Brewery, Glassworks, and Refinery.

Consumption

Building Wood Stone Earth Arctic Notes
Shack -1 -1 -0.1 -2 Housing upkeep
Hut -1.5 -1.5 -0.15 -3 Housing upkeep
Cabin -2 -2 -0.2 -4 Housing upkeep
House -2.5 -2.5 -0.25 -5 Housing upkeep
Residence -3 -3 -0.3 -6 Housing upkeep
Villa -3.5 -3.5 -0.35 -7 Housing upkeep
Tools Workshop -5 Input for The Tools resource icon on Project Rebearth Tools production

Housing The Wood resource icon on Project Rebearth Wood upkeep varies significantly by biome. The Earth Biome consumes roughly 1/10th the The Wood resource icon on Project Rebearth Wood of other biomes (e.g. a Shack uses -0.1/day instead of -1.0/day). The Arctic Biome consumes double the normal rate (e.g. a Shack uses -2.0/day).

Storage

Building Volume
Center 5,000 (shared with all resources)
Square 10,000 (shared with all resources)
Warehouse 5,000 (shared with all resources)
Woodcutter 100 (The Wood resource icon on Project Rebearth Wood only)
Logpile 100 (The Wood resource icon on Project Rebearth Wood only)
Foraging Hut 100 (The Food resource icon on Project Rebearth Food, The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, The Earth resource icon on Project Rebearth Earth)

Other Sources

Affected By

Effect Source Multiplier Type
Goods production Dubious Working Rules ×1.2 Choice
Worker Safety ×0.8 Choice
All production New Town Boost ×2.0 Automatic (4 days)
Great Federation ×1.1 Alliance type
Science League ×0.8 Alliance type

The goods production effect specifically targets The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, and The Earth resource icon on Project Rebearth Earth production. The all production effect affects every production building in the settlement.

Changelog

February 7, 2026

See also