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Our land is as far as we can see. If we can see further, our land increases further.
{{Building
| image_wood  = TowerWood.png
| image_stone = TowerStone.png
| image_earth = TowerClay.png
| name        = Tower
| category    = Defense
| type        = Point
| cost        = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>50 {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>50 {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>50 {{Icon|Earth}}</td></tr><tr><td>[[Arctic Biome|Arctic]]</td><td>50 {{Icon|Wood}}</td></tr></table>
| rate        = {{Icon|Coin}}: -5/day
| population  = -3
}}
'''Tower''' is a [[Buildings|defense building]] in ''[[Project Rebearth]]'' that extends a settlement's territorial vision. It consumes {{Icon|Coin}} and requires workers to maintain, but allows the settlement to see and claim a larger area of the surrounding land.
 
== Overview ==
The Tower costs '''50''' of the [[Biomes|biome's]] primary resource to construct: {{Icon|Wood}} in the [[Wood Biome]] and [[Arctic Biome]], {{Icon|Stone}} in the [[Stone Biome]], or {{Icon|Earth}} in the [[Earth Biome]]. It requires '''3''' workers to operate and consumes '''5''' {{Icon|Coin}} per day.
 
Because the Tower has an ongoing {{Icon|Coin}} cost, settlements need a reliable income source before building one. The [[Tavern]] (+10 {{Icon|Coin}}/day from {{Icon|Drinks}}) and [[Taxation]] ({{Icon|Coin}} from population) are the primary ways to generate {{Icon|Coin}}. A single Tavern can sustain two Towers with income to spare. [[Market Stall]]s and the [[Market]] provide smaller amounts of {{Icon|Coin}} that can supplement Tower upkeep.
 
The Tower does not produce any resources and has no storage capacity. Its purpose is purely strategic, expanding the settlement's visible territory and providing defense coverage.
 
== Changelog ==
{{Changelog}}
 
== See also ==
* [[Water Tower]]
* [[Tavern]]
* [[Coin]]
* [[Buildings]]


{| class="wikitable"
|-
! colspan="2" | Tower
|-
| '''Category''' || Territory
|-
| '''Type''' || Point
|-
| '''Cost'''
|
{| class="wikitable"
|-
! Biome !! Cost
|-
| [[Wood Biome|Wood]] || 50 {{Icon|Wood}}
|-
| [[Stone Biome|Stone]] || 50 {{Icon|Stone}}
|-
| [[Earth Biome|Earth]] || 50 {{Icon|Earth}}
|-
| [[Arctic Biome|Arctic]] || 50 {{Icon|Wood}}
|}
|-
| '''Rate''' || [[Coins]]: -5/day
|-
| '''Population''' || -3
|}
{{Navbox}}
{{Navbox}}
[[Category:Buildings]]

Latest revision as of 22:04, 27 February 2026

Tower
General
Category
Defense
Type
Point
Construction
Economy
Rate
The Coin resource icon on Project Rebearth Coin: -5/day
Population
Workers
-3

Tower is a defense building in Project Rebearth that extends a settlement's territorial vision. It consumes The Coin resource icon on Project Rebearth Coin and requires workers to maintain, but allows the settlement to see and claim a larger area of the surrounding land.

Overview

[edit]

The Tower costs 50 of the biome's primary resource to construct: The Wood resource icon on Project Rebearth Wood in the Wood Biome and Arctic Biome, The Stone resource icon on Project Rebearth Stone in the Stone Biome, or The Earth resource icon on Project Rebearth Earth in the Earth Biome. It requires 3 workers to operate and consumes 5 The Coin resource icon on Project Rebearth Coin per day.

Because the Tower has an ongoing The Coin resource icon on Project Rebearth Coin cost, settlements need a reliable income source before building one. The Tavern (+10 The Coin resource icon on Project Rebearth Coin/day from The Drinks resource icon on Project Rebearth Drinks) and Taxation (The Coin resource icon on Project Rebearth Coin from population) are the primary ways to generate The Coin resource icon on Project Rebearth Coin. A single Tavern can sustain two Towers with income to spare. Market Stalls and the Market provide smaller amounts of The Coin resource icon on Project Rebearth Coin that can supplement Tower upkeep.

The Tower does not produce any resources and has no storage capacity. Its purpose is purely strategic, expanding the settlement's visible territory and providing defense coverage.

Changelog

[edit]

February 24, 2026

  • Balance Towers and Sea Towers now have scaling upkeep: the first costs 5 The Coin resource icon on Project Rebearth Coin/day, the second 10, the third 15, and so on.

February 7, 2026

  • Fix Towers can no longer be moved, as they could previously be moved into their own territory.

See also

[edit]