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New Town Boost

From Project Rebearth

Revision as of 00:16, 28 February 2026 by East6 (talk | contribs) (Created page with "{{Choice | name = New Town Boost | category = Event | duration = 4 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Raid risk</td><td class="rb-ib-buff">×0.5</td></tr><tr><td>All production</td><td class="rb-ib-buff">×2.0</td></tr></table> | special = Automatically applied to new settlements; cannot be manually activated or disabled }} '''New Town Boost''' is a temporary buff that is automatically applied to newly...")
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New Town Boost
General
Category
Event
Restrictions
Duration
4 days
Effects
EffectValue
Raid risk×0.5
All production×2.0
Special
Automatically applied to new settlements; cannot be manually activated or disabled

New Town Boost is a temporary buff that is automatically applied to newly founded settlements. It doubles all production output and halves raid risk for 4 days, giving new towns a head start before normal conditions take effect.

Effects

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Effect Value Description
Raid risk ×0.5 Reduces the probability of Raid events by 50%
All production ×2.0 Doubles the output of all production buildings

New Town Boost provides two powerful effects. The production doubling applies to every building that produces resources, from Woodcutters and Fields to Bakeries and Universities. The 50% raid risk reduction provides additional safety during the vulnerable early days of a settlement.

Details

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New Town Boost is automatically applied when a new settlement is founded and lasts for 4 days. It cannot be manually activated, disabled, or extended. The buff expires on its own after the duration ends.

This is one of the few time-limited effects in the game. Players cannot enact New Town Boost through the Choices menu and it has no cost.

Strategy

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New Town Boost is the most powerful production modifier in the game at ×2.0, but it only lasts 4 days. Players should make the most of this window by prioritizing the construction and staffing of production buildings immediately after founding a settlement.

Focus on building Woodcutters, Fields, and Fisheries early, as their doubled output will generate the resources needed to rapidly expand. The reduced raid risk also means players can safely accumulate resources in storage without worrying about losing them to raids during this critical early period.

Once the boost expires, production returns to normal levels. Plan for this transition by having enough production capacity to sustain the settlement at standard rates.

Changelog

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No changelog entries for this page yet.

See also

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