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9 February 2026

  • 08:5108:51, 9 February 2026 Wool (hist | edit) [937 bytes] Program Sam (talk | contribs) (Created page with "= Wool = Wool is produced by raising Sheep on fields. It is the raw material for the Tailor, who turns it into Clothes. The Vegan Society choice prevents Wool production entirely. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Sheep) || +0.005/m² || Also produces Food (+0.005/m²) |} == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Tailor || -50 || Converts to Cl...")
  • 08:5108:51, 9 February 2026 Grain (hist | edit) [1,145 bytes] Program Sam (talk | contribs) (Created page with "= Grain = Grain is an intermediate resource harvested from fields. It cannot be eaten directly but is processed into Flour (via the Windmill) or Drinks (via the Brewery). Grain and Maize fields both produce Grain. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Field (Grain) || +0.01/m² || Crop type: Grain |- | Field (Maize) || +0.01/m² || Crop type: Maize |} == Consumption == {| class="wikitable"...")
  • 08:5008:50, 9 February 2026 Food (hist | edit) [7,648 bytes] Program Sam (talk | contribs) (Created page with "= Food = Food is the most critical resource in the game. Your population consumes food daily, and running out triggers a Food Shortage event that causes theft and work stoppages. Food can be produced directly from fields, fisheries, foraging, or through processing chains (FlourBakery, MilkCreamery). == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! ...")
  • 08:5008:50, 9 February 2026 Earth (hist | edit) [9,188 bytes] Program Sam (talk | contribs) (Created page with "= Earth = Earth (clay) is the primary resource in arid and desert biomes. It is extracted from clay pits and is a crucial input for the Glassworks. In Earth biomes, housing upkeep consumes very little Wood compared to other biomes. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | claypit || +0.01/m² || +0.01/m² || +0.05/m² || —...")
  • 08:4908:49, 9 February 2026 Stone (hist | edit) [6,335 bytes] Program Sam (talk | contribs) (Created page with "= Stone = Stone is the primary resource in mountain biomes. It is extracted from quarries and used as a building material. Unlike Wood, Stone is not consumed as upkeep by housing. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Quarry || +0.01/m² || +0.03/m² || +0.01/m² || — || Polygon building; rate scales with area |- | Stone Crane || +20...")
  • 08:4908:49, 9 February 2026 Wood (hist | edit) [9,724 bytes] Program Sam (talk | contribs) (Created page with "= Wood = Wood is one of the three primary resources and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel/upkeep by housing, and is an input for the Tools Workshop. == Production == {| class="wikitable" |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Woodcutter || +30 || +15 || +5 || — || Main wood producer; not available in Arctic Biome|A...")
  • 08:4008:40, 9 February 2026 Production Chains (hist | edit) [645 bytes] Program Sam (talk | contribs) (Created page with "== Production Chains == This section illustrates the main production chains in the game. === Bread Chain === Field (Grain) → Windmill (Flour) → Bakery (Food) === Dairy Chain === Field (Goat/Cow → Milk) → Creamery (Food) === Clothing Chain === Field (Sheep → Wool) → Tailor (Clothes) === Drinks Chain === Field (Grain) → Brewery (Drinks) → Tavern (Coins) === Metal Chain ===...")
  • 08:3908:39, 9 February 2026 Decorative (hist | edit) [3,939 bytes] Program Sam (talk | contribs) (Created page with "== Decoration == === Table === It is nicer to eat at a table than on the floor. Unless you like the occasional crunchy bug in your hands or in your pants. {| class="wikitable" |- ! colspan="2" | Table |- | '''Category''' || Decoration |- | '''Type''' || Point |- | '''Cost''' || 10 Wood |} ---- === Well === Altough standing in the rain with your mouth open is fun, it is a bit more tricky when you have a bathtub to fill. A well will suit your town better. {| cla...")
  • 08:3808:38, 9 February 2026 Logpile (hist | edit) [349 bytes] Program Sam (talk | contribs) (Created page with "= Log Pile = Best way to store wood? Just chug it in a pile. {| class="wikitable" |- ! colspan="2" | Log Pile |- | '''Category''' || Storage (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 10 Wood |- | '''Storage''' || 100 (Wood) |}")
  • 08:3808:38, 9 February 2026 Warehouse (hist | edit) [524 bytes] Program Sam (talk | contribs) (Created page with "= Warehouse === A warehouse can store all kinds of resources. Just give them the space to do it. {| class="wikitable" |- ! colspan="2" | Warehouse |- | '''Category''' || Storage |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''Population''' || -1 |- | '''Sto...")
  • 08:3708:37, 9 February 2026 Museum (hist | edit) [708 bytes] Program Sam (talk | contribs) (Created page with "= Museum = Let everyone look at the cool things we found! Lets put them in the fanciest building we can make. {| class="wikitable" |- ! colspan="2" | Museum |- | '''Category''' || Research |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100 || 500 |- | Stone || 1,000 || 1,000 || — || 100 || 500 |- | Earth Bi...")
  • 08:3708:37, 9 February 2026 University (hist | edit) [4,595 bytes] Program Sam (talk | contribs) (Created page with "= University = A place where you can put all of your smart people to do smart things. And with all of their spare time, you could even send them on Expeditions! {| class="wikitable" |- ! colspan="2" | University |- | '''Category''' || Research |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100...")
  • 08:3708:37, 9 February 2026 Market Stall Goods (hist | edit) [300 bytes] Program Sam (talk | contribs) (Created page with "= Goods Stall = A stall selling various goods. {| class="wikitable" |- ! colspan="2" | Goods Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Clothes: -1/day, Coins: +0.5/day |}")
  • 08:3608:36, 9 February 2026 Market Stall Vegetable (hist | edit) [312 bytes] Program Sam (talk | contribs) (Created page with "= Vegetable Stall (market_stall_4) = A stall selling vegetable products. {| class="wikitable" |- ! colspan="2" | Vegetable Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
  • 08:3608:36, 9 February 2026 Market Stall Bread (hist | edit) [304 bytes] Program Sam (talk | contribs) (Created page with "= Bread Stall (market_stall_3) = A stall selling bread products. {| class="wikitable" |- ! colspan="2" | Bread Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
  • 08:3608:36, 9 February 2026 Market Stall Fish (hist | edit) [302 bytes] Program Sam (talk | contribs) (Created page with "= Fish Stall = A stall selling fish products. {| class="wikitable" |- ! colspan="2" | Fish Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
  • 08:3508:35, 9 February 2026 Market Stall Meat (hist | edit) [302 bytes] Program Sam (talk | contribs) (Created page with "= Meat Stall (market_stall_1) = A stall selling meat products. {| class="wikitable" |- ! colspan="2" | Meat Stall |- | '''Category''' || Town (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Market Stalls |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: -1/day, Coins: +0.05/day |}")
  • 08:3508:35, 9 February 2026 Plaza (hist | edit) [1,259 bytes] Program Sam (talk | contribs) (Created page with "= Plaza = Pretty tiles for your pretty town. Great for marketplaces, decoration, or just showing off your wealth. {| class="wikitable" |- ! colspan="2" | Plaza |- | '''Category''' || Town |- | '''Type''' || Polygon |- | '''Cost''' || 0.1 Stone per m² |}")
  • 08:3508:35, 9 February 2026 Tavern (hist | edit) [2,464 bytes] Program Sam (talk | contribs) (Created page with "= Tavern = The tavern is a place for your citizens to meet and drink. At least you can profit from people's bad decisions. {| class="wikitable" |- ! colspan="2" | Tavern |- | '''Category''' || Town |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 ...")
  • 08:3408:34, 9 February 2026 Town Hall (hist | edit) [4,315 bytes] Program Sam (talk | contribs) (Created page with "= Town Hall = Very important people can keep track of some very important numbers here. Also, it looks nice. {| class="wikitable" |- ! colspan="2" | Town Hall |- | '''Category''' || Town |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 500 || — || 20 || 50 |- | Stone || 500 || 1,000 || — || 20 || 50 |- | [[Earth Biome|Earth]...")
  • 08:3408:34, 9 February 2026 Water Tower (hist | edit) [571 bytes] Program Sam (talk | contribs) (Created page with "= Water Tower = Our territory is as far as we can see. If we can see further, our territory increases further. {| class="wikitable" |- ! colspan="2" | Water Tower |- | '''Category''' || Territory |- | '''Type''' || Point |- | '''Restriction''' || Water |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 100 Wood |- | Stone || 100 Stone |- | Earth || 100 Earth |- | Arctic || 1...")
  • 08:3408:34, 9 February 2026 Tower (hist | edit) [1,933 bytes] Program Sam (talk | contribs) (Created page with "= Tower = Our land is as far as we can see. If we can see further, our land increases further. {| class="wikitable" |- ! colspan="2" | Tower |- | '''Category''' || Territory |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''Rate''' || Coins: -5/day |- | '...")
  • 08:3408:34, 9 February 2026 Large Ship (hist | edit) [497 bytes] Program Sam (talk | contribs) (Created page with "= Large Ship = I don't think they can get any bigger than this. Look at this! No really, everyone, look at this! This must halve transport costs even more. {| class="wikitable" |- ! colspan="2" | Large Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 300m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 8,000 Wood, 100 Scrap |- | '''Rate''' ||...")
  • 08:3308:33, 9 February 2026 Medium Ship (hist | edit) [455 bytes] Program Sam (talk | contribs) (Created page with "= Medium Ship = Now that's a neat ship. Not too big, not too small. just neat. slashes transport costs another 25%. {| class="wikitable" |- ! colspan="2" | Medium Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 200m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 4,000 Wood, 10 Scrap |- | '''Rate''' || Drinks: -5/day |}")
  • 08:3308:33, 9 February 2026 Small Ship (hist | edit) [469 bytes] Program Sam (talk | contribs) (Created page with "= Small Ship = A small ship for small trips. And look! This one even floats. we could probably make transport costs just a bit lower with this. {| class="wikitable" |- ! colspan="2" | Small Ship |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or Dock |- | '''Placement''' || Within 100m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 1,000 Wood |- | '''Rate''' || Drinks: -1/day |}")
  • 08:3308:33, 9 February 2026 Dock (hist | edit) [364 bytes] Program Sam (talk | contribs) (Created page with "= Dock = Expand your port! Make more space for port buildings and ships. {| class="wikitable" |- ! colspan="2" | Dock |- | '''Category''' || Infrastructure (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Port or another Dock |- | '''Placement''' || Within 20m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 20 Wood |}")
  • 08:3208:32, 9 February 2026 Port (hist | edit) [4,165 bytes] Program Sam (talk | contribs) (Created page with "= Port = The port lets you trade with other towns and cities. It is a lot more efficient than trading over land and transport costs will be halved. {| class="wikitable" |- ! colspan="2" | Port |- | '''Category''' || Infrastructure |- | '''Type''' || Point |- | '''Restriction''' || Coast |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 1,000 || 500 || — || 50 |- | Stone ||...")
  • 08:3208:32, 9 February 2026 Tools Workshop (hist | edit) [650 bytes] Program Sam (talk | contribs) (Created page with "= Tools Workshop = With a tools workshop you can produce tools that are essential for some people's jobs. {| class="wikitable" |- ! colspan="2" | Tools Workshop |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Woo...")
  • 08:3108:31, 9 February 2026 Glassworks (hist | edit) [753 bytes] Program Sam (talk | contribs) (Created page with "= Glassworks = Glassworks allows you to produce glass from sand, which can be used for various advanced applications. {| class="wikitable" |- ! colspan="2" | Glassworks |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Main !! Metal !! Tools |- | Wood || 100 Wood || 10 || 10 |- | Stone || 100 Stone || 10 || 10 |- | Earth Biome|Eart...")
  • 08:3108:31, 9 February 2026 Refinery (hist | edit) [710 bytes] Program Sam (talk | contribs) (Created page with "= Refinery = The refinery is used to refine weird rocks into shiny malleable rocks. {| class="wikitable" |- ! colspan="2" | Refinery |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 100 || 200 || — || 10 |- | Stone || 50 || 300 || — || 10 |- | Earth || — || 100 || 20...")
  • 08:3108:31, 9 February 2026 Brewery (hist | edit) [654 bytes] Program Sam (talk | contribs) (Created page with "= Brewery = Someone left their soggy grains out for too long and now it's all the rage! Lets make more of that. {| class="wikitable" |- ! colspan="2" | Brewery |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood...")
  • 08:3008:30, 9 February 2026 Tailor (hist | edit) [642 bytes] Program Sam (talk | contribs) (Created page with "= Tailor = Being naked only gets you so far. Have a tailor make you some clothes to keep you warm. {| class="wikitable" |- ! colspan="2" | Tailor |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | '''...")
  • 08:3008:30, 9 February 2026 Improved Iron Mine (hist | edit) [585 bytes] Program Sam (talk | contribs) (Created page with "= Improved Iron Mine = With these weird materials we find, I'm sure we can get more shiny rocks out of the ground faster! {| class="wikitable" |- ! colspan="2" | Improved Iron Mine |- | '''Category''' || Resources (Upgrade) |- | '''Type''' || Point |- | '''Upgraded From''' || Iron Mine |- | '''Cost''' || 100 Scrap |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Ore !! Tools |- | Wood || +80 || -1 |- | Stone || +200 ||...")
  • 08:3008:30, 9 February 2026 Iron Mine (hist | edit) [2,775 bytes] Program Sam (talk | contribs) (Created page with "= Iron Mine = We made a deep pit, because we found some weird rocks. Let's send all of our people in there to go get them. Whats the worse that can happen. {| class="wikitable" |- ! colspan="2" | Iron Mine |- | '''Category''' || Resources |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Upgrades To''' || Improved Iron Mine |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost !! Tools |- | Wood || 1,000 Wood || 20 |- | Ston...")
  • 08:2708:27, 9 February 2026 Improved Clay Crane (hist | edit) [622 bytes] Program Sam (talk | contribs) (Created page with "= Improved Clay Crane = With these weird materials we find, I'm sure we can make this crane work even better! {| class="wikitable" |- ! colspan="2" | Improved Clay Crane |- | '''Category''' || Resources (Upgrade) |- | '''Type''' || Point |- | '''Parent''' || Clay Pit |- | '''Placement''' || Within 20m of Clay Pit |- | '''Upgraded From''' || Clay Crane |- | '''Cost''' || 100 Scrap |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Earth !! [[Tools]...")
  • 08:2708:27, 9 February 2026 Clay Crane (hist | edit) [669 bytes] Program Sam (talk | contribs) (Created page with "= Clay Crane = The crane, one of the greatest back saving inventions! No longer haul all this clay out of the pit, just use the crane. {| class="wikitable" |- ! colspan="2" | Clay Crane |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Clay Pit |- | '''Placement''' || Within 20m of Clay Pit |- | '''Upgrades To''' || Improved Clay Crane |- | '''Cost''' || 100 Wood |- | '''Rate''' | {| class="wikitable" |- ! Bio...")
  • 08:2708:27, 9 February 2026 Claypit (hist | edit) [803 bytes] Program Sam (talk | contribs) (Created page with "= Clay Pit = Its a simple pit in the ground. But if we dry the earth we get here, it gets quite hard! It is a labor intensive job, and leaves quite an ugly scar in the landscape. {| class="wikitable" |- ! colspan="2" | Clay Pit |- | '''Category''' || Resources |- | '''Type''' || Polygon |- | '''Production''' || Yes |- | '''Cost (per m²)''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 0.01 Wood |- | Stone || 0.01 Wood |-...")
  • 08:2708:27, 9 February 2026 Improved Stone Crane (hist | edit) [622 bytes] Program Sam (talk | contribs) (Created page with "= Improved Stone Crane = With these weird materials we find, I'm sure we can make this crane work even better! {| class="wikitable" |- ! colspan="2" | Improved Stone Crane |- | '''Category''' || Resources (Upgrade) |- | '''Type''' || Point |- | '''Parent''' || Quarry |- | '''Placement''' || Within 20m of Quarry |- | '''Upgraded From''' || Stone Crane |- | '''Cost''' || 100 Scrap |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Stone !! Tools...")
  • 08:2708:27, 9 February 2026 Stone Crane (hist | edit) [1,695 bytes] Program Sam (talk | contribs) (Created page with "= Stone Crane = The crane, one of the greatest back saving inventions! No longer haul all this stone out of the quarry, just use the crane. {| class="wikitable" |- ! colspan="2" | Stone Crane |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Quarry |- | '''Placement''' || Within 20m of Quarry |- | '''Upgrades To''' || Improved Stone Crane |- | '''Cost''' || 100 Wood |- | '''Rate''' | {| class="wikitable" |- !...")
  • 08:2608:26, 9 February 2026 Quarry (hist | edit) [776 bytes] Program Sam (talk | contribs) (Created page with "= Quarry = In quarries you extract the stones from the earth. Its an intensive job, but rocks are forever! They do leave a big scar in the landscape. {| class="wikitable" |- ! colspan="2" | Quarry |- | '''Category''' || Resources |- | '''Type''' || Polygon |- | '''Production''' || Yes |- | '''Cost (per m²)''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 0.01 Wood |- | Stone || 0.01 Wood |- | Earth || 0.0...")
  • 08:2608:26, 9 February 2026 Foraging Hut (hist | edit) [1,049 bytes] Program Sam (talk | contribs) (Created page with "= Foraging Hut = Who needs fancy food when you can just eat anything that grows in the wild? The foraging hut collects various materials, but it needs a lot of open space to do so. {| class="wikitable" |- ! colspan="2" | Foraging Hut |- | '''Category''' || Resources |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Eart...")
  • 08:2508:25, 9 February 2026 Tent (hist | edit) [594 bytes] Program Sam (talk | contribs) (Created page with "= Tent = How to get more woods out of the forest? Put more people in the forest. How do we put more people in the forest? Put more tents in the forest. {| class="wikitable" |- ! colspan="2" | Tent |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 5 Wood |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Wood |- | Wood Biome|Wood...")
  • 08:2508:25, 9 February 2026 Nursery (hist | edit) [546 bytes] Program Sam (talk | contribs) (Created page with "= Tree Nursery = Why let the woodcutter go to the trees when we can bring the trees to the woodcutter. {| class="wikitable" |- ! colspan="2" | Tree Nursery |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 10 Wood |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Wood |- | Wood || +5 |- | Stone || +...")
  • 08:2408:24, 9 February 2026 Sawmill (hist | edit) [440 bytes] Program Sam (talk | contribs) (Created page with "= Saw = Progress! With some fancy tools we can make processing wood a breeze. {| class="wikitable" |- ! colspan="2" | Saw |- | '''Category''' || Resources (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Woodcutter |- | '''Placement''' || Within 50m of Woodcutter |- | '''Cost''' || 50 Wood, 5 Tools |- | '''Rate''' || Wood: +20/day, Tools: -0.5/day |- | '''Population''' || -3 |}") originally created as "Saw"
  • 08:2208:22, 9 February 2026 Woodcutter (hist | edit) [1,014 bytes] Program Sam (talk | contribs) (Created page with "= Woodcutter = The woodcutter will cut wood. How much wood? as much as a woodcutter could. {| class="wikitable" |- ! colspan="2" | Woodcutter |- | '''Category''' || Resources |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Wood |- | Earth || 50 Wood |} |- | '''Rate''' | {| class="wikitable" |- ! Biome !! Wood...")
  • 08:2108:21, 9 February 2026 Creamery (hist | edit) [666 bytes] Program Sam (talk | contribs) (Created page with "= Creamery = Someone left their fresh milk out for too long and now it's... solid? At least we can sell it as food now. {| class="wikitable" |- ! colspan="2" | Creamery |- | '''Category''' || Production |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic ||...")
  • 08:2108:21, 9 February 2026 Bakery (hist | edit) [733 bytes] Program Sam (talk | contribs) (Created page with "= Bakery = Nothing beats the smell of fresh bread, made with the freshest flower and the occasional cockroach. {| class="wikitable" |- ! colspan="2" | Bakery |- | '''Category''' || Food |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood || 100 || 50 || — || 5 |- | Stone || 50 || 100 || — || 5 |- | Earth ||...")
  • 08:2008:20, 9 February 2026 Improved Windmill (hist | edit) [633 bytes] Program Sam (talk | contribs) (Created page with "= Improved Windmill = With these weird materials we find, I'm sure we can make this windmill work even faster. The more moving parts the better, right? {| class="wikitable" |- ! colspan="2" | Improved Windmill |- | '''Category''' || Food (Upgrade) |- | '''Type''' || Point |- | '''Upgraded From''' || Windmill |- | '''Cost''' || 100 Scrap |- | '''Rate''' || Grain: -80/day, Flour: +100/day |- | '''Storage''' || 100 (Flour) |- | '''Exclusion Zone''' ||...")
  • 08:2008:20, 9 February 2026 Windmill (hist | edit) [912 bytes] Program Sam (talk | contribs) (Created page with "= Windmill = Crazy how someone was able to turn the wind into food. Its the only feasible way to turn those hard plant rocks into flour for our soft delicious bread. {| class="wikitable" |- ! colspan="2" | Windmill |- | '''Category''' || Food |- | '''Type''' || Point |- | '''Production''' || Yes |- | '''Upgrades To''' || Improved Windmill |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth !! Tools |- | Wood ||...")
  • 08:2008:20, 9 February 2026 Pier (hist | edit) [577 bytes] Program Sam (talk | contribs) (Created page with "= Pier = People swear the bigger fish are in the deeper waters. Let's see how deep we can go. {| class="wikitable" |- ! colspan="2" | Pier |- | '''Category''' || Food (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Fishery |- | '''Placement''' || Within 10m of Fishery |- | '''Restriction''' || Water |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 10 Wood |- | Stone || 10 Stone |- | Ear...")
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