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[[Clothes]] are produced by the [[Tailor]] from [[Wool]]. They can be sold at [[Goods Stall|Goods Stalls]] for a higher [[Coins|Coin]] rate than food stalls, making them a premium trade good.
{{Resource
| name          = Clothes
| image        = clothes.png
| category      = Refined & Manufactured
| produced_by  = [[Tailor]]
| obtained_from = [[Trade]], [[Market]], [[Port]]
| consumed_by  = [[Market Stall]] (Goods Stall)
| construction  = No
| stored_in    = [[Center]], [[Square]], [[Warehouse]], [[Tailor]]
| chain        = {{Icon|Wool}} → [[Tailor]] → {{Icon|Clothes}} → [[Market Stall]] → {{Icon|Coin}}
| affected_by  = All production [[Effects]]
}}
'''Clothes''' are a [[Resources|resource]] in [[Main Page|Project Rebearth]], produced by the [[Tailor]] from {{Icon|Wool}}. They function as a premium trade good, fetching a significantly higher {{Icon|Coin}} rate when sold at a Goods [[Market Stall]] compared to food-based stalls.
 
== Overview ==
The [[Tailor]] converts {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=wool}}}} {{Icon|Wool}}/day into {{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day, consuming {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=tools}}}} {{Icon|Tools}}/day in the process. It requires {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} workers. {{Icon|Clothes}} are then sold at a Goods [[Market Stall]], which converts {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}}/day into {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}}/day, making it ten times more profitable per unit than a standard food stall.
 
The full production chain starts with [[Sheep]] raised on a [[Field]], which produce {{Icon|Wool}}. That {{Icon|Wool}} feeds the [[Tailor]], and the resulting {{Icon|Clothes}} are sold at a Goods Stall for {{Icon|Coin}}. This chain requires significant worker investment at the Tailor stage but rewards players with the highest per-stall {{Icon|Coin}} income available through [[Market Stall|Market Stalls]].


== Production ==
== Production ==
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
! Building !! {{Icon|Clothes}} Output !! {{Icon|Wool}} Input !! {{Icon|Tools}} Cost !! Workers !! Notes
|-
| [[Tailor]] || {{BuildingData|name=tailor|data=rate|resource=clothes|color=yes}}/day || {{BuildingData|name=tailor|data=rate|resource=wool|color=yes}}/day || {{BuildingData|name=tailor|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} || Only source of {{Icon|Clothes}}
|}
</div></div>
The [[Tailor]] is the only building that produces {{Icon|Clothes}}. It requires a steady supply of {{Icon|Wool}} from [[Sheep]]-type [[Field|Fields]] and a small ongoing {{Icon|Tools}} cost.
== Production Chains ==
=== Clothing Trade Chain ===
{{Chain|Wool|Field|Wool|Tailor|Clothes|Market Stall|Coin|title=Clothing Trade Chain}}


[[Sheep]] on a [[Field]] produce {{Icon|Wool}} (and {{Icon|Food}}) at {{BuildingData|name=field|data=rate|crop=sheep|resource=wool}}/m² per day. The [[Tailor]] converts {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=wool}}}} {{Icon|Wool}}/day into {{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day ({{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} workers), and a Goods [[Market Stall]] sells {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}}/day for {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}}/day. This chain is particularly valuable because the Goods Stall yields ten times the {{Icon|Coin}} per unit compared to the food stalls ({{BuildingData|name=market_stall_1|data=rate|resource=coin}}/day each).
== Consumption ==
<div class="rb-table-frame"><div class="rb-table-inner">
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
{| class="rb-table"
|-
|-
! Building !! Rate !! Notes
! Building !! {{Icon|Clothes}} Rate !! Output !! Workers !! Notes
|-
|-
| [[Tailor]] || +50 || Consumes 50 [[Wool]], 0.1 {{Icon|Tools}} per day
| Goods [[Market Stall]] || {{BuildingData|name=market_stall_5|data=rate|resource=clothes|color=yes}}/day || {{BuildingData|name=market_stall_5|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || — || 10x more profitable than food stalls
|}
|}
</div></div>
</div></div>


== Consumption ==
The Goods [[Market Stall]] is the only building that consumes {{Icon|Clothes}}. It converts {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}}/day into {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}}/day.


== Storage ==
<div class="rb-table-frame"><div class="rb-table-inner">
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
{| class="rb-table"
|-
|-
! Building !! Rate !! Notes
! Building !! Volume !! Notes
|-
| [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources
|-
| [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources
|-
|-
| [[Goods Stall]] || -1 || Produces 0.5 [[Coins]] (10× more profitable than food stalls)
| [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources
|-
| [[Tailor]] || {{BuildingData|name=tailor|data=storage|resource=volume}} || {{Icon|Clothes}} only
|}
|}
</div></div>
</div></div>


== Storage ==
== Other Sources ==
{{Icon|Clothes}} can be purchased from other players or NPC orders through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Buying {{Icon|Clothes}} directly is an alternative to establishing the full Sheep-to-Tailor production chain.
 
== Affected By ==
{{Icon|Clothes}} production is affected only by the all production modifier, which applies to every production building in the settlement including the [[Tailor]]. Since the Tailor is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers.


<div class="rb-table-frame"><div class="rb-table-inner">
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
{| class="rb-table"
|-
|-
! Building !! Volume
! Effect !! Source !! Multiplier !! Type
|-
|-
| [[Center]] || 5,000 (shared with all resources)
| rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days)
|-
|-
| [[Square]] || 10,000 (shared with all resources)
| [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]
|-
|-
| [[Warehouse]] || 5,000 (shared with all resources)
| [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]
|-
| [[Tailor]] || 100 ([[Clothes]] only)
|}
|}
</div></div>
</div></div>


== Production Chain ==
== Changelog ==
* '''Clothing:''' [[Field]] (Sheep → [[Wool]]) → [[Tailor]] ([[Clothes]]) → [[Goods Stall]] ([[Coins]])
{{Changelog}}
 
== See also ==
* {{Icon|Wool}}
* {{Icon|Coin}}
* {{Icon|Tools}}
* [[Tailor]]
* [[Market Stall]]
* [[Field]]
* [[Sheep]]
* [[Resources]]
 
{{Navbox}}
{{Navbox}}
[[Category:Resources]]

Revision as of 16:13, 8 March 2026

Clothes
General
Category
Refined & Manufactured
Sources
Produced by
Obtained from
Usage
Consumed by
Market Stall (Goods Stall)
Construction
No
Storage
Production Chain
Modifiers
All production Effects

Clothes are a resource in Project Rebearth, produced by the Tailor from The Wool resource icon on Project Rebearth Wool. They function as a premium trade good, fetching a significantly higher The Coin resource icon on Project Rebearth Coin rate when sold at a Goods Market Stall compared to food-based stalls.

Overview

The Tailor converts 50 The Wool resource icon on Project Rebearth Wool/day into 50 The Clothes resource icon on Project Rebearth Clothes/day, consuming 0.1 The Tools resource icon on Project Rebearth Tools/day in the process. It requires 10 workers. The Clothes resource icon on Project Rebearth Clothes are then sold at a Goods Market Stall, which converts 1 The Clothes resource icon on Project Rebearth Clothes/day into 0.5 The Coin resource icon on Project Rebearth Coin/day, making it ten times more profitable per unit than a standard food stall.

The full production chain starts with Sheep raised on a Field, which produce The Wool resource icon on Project Rebearth Wool. That The Wool resource icon on Project Rebearth Wool feeds the Tailor, and the resulting The Clothes resource icon on Project Rebearth Clothes are sold at a Goods Stall for The Coin resource icon on Project Rebearth Coin. This chain requires significant worker investment at the Tailor stage but rewards players with the highest per-stall The Coin resource icon on Project Rebearth Coin income available through Market Stalls.

Production

Building The Clothes resource icon on Project Rebearth Clothes Output The Wool resource icon on Project Rebearth Wool Input The Tools resource icon on Project Rebearth Tools Cost Workers Notes
Tailor +50/day -50/day -0.1/day 10 Only source of The Clothes resource icon on Project Rebearth Clothes

The Tailor is the only building that produces The Clothes resource icon on Project Rebearth Clothes. It requires a steady supply of The Wool resource icon on Project Rebearth Wool from Sheep-type Fields and a small ongoing The Tools resource icon on Project Rebearth Tools cost.

Production Chains

Clothing Trade Chain

Clothing Trade Chain

Sheep on a Field produce The Wool resource icon on Project Rebearth Wool (and The Food resource icon on Project Rebearth Food) at 0.005/m² per day. The Tailor converts 50 The Wool resource icon on Project Rebearth Wool/day into 50 The Clothes resource icon on Project Rebearth Clothes/day (10 workers), and a Goods Market Stall sells 1 The Clothes resource icon on Project Rebearth Clothes/day for 0.5 The Coin resource icon on Project Rebearth Coin/day. This chain is particularly valuable because the Goods Stall yields ten times the The Coin resource icon on Project Rebearth Coin per unit compared to the food stalls (0.05/day each).

Consumption

Building The Clothes resource icon on Project Rebearth Clothes Rate Output Workers Notes
Goods Market Stall -1/day +0.5 The Coin resource icon on Project Rebearth Coin/day 10x more profitable than food stalls

The Goods Market Stall is the only building that consumes The Clothes resource icon on Project Rebearth Clothes. It converts 1 The Clothes resource icon on Project Rebearth Clothes/day into 0.5 The Coin resource icon on Project Rebearth Coin/day.

Storage

Building Volume Notes
Center 5,000 Shared with all resources
Square 10,000 Shared with all resources
Warehouse 5,000 Shared with all resources
Tailor 100 The Clothes resource icon on Project Rebearth Clothes only

Other Sources

The Clothes resource icon on Project Rebearth Clothes can be purchased from other players or NPC orders through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Buying The Clothes resource icon on Project Rebearth Clothes directly is an alternative to establishing the full Sheep-to-Tailor production chain.

Affected By

The Clothes resource icon on Project Rebearth Clothes production is affected only by the all production modifier, which applies to every production building in the settlement including the Tailor. Since the Tailor is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers.

Effect Source Multiplier Type
All production New Town Boost 2 Automatic (4 days)
Great Federation 1.1 Alliance type
Science League 0.8 Alliance type

Changelog

No changelog entries for this page yet.

See also