Grain: Difference between revisions
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[[Grain]] is an intermediate resource harvested from [[Field|fields]]. It cannot be | {{Resource | ||
| name = Grain | |||
| image = grain.png | |||
| category = Food & Agriculture | |||
| produced_by = [[Field]] (Grain), [[Field]] (Maize) | |||
| obtained_from = [[Trade]], [[Market]], [[Port]] | |||
| consumed_by = [[Windmill]], [[Improved Windmill]], [[Brewery]] | |||
| construction = No | |||
| stored_in = [[Center]], [[Square]], [[Warehouse]], [[Windmill]] | |||
| chain = {{Icon|Grain}} → [[Windmill]] → {{Icon|Flour}} → [[Bakery]] → {{Icon|Food}}; {{Icon|Grain}} → [[Brewery]] → {{Icon|Drinks}} → [[Tavern]] → {{Icon|Coin}} | |||
| affected_by = All production [[Effects]] | |||
}} | |||
'''Grain''' is an intermediate [[Resources|resource]] in [[Main Page|Project Rebearth]] harvested from [[Field|fields]]. It cannot be consumed directly but serves as a key input for two important production chains: it is milled into {{Icon|Flour}} by the [[Windmill]] to produce {{Icon|Food}} via the [[Bakery]], and it is fermented into {{Icon|Drinks}} by the [[Brewery]] to generate {{Icon|Coin}} via the [[Tavern]]. Both {{Icon|Grain}} and Maize field styles produce {{Icon|Grain}} at the same rate. | |||
== Production == | == Production == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Building !! Rate !! Notes | ! Building !! Rate !! Workers !! Notes | ||
|- | |- | ||
| [[Field]] (Grain) || + | | [[Field]] (Grain) || +{{BuildingData|name=field|data=rate|crop=grain|resource=grain}}/m² || Area-based || Crop type: Grain | ||
|- | |- | ||
| [[Field]] (Maize) || + | | [[Field]] (Maize) || +{{BuildingData|name=field|data=rate|crop=maize|resource=grain}}/m² || Area-based || Crop type: Maize | ||
|} | |} | ||
{{Icon|Grain}} production scales with field area. Both {{Icon|Grain}} and Maize crop styles yield {{Icon|Grain}} at the same rate per square meter, making the choice between them purely cosmetic. | |||
== Production Chains == | |||
=== Bakery Chain === | |||
{{Chain|Grain|Field|Grain|Windmill|Flour|Bakery|Food|title=Bakery Chain}} | |||
The Bakery chain is the primary path from {{Icon|Grain}} to {{Icon|Food}}. [[Field|Fields]] grow {{Icon|Grain}}, which the [[Windmill]] converts into {{Icon|Flour}} at a rate of {{BuildingData|name=windmill|data=rate|resource=flour}} {{Icon|Flour}}/day while consuming {{#expr:0-{{BuildingData|name=windmill|data=rate|resource=grain}}}} {{Icon|Grain}}/day ({{#expr:0-{{BuildingData|name=windmill|data=balance|resource=population}}}} workers). The [[Bakery]] then converts {{Icon|Flour}} into {{Icon|Food}} at {{BuildingData|name=bakery|data=rate|resource=food}} {{Icon|Food}}/day. The [[Improved Windmill]] is more efficient, consuming only {{#expr:0-{{BuildingData|name=windmill_upgraded|data=rate|resource=grain}}}} {{Icon|Grain}}/day for the same {{BuildingData|name=windmill_upgraded|data=rate|resource=flour}} {{Icon|Flour}}/day output. | |||
=== Tavern Chain === | |||
{{Chain|Grain|Field|Grain|Brewery|Drinks|Tavern|Coin|title=Tavern Chain}} | |||
The Tavern chain is the most productive {{Icon|Coin}} generation path. The [[Brewery]] converts {{#expr:0-{{BuildingData|name=brewery|data=rate|resource=grain}}}} {{Icon|Grain}}/day into {{BuildingData|name=brewery|data=rate|resource=drinks}} {{Icon|Drinks}}/day ({{#expr:0-{{BuildingData|name=brewery|data=balance|resource=population}}}} workers), and the [[Tavern]] sells {{#expr:0-{{BuildingData|name=tavern|data=rate|resource=drinks}}}} {{Icon|Drinks}}/day for +{{BuildingData|name=tavern|data=rate|resource=coin}} {{Icon|Coin}}/day ({{#expr:0-{{BuildingData|name=tavern|data=balance|resource=population}}}} workers). | |||
== Consumption == | == Consumption == | ||
{| class="wikitable" | |||
|- | |||
! Building !! {{Icon|Grain}} Rate !! Output !! Workers !! Notes | |||
|- | |||
| [[Windmill]] || {{BuildingData|name=windmill|data=rate|resource=grain}}/day || +{{BuildingData|name=windmill|data=rate|resource=flour}} {{Icon|Flour}}/day || {{#expr:0-{{BuildingData|name=windmill|data=balance|resource=population}}}} || Converts to {{Icon|Flour}}; also consumes {{Icon|Tools}} | |||
|- | |||
| [[Improved Windmill]] || {{BuildingData|name=windmill_upgraded|data=rate|resource=grain}}/day || +{{BuildingData|name=windmill_upgraded|data=rate|resource=flour}} {{Icon|Flour}}/day || — || Upgraded version; no workers required | |||
|- | |||
| [[Brewery]] || {{BuildingData|name=brewery|data=rate|resource=grain}}/day || +{{BuildingData|name=brewery|data=rate|resource=drinks}} {{Icon|Drinks}}/day || {{#expr:0-{{BuildingData|name=brewery|data=balance|resource=population}}}} || Converts to {{Icon|Drinks}}; also consumes {{Icon|Tools}} | |||
|} | |||
== Storage == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Building !! | ! Building !! Volume !! Notes | ||
|- | |- | ||
| [[ | | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources | ||
|- | |- | ||
| [[ | | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources | ||
|- | |- | ||
| [[ | | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources | ||
|- | |||
| [[Windmill]] || {{BuildingData|name=windmill|data=storage|resource=volume}} || Stores {{Icon|Flour}} and {{Icon|Grain}} | |||
|} | |} | ||
== | == Other Sources == | ||
{{Icon|Grain}} can be purchased from other players or NPC orders through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Grain}} can supplement local field production when expanding food or drink production chains faster than field area allows. | |||
== Affected By == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Effect !! Source !! Multiplier !! Type | ||
|- | |- | ||
| [[ | | rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction}} || Automatic (4 days) | ||
|- | |- | ||
| [[ | | [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction}} || [[Alliances|Alliance type]] | ||
|- | |- | ||
| [[ | | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction}} || [[Alliances|Alliance type]] | ||
|} | |} | ||
== | {{Icon|Grain}} is not directly targeted by any specific production effect. Only the general all production modifier applies to {{Icon|Grain}} output from fields. | ||
* | |||
* | == Changelog == | ||
{{Changelog}} | |||
== See also == | |||
* {{Icon|Food}} | |||
* {{Icon|Flour}} | |||
* {{Icon|Drinks}} | |||
* [[Windmill]] | |||
* [[Brewery]] | |||
* [[Field]] | |||
* [[Resources]] | |||
* [[Production Chains]] | |||
{{Navbox}} | {{Navbox}} | ||
[[Category:Resources]] | |||
Revision as of 15:56, 2 March 2026
Grain is an intermediate resource in Project Rebearth harvested from fields. It cannot be consumed directly but serves as a key input for two important production chains: it is milled into
Flour by the Windmill to produce
Food via the Bakery, and it is fermented into
Drinks by the Brewery to generate
Coin via the Tavern. Both
Grain and Maize field styles produce
Grain at the same rate.
Production
| Building | Rate | Workers | Notes |
|---|---|---|---|
| Field (Grain) | +0.01/m² | Area-based | Crop type: Grain |
| Field (Maize) | +0.01/m² | Area-based | Crop type: Maize |
Grain production scales with field area. Both
Grain and Maize crop styles yield
Grain at the same rate per square meter, making the choice between them purely cosmetic.
Production Chains
Bakery Chain
The Bakery chain is the primary path from
Grain to
Food. Fields grow
Grain, which the Windmill converts into
Flour at a rate of 100
Flour/day while consuming 100
Grain/day (5 workers). The Bakery then converts
Flour into
Food at 100
Food/day. The Improved Windmill is more efficient, consuming only 80
Grain/day for the same 100
Flour/day output.
Tavern Chain
The Tavern chain is the most productive
Coin generation path. The Brewery converts 50
Grain/day into 50
Drinks/day (10 workers), and the Tavern sells 10
Drinks/day for +10
Coin/day (5 workers).
Consumption
| Building | Output | Workers | Notes | |
|---|---|---|---|---|
| Windmill | -100/day | +100 |
5 | Converts to |
| Improved Windmill | -80/day | +100 |
— | Upgraded version; no workers required |
| Brewery | -50/day | +50 |
10 | Converts to |
Storage
| Building | Volume | Notes |
|---|---|---|
| Center | 5,000 | Shared with all resources |
| Square | 10,000 | Shared with all resources |
| Warehouse | 5,000 | Shared with all resources |
| Windmill | 100 | Stores |
Other Sources
Grain can be purchased from other players or NPC orders through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Trading for
Grain can supplement local field production when expanding food or drink production chains faster than field area allows.
Affected By
| Effect | Source | Multiplier | Type |
|---|---|---|---|
| All production | New Town Boost | 2 | Automatic (4 days) |
| Great Federation | 1.1 | Alliance type | |
| Science League | 0.8 | Alliance type |
Grain is not directly targeted by any specific production effect. Only the general all production modifier applies to
Grain output from fields.