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The '''Center''' is the starting [[Buildings|building]] in every new town. It serves as the initial hub, providing basic housing and storage for all resources.
The '''Center''' is the starting [[Buildings|building]] in every new settlement in [[Main Page|Project Rebearth]]. It serves as the initial hub, providing basic housing and storage for all resources.


== Overview ==
== Overview ==
The Center provides housing for '''{{BuildingData|name=center|data=balance|resource=population}}''' people and stores up to '''{{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}}''' units of all resources. It has no construction cost, as it is placed automatically when a new town is founded.
The Center provides housing for {{BuildingData|name=center|data=balance|resource=population}} people and stores up to {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} units of all standard resources. It has no construction cost, as it is placed automatically when a new settlement is founded.


It consumes '''{{BuildingData|name=center|data=rate|resource=food}}''' {{Icon|Food}} per day to sustain its residents. This rate is the same across all [[Biomes|biomes]].
The Center consumes {{BuildingData|name=center|data=rate|resource=food}} {{Icon|Food}} per day to sustain its residents. This rate is the same across all [[Biomes|biomes]].


The Center can be upgraded to a [[Square]], which doubles storage capacity to {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} and adds [[Coin]] production.
All housing buildings ([[Shack]], [[Hut]], [[Cabin]], [[House]], [[Residence]], [[Villa]]) and the [[Market]] must be placed within 100 meters of a Center, [[Square]], or [[Market]]. The Center is therefore the anchor point around which every settlement grows.
 
The Center can be upgraded to a [[Square]], which increases the population to {{BuildingData|name=square|data=balance|resource=population}}, doubles storage capacity to {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}}, and adds {{Icon|Coin}} production. The upgrade requires {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}} (amounts vary by biome).
 
== Changelog ==
{{Changelog}}


== See also ==
== See also ==
* [[Square]]
* [[Square]]
* [[Market]]
* [[Buildings]]
* [[Buildings]]
* [[Population]]
* [[Population]]

Latest revision as of 00:33, 28 February 2026

Center
General
Category
Starting Building
Type
Point
Construction
Free (starting building)
Economy
Rate
The Food resource icon on Project Rebearth Food: -4/day
Storage
5,000 (all resources)
Population
Workers
+10
Upgrades

The Center is the starting building in every new settlement in Project Rebearth. It serves as the initial hub, providing basic housing and storage for all resources.

Overview

[edit]

The Center provides housing for 10 people and stores up to 5,000 units of all standard resources. It has no construction cost, as it is placed automatically when a new settlement is founded.

The Center consumes -4 The Food resource icon on Project Rebearth Food per day to sustain its residents. This rate is the same across all biomes.

All housing buildings (Shack, Hut, Cabin, House, Residence, Villa) and the Market must be placed within 100 meters of a Center, Square, or Market. The Center is therefore the anchor point around which every settlement grows.

The Center can be upgraded to a Square, which increases the population to 20, doubles storage capacity to 10,000, and adds The Coin resource icon on Project Rebearth Coin production. The upgrade requires The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, and The Earth resource icon on Project Rebearth Earth (amounts vary by biome).

Changelog

[edit]

February 26, 2026

  • New Added the Production Overview panel, a dashboard that lets players control all buildings (can be viewed via the Center/Square).

February 18, 2026

  • Fix The Square now correctly provides +10 population compared to the Center, matching the popup description.
  • Fix Fixed a game freeze when building a Center for the first time.

February 17, 2026

  • QoL Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity.

February 15, 2026

  • Performance Center icons are now hidden for settlements with fewer than 30 population (performance improvement).

See also

[edit]