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{{MessageBox|text=This article is about the '''Metal resource'''. You might be looking for the [[Iron Mine]].}}
{{MessageBox|text=This article is about the '''Metal resource'''. You might be looking for the [[Iron Mine]].}}
[[Metal]] is refined from [[Ore]] at the [[Refinery]]. It is the key input for the [[Tools Workshop]] and is used as a construction material for the [[Glassworks]]. The conversion ratio is 5:1 (50 [[Ore]] → 10 [[Metal]]).
{{Resource
| name          = Metal
| image        = metal.png
| category      = Refined & Manufactured
| produced_by  = [[Refinery]]
| obtained_from = [[Trade]], [[Market]], [[Port]]
| consumed_by  = [[Tools Workshop]]
| construction  = [[Glassworks]] ({{BuildingData|name=glassworks|data=cost|biome=wood|resource=metal}} {{Icon|Metal}})
| stored_in    = [[Center]], [[Square]], [[Warehouse]], [[Refinery]]
| chain        = {{Icon|Ore}} → [[Refinery]] → {{Icon|Metal}} → [[Tools Workshop]] → {{Icon|Tools}}
| affected_by  = All production [[Effects]]
}}
'''Metal''' is a [[Resources|resource]] in [[Main Page|Project Rebearth]], refined from {{Icon|Ore}} at the [[Refinery]]. It is the key input for the [[Tools Workshop]], which converts it into {{Icon|Tools}}, and is also used as a construction material for the [[Glassworks]]. The {{Icon|Ore}}-to-{{Icon|Metal}} conversion runs at a 5:1 ratio.
 
== Overview ==
The [[Refinery]] converts {{#expr:0-{{BuildingData|name=refinery|data=rate|resource=ore}}}} {{Icon|Ore}}/day into {{BuildingData|name=refinery|data=rate|resource=metal}} {{Icon|Metal}}/day, consuming {{#expr:0-{{BuildingData|name=refinery|data=rate|resource=tools}}}} {{Icon|Tools}}/day in the process. It requires {{#expr:0-{{BuildingData|name=refinery|data=balance|resource=population}}}} workers. The 5:1 input-to-output ratio means that sustaining a single Refinery requires substantial {{Icon|Ore}} throughput from [[Iron Mine|Iron Mines]].
 
The [[Tools Workshop]] consumes {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day (along with {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day) to produce {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day, requiring {{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} workers. Since many advanced buildings consume {{Icon|Tools}} during operation, maintaining a reliable {{Icon|Metal}} supply is essential for late-game economies.
 
{{Icon|Metal}} is also a construction material for the [[Glassworks]], which requires {{BuildingData|name=glassworks|data=cost|biome=wood|resource=metal}} {{Icon|Metal}} to build alongside other resources.


== Production ==
== Production ==
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
! Building !! {{Icon|Metal}} Output !! {{Icon|Ore}} Input !! {{Icon|Tools}} Cost !! Workers !! Notes
|-
| [[Refinery]] || {{BuildingData|name=refinery|data=rate|resource=metal|color=yes}}/day || {{BuildingData|name=refinery|data=rate|resource=ore|color=yes}}/day || {{BuildingData|name=refinery|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=refinery|data=balance|resource=population}}}} || Only source of {{Icon|Metal}}
|}
</div></div>
The [[Refinery]] is the only building that produces {{Icon|Metal}}. It has biome-varying construction costs but a flat production rate across all biomes. The Refinery requires a steady input of {{Icon|Ore}} from [[Iron Mine|Iron Mines]] and a small ongoing {{Icon|Tools}} cost.
== Production Chains ==
=== Tools Chain ===
{{Chain|Ore|Iron Mine|Ore|Refinery|Metal|Tools Workshop|Tools|title=Tools Chain}}
The [[Iron Mine]] produces {{Icon|Ore}}, which the [[Refinery]] converts into {{Icon|Metal}} at a rate of {{#expr:0-{{BuildingData|name=refinery|data=rate|resource=ore}}}} {{Icon|Ore}}/day to {{BuildingData|name=refinery|data=rate|resource=metal}} {{Icon|Metal}}/day ({{#expr:0-{{BuildingData|name=refinery|data=balance|resource=population}}}} workers, {{#expr:0-{{BuildingData|name=refinery|data=rate|resource=tools}}}} {{Icon|Tools}}/day). The [[Tools Workshop]] then consumes {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day and {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day to produce {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day ({{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} workers). This chain is essential for sustaining {{Icon|Tools}} supply, which is required by many advanced production buildings including the [[Windmill]], [[Bakery]], [[Brewery]], [[Tailor]], [[Creamery]], [[Glassworks]], [[Woodcutter]], [[Saw]], and [[Iron Mine]] itself.


== Consumption ==
<div class="rb-table-frame"><div class="rb-table-inner">
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
{| class="rb-table"
|-
|-
! Building !! Rate !! Notes
! Building !! {{Icon|Metal}} Rate !! Output !! Workers !! Notes
|-
|-
| [[Refinery]] || +10 || Consumes 50 [[Ore]] and 0.2 {{Icon|Tools}} per day
| [[Tools Workshop]] || {{BuildingData|name=tools_workshop|data=rate|resource=metal|color=yes}}/day || {{BuildingData|name=tools_workshop|data=rate|resource=tools|color=yes}} {{Icon|Tools}}/day || {{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} || Also consumes {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day
|}
|}
</div></div>
</div></div>


== Consumption ==
The [[Tools Workshop]] is the only building that consumes {{Icon|Metal}} as a production input. It converts {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day and {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day into {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day.
 
{{Icon|Metal}} is also used as a construction cost for the [[Glassworks]] ({{BuildingData|name=glassworks|data=cost|biome=wood|resource=metal}} {{Icon|Metal}} in all biomes).


== Storage ==
<div class="rb-table-frame"><div class="rb-table-inner">
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
{| class="rb-table"
|-
|-
! Building !! Rate !! Notes
! Building !! Volume !! Notes
|-
| [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources
|-
| [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources
|-
| [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources
|-
|-
| [[Tools Workshop]] || -4 || Converts to {{Icon|Tools}} (with {{Icon|Wood}})
| [[Refinery]] || {{BuildingData|name=refinery|data=storage|resource=volume}} || {{Icon|Metal}} only
|}
|}
</div></div>
</div></div>


[[Metal]] is also used as a construction cost for the [[Glassworks]] (10 [[Metal]]).
== Other Sources ==
{{Icon|Metal}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Metal}} can supplement local production when {{Icon|Ore}} supply or refining capacity is insufficient.


== Storage ==
== Affected By ==
{{Icon|Metal}} production is affected only by the all production modifier, which applies to every production building in the settlement including the [[Refinery]]. Since the Refinery is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers. The goods production effect targets only {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}}.


<div class="rb-table-frame"><div class="rb-table-inner">
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
{| class="rb-table"
|-
|-
! Building !! Volume
! Effect !! Source !! Multiplier !! Type
|-
| [[Center]] || 5,000 (shared with all resources)
|-
|-
| [[Square]] || 10,000 (shared with all resources)
| rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days)
|-
|-
| [[Warehouse]] || 5,000 (shared with all resources)
| [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]
|-
|-
| [[Refinery]] || 100 ([[Metal]] only)
| [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]
|}
|}
</div></div>
</div></div>


== Production Chain ==
== Changelog ==
* '''Tools:''' [[Iron Mine]] ([[Ore]]) → '''[[Refinery]] ([[Metal]])''' → [[Tools Workshop]] ({{Icon|Tools}})
{{Changelog}}
 
== See also ==
* {{Icon|Ore}}
* {{Icon|Tools}}
* {{Icon|Wood}}
* [[Refinery]]
* [[Tools Workshop]]
* [[Iron Mine]]
* [[Glassworks]]
* [[Resources]]
 
{{Navbox}}
{{Navbox}}
[[Category:Resources]]

Revision as of 16:16, 8 March 2026

This article is about the Metal resource. You might be looking for the Iron Mine.
Metal
General
Category
Refined & Manufactured
Sources
Produced by
Obtained from
Usage
Consumed by
Construction
Storage
Production Chain
Modifiers
All production Effects

Metal is a resource in Project Rebearth, refined from The Ore resource icon on Project Rebearth Ore at the Refinery. It is the key input for the Tools Workshop, which converts it into The Tools resource icon on Project Rebearth Tools, and is also used as a construction material for the Glassworks. The The Ore resource icon on Project Rebearth Ore-to-The Metal resource icon on Project Rebearth Metal conversion runs at a 5:1 ratio.

Overview

The Refinery converts 50 The Ore resource icon on Project Rebearth Ore/day into 10 The Metal resource icon on Project Rebearth Metal/day, consuming 0.2 The Tools resource icon on Project Rebearth Tools/day in the process. It requires 20 workers. The 5:1 input-to-output ratio means that sustaining a single Refinery requires substantial The Ore resource icon on Project Rebearth Ore throughput from Iron Mines.

The Tools Workshop consumes 4 The Metal resource icon on Project Rebearth Metal/day (along with 5 The Wood resource icon on Project Rebearth Wood/day) to produce 2 The Tools resource icon on Project Rebearth Tools/day, requiring 10 workers. Since many advanced buildings consume The Tools resource icon on Project Rebearth Tools during operation, maintaining a reliable The Metal resource icon on Project Rebearth Metal supply is essential for late-game economies.

The Metal resource icon on Project Rebearth Metal is also a construction material for the Glassworks, which requires 10 The Metal resource icon on Project Rebearth Metal to build alongside other resources.

Production

Building The Metal resource icon on Project Rebearth Metal Output The Ore resource icon on Project Rebearth Ore Input The Tools resource icon on Project Rebearth Tools Cost Workers Notes
Refinery +10/day -50/day -0.2/day 20 Only source of The Metal resource icon on Project Rebearth Metal

The Refinery is the only building that produces The Metal resource icon on Project Rebearth Metal. It has biome-varying construction costs but a flat production rate across all biomes. The Refinery requires a steady input of The Ore resource icon on Project Rebearth Ore from Iron Mines and a small ongoing The Tools resource icon on Project Rebearth Tools cost.

Production Chains

Tools Chain

Tools Chain

The Iron Mine produces The Ore resource icon on Project Rebearth Ore, which the Refinery converts into The Metal resource icon on Project Rebearth Metal at a rate of 50 The Ore resource icon on Project Rebearth Ore/day to 10 The Metal resource icon on Project Rebearth Metal/day (20 workers, 0.2 The Tools resource icon on Project Rebearth Tools/day). The Tools Workshop then consumes 4 The Metal resource icon on Project Rebearth Metal/day and 5 The Wood resource icon on Project Rebearth Wood/day to produce 2 The Tools resource icon on Project Rebearth Tools/day (10 workers). This chain is essential for sustaining The Tools resource icon on Project Rebearth Tools supply, which is required by many advanced production buildings including the Windmill, Bakery, Brewery, Tailor, Creamery, Glassworks, Woodcutter, Saw, and Iron Mine itself.

Consumption

Building The Metal resource icon on Project Rebearth Metal Rate Output Workers Notes
Tools Workshop -4/day +2 The Tools resource icon on Project Rebearth Tools/day 10 Also consumes 5 The Wood resource icon on Project Rebearth Wood/day

The Tools Workshop is the only building that consumes The Metal resource icon on Project Rebearth Metal as a production input. It converts 4 The Metal resource icon on Project Rebearth Metal/day and 5 The Wood resource icon on Project Rebearth Wood/day into 2 The Tools resource icon on Project Rebearth Tools/day.

The Metal resource icon on Project Rebearth Metal is also used as a construction cost for the Glassworks (10 The Metal resource icon on Project Rebearth Metal in all biomes).

Storage

Building Volume Notes
Center 5,000 Shared with all resources
Square 10,000 Shared with all resources
Warehouse 5,000 Shared with all resources
Refinery 100 The Metal resource icon on Project Rebearth Metal only

Other Sources

The Metal resource icon on Project Rebearth Metal can be purchased from other players through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Trading for The Metal resource icon on Project Rebearth Metal can supplement local production when The Ore resource icon on Project Rebearth Ore supply or refining capacity is insufficient.

Affected By

The Metal resource icon on Project Rebearth Metal production is affected only by the all production modifier, which applies to every production building in the settlement including the Refinery. Since the Refinery is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers. The goods production effect targets only The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, and The Earth resource icon on Project Rebearth Earth.

Effect Source Multiplier Type
All production New Town Boost 2 Automatic (4 days)
Great Federation 1.1 Alliance type
Science League 0.8 Alliance type

Changelog

No changelog entries for this page yet.

See also