Expeditions: Difference between revisions
From Project Rebearth
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Expedition costs scale linearly with the area selected. The following table shows costs per 1,000 hectares (10,000,000 m²). | Expedition costs scale linearly with the area selected. The following table shows costs per 1,000 hectares (10,000,000 m²). | ||
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! Cost !! Per 1,000 hectares !! Notes | ! Cost !! Per 1,000 hectares !! Notes | ||
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| {{Icon|Food}} || {{#expr:{{BuildingData|section=expeditions|name=costs|data=food}}*10000000}} || Consumed during the expedition | | {{Icon|Food}} || {{#expr:{{BuildingData|section=expeditions|name=costs|data=food}}*10000000}} || Consumed during the expedition | ||
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An additional '''{{BuildingData|section=expeditions|name=costs|data=distance}} hour''' is added to the expedition duration for every kilometer between the expedition area and the player's settlement. This distance bonus means nearby expeditions complete faster than distant ones. | An additional '''{{BuildingData|section=expeditions|name=costs|data=distance}} hour''' is added to the expedition duration for every kilometer between the expedition area and the player's settlement. This distance bonus means nearby expeditions complete faster than distant ones. | ||
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Expeditions guarantee base yields that scale with the area explored. The following table shows yields per 1,000 hectares. | Expeditions guarantee base yields that scale with the area explored. The following table shows yields per 1,000 hectares. | ||
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! Yield !! Per 1,000 hectares !! Description | ! Yield !! Per 1,000 hectares !! Description | ||
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| Basic resource || {{#expr:{{BuildingData|section=expeditions|name=yields|data=basicResource}}*10000000}} || Random {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}} gathered en route | | Basic resource || {{#expr:{{BuildingData|section=expeditions|name=yields|data=basicResource}}*10000000}} || Random {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}} gathered en route | ||
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== Affected By == | == Affected By == | ||
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! Source !! Effect !! Description | ! Source !! Effect !! Description | ||
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| [[Science League]] || Expedition cost -{{#expr:(1-{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=expeditionCost}})*100 round 0}}% || Reduces all expedition costs by {{#expr:(1-{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=expeditionCost}})*100 round 0}}% | | [[Science League]] || Expedition cost -{{#expr:(1-{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=expeditionCost}})*100 round 0}}% || Reduces all expedition costs by {{#expr:(1-{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=expeditionCost}})*100 round 0}}% | ||
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== Strategy == | == Strategy == | ||
Revision as of 16:45, 3 March 2026
Expeditions are missions in Project Rebearth that allow players to explore unclaimed territory on the map. Each expedition covers a player-selected area and costs
Food,
Knowledge, and population based on the size of the area. Upon completion, expeditions yield
Scrap and a random basic resource (
Wood,
Stone,
Earth, or
Glass).
Costs
Expedition costs scale linearly with the area selected. The following table shows costs per 1,000 hectares (10,000,000 m²).
An additional 1 hour is added to the expedition duration for every kilometer between the expedition area and the player's settlement. This distance bonus means nearby expeditions complete faster than distant ones.
Yields
Expeditions guarantee base yields that scale with the area explored. The following table shows yields per 1,000 hectares.
Affected By
| Source | Effect | Description |
|---|---|---|
| Science League | Expedition cost -20% | Reduces all expedition costs by 20% |
Strategy
Expedition costs and yields both scale linearly with area, so the resource return per hectare is constant regardless of expedition size. The main variable is the distance bonus on duration: nearby expeditions are significantly faster than distant ones. Players looking to maximize
Scrap income should prioritize large, nearby areas to minimize idle time.
The
Knowledge cost (10 per 1,000 hectares) can be substantial for very large expeditions, so players should ensure they have adequate
Knowledge reserves or a strong research economy (University, Museum) before launching major expeditions.
Settlements in a Science League alliance benefit from a 20% reduction in all expedition costs, making them well suited for frequent exploration.