Actions

Tower: Difference between revisions

Project Rebearth wiki

No edit summary
No edit summary
 
Line 6: Line 6:
| category    = Defense
| category    = Defense
| type        = Point
| type        = Point
| cost        = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>50 {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>50 {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>50 {{Icon|Earth}}</td></tr><tr><td>[[Arctic Biome|Arctic]]</td><td>50 {{Icon|Wood}}</td></tr></table>
| cost        = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>{{BuildingData|name=tower|data=cost|biome=wood|resource=wood}} {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>{{BuildingData|name=tower|data=cost|biome=stone|resource=stone}} {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>{{BuildingData|name=tower|data=cost|biome=earth|resource=earth}} {{Icon|Earth}}</td></tr><tr><td>[[Arctic Biome|Arctic]]</td><td>{{BuildingData|name=tower|data=cost|biome=arctic|resource=wood}} {{Icon|Wood}}</td></tr></table>
| rate        = {{Icon|Coin}}: -5/day
| rate        = {{Icon|Coin}}: scaling (see [[#Overview|Overview]])
| population  = -3
| population  = {{BuildingData|name=tower|data=balance|resource=population}}
| special    = Upkeep scales with the number of Towers and [[Sea Tower|Sea Towers]] in the settlement.
}}
}}
'''Tower''' is a [[Buildings|defense building]] in ''[[Project Rebearth]]'' that extends a settlement's territorial vision. It consumes {{Icon|Coin}} and requires workers to maintain, but allows the settlement to see and claim a larger area of the surrounding land.
The '''Tower''' is a [[Buildings|Defense building]] that extends a settlement's territorial vision, allowing it to see and claim a larger area of the surrounding land.


== Overview ==
== Overview ==
The Tower costs '''50''' of the [[Biomes|biome's]] primary resource to construct: {{Icon|Wood}} in the [[Wood Biome]] and [[Arctic Biome]], {{Icon|Stone}} in the [[Stone Biome]], or {{Icon|Earth}} in the [[Earth Biome]]. It requires '''3''' workers to operate and consumes '''5''' {{Icon|Coin}} per day.
The Tower costs '''{{BuildingData|name=tower|data=cost|biome=wood|resource=wood}}''' of the [[Biomes|biome's]] primary resource to construct: {{Icon|Wood}} in the [[Wood Biome]] and [[Arctic Biome]], {{Icon|Stone}} in the [[Stone Biome]], or {{Icon|Earth}} in the [[Earth Biome]]. It requires '''{{#expr:0-{{BuildingData|name=tower|data=balance|resource=population}}}}''' [[Population|workers]] to operate.


Because the Tower has an ongoing {{Icon|Coin}} cost, settlements need a reliable income source before building one. The [[Tavern]] (+10 {{Icon|Coin}}/day from {{Icon|Drinks}}) and [[Taxation]] ({{Icon|Coin}} from population) are the primary ways to generate {{Icon|Coin}}. A single Tavern can sustain two Towers with income to spare. [[Market Stall]]s and the [[Market]] provide smaller amounts of {{Icon|Coin}} that can supplement Tower upkeep.
Tower upkeep scales with the number built. The first Tower in a settlement costs '''{{#expr:0-{{BuildingData|name=tower|data=rate|resource=coin}}}}''' {{Icon|Coin}} per day, the second '''{{#expr:2*(0-{{BuildingData|name=tower|data=rate|resource=coin}})}}''', the third '''{{#expr:3*(0-{{BuildingData|name=tower|data=rate|resource=coin}})}}''', and so on. The same scaling applies to the [[Sea Tower]] and is shared across both, so building two Towers and one Sea Tower would result in three rising tiers of {{Icon|Coin}} drain.


The Tower does not produce any resources and has no storage capacity. Its purpose is purely strategic, expanding the settlement's visible territory and providing defense coverage.
The Tower does not produce any resources and has no storage capacity. Its sole purpose is to expand the settlement's visible and claimable territory.


== Changelog ==
== Changelog ==
Line 23: Line 24:


== See also ==
== See also ==
* [[Water Tower]]
* [[Sea Tower]]
* [[Tavern]]
* [[Tavern]]
* [[Coin]]
* [[Coin]]
Line 31: Line 32:


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Defense]]

Latest revision as of 06:56, 28 April 2026

Tower
General
Category
Defense
Type
Point
Construction
Economy
Rate
The Coin resource icon on Project Rebearth Coin: scaling (see Overview)
Population
Workers
-3
Special
Upkeep scales with the number of Towers and Sea Towers in the settlement.

The Tower is a Defense building that extends a settlement's territorial vision, allowing it to see and claim a larger area of the surrounding land.

Overview

[edit]

The Tower costs 50 of the biome's primary resource to construct: The Wood resource icon on Project Rebearth Wood in the Wood Biome and Arctic Biome, The Stone resource icon on Project Rebearth Stone in the Stone Biome, or The Earth resource icon on Project Rebearth Earth in the Earth Biome. It requires 3 workers to operate.

Tower upkeep scales with the number built. The first Tower in a settlement costs 5 The Coin resource icon on Project Rebearth Coin per day, the second 10, the third 15, and so on. The same scaling applies to the Sea Tower and is shared across both, so building two Towers and one Sea Tower would result in three rising tiers of The Coin resource icon on Project Rebearth Coin drain.

The Tower does not produce any resources and has no storage capacity. Its sole purpose is to expand the settlement's visible and claimable territory.

Changelog

[edit]

February 24, 2026

  • Balance Towers and Sea Towers now have scaling upkeep: the first costs 5 The Coin resource icon on Project Rebearth Coin/day, the second 10, the third 15, and so on.

February 7, 2026

  • Fix Towers can no longer be moved, as they could previously be moved into their own territory.

See also

[edit]