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Biomes: Difference between revisions

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<gallery mode="packed">
<gallery mode="packed">
File:EarthBiome.png|The [[Earth Biome]]
File:EarthBiome.png|The [[Earth Biome]]|link=Earth Biome
File:WoodBiome.png|The [[Wood Biome]]
File:WoodBiome.png|The [[Wood Biome]]|link=Wood Biome
File:StoneBiome.png|The [[Stone Biome]]
File:StoneBiome.png|The [[Stone Biome]]|link=Stone Biome
</gallery>
</gallery>


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=== Construction ===
=== Construction ===
In the Wood, Stone, and Earth biomes, buildings cost the biome's primary resource ({{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}} respectively). In the [[Arctic Biome]], buildings cost {{Icon|Wood}} at double the normal amount.
In the Wood, Stone, and Earth biomes, buildings cost the biome's primary resource ({{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}} respectively). In the [[Arctic Biome]], buildings cost {{Icon|Wood}} at double the normal amount.


=== Housing Upkeep ===
=== Housing Upkeep ===
All housing buildings consume {{Icon|Wood}} and {{Icon|Food}} daily. {{Icon|Food}} consumption is identical across all biomes for a given housing tier. {{Icon|Wood}} consumption, however, varies dramatically: the [[Earth Biome]] reduces {{Icon|Wood}} upkeep to roughly one-tenth of normal, while the [[Arctic Biome]] doubles it.
All housing buildings consume {{Icon|Wood}} and {{Icon|Food}} daily. {{Icon|Food}} consumption is identical across all biomes for a given housing tier. {{Icon|Wood}} consumption, however, varies dramatically: the [[Earth Biome]] reduces {{Icon|Wood}} upkeep to roughly one-tenth of normal, while the [[Arctic Biome]] doubles it.


=== Resource Production ===
=== Resource Production ===
Each biome has distinct production strengths:
Each biome has distinct production strengths:


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* The [[Earth Biome]] has the highest {{Icon|Earth}} output from [[Clay Crane]]s and [[Claypit]]s, making it ideal for {{Icon|Glass}} production chains via the [[Glassworks]].
* The [[Earth Biome]] has the highest {{Icon|Earth}} output from [[Clay Crane]]s and [[Claypit]]s, making it ideal for {{Icon|Glass}} production chains via the [[Glassworks]].
* The [[Arctic Biome]] has no access to raw resource extraction buildings ([[Woodcutter]], [[Quarry]], [[Claypit]], [[Iron Mine]], [[Foraging Hut]], [[Glassworks]], and [[Field]]s are all unavailable). Food processing buildings such as the [[Fishery]], [[Windmill]], [[Bakery]], [[Creamery]], and [[Brewery]] still operate normally.
* The [[Arctic Biome]] has no access to raw resource extraction buildings ([[Woodcutter]], [[Quarry]], [[Claypit]], [[Iron Mine]], [[Foraging Hut]], [[Glassworks]], and [[Field]]s are all unavailable). Food processing buildings such as the [[Fishery]], [[Windmill]], [[Bakery]], [[Creamery]], and [[Brewery]] still operate normally.
==Changelog==
{{Changelog}}


== See also ==
== See also ==

Latest revision as of 19:19, 1 March 2026

In Project Rebearth, the world is divided into four biomes that determine which resources are available, how much buildings cost to construct, and how efficiently settlements can grow. Biomes are derived from real-world climate data based on the WWF terrestrial ecoregions, mapped onto a full 1:1 replica of Earth. Where a player builds directly affects production rates, construction costs, and housing upkeep.

Each biome contains multiple climate zones representing more specific ecological regions. The climate zones also influence the vegetation visible on the surface.

Overview

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Biome Construction Material Resource Focus Description
Wood Biome The Wood resource icon on Project Rebearth Wood The Wood resource icon on Project Rebearth Wood production Forested regions — tropical, temperate, and subtropical
Stone Biome The Stone resource icon on Project Rebearth Stone The Stone resource icon on Project Rebearth Stone and The Ore resource icon on Project Rebearth Ore production Mountainous, boreal, and tundra regions
Earth Biome The Earth resource icon on Project Rebearth Earth The Earth resource icon on Project Rebearth Earth and The Glass resource icon on Project Rebearth Glass production Arid, grassland, and Mediterranean regions
Arctic Biome The Wood resource icon on Project Rebearth Wood (2× cost) No raw resource extraction Extreme polar regions

All resources can be found in every biome through trade and expeditions, but the efficiency of local production varies significantly depending on the biome. No single biome is fully self-sufficient; successful players specialize based on their environment and rely on trade and global cooperation to access missing resources.

Construction

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In the Wood, Stone, and Earth biomes, buildings cost the biome's primary resource (The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, or The Earth resource icon on Project Rebearth Earth respectively). In the Arctic Biome, buildings cost The Wood resource icon on Project Rebearth Wood at double the normal amount.

Housing Upkeep

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All housing buildings consume The Wood resource icon on Project Rebearth Wood and The Food resource icon on Project Rebearth Food daily. The Food resource icon on Project Rebearth Food consumption is identical across all biomes for a given housing tier. The Wood resource icon on Project Rebearth Wood consumption, however, varies dramatically: the Earth Biome reduces The Wood resource icon on Project Rebearth Wood upkeep to roughly one-tenth of normal, while the Arctic Biome doubles it.

Resource Production

[edit]

Each biome has distinct production strengths:

Changelog

[edit]
No changelog entries for this page yet.

See also

[edit]