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{{Icon|Tools}} are essential for the operation of many advanced buildings. They are produced from [[Metal]] and {{Icon|Wood}} at the [[Tools Workshop]]. Running out of [[Tools|tools]] will halt production at many buildings simultaneously, so maintaining a steady supply is critical.
{{Resource
| name          = Tools
| image        = tools.png
| category      = Refined & Manufactured
| produced_by  = [[Tools Workshop]]
| obtained_from = [[Trade]], [[Market]], [[Port]]
| consumed_by  = [[Windmill]], [[Bakery]], [[Tailor]], [[Brewery]], [[Creamery]], [[Glassworks]], [[Refinery]], [[Iron Mine]], [[Improved Iron Mine]], [[Stone Crane]], [[Improved Stone Crane]], [[Clay Crane]], [[Improved Clay Crane]], [[Woodcutter]], [[Saw]], [[Tent]]
| construction  = [[Windmill]], [[Bakery]], [[Saw]], [[Refinery]], [[Glassworks]], [[Iron Mine]], [[Port]], [[University]], [[Museum]], [[Town Hall]]
| stored_in    = [[Center]], [[Square]], [[Warehouse]], [[Tools Workshop]]
| chain        = {{Icon|Ore}} → [[Refinery]] → {{Icon|Metal}} → [[Tools Workshop]] → {{Icon|Tools}}
| affected_by  = All production [[Effects]]
| special      = Consumed as maintenance by most advanced production buildings
}}
'''Tools''' are a refined [[Resources|resource]] in [[Main Page|Project Rebearth]], produced by the [[Tools Workshop]] from {{Icon|Metal}} and {{Icon|Wood}}. They serve a dual role in the game: as a construction material for advanced buildings and as an ongoing maintenance cost consumed by most production buildings. Maintaining a steady {{Icon|Tools}} supply is essential for any settlement with advanced industry.
 
== Overview ==
The [[Tools Workshop]] converts {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day and {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day into {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day, requiring {{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} workers. The production rate of {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day must be balanced against the combined consumption of all buildings that require {{Icon|Tools}} maintenance. As a settlement grows and adds more production buildings, the demand for {{Icon|Tools}} escalates rapidly.
 
{{Icon|Tools}} are also required as a one-time construction cost for many advanced buildings including the [[Windmill]], [[Bakery]], [[Refinery]], [[Glassworks]], [[Iron Mine]], [[Port]], [[University]], [[Museum]], and [[Town Hall]]. The [[University]] and [[Museum]] are the most expensive at {{BuildingData|name=university|data=cost|biome=wood|resource=tools}} {{Icon|Tools}} each, while the [[Port]] requires {{BuildingData|name=port|data=cost|biome=wood|resource=tools}} {{Icon|Tools}}.


== Production ==
== Production ==
 
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="wikitable"
{| class="rb-table"
|-
|-
! Building !! Rate !! Notes
! Building !! {{Icon|Tools}} Output !! {{Icon|Metal}} Input !! {{Icon|Wood}} Input !! Workers !! Notes
|-
|-
| [[Tools Workshop]] || +2 || Consumes 4 [[Metal]] and 5 {{Icon|Wood}} per day
| [[Tools Workshop]] || {{BuildingData|name=tools_workshop|data=rate|resource=tools|color=yes}}/day || {{BuildingData|name=tools_workshop|data=rate|resource=metal|color=yes}}/day || {{BuildingData|name=tools_workshop|data=rate|resource=wood|color=yes}}/day || {{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} || Only source of {{Icon|Tools}}
|}
|}
</div></div>
The [[Tools Workshop]] is the only building that produces {{Icon|Tools}}. It requires both {{Icon|Metal}} (from the [[Refinery]]) and {{Icon|Wood}} as inputs.
== Production chains ==
=== Full Tools chain ===
{{Chain|Ore|Iron Mine|Ore|Refinery|Metal|Tools Workshop|Tools|title=Full Tools Chain}}
The complete chain begins with the [[Iron Mine]] extracting {{Icon|Ore}}, which the [[Refinery]] smelts into {{Icon|Metal}}, and finally the [[Tools Workshop]] forges {{Icon|Metal}} and {{Icon|Wood}} into {{Icon|Tools}}. This is one of the longest production chains in the game and requires significant worker investment across all three buildings.


== Consumption ==
== Consumption ==
{{Icon|Tools}} are consumed as ongoing maintenance by a wide range of production buildings. The following table lists all buildings with {{Icon|Tools}} consumption rates.


{| class="wikitable sortable"
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
! Building !! {{Icon|Tools}} Rate !! Notes
|-
|-
! Building !! Rate !! Notes
| [[Iron Mine]] || {{BuildingData|name=iron_mine|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes
|-
|-
| [[Sawmill]] || -0.5 || {{Icon|Wood}} production
| [[Improved Iron Mine]] || {{BuildingData|name=iron_mine_upgraded|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes; upgraded version
|-
|-
| [[Stone Crane]] || -0.1 || {{Icon|Stone}} production
| [[Stone Crane]] || {{BuildingData|name=stone_crane|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes
|-
|-
| [[Improved Stone Crane]] || -1.0 || {{Icon|Stone}} production (upgrade)
| [[Improved Stone Crane]] || {{BuildingData|name=stone_crane_upgraded|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes; upgraded version
|-
|-
| [[Clay Crane]] || -0.1 || {{Icon|Earth}} production
| [[Clay Crane]] || {{BuildingData|name=clay_crane|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes
|-
|-
| [[Improved Clay Crane]] || -1.0 || {{Icon|Earth}} production (upgrade)
| [[Improved Clay Crane]] || {{BuildingData|name=clay_crane_upgraded|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes; upgraded version
|-
|-
| [[Iron Mine]] || -1.0 || [[Ore]] production
| [[Glassworks]] || {{BuildingData|name=glassworks|data=rate|resource=tools|color=yes}}/day ||
|-
|-
| [[Improved Iron Mine]] || -1.0 || [[Ore]] production (upgrade)
| [[Saw]] || {{BuildingData|name=saw|data=rate|resource=tools|color=yes}}/day || Child of [[Woodcutter]]
|-
|-
| [[Refinery]] || -0.2 || [[Metal]] production
| [[Refinery]] || {{BuildingData|name=refinery|data=rate|resource=tools|color=yes}}/day ||
|-
|-
| [[Windmill]] || -0.1 || [[Flour]] production
| [[Windmill]] || {{BuildingData|name=windmill|data=rate|resource=tools|color=yes}}/day ||
|-
|-
| [[Bakery]] || -0.1 || {{Icon|Food}} production
| [[Bakery]] || {{BuildingData|name=bakery|data=rate|resource=tools|color=yes}}/day ||
|-
|-
| [[Creamery]] || -0.1 || {{Icon|Food}} production
| [[Tailor]] || {{BuildingData|name=tailor|data=rate|resource=tools|color=yes}}/day ||
|-
|-
| [[Tailor]] || -0.1 || [[Clothes]] production
| [[Brewery]] || {{BuildingData|name=brewery|data=rate|resource=tools|color=yes}}/day ||
|-
|-
| [[Brewery]] || -0.1 || [[Drinks]] production
| [[Creamery]] || {{BuildingData|name=creamery|data=rate|resource=tools|color=yes}}/day ||
|-
|-
| [[Glassworks]] || -0.5 || [[Glass]] production
| [[Woodcutter]] || {{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools|color=yes}}/day || [[Wood Biome]] only
|-
| [[Tent]] || {{BuildingData|name=tent|data=rate|biome=wood|resource=tools|color=yes}}/day || [[Wood Biome]] only; child of [[Woodcutter]]
|}
|}
</div></div>


'''Total potential tool consumption:''' Up to -5.0/day if all consuming buildings are active (before upgrades).
The [[Iron Mine]] and its upgraded variant are the largest consumers of {{Icon|Tools}} at {{BuildingData|name=iron_mine|data=rate|biome=wood|resource=tools}} {{Icon|Tools}}/day each. The upgraded cranes ([[Improved Stone Crane]], [[Improved Clay Crane]]) also consume {{BuildingData|name=stone_crane_upgraded|data=rate|biome=wood|resource=tools}} {{Icon|Tools}}/day each. Note that the [[Woodcutter]] and [[Tent]] only consume {{Icon|Tools}} in the [[Wood Biome]].


== Storage ==
== Construction ==
{{Icon|Tools}} are required as a one-time construction cost for these buildings:


{| class="wikitable"
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
! Building !! {{Icon|Tools}} Cost
|-
| [[University]] || {{BuildingData|name=university|data=cost|biome=wood|resource=tools}}
|-
| [[Museum]] || {{BuildingData|name=museum|data=cost|biome=wood|resource=tools}}
|-
| [[Port]] || {{BuildingData|name=port|data=cost|biome=wood|resource=tools}}
|-
| [[Iron Mine]] || {{BuildingData|name=iron_mine|data=cost|biome=wood|resource=tools}}
|-
| [[Windmill]] || {{BuildingData|name=windmill|data=cost|biome=wood|resource=tools}}
|-
|-
! Building !! Volume
| [[Town Hall]] || {{BuildingData|name=town_hall|data=cost|biome=wood|resource=tools}}
|-
|-
| [[Center]] || 5,000 (shared with all resources)
| [[Refinery]] || {{BuildingData|name=refinery|data=cost|biome=wood|resource=tools}}
|-
|-
| [[Square]] || 10,000 (shared with all resources)
| [[Glassworks]] || {{BuildingData|name=glassworks|data=cost|biome=wood|resource=tools}}
|-
|-
| [[Warehouse]] || 5,000 (shared with all resources)
| [[Bakery]] || {{BuildingData|name=bakery|data=cost|biome=wood|resource=tools}}
|-
|-
| [[Tools Workshop]] || 50 ({{Icon|Tools}} only)
| [[Saw]] || {{BuildingData|name=saw|data=cost|resource=tools}}
|}
|}
</div></div>


== Also Used As Construction Cost ==
== Storage ==
{{Icon|Tools}} are required to construct:
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="wikitable"
{| class="rb-table"
|-
|-
! Building !! {{Icon|Tools}} Required
! Building !! Volume !! Notes
|-
|-
| [[Windmill]] || 10
| [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources
|-
|-
| [[Bakery]] || 5
| [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources
|-
|-
| [[Town Hall]] || 20
| [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources
|-
|-
| [[Iron Mine]] || 20
| [[Tools Workshop]] || {{BuildingData|name=tools_workshop|data=storage|resource=volume}} || {{Icon|Tools}} only
|-
|}
| [[Refinery]] || 10
</div></div>
 
== Other sources ==
{{Icon|Tools}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Tools}} is often necessary in the early game before the full [[Iron Mine]] to [[Tools Workshop]] chain is established.
 
== Affected by ==
{{Icon|Tools}} production is affected only by the all production modifier, which applies to every production building including the [[Tools Workshop]]. The goods production modifier targets only {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}}, and does not apply to {{Icon|Tools}}.
 
<div class="rb-table-frame"><div class="rb-table-inner">
{| class="rb-table"
|-
|-
| [[Glassworks]] || 10
! Effect !! Source !! Multiplier !! Type
|-
|-
| [[Port]] || 50
| rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days)
|-
|-
| [[University]] || 100
| [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]
|-
|-
| [[Museum]] || 100
| [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]
|}
|}
</div></div>
== Changelog ==
{{Changelog}}
== See also ==
* {{Icon|Metal}}
* {{Icon|Ore}}
* {{Icon|Wood}}
* [[Tools Workshop]]
* [[Refinery]]
* [[Iron Mine]]
* [[Resources]]
{{Navbox}}


== Production Chain ==
[[Category:Resources]]
* '''Full chain:''' [[Iron Mine]] ([[Ore]]) → [[Refinery]] ([[Metal]]) → '''[[Tools Workshop]] ({{Icon|Tools}})''' → Many buildings

Latest revision as of 06:00, 10 March 2026

Tools
General
Category
Refined & Manufactured
Sources
Produced by
Obtained from
Usage
Storage
Production Chain
Modifiers
All production Effects
Special
Consumed as maintenance by most advanced production buildings

Tools are a refined resource in Project Rebearth, produced by the Tools Workshop from The Metal resource icon on Project Rebearth Metal and The Wood resource icon on Project Rebearth Wood. They serve a dual role in the game: as a construction material for advanced buildings and as an ongoing maintenance cost consumed by most production buildings. Maintaining a steady The Tools resource icon on Project Rebearth Tools supply is essential for any settlement with advanced industry.

Overview

[edit]

The Tools Workshop converts 4 The Metal resource icon on Project Rebearth Metal/day and 5 The Wood resource icon on Project Rebearth Wood/day into 2 The Tools resource icon on Project Rebearth Tools/day, requiring 10 workers. The production rate of 2 The Tools resource icon on Project Rebearth Tools/day must be balanced against the combined consumption of all buildings that require The Tools resource icon on Project Rebearth Tools maintenance. As a settlement grows and adds more production buildings, the demand for The Tools resource icon on Project Rebearth Tools escalates rapidly.

The Tools resource icon on Project Rebearth Tools are also required as a one-time construction cost for many advanced buildings including the Windmill, Bakery, Refinery, Glassworks, Iron Mine, Port, University, Museum, and Town Hall. The University and Museum are the most expensive at 100 The Tools resource icon on Project Rebearth Tools each, while the Port requires 50 The Tools resource icon on Project Rebearth Tools.

Production

[edit]
Building The Tools resource icon on Project Rebearth Tools Output The Metal resource icon on Project Rebearth Metal Input The Wood resource icon on Project Rebearth Wood Input Workers Notes
Tools Workshop +2/day -4/day -5/day 10 Only source of The Tools resource icon on Project Rebearth Tools

The Tools Workshop is the only building that produces The Tools resource icon on Project Rebearth Tools. It requires both The Metal resource icon on Project Rebearth Metal (from the Refinery) and The Wood resource icon on Project Rebearth Wood as inputs.

Production chains

[edit]

Full Tools chain

[edit]
Full Tools Chain

The complete chain begins with the Iron Mine extracting The Ore resource icon on Project Rebearth Ore, which the Refinery smelts into The Metal resource icon on Project Rebearth Metal, and finally the Tools Workshop forges The Metal resource icon on Project Rebearth Metal and The Wood resource icon on Project Rebearth Wood into The Tools resource icon on Project Rebearth Tools. This is one of the longest production chains in the game and requires significant worker investment across all three buildings.

Consumption

[edit]

The Tools resource icon on Project Rebearth Tools are consumed as ongoing maintenance by a wide range of production buildings. The following table lists all buildings with The Tools resource icon on Project Rebearth Tools consumption rates.

Building The Tools resource icon on Project Rebearth Tools Rate Notes
Iron Mine N/A/day All biomes
Improved Iron Mine -1/day All biomes; upgraded version
Stone Crane -0.1/day All biomes
Improved Stone Crane -1/day All biomes; upgraded version
Clay Crane -0.1/day All biomes
Improved Clay Crane -1/day All biomes; upgraded version
Glassworks -0.5/day
Saw -0.2/day Child of Woodcutter
Refinery -0.2/day
Windmill -0.1/day
Bakery -0.1/day
Tailor -0.1/day
Brewery -0.1/day
Creamery -0.1/day
Woodcutter -0.05/day Wood Biome only
Tent -0.025/day Wood Biome only; child of Woodcutter

The Iron Mine and its upgraded variant are the largest consumers of The Tools resource icon on Project Rebearth Tools at N/A The Tools resource icon on Project Rebearth Tools/day each. The upgraded cranes (Improved Stone Crane, Improved Clay Crane) also consume -1 The Tools resource icon on Project Rebearth Tools/day each. Note that the Woodcutter and Tent only consume The Tools resource icon on Project Rebearth Tools in the Wood Biome.

Construction

[edit]

The Tools resource icon on Project Rebearth Tools are required as a one-time construction cost for these buildings:

Building The Tools resource icon on Project Rebearth Tools Cost
University 100
Museum 100
Port 50
Iron Mine 10
Windmill 10
Town Hall 10
Refinery 10
Glassworks 10
Bakery 5
Saw 5

Storage

[edit]
Building Volume Notes
Center 5,000 Shared with all resources
Square 10,000 Shared with all resources
Warehouse 5,000 Shared with all resources
Tools Workshop 50 The Tools resource icon on Project Rebearth Tools only

Other sources

[edit]

The Tools resource icon on Project Rebearth Tools can be purchased from other players through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Trading for The Tools resource icon on Project Rebearth Tools is often necessary in the early game before the full Iron Mine to Tools Workshop chain is established.

Affected by

[edit]

The Tools resource icon on Project Rebearth Tools production is affected only by the all production modifier, which applies to every production building including the Tools Workshop. The goods production modifier targets only The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, and The Earth resource icon on Project Rebearth Earth, and does not apply to The Tools resource icon on Project Rebearth Tools.

Effect Source Multiplier Type
All production New Town Boost 2 Automatic (4 days)
Great Federation 1.1 Alliance type
Science League 0.8 Alliance type

Changelog

[edit]

February 23, 2026

  • Balance Reduced the construction cost of the Iron Mine from 20 to 10 The Tools resource icon on Project Rebearth Tools.

February 21, 2026

  • Balance Removed the The Tools resource icon on Project Rebearth Tools requirement for the Iron Mine, making the tools production chain more profitable.

February 17, 2026

February 13, 2026

See also

[edit]