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| placement  = Cannot overlap other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] (1 meter minimum distance)
| placement  = Cannot overlap other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] (1 meter minimum distance)
| cost        = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost (per m²)</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>0.01 {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>0.01 {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>0.01 {{Icon|Earth}}</td></tr></table>
| cost        = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost (per m²)</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>0.01 {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>0.01 {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>0.01 {{Icon|Earth}}</td></tr></table>
| rate        = <table class="rb-ib-subtable"><tr><th>Type</th><th>Production (per m²/day)</th></tr><tr><td>Empty</td><td>—</td></tr><tr><td>Potato</td><td>[[Food]] +0.005</td></tr><tr><td>Grain</td><td>[[Grain]] +0.01</td></tr><tr><td>Maize</td><td>[[Grain]] +0.01</td></tr><tr><td>Sheep</td><td>[[Food]] +0.005, [[Wool]] +0.005</td></tr><tr><td>Goat</td><td>[[Food]] +0.005, [[Milk]] +0.01</td></tr><tr><td>Cow</td><td>[[Food]] +0.01, [[Milk]] +0.005</td></tr></table>
| rate        = <table class="rb-ib-subtable"><tr><th>Type</th><th>Production (per m²/day)</th></tr><tr><td>Empty</td><td>—</td></tr><tr><td>Potato</td><td>{{Icon|Food}} +0.005</td></tr><tr><td>Grain</td><td>{{Icon|Grain}} +0.01</td></tr><tr><td>Maize</td><td>{{Icon|Grain}} +0.01</td></tr><tr><td>Sheep</td><td>{{Icon|Food}} +0.005, {{Icon|Wool}} +0.005</td></tr><tr><td>Goat</td><td>{{Icon|Food}} +0.005, {{Icon|Milk}} +0.01</td></tr><tr><td>Cow</td><td>{{Icon|Food}} +0.01, {{Icon|Milk}} +0.005</td></tr></table>
| population  = <table class="rb-ib-subtable"><tr><th>Type</th><th>Workers (per m²)</th></tr><tr><td>Empty</td><td>-0.0002</td></tr><tr><td>Potato</td><td>-0.001</td></tr><tr><td>Grain</td><td>-0.001</td></tr><tr><td>Maize</td><td>-0.001</td></tr><tr><td>Sheep</td><td>-0.0006</td></tr><tr><td>Goat</td><td>-0.0004</td></tr><tr><td>Cow</td><td>-0.0006</td></tr></table>
| population  = <table class="rb-ib-subtable"><tr><th>Type</th><th>Workers (per m²)</th></tr><tr><td>Empty</td><td>0</td></tr><tr><td>Potato</td><td>-0.001</td></tr><tr><td>Grain</td><td>-0.001</td></tr><tr><td>Maize</td><td>-0.001</td></tr><tr><td>Sheep</td><td>-0.0006</td></tr><tr><td>Goat</td><td>-0.0004</td></tr><tr><td>Cow</td><td>-0.0006</td></tr></table>
| special    = Not available in [[Arctic Biome|Arctic]]
| special    = Not available in [[Arctic Biome|Arctic]]
}}
}}
The '''Field''' is a [[Buildings|food production building]] that produces [[Food]], [[Grain]], [[Milk]], or [[Wool]] depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters.
The '''Field''' is a [[Buildings|food production building]] that produces {{Icon|Food}}, {{Icon|Grain}}, {{Icon|Milk}}, or {{Icon|Wool}} depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters.


== Overview ==
== Overview ==
The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the [[Arctic Biome|Arctic biome]].
The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the [[Arctic Biome|Arctic biome]].


Construction costs '''0.01''' of the [[Biomes|biome's]] primary resource per m². A 10,000 m² field (1 hectare) therefore costs '''100''' {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}} depending on the biome. Fields cannot overlap with other Fields, [[Quarry|Quarries]], or [[Claypit|Claypits]], and must maintain a minimum distance of 1 meter from them.
Construction costs '''0.01''' of the [[Biomes|biome's]] primary resource per m². A 10,000 m² field (1 hectare) therefore costs '''100''' {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}} depending on the biome. Fields cannot overlap with other Fields, [[Quarry|Quarries]], or [[Claypit|Claypits]], and must maintain a minimum distance of 1 meter from them. An Empty field requires no workers and produces nothing, making it useful only as a reserved area.


Crop types include Potato, which produces '''0.005''' [[Food]] per m² per day, and Grain and Maize, which each produce '''0.01''' [[Grain]] per m² per day. All three crop types require '''0.001''' workers per m², meaning a 1-hectare crop field needs '''10''' [[Population|workers]]. Grain produced by Fields can be processed into [[Flour]] at a [[Windmill]] and then into Food at a [[Bakery]], or fermented into [[Drinks]] at a [[Brewery]].
=== Crops ===
Crop types include Potato, which produces '''0.005''' {{Icon|Food}} per m² per day, and Grain and Maize, which each produce '''0.01''' {{Icon|Grain}} per m² per day. All three crop types require '''0.001''' workers per m², meaning a 1-hectare crop field needs '''10''' [[Population|workers]]. {{Icon|Grain}} produced by Fields can be processed further through two chains:


Animal types offer more diverse output. Sheep produce '''0.005''' Food and '''0.005''' [[Wool]] per m² per day, requiring '''0.0006''' workers per m². Goats produce '''0.005''' Food and '''0.01''' [[Milk]] per m² per day with the lowest worker requirement of '''0.0004''' per m². Cows produce '''0.01''' Food and '''0.005''' Milk per m² per day, requiring '''0.0006''' workers per m². Wool from sheep can be converted into [[Clothes]] at a [[Tailor]], while Milk can be processed into Food at a [[Creamery]].
{{Chain|Grain|Windmill|Flour|Bakery|Food|title=Bread Chain}}
Animals are unlocked after you unlock the [[University]].
{{Chain|Grain|Brewery|Drinks|title=Brewing Chain}}


An Empty field still requires a minimal workforce of '''0.0002''' workers per m² but produces nothing, making it useful only as a reserved area.
=== Livestock ===
Animal types offer more diverse output. Sheep produce '''0.005''' {{Icon|Food}} and '''0.005''' {{Icon|Wool}} per m² per day, requiring '''0.0006''' workers per m². Goats produce '''0.005''' {{Icon|Food}} and '''0.01''' {{Icon|Milk}} per m² per day with the lowest worker requirement of '''0.0004''' per m². Cows produce '''0.01''' {{Icon|Food}} and '''0.005''' {{Icon|Milk}} per m² per day, requiring '''0.0006''' workers per m².
 
{{Chain|Wool|Tailor|Clothes|title=Wool Chain}}
{{Chain|Milk|Creamery|Food|title=Dairy Chain}}
 
Animal field types are unlocked as the player explores more territory. [[Goat]]s become available at '''1 hectare''' of total explored area, [[Sheep]] at '''10 hectares''', and [[Cow]]s at '''100 hectares'''.
 
[[File:Fields.jpg|250px|thumb|right|The potato and grain fields of ''Kova Karakos'', a settlement in western Turkey.]]
 
== Changelog ==
{{Changelog}}


== See also ==
== See also ==
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* [[Resources]]
* [[Resources]]
* [[Production Chains]]
* [[Production Chains]]
{{Navbox}}


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Food]]
[[Category:Food]]

Latest revision as of 19:20, 26 February 2026

Field
General
Category
Food
Type
Polygon
Production
Yes
Placement
Cannot overlap other Fields, Quarries, or Claypits (1 meter minimum distance)
Construction
BiomeCost (per m²)
Wood0.01 The Wood resource icon on Project Rebearth Wood
Stone0.01 The Stone resource icon on Project Rebearth Stone
Earth0.01 The Earth resource icon on Project Rebearth Earth
Economy
Rate
TypeProduction (per m²/day)
Empty
PotatoThe Food resource icon on Project Rebearth Food +0.005
GrainThe Grain resource icon on Project Rebearth Grain +0.01
MaizeThe Grain resource icon on Project Rebearth Grain +0.01
SheepThe Food resource icon on Project Rebearth Food +0.005, The Wool resource icon on Project Rebearth Wool +0.005
GoatThe Food resource icon on Project Rebearth Food +0.005, The Milk resource icon on Project Rebearth Milk +0.01
CowThe Food resource icon on Project Rebearth Food +0.01, The Milk resource icon on Project Rebearth Milk +0.005
Population
Workers
TypeWorkers (per m²)
Empty0
Potato-0.001
Grain-0.001
Maize-0.001
Sheep-0.0006
Goat-0.0004
Cow-0.0006
Special
Not available in Arctic

The Field is a food production building that produces The Food resource icon on Project Rebearth Food, The Grain resource icon on Project Rebearth Grain, The Milk resource icon on Project Rebearth Milk, or The Wool resource icon on Project Rebearth Wool depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters.

Overview

[edit]

The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the Arctic biome.

Construction costs 0.01 of the biome's primary resource per m². A 10,000 m² field (1 hectare) therefore costs 100 The Wood resource icon on Project Rebearth Wood, The Stone resource icon on Project Rebearth Stone, or The Earth resource icon on Project Rebearth Earth depending on the biome. Fields cannot overlap with other Fields, Quarries, or Claypits, and must maintain a minimum distance of 1 meter from them. An Empty field requires no workers and produces nothing, making it useful only as a reserved area.

Crops

[edit]

Crop types include Potato, which produces 0.005 The Food resource icon on Project Rebearth Food per m² per day, and Grain and Maize, which each produce 0.01 The Grain resource icon on Project Rebearth Grain per m² per day. All three crop types require 0.001 workers per m², meaning a 1-hectare crop field needs 10 workers. The Grain resource icon on Project Rebearth Grain produced by Fields can be processed further through two chains:

Bread Chain
Brewing Chain

Livestock

[edit]

Animal types offer more diverse output. Sheep produce 0.005 The Food resource icon on Project Rebearth Food and 0.005 The Wool resource icon on Project Rebearth Wool per m² per day, requiring 0.0006 workers per m². Goats produce 0.005 The Food resource icon on Project Rebearth Food and 0.01 The Milk resource icon on Project Rebearth Milk per m² per day with the lowest worker requirement of 0.0004 per m². Cows produce 0.01 The Food resource icon on Project Rebearth Food and 0.005 The Milk resource icon on Project Rebearth Milk per m² per day, requiring 0.0006 workers per m².

Wool Chain
Dairy Chain

Animal field types are unlocked as the player explores more territory. Goats become available at 1 hectare of total explored area, Sheep at 10 hectares, and Cows at 100 hectares.

The potato and grain fields of Kova Karakos, a settlement in western Turkey.

Changelog

[edit]

February 23, 2026

  • QoL Added an indicator showing crop yields for different crops as a Field is being placed.

February 14, 2026

See also

[edit]