Clothes: Difference between revisions
From Project Rebearth
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! Building !! Rate !! Notes | ! Building !! Rate !! Notes | ||
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| [[Tailor]] || +50 || Consumes 50 [[Wool]], 0.1 | | [[Tailor]] || +50 || Consumes 50 [[Wool]], 0.1 {{Icon|Tools}} per day | ||
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== Production Chain == | == Production Chain == | ||
* '''Clothing:''' [[Field]] (Sheep → [[Wool]]) → [[Tailor]] ([[Clothes]]) → [[Goods Stall]] ([[Coins]]) | * '''Clothing:''' [[Field]] (Sheep → [[Wool]]) → [[Tailor]] ([[Clothes]]) → [[Goods Stall]] ([[Coins]]) | ||
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Latest revision as of 18:29, 18 February 2026
Clothes are produced by the Tailor from Wool. They can be sold at Goods Stalls for a higher Coin rate than food stalls, making them a premium trade good.
Production
[edit]| Building | Rate | Notes |
|---|---|---|
| Tailor | +50 | Consumes 50 Wool, 0.1 |
Consumption
[edit]| Building | Rate | Notes |
|---|---|---|
| Goods Stall | -1 | Produces 0.5 Coins (10× more profitable than food stalls) |
Storage
[edit]| Building | Volume |
|---|---|
| Center | 5,000 (shared with all resources) |
| Square | 10,000 (shared with all resources) |
| Warehouse | 5,000 (shared with all resources) |
| Tailor | 100 (Clothes only) |