Field: Difference between revisions
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| placement = Cannot overlap other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] (1 meter minimum distance) | | placement = Cannot overlap other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] (1 meter minimum distance) | ||
| cost = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost (per m²)</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>0.01 {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>0.01 {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>0.01 {{Icon|Earth}}</td></tr></table> | | cost = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost (per m²)</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>0.01 {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>0.01 {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>0.01 {{Icon|Earth}}</td></tr></table> | ||
| rate = <table class="rb-ib-subtable"><tr><th>Type</th><th>Production (per m²/day)</th></tr><tr><td>Empty</td><td>—</td></tr><tr><td>Potato</td><td> | | rate = <table class="rb-ib-subtable"><tr><th>Type</th><th>Production (per m²/day)</th></tr><tr><td>Empty</td><td>—</td></tr><tr><td>Potato</td><td>{{Icon|Food}} +0.005</td></tr><tr><td>Grain</td><td>{{Icon|Grain}} +0.01</td></tr><tr><td>Maize</td><td>{{Icon|Grain}} +0.01</td></tr><tr><td>Sheep</td><td>{{Icon|Food}} +0.005, {{Icon|Wool}} +0.005</td></tr><tr><td>Goat</td><td>{{Icon|Food}} +0.005, {{Icon|Milk}} +0.01</td></tr><tr><td>Cow</td><td>{{Icon|Food}} +0.01, {{Icon|Milk}} +0.005</td></tr></table> | ||
| population = <table class="rb-ib-subtable"><tr><th>Type</th><th>Workers (per m²)</th></tr><tr><td>Empty</td><td> | | population = <table class="rb-ib-subtable"><tr><th>Type</th><th>Workers (per m²)</th></tr><tr><td>Empty</td><td>0</td></tr><tr><td>Potato</td><td>-0.001</td></tr><tr><td>Grain</td><td>-0.001</td></tr><tr><td>Maize</td><td>-0.001</td></tr><tr><td>Sheep</td><td>-0.0006</td></tr><tr><td>Goat</td><td>-0.0004</td></tr><tr><td>Cow</td><td>-0.0006</td></tr></table> | ||
| special = Not available in [[Arctic Biome|Arctic]] | | special = Not available in [[Arctic Biome|Arctic]] | ||
}} | }} | ||
The '''Field''' is a [[Buildings|food production building]] that produces | The '''Field''' is a [[Buildings|food production building]] that produces {{Icon|Food}}, {{Icon|Grain}}, {{Icon|Milk}}, or {{Icon|Wool}} depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters. | ||
== Overview == | == Overview == | ||
The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the [[Arctic Biome|Arctic biome]]. | The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the [[Arctic Biome|Arctic biome]]. | ||
Construction costs '''0.01''' of the [[Biomes|biome's]] primary resource per m². A 10,000 m² field (1 hectare) therefore costs '''100''' {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}} depending on the biome. Fields cannot overlap with other Fields, [[Quarry|Quarries]], or [[Claypit|Claypits]], and must maintain a minimum distance of 1 meter from them. | Construction costs '''0.01''' of the [[Biomes|biome's]] primary resource per m². A 10,000 m² field (1 hectare) therefore costs '''100''' {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}} depending on the biome. Fields cannot overlap with other Fields, [[Quarry|Quarries]], or [[Claypit|Claypits]], and must maintain a minimum distance of 1 meter from them. An Empty field requires no workers and produces nothing, making it useful only as a reserved area. | ||
Crop types include Potato, which produces '''0.005''' | === Crops === | ||
Crop types include Potato, which produces '''0.005''' {{Icon|Food}} per m² per day, and Grain and Maize, which each produce '''0.01''' {{Icon|Grain}} per m² per day. All three crop types require '''0.001''' workers per m², meaning a 1-hectare crop field needs '''10''' [[Population|workers]]. {{Icon|Grain}} produced by Fields can be processed further through two chains: | |||
{{Chain|Grain|Windmill|Flour|Bakery|Food|title=Bread Chain}} | |||
{{Chain|Grain|Brewery|Drinks|title=Brewing Chain}} | |||
=== Livestock === | |||
Animal types offer more diverse output. Sheep produce '''0.005''' {{Icon|Food}} and '''0.005''' {{Icon|Wool}} per m² per day, requiring '''0.0006''' workers per m². Goats produce '''0.005''' {{Icon|Food}} and '''0.01''' {{Icon|Milk}} per m² per day with the lowest worker requirement of '''0.0004''' per m². Cows produce '''0.01''' {{Icon|Food}} and '''0.005''' {{Icon|Milk}} per m² per day, requiring '''0.0006''' workers per m². | |||
{{Chain|Wool|Tailor|Clothes|title=Wool Chain}} | |||
{{Chain|Milk|Creamery|Food|title=Dairy Chain}} | |||
Animal field types are unlocked as the player explores more territory. [[Goat]]s become available at '''1 hectare''' of total explored area, [[Sheep]] at '''10 hectares''', and [[Cow]]s at '''100 hectares'''. | |||
[[File:Fields.jpg|250px|thumb|right|The potato and grain fields of ''Kova Karakos'', a settlement in western Turkey.]] | |||
== Changelog == | |||
{{Changelog}} | |||
== See also == | == See also == | ||
| Line 35: | Line 47: | ||
* [[Resources]] | * [[Resources]] | ||
* [[Production Chains]] | * [[Production Chains]] | ||
{{Navbox}} | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Food]] | [[Category:Food]] | ||
Latest revision as of 19:20, 26 February 2026
| Type | Workers (per m²) |
|---|---|
| Empty | 0 |
| Potato | -0.001 |
| Grain | -0.001 |
| Maize | -0.001 |
| Sheep | -0.0006 |
| Goat | -0.0004 |
| Cow | -0.0006 |
The Field is a food production building that produces
Food,
Grain,
Milk, or
Wool depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters.
Overview
[edit]The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the Arctic biome.
Construction costs 0.01 of the biome's primary resource per m². A 10,000 m² field (1 hectare) therefore costs 100
Wood,
Stone, or
Earth depending on the biome. Fields cannot overlap with other Fields, Quarries, or Claypits, and must maintain a minimum distance of 1 meter from them. An Empty field requires no workers and produces nothing, making it useful only as a reserved area.
Crops
[edit]Crop types include Potato, which produces 0.005
Food per m² per day, and Grain and Maize, which each produce 0.01
Grain per m² per day. All three crop types require 0.001 workers per m², meaning a 1-hectare crop field needs 10 workers.
Grain produced by Fields can be processed further through two chains:
Livestock
[edit]Animal types offer more diverse output. Sheep produce 0.005
Food and 0.005
Wool per m² per day, requiring 0.0006 workers per m². Goats produce 0.005
Food and 0.01
Milk per m² per day with the lowest worker requirement of 0.0004 per m². Cows produce 0.01
Food and 0.005
Milk per m² per day, requiring 0.0006 workers per m².
Animal field types are unlocked as the player explores more territory. Goats become available at 1 hectare of total explored area, Sheep at 10 hectares, and Cows at 100 hectares.

Changelog
[edit]February 23, 2026
- QoL Added an indicator showing crop yields for different crops as a Field is being placed.