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Created page with "'''Sheep''' are one of three animal types that can be raised on a Field in Project Rebearth. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain. == Overview == A sheep field produces '''0.005''' {{Icon|Food}} and '''0.005''' {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''50''' {{Icon|Food}} and '''50''' {{Icon|Wool}} per day. Sheep fields require '''0...."
 
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'''Sheep''' are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain.
'''Sheep''' are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain.
<gallery mode="packed">
File:MaleSheep.png|A male sheep
File:FemaleSheep.png|A female sheep
</gallery>
<center>{{C|they are in love <3}}</center>


== Overview ==
== Overview ==
A sheep field produces '''0.005''' {{Icon|Food}} and '''0.005''' {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''50''' {{Icon|Food}} and '''50''' {{Icon|Wool}} per day. Sheep fields require '''0.0006''' workers per m², meaning a 1-hectare field needs '''6''' workers, the same as a [[Cow]] field but more than a [[Goat]] field (which requires only '''4''' workers per hectare).
A sheep field produces '''0.005''' {{Icon|Food}} and '''0.005''' {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''50''' {{Icon|Food}} and '''50''' {{Icon|Wool}} per day. Sheep fields require '''0.0006''' workers per m², meaning a 1-hectare field needs '''6''' workers, the same as a [[Cow]] field but more than a [[Goat]] field (which requires only '''4''' workers per hectare).


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Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them.
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them.
== Unlocking ==
Sheep are the second animal type to become available. They are unlocked when a settlement's total [[Expeditions|explored area]] reaches '''10 hectares''' (100,000 m²). When the threshold is reached, a notification event informs the player that sheep have been discovered and are now available as a field type.


== Production Chain ==
== Production Chain ==
{{Icon|Wool}} produced by sheep fields is the sole source of raw material for the [[Tailor]], which converts {{Icon|Wool}} into {{Icon|Clothes}} at a rate of -50 {{Icon|Wool}} / +50 {{Icon|Clothes}} per day. {{Icon|Clothes}} can then be sold at [[Market Stall 5]] for {{Icon|Coin}}, or traded via the [[Market]] or [[Port]].
{{Icon|Wool}} produced by sheep fields is the sole source of raw material for the [[Tailor]], which converts {{Icon|Wool}} into {{Icon|Clothes}} at a rate of -50 {{Icon|Wool}} / +50 {{Icon|Clothes}} per day. {{Icon|Clothes}} can then be sold at [[Market Stall 5]] for {{Icon|Coin}}, or traded via the [[Market]] or [[Port]].


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== Comparison with Other Animal Types ==
== Comparison with Other Animal Types ==
{| class="wikitable"
{| class="wikitable"
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m²
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold
|-
|-
| '''Sheep''' || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006
| [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 1 ha explored
|-
|-
| [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004
| '''Sheep''' || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 10 ha explored
|-
|-
| [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006
| [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 100 ha explored
|}
|}


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== Affected By ==
== Affected By ==
The [[Vegan Society]] choice disables all animal field types, including sheep. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.
The [[Vegan Society]] choice disables all animal field types, including sheep. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.


The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect sheep fields.
The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect sheep fields.
Animal field types must first be unlocked through gameplay before they become available.


== See also ==
== See also ==
* [[Field]]
* [[Field]]
* [[Goat]]
* [[Cow]]
* [[Tailor]]
* [[Tailor]]
* [[Wool]]
* [[Wool]]
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* [[Creamery]]
* [[Creamery]]
* [[Vegan Society]]
* [[Vegan Society]]
* [[Expeditions]]
* [[Buildings]]
* [[Buildings]]
* [[Resources]]
* [[Resources]]

Latest revision as of 22:40, 24 February 2026

Sheep are one of three animal types that can be raised on a Field in Project Rebearth. Sheep fields produce both The Food resource icon on Project Rebearth Food and The Wool resource icon on Project Rebearth Wool, making them a key part of the The Clothes resource icon on Project Rebearth Clothes production chain.

(they are in love <3)

Overview

[edit]

A sheep field produces 0.005 The Food resource icon on Project Rebearth Food and 0.005 The Wool resource icon on Project Rebearth Wool per m² per day. At 1 hectare (10,000 m²), this amounts to 50 The Food resource icon on Project Rebearth Food and 50 The Wool resource icon on Project Rebearth Wool per day. Sheep fields require 0.0006 workers per m², meaning a 1-hectare field needs 6 workers, the same as a Cow field but more than a Goat field (which requires only 4 workers per hectare).

Like all fields, sheep fields are polygon-type buildings drawn directly on the map. Construction costs 0.01 of the biome's primary resource per m²: The Wood resource icon on Project Rebearth Wood in the Wood Biome, The Stone resource icon on Project Rebearth Stone in the Stone Biome, and The Earth resource icon on Project Rebearth Earth in the Earth Biome. A 1-hectare sheep field therefore costs 100 of the biome resource. Sheep fields are not available in the Arctic Biome.

Fields cannot overlap with other Fields, Quarries, or Claypits and must maintain a minimum distance of 1 meter from them.

Unlocking

[edit]

Sheep are the second animal type to become available. They are unlocked when a settlement's total explored area reaches 10 hectares (100,000 m²). When the threshold is reached, a notification event informs the player that sheep have been discovered and are now available as a field type.

Production Chain

[edit]

The Wool resource icon on Project Rebearth Wool produced by sheep fields is the sole source of raw material for the Tailor, which converts The Wool resource icon on Project Rebearth Wool into The Clothes resource icon on Project Rebearth Clothes at a rate of -50 The Wool resource icon on Project Rebearth Wool / +50 The Clothes resource icon on Project Rebearth Clothes per day. The Clothes resource icon on Project Rebearth Clothes can then be sold at Market Stall 5 for The Coin resource icon on Project Rebearth Coin, or traded via the Market or Port.

The The Food resource icon on Project Rebearth Food produced by sheep fields is consumed directly by the population and does not require further processing.

Comparison with Other Animal Types

[edit]
Type The Food resource icon on Project Rebearth Food /m²/day Secondary /m²/day Workers /m² Unlock threshold
Goat +0.005 The Milk resource icon on Project Rebearth Milk: +0.01 0.0004 1 ha explored
Sheep +0.005 The Wool resource icon on Project Rebearth Wool: +0.005 0.0006 10 ha explored
Cow +0.01 The Milk resource icon on Project Rebearth Milk: +0.005 0.0006 100 ha explored

Sheep produce equal amounts of The Food resource icon on Project Rebearth Food and The Wool resource icon on Project Rebearth Wool and share the same worker cost as cows. Goats produce double the The Milk resource icon on Project Rebearth Milk of cows with fewer workers, but cows produce double the The Food resource icon on Project Rebearth Food of sheep and goats. Sheep are the only animal type that produces The Wool resource icon on Project Rebearth Wool, making them essential for any The Clothes resource icon on Project Rebearth Clothes production.

Affected By

[edit]

The Vegan Society choice disables all animal field types, including sheep. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to The Food resource icon on Project Rebearth Food production in exchange.

The Intensive Farming choice unlocks the Maize crop type but does not directly affect sheep fields.

See also

[edit]