Cow: Difference between revisions
From Project Rebearth
Created page with "'''Cow''' fields are one of three animal types that can be raised on a Field in Project Rebearth. Cow fields produce both {{Icon|Food}} and {{Icon|Milk}}, and have the highest {{Icon|Food}} output of any animal type. <gallery mode="packed"> File:MaleCow.png|A male cow File:FemaleCow.png|A female cow </gallery> <center>{{C|they are made for each other <3}}</center> == Overview == A cow field produces '''0.01''' {{Icon|Food}} and '''0.005''' {{Icon|Mil..." |
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== Overview == | == Overview == | ||
A cow field produces '''0.01''' {{Icon|Food}} and '''0.005''' {{Icon|Milk}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''100''' {{Icon|Food}} and '''50''' {{Icon|Milk}} per day. Cow fields require '''0.0006''' workers per m², meaning a 1-hectare field needs '''6''' workers, the same as a [[Sheep]] field but more than a [[ | A cow field produces '''0.01''' {{Icon|Food}} and '''0.005''' {{Icon|Milk}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''100''' {{Icon|Food}} and '''50''' {{Icon|Milk}} per day. Cow fields require '''0.0006''' workers per m², meaning a 1-hectare field needs '''6''' workers, the same as a [[Sheep]] field but more than a [[Goat]] field (which requires only '''4''' workers per hectare). | ||
Compared to other animal types, cows are the most food-efficient option. They produce double the {{Icon|Food}} of sheep and goats (+0.01 vs +0.005 per m²/day), while their {{Icon|Milk}} output is half that of goats (+0.005 vs +0.01 per m²/day). This makes cow fields particularly suited for settlements that prioritize raw {{Icon|Food}} production alongside a moderate {{Icon|Milk}} supply. | Compared to other animal types, cows are the most food-efficient option. They produce double the {{Icon|Food}} of sheep and goats (+0.01 vs +0.005 per m²/day), while their {{Icon|Milk}} output is half that of goats (+0.005 vs +0.01 per m²/day). This makes cow fields particularly suited for settlements that prioritize raw {{Icon|Food}} production alongside a moderate {{Icon|Milk}} supply. | ||
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Like all fields, cow fields are polygon-type buildings drawn directly on the map. Construction costs '''0.01''' of the biome's primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare cow field therefore costs '''100''' of the biome resource. Cow fields are not available in the [[Arctic Biome]]. | Like all fields, cow fields are polygon-type buildings drawn directly on the map. Construction costs '''0.01''' of the biome's primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare cow field therefore costs '''100''' of the biome resource. Cow fields are not available in the [[Arctic Biome]]. | ||
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit | Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit]]s and must maintain a minimum distance of 1 meter from them. | ||
== Unlocking == | |||
Cows are the third and final animal type to become available. They are unlocked when a settlement's total [[Expeditions|explored area]] reaches '''100 hectares''' (1,000,000 m²). When the threshold is reached, a notification event informs the player that cows have been discovered and are now available as a field type. This is the largest exploration requirement of any animal type, making cows a mid-to-late game unlock. | |||
== Production Chain == | == Production Chain == | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² | ! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold | ||
|- | |- | ||
| [[ | | [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 1 ha explored | ||
|- | |- | ||
| [[ | | [[Sheep]] || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 10 ha explored | ||
|- | |- | ||
| '''Cow''' || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 | | '''Cow''' || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 100 ha explored | ||
|} | |} | ||
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The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect cow fields. | The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect cow fields. | ||
== See also == | == See also == | ||
* [[Field]] | * [[Field]] | ||
* [[Goat]] | |||
* [[Sheep]] | * [[Sheep]] | ||
* [[Creamery]] | * [[Creamery]] | ||
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* [[Food]] | * [[Food]] | ||
* [[Vegan Society]] | * [[Vegan Society]] | ||
* [[Expeditions]] | |||
* [[Buildings]] | * [[Buildings]] | ||
* [[Resources]] | * [[Resources]] | ||
Latest revision as of 22:40, 24 February 2026
Cow fields are one of three animal types that can be raised on a Field in Project Rebearth. Cow fields produce both
Food and
Milk, and have the highest
Food output of any animal type.
-
A male cow
-
A female cow
Overview
[edit]A cow field produces 0.01
Food and 0.005
Milk per m² per day. At 1 hectare (10,000 m²), this amounts to 100
Food and 50
Milk per day. Cow fields require 0.0006 workers per m², meaning a 1-hectare field needs 6 workers, the same as a Sheep field but more than a Goat field (which requires only 4 workers per hectare).
Compared to other animal types, cows are the most food-efficient option. They produce double the
Food of sheep and goats (+0.01 vs +0.005 per m²/day), while their
Milk output is half that of goats (+0.005 vs +0.01 per m²/day). This makes cow fields particularly suited for settlements that prioritize raw
Food production alongside a moderate
Milk supply.
Like all fields, cow fields are polygon-type buildings drawn directly on the map. Construction costs 0.01 of the biome's primary resource per m²:
Wood in the Wood Biome,
Stone in the Stone Biome, and
Earth in the Earth Biome. A 1-hectare cow field therefore costs 100 of the biome resource. Cow fields are not available in the Arctic Biome.
Fields cannot overlap with other Fields, Quarries, or Claypits and must maintain a minimum distance of 1 meter from them.
Unlocking
[edit]Cows are the third and final animal type to become available. They are unlocked when a settlement's total explored area reaches 100 hectares (1,000,000 m²). When the threshold is reached, a notification event informs the player that cows have been discovered and are now available as a field type. This is the largest exploration requirement of any animal type, making cows a mid-to-late game unlock.
Production Chain
[edit]
Milk produced by cow fields can be processed at the Creamery, which converts
Milk into
Food at a rate of -50
Milk / +50
Food per day. This means a 1-hectare cow field produces enough
Milk to fully supply one Creamery, effectively adding another 50
Food per day on top of the field's direct
Food output. Combined, a 1-hectare cow field paired with a Creamery yields 150
Food per day total.
The
Food produced directly by cow fields is consumed by the population and does not require further processing.
Comparison with Other Animal Types
[edit]| Type | Secondary /m²/day | Workers /m² | Unlock threshold | |
|---|---|---|---|---|
| Goat | +0.005 | 0.0004 | 1 ha explored | |
| Sheep | +0.005 | 0.0006 | 10 ha explored | |
| Cow | +0.01 | 0.0006 | 100 ha explored |
Cows produce the most
Food of any animal type, making them the best choice when
Food is the primary concern. Goats produce double the
Milk with fewer workers, making them more efficient for
Milk-focused production. Sheep are the only animal type that produces
Wool, which is needed for the Tailor to make
Clothes.
Affected By
[edit]The Vegan Society choice disables all animal field types, including cows. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to
Food production in exchange.
The Intensive Farming choice unlocks the Maize crop type but does not directly affect cow fields.
