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Market Stall (Goods): Difference between revisions

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A stall selling various goods.
{{Building
| image      = MarketStallGoods.png
| name        = Market Stall (Goods)
| category    = Town
| type        = Point
| cost        = {{BuildingData|name=market_stall_5|data=cost|resource=wood}} {{Icon|Wood}}
| rate        = {{Icon|Clothes}}: {{BuildingData|name=market_stall_5|data=rate|resource=clothes|color=yes}}/day, {{Icon|Coin}}: {{BuildingData|name=market_stall_5|data=rate|resource=coin|color=yes}}/day
| special    = Variant of [[Market Stall]]. Unlike the [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls, this variant consumes {{Icon|Clothes}} and yields ten times the {{Icon|Coin}} output.
}}
The '''Market Stall (Goods)''' is a [[Buildings|Town building]] that converts {{Icon|Clothes}} into {{Icon|Coin}}. It is the goods variant of the [[Market Stall]] buildings.


{| class="wikitable"
== Overview ==
|-
The Market Stall (Goods) costs '''{{BuildingData|name=market_stall_5|data=cost|resource=wood}}''' {{Icon|Wood}} to construct in every [[Biomes|biome]], including [[Arctic Biome|Arctic]]. It is a Point-type building with no [[Population|worker]] requirement.
! colspan="2" | Goods Stall
 
|-
Each day the stall consumes {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}} and produces {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}}.
| '''Category''' || Town (sub-building)
 
|-
The Market Stall (Goods) is the only Market Stall variant with distinct mechanics. The [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls all consume {{Icon|Food}} and produce '''{{BuildingData|name=market_stall_1|data=rate|resource=coin}}''' {{Icon|Coin}} per day, while the Goods stall consumes {{Icon|Clothes}} and produces '''{{BuildingData|name=market_stall_5|data=rate|resource=coin}}''' {{Icon|Coin}} per day, ten times the food stalls' output.
| '''Type''' || Point
 
|-
== Changelog ==
| '''Parent''' || [[Market Stalls]]
{{Changelog}}
|-
 
| '''Cost''' || 10 [[Wood]]
== See also ==
|-
* [[Market Stall]]
| '''Rate''' || [[Clothes]]: -1/day, [[Coins]]: +0.5/day
* [[Market Stall (Bread)]]
|}
* [[Market Stall (Fish)]]
* [[Market Stall (Meat)]]
* [[Market Stall (Vegetable)]]
* [[Clothes]]
* [[Coin]]
* [[Buildings]]
 
{{Navbox}}
 
[[Category:Buildings]]
[[Category:Town]]

Latest revision as of 06:17, 28 April 2026

Market Stall (Goods)
General
Category
Town
Type
Point
Construction
10 The Wood resource icon on Project Rebearth Wood
Economy
Rate
The Clothes resource icon on Project Rebearth Clothes: -1/day, The Coin resource icon on Project Rebearth Coin: +0.5/day
Special
Variant of Market Stall. Unlike the Bread, Fish, Meat, and Vegetable stalls, this variant consumes The Clothes resource icon on Project Rebearth Clothes and yields ten times the The Coin resource icon on Project Rebearth Coin output.

The Market Stall (Goods) is a Town building that converts The Clothes resource icon on Project Rebearth Clothes into The Coin resource icon on Project Rebearth Coin. It is the goods variant of the Market Stall buildings.

Overview

[edit]

The Market Stall (Goods) costs 10 The Wood resource icon on Project Rebearth Wood to construct in every biome, including Arctic. It is a Point-type building with no worker requirement.

Each day the stall consumes 1 The Clothes resource icon on Project Rebearth Clothes and produces 0.5 The Coin resource icon on Project Rebearth Coin.

The Market Stall (Goods) is the only Market Stall variant with distinct mechanics. The Bread, Fish, Meat, and Vegetable stalls all consume The Food resource icon on Project Rebearth Food and produce 0.05 The Coin resource icon on Project Rebearth Coin per day, while the Goods stall consumes The Clothes resource icon on Project Rebearth Clothes and produces 0.5 The Coin resource icon on Project Rebearth Coin per day, ten times the food stalls' output.

Changelog

[edit]
No changelog entries for this page yet.

See also

[edit]