Drinks: Difference between revisions
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Each [[Brewery]] converts {{Icon|Grain}} into {{Icon|Drinks}} at a 1:1 ratio while consuming a small amount of {{Icon|Tools}}. | Each [[Brewery]] converts {{Icon|Grain}} into {{Icon|Drinks}} at a 1:1 ratio while consuming a small amount of {{Icon|Tools}}. | ||
== Production | == Production chains == | ||
=== Tavern | === Tavern chain === | ||
{{Chain|Grain|Field|Grain|Brewery|Drinks|Tavern|Coin|title=Tavern Chain}} | {{Chain|Grain|Field|Grain|Brewery|Drinks|Tavern|Coin|title=Tavern Chain}} | ||
The most productive {{Icon|Coin}} generation chain. [[Field|Fields]] grow {{Icon|Grain}}, which the [[Brewery]] converts into {{Icon|Drinks}} at {{BuildingData|name=brewery|data=rate|resource=drinks}}/day ({{#expr:0-{{BuildingData|name=brewery|data=balance|resource=population}}}} workers), and the [[Tavern]] sells {{#expr:0-{{BuildingData|name=tavern|data=rate|resource=drinks}}}} {{Icon|Drinks}}/day for {{BuildingData|name=tavern|data=rate|resource=coin}} {{Icon|Coin}}/day ({{#expr:0-{{BuildingData|name=tavern|data=balance|resource=population}}}} workers). | The most productive {{Icon|Coin}} generation chain. [[Field|Fields]] grow {{Icon|Grain}}, which the [[Brewery]] converts into {{Icon|Drinks}} at {{BuildingData|name=brewery|data=rate|resource=drinks}}/day ({{#expr:0-{{BuildingData|name=brewery|data=balance|resource=population}}}} workers), and the [[Tavern]] sells {{#expr:0-{{BuildingData|name=tavern|data=rate|resource=drinks}}}} {{Icon|Drinks}}/day for {{BuildingData|name=tavern|data=rate|resource=coin}} {{Icon|Coin}}/day ({{#expr:0-{{BuildingData|name=tavern|data=balance|resource=population}}}} workers). | ||
=== Ship | === Ship supply === | ||
{{Chain|Grain|Brewery|Drinks|title=Ship Supply}} | {{Chain|Grain|Brewery|Drinks|title=Ship Supply}} | ||
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</div></div> | </div></div> | ||
== Other | == Other sources == | ||
{{Icon|Drinks}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Drinks}} can be useful when {{Icon|Grain}} supply is limited but Taverns or ships need supplying. | {{Icon|Drinks}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Drinks}} can be useful when {{Icon|Grain}} supply is limited but Taverns or ships need supplying. | ||
== Affected | == Affected by == | ||
{{Icon|Drinks}} production at the [[Brewery]] is only affected by the all production modifier. Neither food production nor goods production effects target {{Icon|Drinks}} directly. | {{Icon|Drinks}} production at the [[Brewery]] is only affected by the all production modifier. Neither food production nor goods production effects target {{Icon|Drinks}} directly. | ||
Latest revision as of 17:53, 1 April 2026
Drinks are a refined resource in Project Rebearth brewed from
Grain at the Brewery. They serve two key purposes: generating
Coin income when consumed at the Tavern, and maintaining ships as part of their daily upkeep. A steady
Drinks supply is essential for both a functioning fleet and a profitable tavern economy.
Overview
[edit]The Brewery converts 50
Grain/day into 50
Drinks/day at a 1:1 ratio, consuming 0.1
Tools/day and requiring 10 workers. It stores up to 100
Drinks internally.
The Tavern consumes 10
Drinks/day and produces 10
Coin/day (5 workers), making it the primary
Coin generation building. A single Brewery can supply 5 Taverns.
Ships also consume
Drinks as daily upkeep: the Small Ship requires 1
Drinks/day, the Medium Ship requires 5
Drinks/day, and the Large Ship requires 10
Drinks/day.
Production
[edit]Each Brewery converts
Grain into
Drinks at a 1:1 ratio while consuming a small amount of
Tools.
Production chains
[edit]Tavern chain
[edit]The most productive
Coin generation chain. Fields grow
Grain, which the Brewery converts into
Drinks at 50/day (10 workers), and the Tavern sells 10
Drinks/day for 10
Coin/day (5 workers).
Ship supply
[edit]Ships require a daily supply of
Drinks as upkeep. The Small Ship consumes 1
Drinks/day, the Medium Ship consumes 5
Drinks/day, and the Large Ship consumes 10
Drinks/day.
Consumption
[edit]| Building | Output | Workers | Notes | |
|---|---|---|---|---|
| Tavern | -10/day | +10 |
5 | Primary |
| Small Ship | -1/day | — | — | Ship upkeep |
| Medium Ship | -5/day | — | — | Ship upkeep |
| Large Ship | -10/day | — | — | Ship upkeep |
The Tavern is the primary consumer of
Drinks, converting them into
Coin at a 1:1 ratio. Ships consume
Drinks passively as part of their daily upkeep costs without producing any output.
Storage
[edit]Other sources
[edit]
Drinks can be purchased from other players through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity). Trading for
Drinks can be useful when
Grain supply is limited but Taverns or ships need supplying.
Affected by
[edit]
Drinks production at the Brewery is only affected by the all production modifier. Neither food production nor goods production effects target
Drinks directly.
| Effect | Source | Multiplier | Type |
|---|---|---|---|
| All production | New Town Boost | 2 | Automatic (4 days) |
| Great Federation | 1.1 | Alliance type | |
| Science League | 0.8 | Alliance type |
Changelog
[edit]April 2, 2026
- Balance Drink consumption of ships is multiplied by 10, making Small Ship consume 10 Drinks, Medium Ship 50, and Large Ship 100.